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Don't diag_log player name as array
Forgot to update this diag_log. My mistake from:
28a522ba64
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@@ -1944,7 +1944,7 @@ class FSM
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"" \n
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"" \n
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"progressLoadingScreen 1;" \n
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"progressLoadingScreen 1;" \n
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"" \n
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"" \n
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"diag_log ['Sent to server: PVDZ_plr_LoginRecord', PVDZ_plr_LoginRecord]; " \n
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"diag_log format ['Sent to server PVDZ_plr_LoginRecord: [%1, %2, %3, %4]',_playerUID,_charID,0,(name vehicle player)]; " \n
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"" \n
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"" \n
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"_world = toUpper(worldName); //toUpper(getText (configFile >> ""CfgWorlds"" >> (worldName) >> ""description""));" \n
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"_world = toUpper(worldName); //toUpper(getText (configFile >> ""CfgWorlds"" >> (worldName) >> ""description""));" \n
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"_nearestCity = nearestLocations [getPos player, [""NameCityCapital"",""NameCity"",""NameVillage"",""NameLocal""],1000];" \n
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"_nearestCity = nearestLocations [getPos player, [""NameCityCapital"",""NameCity"",""NameVillage"",""NameLocal""],1000];" \n
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