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Spawn infectious waterholes locally on each machine
Vanilla commits: https://github.com/DayZMod/DayZ/commit/2d47c7250c3eb6b4e746be9b130a11d4848779f3 https://github.com/DayZMod/DayZ/commit/94a0bac524b76eb630e9902318a807d5d0264619 https://github.com/DayZMod/DayZ/commit/44b71141293f19ddc316aa171fb84107f729f692
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@@ -666,6 +666,7 @@ fn_niceSpot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_
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fnc_Obj_FenceHandleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fence_handleDam.sqf";
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object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
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DZ_KeyDown_EH = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\keyboard.sqf";
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fn_shuffleArray = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_shuffleArray.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\init.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\psrnd.sqf"; // pseudo random for plantSpanwer
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