diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp index 9fd5d3b4a..2ce10ac1c 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp @@ -29,7 +29,8 @@ class MilitarySpecial : Military lootChance = 0.4; lootGroup = MilitarySpecial; }; -class MilitaryIndustrial: Military { +class MilitaryIndustrial: Military +{ zombieChance = 0.3; maxRoaming = 6; zombieClass[] = @@ -41,13 +42,13 @@ class MilitaryIndustrial: Military { "z_worker2", "z_worker3" }; - lootChance = 0.4; + lootChance = 0.5; lootGroup = MilitaryIndustrial; }; class Land_a_stationhouse : Military { zedPos[] = {{-0.892578,-5.7168,-9.47058},{1.5127,1.96484,-9.47058},{18.9063,-4.06738,-9.47058},{-2.69922,-7.57422,-9.46057},{-1.35645,-8.3623,-4.6489},{-3.24219,-6.61914,-4.6489},{-1.70801,-7.85449,-0.0437927},{-3.39453,-7.88281,-0.0437927},{-1.37891,-5.79102,4.41141},{-1.39648,-7.79883,4.41141}}; - lootChance = 0.3; + lootChance = 0.5; lootPos[] = { //{-2.7,-7.57,-9.46},{-0.89,-5.72,-9.47},{-3.24,-6.62,-4.65},{-1.36,-8.36,-4.65},{-1.71,-7.85,-0.04},{-3.39,-7.88,-0.04},{-1.4,-7.8,4.41},{-1.38,-5.79,4.41},{1.51,1.96,-9.47},{18.91,-4.07,-9.47},{-14.4,3.29,-0.51},{1.33,0.89,-0.51},{-2.37,-8.4,8.49},{12.44,2.54,-9.47},{-14.83,-7.58,-0.51},{-1.8,8.87,-0.51},{6.83,0.89,-0.51},{3.65,-6.54,-4.51},{16.29,-6.57,-4.51},{18.39,2.37,-4.51},{9.28,-1.25,-4.51},{-2.08,-4.74,8.49}, {15.436,2.85498,-9.47058},{17.9861,-6.52832,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-1.604,-8.68018,-0.043786},{-1.104,-5.60938,4.41139},{-3.55811,-8.56787,4.41139},{-2.99219,-8.27148,8.49209} @@ -489,7 +490,7 @@ class HMMWVWreck: Military lootPos[] = {}; }; -class Land_Mil_Guardhouse : Military //MOVED FROM RESIDENTIAL +class Land_Mil_Guardhouse: Military //MOVED FROM RESIDENTIAL { zombieClass[] = { @@ -497,6 +498,7 @@ class Land_Mil_Guardhouse : Military //MOVED FROM RESIDENTIAL "z_soldier", "z_policeman" }; + lootChance = 0.5; maxRoaming = 3; zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}}; lootPos[] = { diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hangar.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hangar.hpp index ecc9db54d..9cbe30e5a 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hangar.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hangar.hpp @@ -1,27 +1,30 @@ Hangar[] = { - {Loot_GROUP, 10, MilitarySpecial}, + {Loot_GROUP, 8, MilitarySpecial}, //Tools - {Loot_WEAPON, 2, ItemEtool}, + {Loot_WEAPON, 4, ItemEtool}, //Items {Loot_MAGAZINE, 2, PartVRotor}, - {Loot_MAGAZINE, 2, ItemSandbag}, - {Loot_MAGAZINE, 2, ItemWire}, - {Loot_MAGAZINE, 2, ItemTankTrap}, + {Loot_MAGAZINE, 1, PartEngine}, + {Loot_MAGAZINE, 4, PartGeneric}, + {Loot_MAGAZINE, 3, PartGlass}, + {Loot_MAGAZINE, 3, ItemSandbag}, + {Loot_MAGAZINE, 3, ItemWire}, + {Loot_MAGAZINE, 3, ItemTankTrap}, //Groups - {Loot_GROUP, 20, Trash}, - {Loot_GROUP, 20, Consumable}, - {Loot_GROUP, 10, Generic}, - {Loot_GROUP, 5, AttachmentsGeneric} + {Loot_PILE, 6, Trash, 1, 2}, + {Loot_PILE, 3, Consumable, 1, 2}, + {Loot_GROUP, 6, Generic}, + {Loot_GROUP, 3, AttachmentsGeneric} }; HangarSmall[] = { {Loot_TOOL, 2, Binocular}, {Loot_WEAPON, 2, NVGoggles}, - {Loot_GROUP, 10, pistols}, + {Loot_GROUP, 8, pistols}, {Loot_TOOL, 2, Binocular_Vector}, {Loot_TOOL, 3, ItemKnife}, {Loot_TOOL, 1.3, ItemGPS}, @@ -31,12 +34,12 @@ HangarSmall[] = {Loot_MAGAZINE, 0.5, PipeBomb}, {Loot_MAGAZINE, 0.5, MAAWS_HEAT}, {Loot_MAGAZINE, 2, 100Rnd_762x54_PK}, - {Loot_GROUP, 15, AmmoMilitaryLow}, - {Loot_GROUP, 10, AmmoMilitaryHigh}, + {Loot_GROUP, 8, AmmoMilitaryLow}, + {Loot_GROUP, 8, AmmoMilitaryHigh}, {Loot_GROUP, 8, AttachmentsEast}, {Loot_GROUP, 6, AttachmentsWest}, - {Loot_GROUP, 10, MedicalLow}, - {Loot_GROUP, 10, Trash}, - {Loot_GROUP, 10, Consumable}, + {Loot_GROUP, 8, MedicalLow}, + {Loot_GROUP, 8, Trash}, + {Loot_GROUP, 8, Consumable}, {Loot_GROUP, 8, GenericSmall} -}; \ No newline at end of file +}; diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Industrial.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Industrial.hpp index 1dc7ff3c5..c8e70c071 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Industrial.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Industrial.hpp @@ -3,7 +3,6 @@ Industrial[] = //Tools {Loot_WEAPON, 3, ItemKnife}, {Loot_WEAPON, 6, ItemToolbox}, -// {Loot_WEAPON, 2, ItemFlashlight}, // {Loot_WEAPON, 8, ItemCrowbar}, {Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar}, // {Loot_WEAPON, 5, ItemHatchet}, @@ -16,10 +15,10 @@ Industrial[] = {Loot_WEAPON, 1, ItemKeyKit}, //Items - {Loot_MAGAZINE, 6, ItemSandbag}, +// {Loot_MAGAZINE, 6, ItemSandbag}, {Loot_MAGAZINE, 4, ItemJerryCan}, - {Loot_MAGAZINE, 1, ItemWire}, - {Loot_MAGAZINE, 4, ItemTankTrap}, +// {Loot_MAGAZINE, 1, ItemWire}, +// {Loot_MAGAZINE, 4, ItemTankTrap}, {Loot_MAGAZINE, 1, equip_brick}, {Loot_MAGAZINE, 3, equip_duct_tape}, {Loot_MAGAZINE, 2, equip_hose}, @@ -29,7 +28,7 @@ Industrial[] = {Loot_MAGAZINE, 2, equip_metal_sheet}, {Loot_MAGAZINE, 2, equip_1inch_metal_pipe}, {Loot_MAGAZINE, 2, equip_2inch_metal_pipe}, - {Loot_MAGAZINE, 12, ItemPlank}, + {Loot_MAGAZINE, 8, ItemPlank}, {Loot_MAGAZINE, 2, MortarBucket}, {Loot_MAGAZINE, 3, CinderBlocks}, {Loot_MAGAZINE, 3, ItemFuelBarrelEmpty}, @@ -38,10 +37,9 @@ Industrial[] = //Other {Loot_GROUP, 15, Parts}, -// {Loot_GROUP, 7, Military}, {Loot_PILE, 10, Trash, 1, 3}, - {Loot_PILE, 4, Consumable, 1, 2}, - {Loot_GROUP, 8, Generic} + {Loot_PILE, 3, Consumable, 1, 2}, + {Loot_GROUP, 5, Generic} }; IndustrialSmall[] = @@ -51,6 +49,6 @@ IndustrialSmall[] = {Loot_MAGAZINE, 2, equip_duct_tape}, {Loot_MAGAZINE, 6, equip_nails}, {Loot_GROUP, 10, Trash}, - {Loot_GROUP, 4, Consumable}, - {Loot_GROUP, 8, GenericSmall} + {Loot_GROUP, 3, Consumable}, + {Loot_GROUP, 5, GenericSmall} }; diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp index 1d5741043..d58a43bfd 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp @@ -39,15 +39,15 @@ Military[] = //Other {Loot_MAGAZINE, 5, FoodMRE}, - {Loot_MAGAZINE, 4, ItemSandbag}, +// {Loot_MAGAZINE, 4, ItemSandbag}, {Loot_PILE, 15, AmmoMilitaryLow, 1, 3}, {Loot_GROUP, 4, AmmoMilitaryHigh}, {Loot_GROUP, 4, AttachmentsGeneric}, {Loot_GROUP, 8, AttachmentsEast}, {Loot_PILE, 10, MedicalLow, 1, 2}, {Loot_PILE, 15, Trash, 1, 2}, - {Loot_PILE, 10, Consumable, 1, 2}, - {Loot_GROUP, 10, Generic} + {Loot_PILE, 10, Consumable, 1, 2} +// {Loot_GROUP, 10, Generic} }; MilitarySmall[] = @@ -58,15 +58,15 @@ MilitarySmall[] = {Loot_TOOL, 3, ItemMap}, {Loot_TOOL, 3, ItemKnife}, {Loot_GROUP, 2, militaryclothes}, - {Loot_GROUP, 1, specialclothes}, + {Loot_GROUP, 2, specialclothes}, {Loot_GROUP, 15, AmmoMilitaryLow}, {Loot_GROUP, 4, AmmoMilitaryHigh}, {Loot_GROUP, 4, AttachmentsGeneric}, {Loot_GROUP, 8, AttachmentsEast}, {Loot_GROUP, 10, MedicalLow}, {Loot_GROUP, 15, Trash}, - {Loot_GROUP, 10, Consumable}, - {Loot_GROUP, 10, GenericSmall} + {Loot_GROUP, 10, Consumable} +// {Loot_GROUP, 10, GenericSmall} }; MilitarySpecial[] = @@ -107,7 +107,7 @@ MilitarySpecial[] = //Other {Loot_MAGAZINE, 3, FoodMRE}, - {Loot_MAGAZINE, 2, ItemSandbag}, +// {Loot_MAGAZINE, 2, ItemSandbag}, {Loot_MAGAZINE, 0.5, PipeBomb}, {Loot_MAGAZINE, 0.5, MAAWS_HEAT}, {Loot_MAGAZINE, 2, 100Rnd_762x54_PK}, @@ -118,8 +118,8 @@ MilitarySpecial[] = {Loot_GROUP, 6, AttachmentsWest}, {Loot_PILE, 10, MedicalLow, 1, 2}, {Loot_PILE, 10, Trash, 1, 2}, - {Loot_PILE, 10, Consumable, 1, 2}, - {Loot_GROUP, 8, Generic} + {Loot_PILE, 10, Consumable, 1, 2} +// {Loot_GROUP, 8, Generic} }; MilitarySpecialSmall[] = @@ -143,8 +143,8 @@ MilitarySpecialSmall[] = {Loot_GROUP, 6, AttachmentsWest}, {Loot_GROUP, 10, MedicalLow}, {Loot_GROUP, 10, Trash}, - {Loot_GROUP, 10, Consumable}, - {Loot_GROUP, 8, GenericSmall} + {Loot_GROUP, 10, Consumable} +// {Loot_GROUP, 8, GenericSmall} }; MilitaryIndustrial[] = {//DZE ADDED @@ -153,9 +153,15 @@ MilitaryIndustrial[] = {//DZE ADDED {Loot_MAGAZINE, 3, ItemFuelBarrelEmpty}, {Loot_MAGAZINE, 2, ItemGenerator}, {Loot_MAGAZINE, 2, fuel_pump_kit}, - {Loot_GROUP, 15, Military} + {Loot_MAGAZINE, 3, ItemWire}, + {Loot_MAGAZINE, 3, ItemTankTrap}, + {Loot_MAGAZINE, 6, ItemSandbag}, + {Loot_MAGAZINE, 1, PartEngine}, + {Loot_GROUP, 15, Military}, + {Loot_GROUP, 4, Generic} }; MilitaryIndustrialSmall[] = { - {Loot_GROUP, 15, MilitarySmall} + {Loot_GROUP, 15, MilitarySmall}, + {Loot_GROUP, 8, GenericSmall} }; diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Generic.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Generic.hpp index 085d07cca..42b9019df 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Generic.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Generic.hpp @@ -10,6 +10,11 @@ Generic[] = //DZE {Loot_MAGAZINE, 1, 5Rnd_17HMR}, {Loot_MAGAZINE, 2, 10Rnd_303British}, + {Loot_MAGAZINE, 2, 15Rnd_W1866_Slug}, + {Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin}, + {Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov}, + {Loot_MAGAZINE, 2, 7Rnd_45ACP_1911}, + {Loot_MAGAZINE, 2, 6Rnd_45ACP}, // {Loot_MAGAZINE, 1, ItemBookBible}, @@ -40,8 +45,13 @@ GenericSmall[] = {Loot_MAGAZINE, 1, HandChemRed}, {Loot_MAGAZINE, 1, 5Rnd_17HMR}, {Loot_MAGAZINE, 2, 10Rnd_303British}, + {Loot_MAGAZINE, 2, 15Rnd_W1866_Slug}, + {Loot_MAGAZINE, 1, 5Rnd_762x54_Mosin}, + {Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov}, + {Loot_MAGAZINE, 2, 7Rnd_45ACP_1911}, + {Loot_MAGAZINE, 1, 6Rnd_45ACP}, {Loot_MAGAZINE, 1, equip_string}, {Loot_MAGAZINE, 1, equip_duct_tape}, {Loot_MAGAZINE, 1, equip_rope}, {Loot_MAGAZINE, 1, equip_nails} -}; \ No newline at end of file +}; diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Police.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Police.hpp index 44b8b3ec7..2c024a082 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Police.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Police.hpp @@ -1,10 +1,8 @@ ZombiePolice[] = { {Loot_GROUP, 2, Consumable}, - {Loot_MAGAZINE, 2, 7Rnd_45ACP_1911}, + {Loot_GROUP, 3, AmmoCivilian}, {Loot_MAGAZINE, 2, ItemDocument}, - {Loot_MAGAZINE, 3, 6Rnd_45ACP}, - {Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck}, {Loot_MAGAZINE, 1, ItemHotwireKit}, {Loot_MAGAZINE, 2, ItemComboLock}, {Loot_MAGAZINE, 3, HandRoadFlare} @@ -14,4 +12,4 @@ ZombiePoliceViral[] = { {Loot_GROUP, 10, ZombiePolice}, {Loot_MAGAZINE, 1, ItemAntibiotic1} -}; \ No newline at end of file +};