Update buildings configs

This commit is contained in:
A Man
2022-06-26 15:57:38 +02:00
parent b6c7364c56
commit ffded4f93b
3 changed files with 42 additions and 42 deletions

View File

@@ -225,24 +225,24 @@ class Wooden_shed2_DZ: Land_Shed_wooden
class WorkBench_DZE : BuiltItems
{
scope = 2;
destrType = "DestructTree";
cost = 100;
offset[] = {0,2,0.5};
model = "z\addons\dayz_buildings\models\workbench.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = $STR_EPOCH_WORKBENCH;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",2}};
requireplot = 0;
nounderground = 0;
transportMaxWeapons = 10;
transportMaxMagazines = 25;
transportMaxBackpacks = 1;
scope = 2;
destrType = "DestructTree";
cost = 100;
offset[] = {0,2,-0.05};
model = "z\addons\dayz_buildings\models\workbench.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = $STR_EPOCH_WORKBENCH;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"ItemWorkBench_DZE",1}};
requireplot = 0;
nounderground = 0;
transportMaxWeapons = 10;
transportMaxMagazines = 25;
transportMaxBackpacks = 1;
};
class Advanced_WorkBench_DZ: BuiltItems