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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Delete compile.sqf
This mess of defines is inappropriate. The compiles have been added to the top of the init file.
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#define STRINGIFY(x) #x
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#define NAME(name) dz_fn_loot_##name
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#define PATH(sub_path) STRINGIFY(\z\addons\dayz_code\loot\sub_path)
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#define CPP compile preprocessFileLineNumbers
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NAME(select) = CPP PATH(select.sqf);
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NAME(spawn) = CPP (if (isServer) then { PATH(spawn_server.sqf) } else { PATH(spawn.sqf) });
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NAME(spawnGroup) = CPP PATH(spawnGroup.sqf);
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NAME(insert) = CPP PATH(insert.sqf);
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NAME(insertCargo) = CPP PATH(insertCargo.sqf);
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//Loot init
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call CPP PATH(init.sqf);
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