Files
DayZ-Epoch/SQF/dayz_code/gui/faces/zombie_03.rvmat
2016-02-21 13:13:00 -05:00

74 lines
1.3 KiB
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ambient[]={0.54000002,0.57999998,0.51999998,3.5};
diffuse[]={0.5,0.55000001,0.5,1};
forcedDiffuse[]={0.12,0.30000001,0.31999999,0.69999999};
emmisive[]={0.5,0.80000001,0.69999999,0.12};
specular[]={0.026000001,0.025,0.025,0.30000001};
specularPower=120;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="z\addons\dayz_communityassets\faces\zombie_03_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="z\addons\dayz_communityassets\faces\zombie_03_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage3
{
texture="ca\characters\heads\male\defaulthead\data\hhl_white_sdm.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage4
{
texture="ca\characters\heads\male\defaulthead\data\hhl_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage5
{
texture="z\addons\dayz_communityassets\faces\zombie_03_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(1.422,1.973)";
uvSource="none";
};