From f87e06479809b822652b14394d66d9ed4a0d4bb5 Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Tue, 1 Nov 2016 16:10:35 -0400 Subject: [PATCH] Add example server difficulty profile file --- .../instance_11_Chernarus.ArmA2OAProfile | 137 ++++++++++++++++++ .../instance_12_duala.ArmA2OAProfile | 137 ++++++++++++++++++ .../instance_13_Tavi.ArmA2OAProfile | 137 ++++++++++++++++++ .../instance_15_namalsk.ArmA2OAProfile | 137 ++++++++++++++++++ .../instance_16_panthera.ArmA2OAProfile | 137 ++++++++++++++++++ .../instance_18_sahrani.ArmA2OAProfile | 137 ++++++++++++++++++ .../instance_19_poda.ArmA2OAProfile | 137 ++++++++++++++++++ .../instance_1_takistan.ArmA2OAProfile | 137 ++++++++++++++++++ .../instance_20_fapovo.ArmA2OAProfile | 137 ++++++++++++++++++ .../instance_21_caribou.ArmA2OAProfile | 137 ++++++++++++++++++ .../instance_22_SMDsahrani.ArmA2OAProfile | 137 ++++++++++++++++++ .../instance_24_Napf.ArmA2OAProfile | 137 ++++++++++++++++++ .../instance_25_sauerland.ArmA2OAProfile | 137 ++++++++++++++++++ .../instance_2_utes.ArmA2OAProfile | 137 ++++++++++++++++++ .../instance_3_shapur_baf.ArmA2OAProfile | 137 ++++++++++++++++++ .../instance_4_zargabad.ArmA2OAProfile | 137 ++++++++++++++++++ .../instance_6_Dingor.ArmA2OAProfile | 137 ++++++++++++++++++ .../instance_7_Lingor.ArmA2OAProfile | 137 ++++++++++++++++++ ...stance_8_ProvingGrounds_PMC.ArmA2OAProfile | 137 ++++++++++++++++++ 19 files changed, 2603 insertions(+) create mode 100644 Server Files/Config-Examples/instance_11_Chernarus/Users/instance_11_Chernarus/instance_11_Chernarus.ArmA2OAProfile create mode 100644 Server Files/Config-Examples/instance_12_duala/Users/instance_12_duala/instance_12_duala.ArmA2OAProfile create mode 100644 Server Files/Config-Examples/instance_13_tavi/Users/instance_13_Tavi/instance_13_Tavi.ArmA2OAProfile create mode 100644 Server Files/Config-Examples/instance_15_namalsk/Users/instance_15_namalsk/instance_15_namalsk.ArmA2OAProfile create mode 100644 Server Files/Config-Examples/instance_16_panthera/Users/instance_16_panthera/instance_16_panthera.ArmA2OAProfile create mode 100644 Server Files/Config-Examples/instance_18_sahrani/Users/instance_18_sahrani/instance_18_sahrani.ArmA2OAProfile create mode 100644 Server Files/Config-Examples/instance_19_poda/Users/instance_19_poda/instance_19_poda.ArmA2OAProfile create mode 100644 Server Files/Config-Examples/instance_1_takistan/Users/instance_1_takistan/instance_1_takistan.ArmA2OAProfile create mode 100644 Server Files/Config-Examples/instance_20_fapovo/Users/instance_20_fapovo/instance_20_fapovo.ArmA2OAProfile create mode 100644 Server Files/Config-Examples/instance_21_caribou/Users/instance_21_caribou/instance_21_caribou.ArmA2OAProfile create mode 100644 Server Files/Config-Examples/instance_22_SMDsahrani/Users/instance_22_SMDsahrani/instance_22_SMDsahrani.ArmA2OAProfile create mode 100644 Server Files/Config-Examples/instance_24_Napf/Users/instance_24_Napf/instance_24_Napf.ArmA2OAProfile create mode 100644 Server Files/Config-Examples/instance_25_sauerland/Users/instance_25_sauerland/instance_25_sauerland.ArmA2OAProfile create mode 100644 Server Files/Config-Examples/instance_2_utes/Users/instance_2_utes/instance_2_utes.ArmA2OAProfile create mode 100644 Server Files/Config-Examples/instance_3_shapur_baf/Users/instance_3_shapur_baf/instance_3_shapur_baf.ArmA2OAProfile create mode 100644 Server Files/Config-Examples/instance_4_zargabad/Users/instance_4_zargabad/instance_4_zargabad.ArmA2OAProfile create mode 100644 Server Files/Config-Examples/instance_6_Dingor/Users/instance_6_Dingor/instance_6_Dingor.ArmA2OAProfile create mode 100644 Server Files/Config-Examples/instance_7_Lingor/Users/instance_7_Lingor/instance_7_Lingor.ArmA2OAProfile create mode 100644 Server Files/Config-Examples/instance_8_ProvingGrounds_PMC/Users/instance_8_ProvingGrounds_PMC/instance_8_ProvingGrounds_PMC.ArmA2OAProfile diff --git a/Server Files/Config-Examples/instance_11_Chernarus/Users/instance_11_Chernarus/instance_11_Chernarus.ArmA2OAProfile b/Server Files/Config-Examples/instance_11_Chernarus/Users/instance_11_Chernarus/instance_11_Chernarus.ArmA2OAProfile new file mode 100644 index 000000000..3542c9314 --- /dev/null +++ b/Server Files/Config-Examples/instance_11_Chernarus/Users/instance_11_Chernarus/instance_11_Chernarus.ArmA2OAProfile @@ -0,0 +1,137 @@ +// More info at: https://community.bistudio.com/wiki/server.armaprofile + +class Difficulties +{ + class Recruit + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 0; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.55; // Enemy tactics skill + precisionEnemy = 0.3; // Enemy shooting precision + }; + class Regular + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 1; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.7; // Enemy tactics skill + precisionEnemy = 0.5; // Enemy shooting precision + }; + class Veteran + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1; + clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 0; + hudPerm = 0;// Cannot be changed + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 0;// Cannot be changed + map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonId = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.9; // Enemy tactics skill + precisionEnemy = 0.75; // Enemy shooting precision + }; + class Mercenary + { + class Flags + { + 3rdPersonView = 0;// Cannot be changed + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1;// Cannot be changed + clockIndicator = 0;// Cannot be changed + deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 0;// Cannot be changed + hudGroupInfo = 0;// Cannot be changed + hudPerm = 0;// Cannot be changed + hudWp = 0;// Cannot be changed + hudWpPerm = 0;// Cannot be changed + map = 0;// Cannot be changed + netStats = 0; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0;// Cannot be changed + vonID = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 0;// Cannot be changed + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 1; // Enemy tactics skill + precisionEnemy = 1; // Enemy shooting precision + }; +}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_12_duala/Users/instance_12_duala/instance_12_duala.ArmA2OAProfile b/Server Files/Config-Examples/instance_12_duala/Users/instance_12_duala/instance_12_duala.ArmA2OAProfile new file mode 100644 index 000000000..3542c9314 --- /dev/null +++ b/Server Files/Config-Examples/instance_12_duala/Users/instance_12_duala/instance_12_duala.ArmA2OAProfile @@ -0,0 +1,137 @@ +// More info at: https://community.bistudio.com/wiki/server.armaprofile + +class Difficulties +{ + class Recruit + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 0; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.55; // Enemy tactics skill + precisionEnemy = 0.3; // Enemy shooting precision + }; + class Regular + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 1; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.7; // Enemy tactics skill + precisionEnemy = 0.5; // Enemy shooting precision + }; + class Veteran + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1; + clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 0; + hudPerm = 0;// Cannot be changed + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 0;// Cannot be changed + map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonId = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.9; // Enemy tactics skill + precisionEnemy = 0.75; // Enemy shooting precision + }; + class Mercenary + { + class Flags + { + 3rdPersonView = 0;// Cannot be changed + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1;// Cannot be changed + clockIndicator = 0;// Cannot be changed + deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 0;// Cannot be changed + hudGroupInfo = 0;// Cannot be changed + hudPerm = 0;// Cannot be changed + hudWp = 0;// Cannot be changed + hudWpPerm = 0;// Cannot be changed + map = 0;// Cannot be changed + netStats = 0; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0;// Cannot be changed + vonID = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 0;// Cannot be changed + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 1; // Enemy tactics skill + precisionEnemy = 1; // Enemy shooting precision + }; +}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_13_tavi/Users/instance_13_Tavi/instance_13_Tavi.ArmA2OAProfile b/Server Files/Config-Examples/instance_13_tavi/Users/instance_13_Tavi/instance_13_Tavi.ArmA2OAProfile new file mode 100644 index 000000000..3542c9314 --- /dev/null +++ b/Server Files/Config-Examples/instance_13_tavi/Users/instance_13_Tavi/instance_13_Tavi.ArmA2OAProfile @@ -0,0 +1,137 @@ +// More info at: https://community.bistudio.com/wiki/server.armaprofile + +class Difficulties +{ + class Recruit + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 0; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.55; // Enemy tactics skill + precisionEnemy = 0.3; // Enemy shooting precision + }; + class Regular + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 1; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.7; // Enemy tactics skill + precisionEnemy = 0.5; // Enemy shooting precision + }; + class Veteran + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1; + clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 0; + hudPerm = 0;// Cannot be changed + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 0;// Cannot be changed + map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonId = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.9; // Enemy tactics skill + precisionEnemy = 0.75; // Enemy shooting precision + }; + class Mercenary + { + class Flags + { + 3rdPersonView = 0;// Cannot be changed + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1;// Cannot be changed + clockIndicator = 0;// Cannot be changed + deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 0;// Cannot be changed + hudGroupInfo = 0;// Cannot be changed + hudPerm = 0;// Cannot be changed + hudWp = 0;// Cannot be changed + hudWpPerm = 0;// Cannot be changed + map = 0;// Cannot be changed + netStats = 0; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0;// Cannot be changed + vonID = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 0;// Cannot be changed + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 1; // Enemy tactics skill + precisionEnemy = 1; // Enemy shooting precision + }; +}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_15_namalsk/Users/instance_15_namalsk/instance_15_namalsk.ArmA2OAProfile b/Server Files/Config-Examples/instance_15_namalsk/Users/instance_15_namalsk/instance_15_namalsk.ArmA2OAProfile new file mode 100644 index 000000000..3542c9314 --- /dev/null +++ b/Server Files/Config-Examples/instance_15_namalsk/Users/instance_15_namalsk/instance_15_namalsk.ArmA2OAProfile @@ -0,0 +1,137 @@ +// More info at: https://community.bistudio.com/wiki/server.armaprofile + +class Difficulties +{ + class Recruit + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 0; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.55; // Enemy tactics skill + precisionEnemy = 0.3; // Enemy shooting precision + }; + class Regular + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 1; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.7; // Enemy tactics skill + precisionEnemy = 0.5; // Enemy shooting precision + }; + class Veteran + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1; + clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 0; + hudPerm = 0;// Cannot be changed + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 0;// Cannot be changed + map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonId = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.9; // Enemy tactics skill + precisionEnemy = 0.75; // Enemy shooting precision + }; + class Mercenary + { + class Flags + { + 3rdPersonView = 0;// Cannot be changed + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1;// Cannot be changed + clockIndicator = 0;// Cannot be changed + deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 0;// Cannot be changed + hudGroupInfo = 0;// Cannot be changed + hudPerm = 0;// Cannot be changed + hudWp = 0;// Cannot be changed + hudWpPerm = 0;// Cannot be changed + map = 0;// Cannot be changed + netStats = 0; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0;// Cannot be changed + vonID = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 0;// Cannot be changed + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 1; // Enemy tactics skill + precisionEnemy = 1; // Enemy shooting precision + }; +}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_16_panthera/Users/instance_16_panthera/instance_16_panthera.ArmA2OAProfile b/Server Files/Config-Examples/instance_16_panthera/Users/instance_16_panthera/instance_16_panthera.ArmA2OAProfile new file mode 100644 index 000000000..3542c9314 --- /dev/null +++ b/Server Files/Config-Examples/instance_16_panthera/Users/instance_16_panthera/instance_16_panthera.ArmA2OAProfile @@ -0,0 +1,137 @@ +// More info at: https://community.bistudio.com/wiki/server.armaprofile + +class Difficulties +{ + class Recruit + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 0; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.55; // Enemy tactics skill + precisionEnemy = 0.3; // Enemy shooting precision + }; + class Regular + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 1; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.7; // Enemy tactics skill + precisionEnemy = 0.5; // Enemy shooting precision + }; + class Veteran + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1; + clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 0; + hudPerm = 0;// Cannot be changed + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 0;// Cannot be changed + map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonId = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.9; // Enemy tactics skill + precisionEnemy = 0.75; // Enemy shooting precision + }; + class Mercenary + { + class Flags + { + 3rdPersonView = 0;// Cannot be changed + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1;// Cannot be changed + clockIndicator = 0;// Cannot be changed + deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 0;// Cannot be changed + hudGroupInfo = 0;// Cannot be changed + hudPerm = 0;// Cannot be changed + hudWp = 0;// Cannot be changed + hudWpPerm = 0;// Cannot be changed + map = 0;// Cannot be changed + netStats = 0; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0;// Cannot be changed + vonID = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 0;// Cannot be changed + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 1; // Enemy tactics skill + precisionEnemy = 1; // Enemy shooting precision + }; +}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_18_sahrani/Users/instance_18_sahrani/instance_18_sahrani.ArmA2OAProfile b/Server Files/Config-Examples/instance_18_sahrani/Users/instance_18_sahrani/instance_18_sahrani.ArmA2OAProfile new file mode 100644 index 000000000..3542c9314 --- /dev/null +++ b/Server Files/Config-Examples/instance_18_sahrani/Users/instance_18_sahrani/instance_18_sahrani.ArmA2OAProfile @@ -0,0 +1,137 @@ +// More info at: https://community.bistudio.com/wiki/server.armaprofile + +class Difficulties +{ + class Recruit + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 0; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.55; // Enemy tactics skill + precisionEnemy = 0.3; // Enemy shooting precision + }; + class Regular + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 1; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.7; // Enemy tactics skill + precisionEnemy = 0.5; // Enemy shooting precision + }; + class Veteran + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1; + clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 0; + hudPerm = 0;// Cannot be changed + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 0;// Cannot be changed + map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonId = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.9; // Enemy tactics skill + precisionEnemy = 0.75; // Enemy shooting precision + }; + class Mercenary + { + class Flags + { + 3rdPersonView = 0;// Cannot be changed + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1;// Cannot be changed + clockIndicator = 0;// Cannot be changed + deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 0;// Cannot be changed + hudGroupInfo = 0;// Cannot be changed + hudPerm = 0;// Cannot be changed + hudWp = 0;// Cannot be changed + hudWpPerm = 0;// Cannot be changed + map = 0;// Cannot be changed + netStats = 0; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0;// Cannot be changed + vonID = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 0;// Cannot be changed + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 1; // Enemy tactics skill + precisionEnemy = 1; // Enemy shooting precision + }; +}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_19_poda/Users/instance_19_poda/instance_19_poda.ArmA2OAProfile b/Server Files/Config-Examples/instance_19_poda/Users/instance_19_poda/instance_19_poda.ArmA2OAProfile new file mode 100644 index 000000000..3542c9314 --- /dev/null +++ b/Server Files/Config-Examples/instance_19_poda/Users/instance_19_poda/instance_19_poda.ArmA2OAProfile @@ -0,0 +1,137 @@ +// More info at: https://community.bistudio.com/wiki/server.armaprofile + +class Difficulties +{ + class Recruit + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 0; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.55; // Enemy tactics skill + precisionEnemy = 0.3; // Enemy shooting precision + }; + class Regular + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 1; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.7; // Enemy tactics skill + precisionEnemy = 0.5; // Enemy shooting precision + }; + class Veteran + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1; + clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 0; + hudPerm = 0;// Cannot be changed + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 0;// Cannot be changed + map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonId = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.9; // Enemy tactics skill + precisionEnemy = 0.75; // Enemy shooting precision + }; + class Mercenary + { + class Flags + { + 3rdPersonView = 0;// Cannot be changed + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1;// Cannot be changed + clockIndicator = 0;// Cannot be changed + deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 0;// Cannot be changed + hudGroupInfo = 0;// Cannot be changed + hudPerm = 0;// Cannot be changed + hudWp = 0;// Cannot be changed + hudWpPerm = 0;// Cannot be changed + map = 0;// Cannot be changed + netStats = 0; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0;// Cannot be changed + vonID = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 0;// Cannot be changed + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 1; // Enemy tactics skill + precisionEnemy = 1; // Enemy shooting precision + }; +}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_1_takistan/Users/instance_1_takistan/instance_1_takistan.ArmA2OAProfile b/Server Files/Config-Examples/instance_1_takistan/Users/instance_1_takistan/instance_1_takistan.ArmA2OAProfile new file mode 100644 index 000000000..3542c9314 --- /dev/null +++ b/Server Files/Config-Examples/instance_1_takistan/Users/instance_1_takistan/instance_1_takistan.ArmA2OAProfile @@ -0,0 +1,137 @@ +// More info at: https://community.bistudio.com/wiki/server.armaprofile + +class Difficulties +{ + class Recruit + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 0; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.55; // Enemy tactics skill + precisionEnemy = 0.3; // Enemy shooting precision + }; + class Regular + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 1; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.7; // Enemy tactics skill + precisionEnemy = 0.5; // Enemy shooting precision + }; + class Veteran + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1; + clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 0; + hudPerm = 0;// Cannot be changed + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 0;// Cannot be changed + map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonId = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.9; // Enemy tactics skill + precisionEnemy = 0.75; // Enemy shooting precision + }; + class Mercenary + { + class Flags + { + 3rdPersonView = 0;// Cannot be changed + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1;// Cannot be changed + clockIndicator = 0;// Cannot be changed + deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 0;// Cannot be changed + hudGroupInfo = 0;// Cannot be changed + hudPerm = 0;// Cannot be changed + hudWp = 0;// Cannot be changed + hudWpPerm = 0;// Cannot be changed + map = 0;// Cannot be changed + netStats = 0; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0;// Cannot be changed + vonID = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 0;// Cannot be changed + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 1; // Enemy tactics skill + precisionEnemy = 1; // Enemy shooting precision + }; +}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_20_fapovo/Users/instance_20_fapovo/instance_20_fapovo.ArmA2OAProfile b/Server Files/Config-Examples/instance_20_fapovo/Users/instance_20_fapovo/instance_20_fapovo.ArmA2OAProfile new file mode 100644 index 000000000..3542c9314 --- /dev/null +++ b/Server Files/Config-Examples/instance_20_fapovo/Users/instance_20_fapovo/instance_20_fapovo.ArmA2OAProfile @@ -0,0 +1,137 @@ +// More info at: https://community.bistudio.com/wiki/server.armaprofile + +class Difficulties +{ + class Recruit + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 0; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.55; // Enemy tactics skill + precisionEnemy = 0.3; // Enemy shooting precision + }; + class Regular + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 1; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.7; // Enemy tactics skill + precisionEnemy = 0.5; // Enemy shooting precision + }; + class Veteran + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1; + clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 0; + hudPerm = 0;// Cannot be changed + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 0;// Cannot be changed + map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonId = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.9; // Enemy tactics skill + precisionEnemy = 0.75; // Enemy shooting precision + }; + class Mercenary + { + class Flags + { + 3rdPersonView = 0;// Cannot be changed + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1;// Cannot be changed + clockIndicator = 0;// Cannot be changed + deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 0;// Cannot be changed + hudGroupInfo = 0;// Cannot be changed + hudPerm = 0;// Cannot be changed + hudWp = 0;// Cannot be changed + hudWpPerm = 0;// Cannot be changed + map = 0;// Cannot be changed + netStats = 0; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0;// Cannot be changed + vonID = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 0;// Cannot be changed + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 1; // Enemy tactics skill + precisionEnemy = 1; // Enemy shooting precision + }; +}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_21_caribou/Users/instance_21_caribou/instance_21_caribou.ArmA2OAProfile b/Server Files/Config-Examples/instance_21_caribou/Users/instance_21_caribou/instance_21_caribou.ArmA2OAProfile new file mode 100644 index 000000000..3542c9314 --- /dev/null +++ b/Server Files/Config-Examples/instance_21_caribou/Users/instance_21_caribou/instance_21_caribou.ArmA2OAProfile @@ -0,0 +1,137 @@ +// More info at: https://community.bistudio.com/wiki/server.armaprofile + +class Difficulties +{ + class Recruit + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 0; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.55; // Enemy tactics skill + precisionEnemy = 0.3; // Enemy shooting precision + }; + class Regular + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 1; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.7; // Enemy tactics skill + precisionEnemy = 0.5; // Enemy shooting precision + }; + class Veteran + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1; + clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 0; + hudPerm = 0;// Cannot be changed + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 0;// Cannot be changed + map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonId = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.9; // Enemy tactics skill + precisionEnemy = 0.75; // Enemy shooting precision + }; + class Mercenary + { + class Flags + { + 3rdPersonView = 0;// Cannot be changed + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1;// Cannot be changed + clockIndicator = 0;// Cannot be changed + deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 0;// Cannot be changed + hudGroupInfo = 0;// Cannot be changed + hudPerm = 0;// Cannot be changed + hudWp = 0;// Cannot be changed + hudWpPerm = 0;// Cannot be changed + map = 0;// Cannot be changed + netStats = 0; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0;// Cannot be changed + vonID = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 0;// Cannot be changed + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 1; // Enemy tactics skill + precisionEnemy = 1; // Enemy shooting precision + }; +}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_22_SMDsahrani/Users/instance_22_SMDsahrani/instance_22_SMDsahrani.ArmA2OAProfile b/Server Files/Config-Examples/instance_22_SMDsahrani/Users/instance_22_SMDsahrani/instance_22_SMDsahrani.ArmA2OAProfile new file mode 100644 index 000000000..3542c9314 --- /dev/null +++ b/Server Files/Config-Examples/instance_22_SMDsahrani/Users/instance_22_SMDsahrani/instance_22_SMDsahrani.ArmA2OAProfile @@ -0,0 +1,137 @@ +// More info at: https://community.bistudio.com/wiki/server.armaprofile + +class Difficulties +{ + class Recruit + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 0; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.55; // Enemy tactics skill + precisionEnemy = 0.3; // Enemy shooting precision + }; + class Regular + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 1; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.7; // Enemy tactics skill + precisionEnemy = 0.5; // Enemy shooting precision + }; + class Veteran + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1; + clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 0; + hudPerm = 0;// Cannot be changed + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 0;// Cannot be changed + map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonId = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.9; // Enemy tactics skill + precisionEnemy = 0.75; // Enemy shooting precision + }; + class Mercenary + { + class Flags + { + 3rdPersonView = 0;// Cannot be changed + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1;// Cannot be changed + clockIndicator = 0;// Cannot be changed + deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 0;// Cannot be changed + hudGroupInfo = 0;// Cannot be changed + hudPerm = 0;// Cannot be changed + hudWp = 0;// Cannot be changed + hudWpPerm = 0;// Cannot be changed + map = 0;// Cannot be changed + netStats = 0; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0;// Cannot be changed + vonID = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 0;// Cannot be changed + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 1; // Enemy tactics skill + precisionEnemy = 1; // Enemy shooting precision + }; +}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_24_Napf/Users/instance_24_Napf/instance_24_Napf.ArmA2OAProfile b/Server Files/Config-Examples/instance_24_Napf/Users/instance_24_Napf/instance_24_Napf.ArmA2OAProfile new file mode 100644 index 000000000..3542c9314 --- /dev/null +++ b/Server Files/Config-Examples/instance_24_Napf/Users/instance_24_Napf/instance_24_Napf.ArmA2OAProfile @@ -0,0 +1,137 @@ +// More info at: https://community.bistudio.com/wiki/server.armaprofile + +class Difficulties +{ + class Recruit + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 0; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.55; // Enemy tactics skill + precisionEnemy = 0.3; // Enemy shooting precision + }; + class Regular + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 1; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.7; // Enemy tactics skill + precisionEnemy = 0.5; // Enemy shooting precision + }; + class Veteran + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1; + clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 0; + hudPerm = 0;// Cannot be changed + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 0;// Cannot be changed + map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonId = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.9; // Enemy tactics skill + precisionEnemy = 0.75; // Enemy shooting precision + }; + class Mercenary + { + class Flags + { + 3rdPersonView = 0;// Cannot be changed + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1;// Cannot be changed + clockIndicator = 0;// Cannot be changed + deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 0;// Cannot be changed + hudGroupInfo = 0;// Cannot be changed + hudPerm = 0;// Cannot be changed + hudWp = 0;// Cannot be changed + hudWpPerm = 0;// Cannot be changed + map = 0;// Cannot be changed + netStats = 0; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0;// Cannot be changed + vonID = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 0;// Cannot be changed + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 1; // Enemy tactics skill + precisionEnemy = 1; // Enemy shooting precision + }; +}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_25_sauerland/Users/instance_25_sauerland/instance_25_sauerland.ArmA2OAProfile b/Server Files/Config-Examples/instance_25_sauerland/Users/instance_25_sauerland/instance_25_sauerland.ArmA2OAProfile new file mode 100644 index 000000000..3542c9314 --- /dev/null +++ b/Server Files/Config-Examples/instance_25_sauerland/Users/instance_25_sauerland/instance_25_sauerland.ArmA2OAProfile @@ -0,0 +1,137 @@ +// More info at: https://community.bistudio.com/wiki/server.armaprofile + +class Difficulties +{ + class Recruit + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 0; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.55; // Enemy tactics skill + precisionEnemy = 0.3; // Enemy shooting precision + }; + class Regular + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 1; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.7; // Enemy tactics skill + precisionEnemy = 0.5; // Enemy shooting precision + }; + class Veteran + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1; + clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 0; + hudPerm = 0;// Cannot be changed + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 0;// Cannot be changed + map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonId = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.9; // Enemy tactics skill + precisionEnemy = 0.75; // Enemy shooting precision + }; + class Mercenary + { + class Flags + { + 3rdPersonView = 0;// Cannot be changed + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1;// Cannot be changed + clockIndicator = 0;// Cannot be changed + deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 0;// Cannot be changed + hudGroupInfo = 0;// Cannot be changed + hudPerm = 0;// Cannot be changed + hudWp = 0;// Cannot be changed + hudWpPerm = 0;// Cannot be changed + map = 0;// Cannot be changed + netStats = 0; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0;// Cannot be changed + vonID = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 0;// Cannot be changed + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 1; // Enemy tactics skill + precisionEnemy = 1; // Enemy shooting precision + }; +}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_2_utes/Users/instance_2_utes/instance_2_utes.ArmA2OAProfile b/Server Files/Config-Examples/instance_2_utes/Users/instance_2_utes/instance_2_utes.ArmA2OAProfile new file mode 100644 index 000000000..3542c9314 --- /dev/null +++ b/Server Files/Config-Examples/instance_2_utes/Users/instance_2_utes/instance_2_utes.ArmA2OAProfile @@ -0,0 +1,137 @@ +// More info at: https://community.bistudio.com/wiki/server.armaprofile + +class Difficulties +{ + class Recruit + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 0; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.55; // Enemy tactics skill + precisionEnemy = 0.3; // Enemy shooting precision + }; + class Regular + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 1; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.7; // Enemy tactics skill + precisionEnemy = 0.5; // Enemy shooting precision + }; + class Veteran + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1; + clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 0; + hudPerm = 0;// Cannot be changed + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 0;// Cannot be changed + map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonId = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.9; // Enemy tactics skill + precisionEnemy = 0.75; // Enemy shooting precision + }; + class Mercenary + { + class Flags + { + 3rdPersonView = 0;// Cannot be changed + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1;// Cannot be changed + clockIndicator = 0;// Cannot be changed + deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 0;// Cannot be changed + hudGroupInfo = 0;// Cannot be changed + hudPerm = 0;// Cannot be changed + hudWp = 0;// Cannot be changed + hudWpPerm = 0;// Cannot be changed + map = 0;// Cannot be changed + netStats = 0; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0;// Cannot be changed + vonID = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 0;// Cannot be changed + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 1; // Enemy tactics skill + precisionEnemy = 1; // Enemy shooting precision + }; +}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_3_shapur_baf/Users/instance_3_shapur_baf/instance_3_shapur_baf.ArmA2OAProfile b/Server Files/Config-Examples/instance_3_shapur_baf/Users/instance_3_shapur_baf/instance_3_shapur_baf.ArmA2OAProfile new file mode 100644 index 000000000..3542c9314 --- /dev/null +++ b/Server Files/Config-Examples/instance_3_shapur_baf/Users/instance_3_shapur_baf/instance_3_shapur_baf.ArmA2OAProfile @@ -0,0 +1,137 @@ +// More info at: https://community.bistudio.com/wiki/server.armaprofile + +class Difficulties +{ + class Recruit + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 0; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.55; // Enemy tactics skill + precisionEnemy = 0.3; // Enemy shooting precision + }; + class Regular + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 1; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.7; // Enemy tactics skill + precisionEnemy = 0.5; // Enemy shooting precision + }; + class Veteran + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1; + clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 0; + hudPerm = 0;// Cannot be changed + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 0;// Cannot be changed + map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonId = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.9; // Enemy tactics skill + precisionEnemy = 0.75; // Enemy shooting precision + }; + class Mercenary + { + class Flags + { + 3rdPersonView = 0;// Cannot be changed + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1;// Cannot be changed + clockIndicator = 0;// Cannot be changed + deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 0;// Cannot be changed + hudGroupInfo = 0;// Cannot be changed + hudPerm = 0;// Cannot be changed + hudWp = 0;// Cannot be changed + hudWpPerm = 0;// Cannot be changed + map = 0;// Cannot be changed + netStats = 0; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0;// Cannot be changed + vonID = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 0;// Cannot be changed + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 1; // Enemy tactics skill + precisionEnemy = 1; // Enemy shooting precision + }; +}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_4_zargabad/Users/instance_4_zargabad/instance_4_zargabad.ArmA2OAProfile b/Server Files/Config-Examples/instance_4_zargabad/Users/instance_4_zargabad/instance_4_zargabad.ArmA2OAProfile new file mode 100644 index 000000000..3542c9314 --- /dev/null +++ b/Server Files/Config-Examples/instance_4_zargabad/Users/instance_4_zargabad/instance_4_zargabad.ArmA2OAProfile @@ -0,0 +1,137 @@ +// More info at: https://community.bistudio.com/wiki/server.armaprofile + +class Difficulties +{ + class Recruit + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 0; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.55; // Enemy tactics skill + precisionEnemy = 0.3; // Enemy shooting precision + }; + class Regular + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 1; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.7; // Enemy tactics skill + precisionEnemy = 0.5; // Enemy shooting precision + }; + class Veteran + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1; + clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 0; + hudPerm = 0;// Cannot be changed + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 0;// Cannot be changed + map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonId = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.9; // Enemy tactics skill + precisionEnemy = 0.75; // Enemy shooting precision + }; + class Mercenary + { + class Flags + { + 3rdPersonView = 0;// Cannot be changed + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1;// Cannot be changed + clockIndicator = 0;// Cannot be changed + deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 0;// Cannot be changed + hudGroupInfo = 0;// Cannot be changed + hudPerm = 0;// Cannot be changed + hudWp = 0;// Cannot be changed + hudWpPerm = 0;// Cannot be changed + map = 0;// Cannot be changed + netStats = 0; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0;// Cannot be changed + vonID = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 0;// Cannot be changed + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 1; // Enemy tactics skill + precisionEnemy = 1; // Enemy shooting precision + }; +}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_6_Dingor/Users/instance_6_Dingor/instance_6_Dingor.ArmA2OAProfile b/Server Files/Config-Examples/instance_6_Dingor/Users/instance_6_Dingor/instance_6_Dingor.ArmA2OAProfile new file mode 100644 index 000000000..3542c9314 --- /dev/null +++ b/Server Files/Config-Examples/instance_6_Dingor/Users/instance_6_Dingor/instance_6_Dingor.ArmA2OAProfile @@ -0,0 +1,137 @@ +// More info at: https://community.bistudio.com/wiki/server.armaprofile + +class Difficulties +{ + class Recruit + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 0; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.55; // Enemy tactics skill + precisionEnemy = 0.3; // Enemy shooting precision + }; + class Regular + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 1; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.7; // Enemy tactics skill + precisionEnemy = 0.5; // Enemy shooting precision + }; + class Veteran + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1; + clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 0; + hudPerm = 0;// Cannot be changed + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 0;// Cannot be changed + map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonId = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.9; // Enemy tactics skill + precisionEnemy = 0.75; // Enemy shooting precision + }; + class Mercenary + { + class Flags + { + 3rdPersonView = 0;// Cannot be changed + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1;// Cannot be changed + clockIndicator = 0;// Cannot be changed + deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 0;// Cannot be changed + hudGroupInfo = 0;// Cannot be changed + hudPerm = 0;// Cannot be changed + hudWp = 0;// Cannot be changed + hudWpPerm = 0;// Cannot be changed + map = 0;// Cannot be changed + netStats = 0; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0;// Cannot be changed + vonID = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 0;// Cannot be changed + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 1; // Enemy tactics skill + precisionEnemy = 1; // Enemy shooting precision + }; +}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_7_Lingor/Users/instance_7_Lingor/instance_7_Lingor.ArmA2OAProfile b/Server Files/Config-Examples/instance_7_Lingor/Users/instance_7_Lingor/instance_7_Lingor.ArmA2OAProfile new file mode 100644 index 000000000..3542c9314 --- /dev/null +++ b/Server Files/Config-Examples/instance_7_Lingor/Users/instance_7_Lingor/instance_7_Lingor.ArmA2OAProfile @@ -0,0 +1,137 @@ +// More info at: https://community.bistudio.com/wiki/server.armaprofile + +class Difficulties +{ + class Recruit + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 0; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.55; // Enemy tactics skill + precisionEnemy = 0.3; // Enemy shooting precision + }; + class Regular + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 1; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.7; // Enemy tactics skill + precisionEnemy = 0.5; // Enemy shooting precision + }; + class Veteran + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1; + clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 0; + hudPerm = 0;// Cannot be changed + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 0;// Cannot be changed + map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonId = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.9; // Enemy tactics skill + precisionEnemy = 0.75; // Enemy shooting precision + }; + class Mercenary + { + class Flags + { + 3rdPersonView = 0;// Cannot be changed + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1;// Cannot be changed + clockIndicator = 0;// Cannot be changed + deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 0;// Cannot be changed + hudGroupInfo = 0;// Cannot be changed + hudPerm = 0;// Cannot be changed + hudWp = 0;// Cannot be changed + hudWpPerm = 0;// Cannot be changed + map = 0;// Cannot be changed + netStats = 0; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0;// Cannot be changed + vonID = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 0;// Cannot be changed + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 1; // Enemy tactics skill + precisionEnemy = 1; // Enemy shooting precision + }; +}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_8_ProvingGrounds_PMC/Users/instance_8_ProvingGrounds_PMC/instance_8_ProvingGrounds_PMC.ArmA2OAProfile b/Server Files/Config-Examples/instance_8_ProvingGrounds_PMC/Users/instance_8_ProvingGrounds_PMC/instance_8_ProvingGrounds_PMC.ArmA2OAProfile new file mode 100644 index 000000000..3542c9314 --- /dev/null +++ b/Server Files/Config-Examples/instance_8_ProvingGrounds_PMC/Users/instance_8_ProvingGrounds_PMC/instance_8_ProvingGrounds_PMC.ArmA2OAProfile @@ -0,0 +1,137 @@ +// More info at: https://community.bistudio.com/wiki/server.armaprofile + +class Difficulties +{ + class Recruit + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 0; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.55; // Enemy tactics skill + precisionEnemy = 0.3; // Enemy shooting precision + }; + class Regular + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. + armor = 1; // Gives you improved body armor, tank armor etc + autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off + autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. + autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking + cameraShake = 1; + clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0; // Displays information on enemy units + friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 1; + hudPerm = 1; // Shows HUD permanently + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 1; // Shows Waypoints permanently + map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 1; // Displays tracers even of small arms that in real life would not have tracers + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonID = 1; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.7; // Enemy tactics skill + precisionEnemy = 0.5; // Enemy shooting precision + }; + class Veteran + { + class Flags + { + 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1; + clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" + deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 1; // Shows you leaders location and your position in formation + hudGroupInfo = 0; + hudPerm = 0;// Cannot be changed + hudWp = 1; // Shows Waypoints right after they're ordered to you + hudWpPerm = 0;// Cannot be changed + map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! + netStats = 1; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. + vonId = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 1; // Shows the crosshair for your weapon + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 0.9; // Enemy tactics skill + precisionEnemy = 0.75; // Enemy shooting precision + }; + class Mercenary + { + class Flags + { + 3rdPersonView = 0;// Cannot be changed + armor = 0;// Cannot be changed + autoAim = 0;// Cannot be changed + autoGuideAT = 0;// Cannot be changed + autoSpot = 0;// Cannot be changed + cameraShake = 1;// Cannot be changed + clockIndicator = 0;// Cannot be changed + deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer + enemyTag = 0;// Cannot be changed + friendlyTag = 0;// Cannot be changed + hud = 0;// Cannot be changed + hudGroupInfo = 0;// Cannot be changed + hudPerm = 0;// Cannot be changed + hudWp = 0;// Cannot be changed + hudWpPerm = 0;// Cannot be changed + map = 0;// Cannot be changed + netStats = 0; // Enables the scoreboard functionality in MP + tracers = 0;// Cannot be changed + ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. + unlimitedSaves = 0;// Cannot be changed + vonID = 0; // When using VoN, display the name of the player speaking. + weaponCursor = 0;// Cannot be changed + }; + // These are the skills. Value may range from 0.000000 to 1.000000 + skillFriendly = 1; // Friendly tactics skill + precisionFriendly = 1; // Friendly shooting precision + skillEnemy = 1; // Enemy tactics skill + precisionEnemy = 1; // Enemy shooting precision + }; +}; \ No newline at end of file