From f9a92b239419ce5de15aa8877fee39e599cd6f86 Mon Sep 17 00:00:00 2001 From: worldwidesorrow Date: Thu, 9 Jan 2020 16:48:31 -0600 Subject: [PATCH] Delete compile.sqf This mess of defines is inappropriate. The compiles have been added to the top of the init file. --- SQF/dayz_code/loot/compile.sqf | 13 ------------- 1 file changed, 13 deletions(-) delete mode 100644 SQF/dayz_code/loot/compile.sqf diff --git a/SQF/dayz_code/loot/compile.sqf b/SQF/dayz_code/loot/compile.sqf deleted file mode 100644 index 2053eeabe..000000000 --- a/SQF/dayz_code/loot/compile.sqf +++ /dev/null @@ -1,13 +0,0 @@ -#define STRINGIFY(x) #x -#define NAME(name) dz_fn_loot_##name -#define PATH(sub_path) STRINGIFY(\z\addons\dayz_code\loot\sub_path) -#define CPP compile preprocessFileLineNumbers - -NAME(select) = CPP PATH(select.sqf); -NAME(spawn) = CPP (if (isServer) then { PATH(spawn_server.sqf) } else { PATH(spawn.sqf) }); -NAME(spawnGroup) = CPP PATH(spawnGroup.sqf); -NAME(insert) = CPP PATH(insert.sqf); -NAME(insertCargo) = CPP PATH(insertCargo.sqf); - -//Loot init -call CPP PATH(init.sqf); \ No newline at end of file