mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
Fix a bunch of errors
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73
SQF/dayz_code/gui/faces/zombie_03.rvmat
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73
SQF/dayz_code/gui/faces/zombie_03.rvmat
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@@ -0,0 +1,73 @@
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ambient[]={0.54000002,0.57999998,0.51999998,3.5};
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diffuse[]={0.5,0.55000001,0.5,1};
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forcedDiffuse[]={0.12,0.30000001,0.31999999,0.69999999};
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emmisive[]={0.5,0.80000001,0.69999999,0.12};
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specular[]={0.026000001,0.025,0.025,0.30000001};
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specularPower=120;
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PixelShaderID="Skin";
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VertexShaderID="Skin";
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class Stage1
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{
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texture="z\addons\dayz_communityassets\faces\zombie_03_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="z\addons\dayz_communityassets\faces\zombie_03_co.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="ca\characters\heads\male\defaulthead\data\hhl_white_sdm.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="ca\characters\heads\male\defaulthead\data\hhl_as.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="z\addons\dayz_communityassets\faces\zombie_03_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,1,1)fresnel(1.422,1.973)";
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uvSource="none";
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};
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