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https://github.com/EpochModTeam/DayZ-Epoch.git
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Updating loot table and loot chances (#1736)
* Update Generic.hpp Adding some magazines * Update Police.hpp Adding Loot Group AmmoCivilian and removing magazines * Update Industrial.hpp Removing Sandbags, Wire and Tank Traps from normal Industrial spawn and moved them to Military Industrial- Lowering spawn chance of Planks, Consumable and Generic. Ive tested the new loot chances and they working fine. * Update Hangar.hpp Changing spawn chances of almost every item and adding PartEngine, PartGeneric, PartGlass to loot table. New hanger loot works good and feels much better than before. * Update Military.hpp Removing Loot Group Generic and Sandbags from Military and MilitarySpecial Loot. Adding Engine, Sandbags, Tank Traps, Wire and Loot Group Generic to MilitaryIndustrial. That works very well. If you looting baracks and finding most of the time sandbags and generic loot it is frustrating. Now it feels better and more balanced. * Update Military.hpp Updating loot chances
This commit is contained in:
@@ -29,7 +29,8 @@ class MilitarySpecial : Military
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lootChance = 0.4;
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lootChance = 0.4;
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lootGroup = MilitarySpecial;
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lootGroup = MilitarySpecial;
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};
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};
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class MilitaryIndustrial: Military {
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class MilitaryIndustrial: Military
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{
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zombieChance = 0.3;
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zombieChance = 0.3;
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maxRoaming = 6;
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maxRoaming = 6;
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zombieClass[] =
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zombieClass[] =
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@@ -41,13 +42,13 @@ class MilitaryIndustrial: Military {
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"z_worker2",
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"z_worker2",
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"z_worker3"
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"z_worker3"
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};
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};
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lootChance = 0.4;
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lootChance = 0.5;
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lootGroup = MilitaryIndustrial;
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lootGroup = MilitaryIndustrial;
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};
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};
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class Land_a_stationhouse : Military
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class Land_a_stationhouse : Military
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{
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{
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zedPos[] = {{-0.892578,-5.7168,-9.47058},{1.5127,1.96484,-9.47058},{18.9063,-4.06738,-9.47058},{-2.69922,-7.57422,-9.46057},{-1.35645,-8.3623,-4.6489},{-3.24219,-6.61914,-4.6489},{-1.70801,-7.85449,-0.0437927},{-3.39453,-7.88281,-0.0437927},{-1.37891,-5.79102,4.41141},{-1.39648,-7.79883,4.41141}};
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zedPos[] = {{-0.892578,-5.7168,-9.47058},{1.5127,1.96484,-9.47058},{18.9063,-4.06738,-9.47058},{-2.69922,-7.57422,-9.46057},{-1.35645,-8.3623,-4.6489},{-3.24219,-6.61914,-4.6489},{-1.70801,-7.85449,-0.0437927},{-3.39453,-7.88281,-0.0437927},{-1.37891,-5.79102,4.41141},{-1.39648,-7.79883,4.41141}};
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lootChance = 0.3;
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lootChance = 0.5;
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lootPos[] = {
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lootPos[] = {
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//{-2.7,-7.57,-9.46},{-0.89,-5.72,-9.47},{-3.24,-6.62,-4.65},{-1.36,-8.36,-4.65},{-1.71,-7.85,-0.04},{-3.39,-7.88,-0.04},{-1.4,-7.8,4.41},{-1.38,-5.79,4.41},{1.51,1.96,-9.47},{18.91,-4.07,-9.47},{-14.4,3.29,-0.51},{1.33,0.89,-0.51},{-2.37,-8.4,8.49},{12.44,2.54,-9.47},{-14.83,-7.58,-0.51},{-1.8,8.87,-0.51},{6.83,0.89,-0.51},{3.65,-6.54,-4.51},{16.29,-6.57,-4.51},{18.39,2.37,-4.51},{9.28,-1.25,-4.51},{-2.08,-4.74,8.49},
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//{-2.7,-7.57,-9.46},{-0.89,-5.72,-9.47},{-3.24,-6.62,-4.65},{-1.36,-8.36,-4.65},{-1.71,-7.85,-0.04},{-3.39,-7.88,-0.04},{-1.4,-7.8,4.41},{-1.38,-5.79,4.41},{1.51,1.96,-9.47},{18.91,-4.07,-9.47},{-14.4,3.29,-0.51},{1.33,0.89,-0.51},{-2.37,-8.4,8.49},{12.44,2.54,-9.47},{-14.83,-7.58,-0.51},{-1.8,8.87,-0.51},{6.83,0.89,-0.51},{3.65,-6.54,-4.51},{16.29,-6.57,-4.51},{18.39,2.37,-4.51},{9.28,-1.25,-4.51},{-2.08,-4.74,8.49},
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{15.436,2.85498,-9.47058},{17.9861,-6.52832,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-1.604,-8.68018,-0.043786},{-1.104,-5.60938,4.41139},{-3.55811,-8.56787,4.41139},{-2.99219,-8.27148,8.49209}
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{15.436,2.85498,-9.47058},{17.9861,-6.52832,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-1.604,-8.68018,-0.043786},{-1.104,-5.60938,4.41139},{-3.55811,-8.56787,4.41139},{-2.99219,-8.27148,8.49209}
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@@ -489,7 +490,7 @@ class HMMWVWreck: Military
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lootPos[] = {};
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lootPos[] = {};
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};
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};
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class Land_Mil_Guardhouse : Military //MOVED FROM RESIDENTIAL
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class Land_Mil_Guardhouse: Military //MOVED FROM RESIDENTIAL
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{
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{
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zombieClass[] =
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zombieClass[] =
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{
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{
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@@ -497,6 +498,7 @@ class Land_Mil_Guardhouse : Military //MOVED FROM RESIDENTIAL
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"z_soldier",
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"z_soldier",
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"z_policeman"
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"z_policeman"
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};
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};
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lootChance = 0.5;
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maxRoaming = 3;
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maxRoaming = 3;
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zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
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zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
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lootPos[] = {
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lootPos[] = {
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@@ -1,27 +1,30 @@
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Hangar[] =
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Hangar[] =
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{
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{
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{Loot_GROUP, 10, MilitarySpecial},
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{Loot_GROUP, 8, MilitarySpecial},
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//Tools
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//Tools
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{Loot_WEAPON, 2, ItemEtool},
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{Loot_WEAPON, 4, ItemEtool},
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//Items
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//Items
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{Loot_MAGAZINE, 2, PartVRotor},
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{Loot_MAGAZINE, 2, PartVRotor},
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{Loot_MAGAZINE, 2, ItemSandbag},
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{Loot_MAGAZINE, 1, PartEngine},
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{Loot_MAGAZINE, 2, ItemWire},
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{Loot_MAGAZINE, 4, PartGeneric},
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{Loot_MAGAZINE, 2, ItemTankTrap},
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{Loot_MAGAZINE, 3, PartGlass},
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{Loot_MAGAZINE, 3, ItemSandbag},
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{Loot_MAGAZINE, 3, ItemWire},
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{Loot_MAGAZINE, 3, ItemTankTrap},
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//Groups
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//Groups
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{Loot_GROUP, 20, Trash},
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{Loot_PILE, 6, Trash, 1, 2},
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{Loot_GROUP, 20, Consumable},
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{Loot_PILE, 3, Consumable, 1, 2},
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{Loot_GROUP, 10, Generic},
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{Loot_GROUP, 6, Generic},
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{Loot_GROUP, 5, AttachmentsGeneric}
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{Loot_GROUP, 3, AttachmentsGeneric}
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};
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};
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HangarSmall[] =
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HangarSmall[] =
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{
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{
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{Loot_TOOL, 2, Binocular},
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{Loot_TOOL, 2, Binocular},
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{Loot_WEAPON, 2, NVGoggles},
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{Loot_WEAPON, 2, NVGoggles},
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{Loot_GROUP, 10, pistols},
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{Loot_GROUP, 8, pistols},
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{Loot_TOOL, 2, Binocular_Vector},
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{Loot_TOOL, 2, Binocular_Vector},
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{Loot_TOOL, 3, ItemKnife},
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{Loot_TOOL, 3, ItemKnife},
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{Loot_TOOL, 1.3, ItemGPS},
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{Loot_TOOL, 1.3, ItemGPS},
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@@ -31,12 +34,12 @@ HangarSmall[] =
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{Loot_MAGAZINE, 0.5, PipeBomb},
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{Loot_MAGAZINE, 0.5, PipeBomb},
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{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
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{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
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{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
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{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
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{Loot_GROUP, 15, AmmoMilitaryLow},
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{Loot_GROUP, 8, AmmoMilitaryLow},
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{Loot_GROUP, 10, AmmoMilitaryHigh},
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{Loot_GROUP, 8, AmmoMilitaryHigh},
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{Loot_GROUP, 8, AttachmentsEast},
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{Loot_GROUP, 8, AttachmentsEast},
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{Loot_GROUP, 6, AttachmentsWest},
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{Loot_GROUP, 6, AttachmentsWest},
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{Loot_GROUP, 10, MedicalLow},
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{Loot_GROUP, 8, MedicalLow},
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 8, Trash},
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{Loot_GROUP, 10, Consumable},
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{Loot_GROUP, 8, Consumable},
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{Loot_GROUP, 8, GenericSmall}
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{Loot_GROUP, 8, GenericSmall}
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};
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};
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@@ -3,7 +3,6 @@ Industrial[] =
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//Tools
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//Tools
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{Loot_WEAPON, 3, ItemKnife},
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{Loot_WEAPON, 3, ItemKnife},
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{Loot_WEAPON, 6, ItemToolbox},
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{Loot_WEAPON, 6, ItemToolbox},
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// {Loot_WEAPON, 2, ItemFlashlight},
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// {Loot_WEAPON, 8, ItemCrowbar},
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// {Loot_WEAPON, 8, ItemCrowbar},
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{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
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{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
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// {Loot_WEAPON, 5, ItemHatchet},
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// {Loot_WEAPON, 5, ItemHatchet},
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@@ -16,10 +15,10 @@ Industrial[] =
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{Loot_WEAPON, 1, ItemKeyKit},
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{Loot_WEAPON, 1, ItemKeyKit},
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//Items
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//Items
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{Loot_MAGAZINE, 6, ItemSandbag},
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// {Loot_MAGAZINE, 6, ItemSandbag},
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{Loot_MAGAZINE, 4, ItemJerryCan},
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{Loot_MAGAZINE, 4, ItemJerryCan},
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{Loot_MAGAZINE, 1, ItemWire},
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// {Loot_MAGAZINE, 1, ItemWire},
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{Loot_MAGAZINE, 4, ItemTankTrap},
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// {Loot_MAGAZINE, 4, ItemTankTrap},
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{Loot_MAGAZINE, 1, equip_brick},
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{Loot_MAGAZINE, 1, equip_brick},
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{Loot_MAGAZINE, 3, equip_duct_tape},
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{Loot_MAGAZINE, 3, equip_duct_tape},
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{Loot_MAGAZINE, 2, equip_hose},
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{Loot_MAGAZINE, 2, equip_hose},
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@@ -29,7 +28,7 @@ Industrial[] =
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{Loot_MAGAZINE, 2, equip_metal_sheet},
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{Loot_MAGAZINE, 2, equip_metal_sheet},
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{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
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{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
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{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
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{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
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{Loot_MAGAZINE, 12, ItemPlank},
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{Loot_MAGAZINE, 8, ItemPlank},
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{Loot_MAGAZINE, 2, MortarBucket},
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{Loot_MAGAZINE, 2, MortarBucket},
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{Loot_MAGAZINE, 3, CinderBlocks},
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{Loot_MAGAZINE, 3, CinderBlocks},
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{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
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{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
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@@ -38,10 +37,9 @@ Industrial[] =
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//Other
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//Other
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{Loot_GROUP, 15, Parts},
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{Loot_GROUP, 15, Parts},
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// {Loot_GROUP, 7, Military},
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{Loot_PILE, 10, Trash, 1, 3},
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{Loot_PILE, 10, Trash, 1, 3},
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{Loot_PILE, 4, Consumable, 1, 2},
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{Loot_PILE, 3, Consumable, 1, 2},
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{Loot_GROUP, 8, Generic}
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{Loot_GROUP, 5, Generic}
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};
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};
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IndustrialSmall[] =
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IndustrialSmall[] =
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@@ -51,6 +49,6 @@ IndustrialSmall[] =
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{Loot_MAGAZINE, 2, equip_duct_tape},
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{Loot_MAGAZINE, 2, equip_duct_tape},
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{Loot_MAGAZINE, 6, equip_nails},
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{Loot_MAGAZINE, 6, equip_nails},
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 4, Consumable},
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{Loot_GROUP, 3, Consumable},
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{Loot_GROUP, 8, GenericSmall}
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{Loot_GROUP, 5, GenericSmall}
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};
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};
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@@ -39,15 +39,15 @@ Military[] =
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//Other
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//Other
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{Loot_MAGAZINE, 5, FoodMRE},
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{Loot_MAGAZINE, 5, FoodMRE},
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{Loot_MAGAZINE, 4, ItemSandbag},
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// {Loot_MAGAZINE, 4, ItemSandbag},
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{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
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{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
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{Loot_GROUP, 4, AmmoMilitaryHigh},
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{Loot_GROUP, 4, AmmoMilitaryHigh},
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{Loot_GROUP, 4, AttachmentsGeneric},
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{Loot_GROUP, 4, AttachmentsGeneric},
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{Loot_GROUP, 8, AttachmentsEast},
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{Loot_GROUP, 8, AttachmentsEast},
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{Loot_PILE, 10, MedicalLow, 1, 2},
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{Loot_PILE, 10, MedicalLow, 1, 2},
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{Loot_PILE, 15, Trash, 1, 2},
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{Loot_PILE, 15, Trash, 1, 2},
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{Loot_PILE, 10, Consumable, 1, 2},
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{Loot_PILE, 10, Consumable, 1, 2}
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{Loot_GROUP, 10, Generic}
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// {Loot_GROUP, 10, Generic}
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};
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};
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MilitarySmall[] =
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MilitarySmall[] =
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@@ -58,15 +58,15 @@ MilitarySmall[] =
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{Loot_TOOL, 3, ItemMap},
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{Loot_TOOL, 3, ItemMap},
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{Loot_TOOL, 3, ItemKnife},
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{Loot_TOOL, 3, ItemKnife},
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{Loot_GROUP, 2, militaryclothes},
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{Loot_GROUP, 2, militaryclothes},
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{Loot_GROUP, 1, specialclothes},
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{Loot_GROUP, 2, specialclothes},
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{Loot_GROUP, 15, AmmoMilitaryLow},
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{Loot_GROUP, 15, AmmoMilitaryLow},
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{Loot_GROUP, 4, AmmoMilitaryHigh},
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{Loot_GROUP, 4, AmmoMilitaryHigh},
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{Loot_GROUP, 4, AttachmentsGeneric},
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{Loot_GROUP, 4, AttachmentsGeneric},
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{Loot_GROUP, 8, AttachmentsEast},
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{Loot_GROUP, 8, AttachmentsEast},
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{Loot_GROUP, 10, MedicalLow},
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{Loot_GROUP, 10, MedicalLow},
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{Loot_GROUP, 15, Trash},
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{Loot_GROUP, 15, Trash},
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{Loot_GROUP, 10, Consumable},
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{Loot_GROUP, 10, Consumable}
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{Loot_GROUP, 10, GenericSmall}
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// {Loot_GROUP, 10, GenericSmall}
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};
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};
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MilitarySpecial[] =
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MilitarySpecial[] =
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@@ -107,7 +107,7 @@ MilitarySpecial[] =
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//Other
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//Other
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{Loot_MAGAZINE, 3, FoodMRE},
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{Loot_MAGAZINE, 3, FoodMRE},
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{Loot_MAGAZINE, 2, ItemSandbag},
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// {Loot_MAGAZINE, 2, ItemSandbag},
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{Loot_MAGAZINE, 0.5, PipeBomb},
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{Loot_MAGAZINE, 0.5, PipeBomb},
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{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
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{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
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{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
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{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
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@@ -118,8 +118,8 @@ MilitarySpecial[] =
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{Loot_GROUP, 6, AttachmentsWest},
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{Loot_GROUP, 6, AttachmentsWest},
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{Loot_PILE, 10, MedicalLow, 1, 2},
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{Loot_PILE, 10, MedicalLow, 1, 2},
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{Loot_PILE, 10, Trash, 1, 2},
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{Loot_PILE, 10, Trash, 1, 2},
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{Loot_PILE, 10, Consumable, 1, 2},
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{Loot_PILE, 10, Consumable, 1, 2}
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{Loot_GROUP, 8, Generic}
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// {Loot_GROUP, 8, Generic}
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};
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};
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MilitarySpecialSmall[] =
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MilitarySpecialSmall[] =
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@@ -143,8 +143,8 @@ MilitarySpecialSmall[] =
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{Loot_GROUP, 6, AttachmentsWest},
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{Loot_GROUP, 6, AttachmentsWest},
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{Loot_GROUP, 10, MedicalLow},
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{Loot_GROUP, 10, MedicalLow},
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 10, Consumable},
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{Loot_GROUP, 10, Consumable}
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{Loot_GROUP, 8, GenericSmall}
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// {Loot_GROUP, 8, GenericSmall}
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};
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};
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MilitaryIndustrial[] = {//DZE ADDED
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MilitaryIndustrial[] = {//DZE ADDED
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@@ -153,9 +153,15 @@ MilitaryIndustrial[] = {//DZE ADDED
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{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
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{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
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{Loot_MAGAZINE, 2, ItemGenerator},
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{Loot_MAGAZINE, 2, ItemGenerator},
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{Loot_MAGAZINE, 2, fuel_pump_kit},
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{Loot_MAGAZINE, 2, fuel_pump_kit},
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{Loot_GROUP, 15, Military}
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{Loot_MAGAZINE, 3, ItemWire},
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{Loot_MAGAZINE, 3, ItemTankTrap},
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{Loot_MAGAZINE, 6, ItemSandbag},
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{Loot_MAGAZINE, 1, PartEngine},
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{Loot_GROUP, 15, Military},
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{Loot_GROUP, 4, Generic}
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};
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};
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MilitaryIndustrialSmall[] = {
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MilitaryIndustrialSmall[] = {
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{Loot_GROUP, 15, MilitarySmall}
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{Loot_GROUP, 15, MilitarySmall},
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{Loot_GROUP, 8, GenericSmall}
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};
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};
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@@ -10,6 +10,11 @@ Generic[] =
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//DZE
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//DZE
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{Loot_MAGAZINE, 1, 5Rnd_17HMR},
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{Loot_MAGAZINE, 1, 5Rnd_17HMR},
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{Loot_MAGAZINE, 2, 10Rnd_303British},
|
{Loot_MAGAZINE, 2, 10Rnd_303British},
|
||||||
|
{Loot_MAGAZINE, 2, 15Rnd_W1866_Slug},
|
||||||
|
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
|
||||||
|
{Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov},
|
||||||
|
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
|
||||||
|
{Loot_MAGAZINE, 2, 6Rnd_45ACP},
|
||||||
|
|
||||||
// {Loot_MAGAZINE, 1, ItemBookBible},
|
// {Loot_MAGAZINE, 1, ItemBookBible},
|
||||||
|
|
||||||
@@ -40,8 +45,13 @@ GenericSmall[] =
|
|||||||
{Loot_MAGAZINE, 1, HandChemRed},
|
{Loot_MAGAZINE, 1, HandChemRed},
|
||||||
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
|
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
|
||||||
{Loot_MAGAZINE, 2, 10Rnd_303British},
|
{Loot_MAGAZINE, 2, 10Rnd_303British},
|
||||||
|
{Loot_MAGAZINE, 2, 15Rnd_W1866_Slug},
|
||||||
|
{Loot_MAGAZINE, 1, 5Rnd_762x54_Mosin},
|
||||||
|
{Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov},
|
||||||
|
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
|
||||||
|
{Loot_MAGAZINE, 1, 6Rnd_45ACP},
|
||||||
{Loot_MAGAZINE, 1, equip_string},
|
{Loot_MAGAZINE, 1, equip_string},
|
||||||
{Loot_MAGAZINE, 1, equip_duct_tape},
|
{Loot_MAGAZINE, 1, equip_duct_tape},
|
||||||
{Loot_MAGAZINE, 1, equip_rope},
|
{Loot_MAGAZINE, 1, equip_rope},
|
||||||
{Loot_MAGAZINE, 1, equip_nails}
|
{Loot_MAGAZINE, 1, equip_nails}
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,10 +1,8 @@
|
|||||||
ZombiePolice[] =
|
ZombiePolice[] =
|
||||||
{
|
{
|
||||||
{Loot_GROUP, 2, Consumable},
|
{Loot_GROUP, 2, Consumable},
|
||||||
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
|
{Loot_GROUP, 3, AmmoCivilian},
|
||||||
{Loot_MAGAZINE, 2, ItemDocument},
|
{Loot_MAGAZINE, 2, ItemDocument},
|
||||||
{Loot_MAGAZINE, 3, 6Rnd_45ACP},
|
|
||||||
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
|
|
||||||
{Loot_MAGAZINE, 1, ItemHotwireKit},
|
{Loot_MAGAZINE, 1, ItemHotwireKit},
|
||||||
{Loot_MAGAZINE, 2, ItemComboLock},
|
{Loot_MAGAZINE, 2, ItemComboLock},
|
||||||
{Loot_MAGAZINE, 3, HandRoadFlare}
|
{Loot_MAGAZINE, 3, HandRoadFlare}
|
||||||
@@ -14,4 +12,4 @@ ZombiePoliceViral[] =
|
|||||||
{
|
{
|
||||||
{Loot_GROUP, 10, ZombiePolice},
|
{Loot_GROUP, 10, ZombiePolice},
|
||||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user