Delete compile.sqf

This mess of defines is inappropriate. The compiles have been added to the top of the init file.
This commit is contained in:
worldwidesorrow
2020-01-09 16:48:31 -06:00
committed by GitHub
parent f55e268606
commit f9a92b2394

View File

@@ -1,13 +0,0 @@
#define STRINGIFY(x) #x
#define NAME(name) dz_fn_loot_##name
#define PATH(sub_path) STRINGIFY(\z\addons\dayz_code\loot\sub_path)
#define CPP compile preprocessFileLineNumbers
NAME(select) = CPP PATH(select.sqf);
NAME(spawn) = CPP (if (isServer) then { PATH(spawn_server.sqf) } else { PATH(spawn.sqf) });
NAME(spawnGroup) = CPP PATH(spawnGroup.sqf);
NAME(insert) = CPP PATH(insert.sqf);
NAME(insertCargo) = CPP PATH(insertCargo.sqf);
//Loot init
call CPP PATH(init.sqf);