From f9ca43c795d8342a21fcb65681975cf8ccab84ba Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Thu, 28 Jul 2016 16:38:55 -0400 Subject: [PATCH] Don't diag_log player name as array Forgot to update this diag_log. My mistake from: https://github.com/EpochModTeam/DayZ-Epoch/commit/28a522ba6442e0d6af54cd0794e6e25df6029673 --- SQF/dayz_code/system/player_monitor.fsm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SQF/dayz_code/system/player_monitor.fsm b/SQF/dayz_code/system/player_monitor.fsm index 0430a5877..9598f5a36 100644 --- a/SQF/dayz_code/system/player_monitor.fsm +++ b/SQF/dayz_code/system/player_monitor.fsm @@ -1944,7 +1944,7 @@ class FSM "" \n "progressLoadingScreen 1;" \n "" \n - "diag_log ['Sent to server: PVDZ_plr_LoginRecord', PVDZ_plr_LoginRecord]; " \n + "diag_log format ['Sent to server PVDZ_plr_LoginRecord: [%1, %2, %3, %4]',_playerUID,_charID,0,(name vehicle player)]; " \n "" \n "_world = toUpper(worldName); //toUpper(getText (configFile >> ""CfgWorlds"" >> (worldName) >> ""description""));" \n "_nearestCity = nearestLocations [getPos player, [""NameCityCapital"",""NameCity"",""NameVillage"",""NameLocal""],1000];" \n