Add example server difficulty profile file

This commit is contained in:
ebaydayz
2016-11-01 16:10:35 -04:00
parent 560580b0a2
commit f87e064798
19 changed files with 2603 additions and 0 deletions

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// More info at: https://community.bistudio.com/wiki/server.armaprofile
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 0;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.55; // Enemy tactics skill
precisionEnemy = 0.3; // Enemy shooting precision
};
class Regular
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 1;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.7; // Enemy tactics skill
precisionEnemy = 0.5; // Enemy shooting precision
};
class Veteran
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 0;
hudPerm = 0;// Cannot be changed
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 0;// Cannot be changed
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonId = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.9; // Enemy tactics skill
precisionEnemy = 0.75; // Enemy shooting precision
};
class Mercenary
{
class Flags
{
3rdPersonView = 0;// Cannot be changed
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;// Cannot be changed
clockIndicator = 0;// Cannot be changed
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 0;// Cannot be changed
hudGroupInfo = 0;// Cannot be changed
hudPerm = 0;// Cannot be changed
hudWp = 0;// Cannot be changed
hudWpPerm = 0;// Cannot be changed
map = 0;// Cannot be changed
netStats = 0; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0;// Cannot be changed
vonID = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 0;// Cannot be changed
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 1; // Enemy tactics skill
precisionEnemy = 1; // Enemy shooting precision
};
};

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// More info at: https://community.bistudio.com/wiki/server.armaprofile
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 0;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.55; // Enemy tactics skill
precisionEnemy = 0.3; // Enemy shooting precision
};
class Regular
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 1;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.7; // Enemy tactics skill
precisionEnemy = 0.5; // Enemy shooting precision
};
class Veteran
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 0;
hudPerm = 0;// Cannot be changed
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 0;// Cannot be changed
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonId = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.9; // Enemy tactics skill
precisionEnemy = 0.75; // Enemy shooting precision
};
class Mercenary
{
class Flags
{
3rdPersonView = 0;// Cannot be changed
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;// Cannot be changed
clockIndicator = 0;// Cannot be changed
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 0;// Cannot be changed
hudGroupInfo = 0;// Cannot be changed
hudPerm = 0;// Cannot be changed
hudWp = 0;// Cannot be changed
hudWpPerm = 0;// Cannot be changed
map = 0;// Cannot be changed
netStats = 0; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0;// Cannot be changed
vonID = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 0;// Cannot be changed
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 1; // Enemy tactics skill
precisionEnemy = 1; // Enemy shooting precision
};
};

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// More info at: https://community.bistudio.com/wiki/server.armaprofile
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 0;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.55; // Enemy tactics skill
precisionEnemy = 0.3; // Enemy shooting precision
};
class Regular
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 1;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.7; // Enemy tactics skill
precisionEnemy = 0.5; // Enemy shooting precision
};
class Veteran
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 0;
hudPerm = 0;// Cannot be changed
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 0;// Cannot be changed
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonId = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.9; // Enemy tactics skill
precisionEnemy = 0.75; // Enemy shooting precision
};
class Mercenary
{
class Flags
{
3rdPersonView = 0;// Cannot be changed
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;// Cannot be changed
clockIndicator = 0;// Cannot be changed
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 0;// Cannot be changed
hudGroupInfo = 0;// Cannot be changed
hudPerm = 0;// Cannot be changed
hudWp = 0;// Cannot be changed
hudWpPerm = 0;// Cannot be changed
map = 0;// Cannot be changed
netStats = 0; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0;// Cannot be changed
vonID = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 0;// Cannot be changed
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 1; // Enemy tactics skill
precisionEnemy = 1; // Enemy shooting precision
};
};

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// More info at: https://community.bistudio.com/wiki/server.armaprofile
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 0;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.55; // Enemy tactics skill
precisionEnemy = 0.3; // Enemy shooting precision
};
class Regular
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 1;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.7; // Enemy tactics skill
precisionEnemy = 0.5; // Enemy shooting precision
};
class Veteran
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 0;
hudPerm = 0;// Cannot be changed
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 0;// Cannot be changed
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonId = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.9; // Enemy tactics skill
precisionEnemy = 0.75; // Enemy shooting precision
};
class Mercenary
{
class Flags
{
3rdPersonView = 0;// Cannot be changed
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;// Cannot be changed
clockIndicator = 0;// Cannot be changed
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 0;// Cannot be changed
hudGroupInfo = 0;// Cannot be changed
hudPerm = 0;// Cannot be changed
hudWp = 0;// Cannot be changed
hudWpPerm = 0;// Cannot be changed
map = 0;// Cannot be changed
netStats = 0; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0;// Cannot be changed
vonID = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 0;// Cannot be changed
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 1; // Enemy tactics skill
precisionEnemy = 1; // Enemy shooting precision
};
};

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// More info at: https://community.bistudio.com/wiki/server.armaprofile
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 0;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.55; // Enemy tactics skill
precisionEnemy = 0.3; // Enemy shooting precision
};
class Regular
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 1;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.7; // Enemy tactics skill
precisionEnemy = 0.5; // Enemy shooting precision
};
class Veteran
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 0;
hudPerm = 0;// Cannot be changed
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 0;// Cannot be changed
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonId = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.9; // Enemy tactics skill
precisionEnemy = 0.75; // Enemy shooting precision
};
class Mercenary
{
class Flags
{
3rdPersonView = 0;// Cannot be changed
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;// Cannot be changed
clockIndicator = 0;// Cannot be changed
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 0;// Cannot be changed
hudGroupInfo = 0;// Cannot be changed
hudPerm = 0;// Cannot be changed
hudWp = 0;// Cannot be changed
hudWpPerm = 0;// Cannot be changed
map = 0;// Cannot be changed
netStats = 0; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0;// Cannot be changed
vonID = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 0;// Cannot be changed
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 1; // Enemy tactics skill
precisionEnemy = 1; // Enemy shooting precision
};
};

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// More info at: https://community.bistudio.com/wiki/server.armaprofile
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 0;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.55; // Enemy tactics skill
precisionEnemy = 0.3; // Enemy shooting precision
};
class Regular
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 1;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.7; // Enemy tactics skill
precisionEnemy = 0.5; // Enemy shooting precision
};
class Veteran
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 0;
hudPerm = 0;// Cannot be changed
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 0;// Cannot be changed
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonId = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.9; // Enemy tactics skill
precisionEnemy = 0.75; // Enemy shooting precision
};
class Mercenary
{
class Flags
{
3rdPersonView = 0;// Cannot be changed
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;// Cannot be changed
clockIndicator = 0;// Cannot be changed
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 0;// Cannot be changed
hudGroupInfo = 0;// Cannot be changed
hudPerm = 0;// Cannot be changed
hudWp = 0;// Cannot be changed
hudWpPerm = 0;// Cannot be changed
map = 0;// Cannot be changed
netStats = 0; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0;// Cannot be changed
vonID = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 0;// Cannot be changed
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 1; // Enemy tactics skill
precisionEnemy = 1; // Enemy shooting precision
};
};

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// More info at: https://community.bistudio.com/wiki/server.armaprofile
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 0;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.55; // Enemy tactics skill
precisionEnemy = 0.3; // Enemy shooting precision
};
class Regular
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 1;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.7; // Enemy tactics skill
precisionEnemy = 0.5; // Enemy shooting precision
};
class Veteran
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 0;
hudPerm = 0;// Cannot be changed
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 0;// Cannot be changed
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonId = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.9; // Enemy tactics skill
precisionEnemy = 0.75; // Enemy shooting precision
};
class Mercenary
{
class Flags
{
3rdPersonView = 0;// Cannot be changed
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;// Cannot be changed
clockIndicator = 0;// Cannot be changed
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 0;// Cannot be changed
hudGroupInfo = 0;// Cannot be changed
hudPerm = 0;// Cannot be changed
hudWp = 0;// Cannot be changed
hudWpPerm = 0;// Cannot be changed
map = 0;// Cannot be changed
netStats = 0; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0;// Cannot be changed
vonID = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 0;// Cannot be changed
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 1; // Enemy tactics skill
precisionEnemy = 1; // Enemy shooting precision
};
};

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// More info at: https://community.bistudio.com/wiki/server.armaprofile
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 0;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.55; // Enemy tactics skill
precisionEnemy = 0.3; // Enemy shooting precision
};
class Regular
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 1;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.7; // Enemy tactics skill
precisionEnemy = 0.5; // Enemy shooting precision
};
class Veteran
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 0;
hudPerm = 0;// Cannot be changed
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 0;// Cannot be changed
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonId = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.9; // Enemy tactics skill
precisionEnemy = 0.75; // Enemy shooting precision
};
class Mercenary
{
class Flags
{
3rdPersonView = 0;// Cannot be changed
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;// Cannot be changed
clockIndicator = 0;// Cannot be changed
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 0;// Cannot be changed
hudGroupInfo = 0;// Cannot be changed
hudPerm = 0;// Cannot be changed
hudWp = 0;// Cannot be changed
hudWpPerm = 0;// Cannot be changed
map = 0;// Cannot be changed
netStats = 0; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0;// Cannot be changed
vonID = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 0;// Cannot be changed
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 1; // Enemy tactics skill
precisionEnemy = 1; // Enemy shooting precision
};
};

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// More info at: https://community.bistudio.com/wiki/server.armaprofile
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 0;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.55; // Enemy tactics skill
precisionEnemy = 0.3; // Enemy shooting precision
};
class Regular
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 1;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.7; // Enemy tactics skill
precisionEnemy = 0.5; // Enemy shooting precision
};
class Veteran
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 0;
hudPerm = 0;// Cannot be changed
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 0;// Cannot be changed
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonId = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.9; // Enemy tactics skill
precisionEnemy = 0.75; // Enemy shooting precision
};
class Mercenary
{
class Flags
{
3rdPersonView = 0;// Cannot be changed
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;// Cannot be changed
clockIndicator = 0;// Cannot be changed
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 0;// Cannot be changed
hudGroupInfo = 0;// Cannot be changed
hudPerm = 0;// Cannot be changed
hudWp = 0;// Cannot be changed
hudWpPerm = 0;// Cannot be changed
map = 0;// Cannot be changed
netStats = 0; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0;// Cannot be changed
vonID = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 0;// Cannot be changed
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 1; // Enemy tactics skill
precisionEnemy = 1; // Enemy shooting precision
};
};

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// More info at: https://community.bistudio.com/wiki/server.armaprofile
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 0;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.55; // Enemy tactics skill
precisionEnemy = 0.3; // Enemy shooting precision
};
class Regular
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 1;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.7; // Enemy tactics skill
precisionEnemy = 0.5; // Enemy shooting precision
};
class Veteran
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 0;
hudPerm = 0;// Cannot be changed
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 0;// Cannot be changed
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonId = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.9; // Enemy tactics skill
precisionEnemy = 0.75; // Enemy shooting precision
};
class Mercenary
{
class Flags
{
3rdPersonView = 0;// Cannot be changed
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;// Cannot be changed
clockIndicator = 0;// Cannot be changed
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 0;// Cannot be changed
hudGroupInfo = 0;// Cannot be changed
hudPerm = 0;// Cannot be changed
hudWp = 0;// Cannot be changed
hudWpPerm = 0;// Cannot be changed
map = 0;// Cannot be changed
netStats = 0; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0;// Cannot be changed
vonID = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 0;// Cannot be changed
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 1; // Enemy tactics skill
precisionEnemy = 1; // Enemy shooting precision
};
};

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// More info at: https://community.bistudio.com/wiki/server.armaprofile
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 0;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.55; // Enemy tactics skill
precisionEnemy = 0.3; // Enemy shooting precision
};
class Regular
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 1;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.7; // Enemy tactics skill
precisionEnemy = 0.5; // Enemy shooting precision
};
class Veteran
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 0;
hudPerm = 0;// Cannot be changed
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 0;// Cannot be changed
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonId = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.9; // Enemy tactics skill
precisionEnemy = 0.75; // Enemy shooting precision
};
class Mercenary
{
class Flags
{
3rdPersonView = 0;// Cannot be changed
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;// Cannot be changed
clockIndicator = 0;// Cannot be changed
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 0;// Cannot be changed
hudGroupInfo = 0;// Cannot be changed
hudPerm = 0;// Cannot be changed
hudWp = 0;// Cannot be changed
hudWpPerm = 0;// Cannot be changed
map = 0;// Cannot be changed
netStats = 0; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0;// Cannot be changed
vonID = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 0;// Cannot be changed
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 1; // Enemy tactics skill
precisionEnemy = 1; // Enemy shooting precision
};
};

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// More info at: https://community.bistudio.com/wiki/server.armaprofile
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 0;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.55; // Enemy tactics skill
precisionEnemy = 0.3; // Enemy shooting precision
};
class Regular
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 1;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.7; // Enemy tactics skill
precisionEnemy = 0.5; // Enemy shooting precision
};
class Veteran
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 0;
hudPerm = 0;// Cannot be changed
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 0;// Cannot be changed
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonId = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.9; // Enemy tactics skill
precisionEnemy = 0.75; // Enemy shooting precision
};
class Mercenary
{
class Flags
{
3rdPersonView = 0;// Cannot be changed
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;// Cannot be changed
clockIndicator = 0;// Cannot be changed
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 0;// Cannot be changed
hudGroupInfo = 0;// Cannot be changed
hudPerm = 0;// Cannot be changed
hudWp = 0;// Cannot be changed
hudWpPerm = 0;// Cannot be changed
map = 0;// Cannot be changed
netStats = 0; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0;// Cannot be changed
vonID = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 0;// Cannot be changed
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 1; // Enemy tactics skill
precisionEnemy = 1; // Enemy shooting precision
};
};

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// More info at: https://community.bistudio.com/wiki/server.armaprofile
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 0;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.55; // Enemy tactics skill
precisionEnemy = 0.3; // Enemy shooting precision
};
class Regular
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 1;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.7; // Enemy tactics skill
precisionEnemy = 0.5; // Enemy shooting precision
};
class Veteran
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 0;
hudPerm = 0;// Cannot be changed
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 0;// Cannot be changed
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonId = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.9; // Enemy tactics skill
precisionEnemy = 0.75; // Enemy shooting precision
};
class Mercenary
{
class Flags
{
3rdPersonView = 0;// Cannot be changed
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;// Cannot be changed
clockIndicator = 0;// Cannot be changed
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 0;// Cannot be changed
hudGroupInfo = 0;// Cannot be changed
hudPerm = 0;// Cannot be changed
hudWp = 0;// Cannot be changed
hudWpPerm = 0;// Cannot be changed
map = 0;// Cannot be changed
netStats = 0; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0;// Cannot be changed
vonID = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 0;// Cannot be changed
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 1; // Enemy tactics skill
precisionEnemy = 1; // Enemy shooting precision
};
};

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// More info at: https://community.bistudio.com/wiki/server.armaprofile
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 0;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.55; // Enemy tactics skill
precisionEnemy = 0.3; // Enemy shooting precision
};
class Regular
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 1;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.7; // Enemy tactics skill
precisionEnemy = 0.5; // Enemy shooting precision
};
class Veteran
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 0;
hudPerm = 0;// Cannot be changed
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 0;// Cannot be changed
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonId = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.9; // Enemy tactics skill
precisionEnemy = 0.75; // Enemy shooting precision
};
class Mercenary
{
class Flags
{
3rdPersonView = 0;// Cannot be changed
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;// Cannot be changed
clockIndicator = 0;// Cannot be changed
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 0;// Cannot be changed
hudGroupInfo = 0;// Cannot be changed
hudPerm = 0;// Cannot be changed
hudWp = 0;// Cannot be changed
hudWpPerm = 0;// Cannot be changed
map = 0;// Cannot be changed
netStats = 0; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0;// Cannot be changed
vonID = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 0;// Cannot be changed
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 1; // Enemy tactics skill
precisionEnemy = 1; // Enemy shooting precision
};
};

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// More info at: https://community.bistudio.com/wiki/server.armaprofile
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 0;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.55; // Enemy tactics skill
precisionEnemy = 0.3; // Enemy shooting precision
};
class Regular
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 1;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.7; // Enemy tactics skill
precisionEnemy = 0.5; // Enemy shooting precision
};
class Veteran
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 0;
hudPerm = 0;// Cannot be changed
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 0;// Cannot be changed
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonId = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.9; // Enemy tactics skill
precisionEnemy = 0.75; // Enemy shooting precision
};
class Mercenary
{
class Flags
{
3rdPersonView = 0;// Cannot be changed
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;// Cannot be changed
clockIndicator = 0;// Cannot be changed
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 0;// Cannot be changed
hudGroupInfo = 0;// Cannot be changed
hudPerm = 0;// Cannot be changed
hudWp = 0;// Cannot be changed
hudWpPerm = 0;// Cannot be changed
map = 0;// Cannot be changed
netStats = 0; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0;// Cannot be changed
vonID = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 0;// Cannot be changed
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 1; // Enemy tactics skill
precisionEnemy = 1; // Enemy shooting precision
};
};

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// More info at: https://community.bistudio.com/wiki/server.armaprofile
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 0;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.55; // Enemy tactics skill
precisionEnemy = 0.3; // Enemy shooting precision
};
class Regular
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 1;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.7; // Enemy tactics skill
precisionEnemy = 0.5; // Enemy shooting precision
};
class Veteran
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 0;
hudPerm = 0;// Cannot be changed
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 0;// Cannot be changed
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonId = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.9; // Enemy tactics skill
precisionEnemy = 0.75; // Enemy shooting precision
};
class Mercenary
{
class Flags
{
3rdPersonView = 0;// Cannot be changed
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;// Cannot be changed
clockIndicator = 0;// Cannot be changed
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 0;// Cannot be changed
hudGroupInfo = 0;// Cannot be changed
hudPerm = 0;// Cannot be changed
hudWp = 0;// Cannot be changed
hudWpPerm = 0;// Cannot be changed
map = 0;// Cannot be changed
netStats = 0; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0;// Cannot be changed
vonID = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 0;// Cannot be changed
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 1; // Enemy tactics skill
precisionEnemy = 1; // Enemy shooting precision
};
};

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// More info at: https://community.bistudio.com/wiki/server.armaprofile
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 0;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.55; // Enemy tactics skill
precisionEnemy = 0.3; // Enemy shooting precision
};
class Regular
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 1;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.7; // Enemy tactics skill
precisionEnemy = 0.5; // Enemy shooting precision
};
class Veteran
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 0;
hudPerm = 0;// Cannot be changed
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 0;// Cannot be changed
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonId = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.9; // Enemy tactics skill
precisionEnemy = 0.75; // Enemy shooting precision
};
class Mercenary
{
class Flags
{
3rdPersonView = 0;// Cannot be changed
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;// Cannot be changed
clockIndicator = 0;// Cannot be changed
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 0;// Cannot be changed
hudGroupInfo = 0;// Cannot be changed
hudPerm = 0;// Cannot be changed
hudWp = 0;// Cannot be changed
hudWpPerm = 0;// Cannot be changed
map = 0;// Cannot be changed
netStats = 0; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0;// Cannot be changed
vonID = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 0;// Cannot be changed
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 1; // Enemy tactics skill
precisionEnemy = 1; // Enemy shooting precision
};
};

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// More info at: https://community.bistudio.com/wiki/server.armaprofile
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 0;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.55; // Enemy tactics skill
precisionEnemy = 0.3; // Enemy shooting precision
};
class Regular
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 1;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.7; // Enemy tactics skill
precisionEnemy = 0.5; // Enemy shooting precision
};
class Veteran
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 0;
hudPerm = 0;// Cannot be changed
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 0;// Cannot be changed
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonId = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.9; // Enemy tactics skill
precisionEnemy = 0.75; // Enemy shooting precision
};
class Mercenary
{
class Flags
{
3rdPersonView = 0;// Cannot be changed
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;// Cannot be changed
clockIndicator = 0;// Cannot be changed
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 0;// Cannot be changed
hudGroupInfo = 0;// Cannot be changed
hudPerm = 0;// Cannot be changed
hudWp = 0;// Cannot be changed
hudWpPerm = 0;// Cannot be changed
map = 0;// Cannot be changed
netStats = 0; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0;// Cannot be changed
vonID = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 0;// Cannot be changed
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 1; // Enemy tactics skill
precisionEnemy = 1; // Enemy shooting precision
};
};

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// More info at: https://community.bistudio.com/wiki/server.armaprofile
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 0;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.55; // Enemy tactics skill
precisionEnemy = 0.3; // Enemy shooting precision
};
class Regular
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 1;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.7; // Enemy tactics skill
precisionEnemy = 0.5; // Enemy shooting precision
};
class Veteran
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 0;
hudPerm = 0;// Cannot be changed
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 0;// Cannot be changed
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonId = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.9; // Enemy tactics skill
precisionEnemy = 0.75; // Enemy shooting precision
};
class Mercenary
{
class Flags
{
3rdPersonView = 0;// Cannot be changed
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;// Cannot be changed
clockIndicator = 0;// Cannot be changed
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 0;// Cannot be changed
hudGroupInfo = 0;// Cannot be changed
hudPerm = 0;// Cannot be changed
hudWp = 0;// Cannot be changed
hudWpPerm = 0;// Cannot be changed
map = 0;// Cannot be changed
netStats = 0; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0;// Cannot be changed
vonID = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 0;// Cannot be changed
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 1; // Enemy tactics skill
precisionEnemy = 1; // Enemy shooting precision
};
};