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https://github.com/EpochModTeam/DayZ-Epoch.git
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Revert pain effect to original #1839
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@@ -10,6 +10,7 @@
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[CHANGED] Removed drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. @ebayShopper
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[CHANGED] Removed drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. @ebayShopper
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[CHANGED] Added point of interest and infectious waterhole map objects are disabled by default due to FPS impact. They can be enabled in init.sqf.
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[CHANGED] Added point of interest and infectious waterhole map objects are disabled by default due to FPS impact. They can be enabled in init.sqf.
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[CHANGED] Added shadow to dayz_rollingMessages white text so it is visible on light colored backgrounds and looks like cutText.
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[CHANGED] Added shadow to dayz_rollingMessages white text so it is visible on light colored backgrounds and looks like cutText.
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[CHANGED] Reverted pain to old violent shaking effect instead of subtle gun sway. #1839 @AirwavesMan @schwanzkopfhegel
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[FIXED] Wrong texture for z_hunter zombie. #1805 @schwanzkopfhegel @ebayShopper
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[FIXED] Wrong texture for z_hunter zombie. #1805 @schwanzkopfhegel @ebayShopper
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[FIXED] Refuel with generator at gas station not working. #1806 @Helios27 @ebayShopper
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[FIXED] Refuel with generator at gas station not working. #1806 @Helios27 @ebayShopper
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@@ -126,18 +126,16 @@ sched_medical_effectsSlow = {
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HIDE_FSM_VARS
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HIDE_FSM_VARS
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if ((r_player_inpain or dayz_thirst >= SleepWater) and !r_player_unconscious and (1 > random 9) and (0 == player getVariable["startcombattimer",0])) then {
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if ((r_player_inpain or dayz_thirst >= SleepWater) and !r_player_unconscious and (1 > random 9) and (0 == player getVariable["startcombattimer",0])) then {
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_blurTask = [] spawn {
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_duration = 10 + (random 10);
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_strength = 0.5 + (random 1);
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_blurTask = [1 + (random 2), _duration] spawn {
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_duration = 8 + (random 10);
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_strength = _this select 0;
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_duration = _this select 1;
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enableCamShake true;
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enableCamShake true;
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//[posCoef, vertCoef, horzCoef, bankCoef, interpolation]
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//[posCoef, vertCoef, horzCoef, bankCoef, interpolation]
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setCamShakeParams [0.02, 0.2, 1, 2, true];
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setCamShakeParams [0.02, 0.05, 0.1, 0.3, true];
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addCamShake [3 * _strength, _duration, 0.4];
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addCamShake [_strength, _duration, 0.4];
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//playSound "breath_1";
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//playSound "breath_1";
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uiSleep _duration;
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//Lets make sure the spawn ends 1 sec after the _duration timer this should provide a smooth transtion rather then a snap to focus.
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uiSleep _duration + 1;
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};
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};
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};
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};
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