Shorten DZE_maintainClasses checks

This commit is contained in:
A Man
2022-05-24 13:14:02 +02:00
parent ea6984109e
commit ff5f5612b0
3 changed files with 4 additions and 8 deletions

View File

@@ -1255,9 +1255,7 @@ if (_canBuild) then {
///////////////////////////////////////////////////////////////////////////////////////////
if (!_cancel) then {
_buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_storage_base"];
if (_isPole && ((count (nearestObjects [_modelCenterPos, _buildables, DZE_maintainRange])) >= DZE_BuildingLimit)) then {
if (_isPole && ((count (nearestObjects [_modelCenterPos, DZE_maintainClasses, DZE_maintainRange])) >= DZE_BuildingLimit)) then {
_cancel = true;
_reason = format[localize "str_epoch_player_41", floor DZE_maintainRange]; // You cannot build. There are too many objects within %1m.
};