mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
vblx import of custom objects
This commit is contained in:
@@ -19,7 +19,7 @@ _itemChance = [] + getArray (_config >> "itemChance");
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{
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private["_iPos2"];
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_iPos2 = _obj modelToWorld _x;
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_rnd = random 1;
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_rnd = random 3;
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//Place something at each position
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if (player distance _iPos2 > 5) then {
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if (_rnd < _lootChance) then {
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@@ -610,7 +610,7 @@ class cfgWeapons
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displayName = "Use";
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canDrop = 0;
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muzzles[] = {"this"};
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magazines[] = {"FoodBioMeat","ItemBandage","ItemHeatPack","PartWoodPile","PartFueltank","PartWheel","PartGeneric","PartEngine","PartVRotor","PartGlass","ItemWaterbottle","ItemWaterbottleUnfilled","ItemEpinephrine","ItemMorphine","ItemBloodbag","ItemAntibiotic","ItemPainkiller","ItemJerrycan","ItemGenerator","ItemTent","ItemSandbag","ItemTankTrap","ItemWire","FoodSteakRaw","TrashTinCan","ItemSodaCoke","ItemSodaPepsi","ItemSodaMdew","FoodEdible","FoodSteakCooked","FoodCanBakedBeans","FoodCanSardines","FoodCanFrankBeans","FoodCanPasta"};
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magazines[] = {"FoodBioMeat","ItemZombieParts","ItemBandage","ItemHeatPack","PartWoodPile","PartFueltank","PartWheel","PartGeneric","PartEngine","PartVRotor","PartGlass","ItemWaterbottle","ItemWaterbottleUnfilled","ItemEpinephrine","ItemCocaineKilo","ItemGoldBar","ItemSilverBar","ItemCopperBar","ItemMorphine","ItemBloodbag","ItemAntibiotic","ItemPainkiller","ItemJerrycan","ItemOilBarrel","ItemGenerator","ItemTent","ItemSandbag","ItemTankTrap","ItemWire","FoodSteakRaw","TrashTinCan","ItemSodaCoke","ItemSodaPepsi","ItemSodaMdew","ItemSodaMdew","FoodEdible","FoodSteakCooked","FoodCanBakedBeans","FoodCanSardines","FoodCanFrankBeans","FoodCanPasta"};
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modes[] = {"this"};
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useAction = 0;
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useActionTitle = "";
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@@ -1227,6 +1227,101 @@ class CfgMagazines
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picture = "\dayz_equip\textures\equip_soda_mdew_ca.paa";
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descriptionShort = "$STR_EQUIP_NAME_37";
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};
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class ItemSodaRbull: ItemSodaCoke
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{
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displayName = "Soda Can (Red Bull)";
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model = "\dayz_equip\models\soda_rbull.p3d";
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picture = "\dayz_equip\textures\equip_soda_rbull_ca.paa";
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descriptionShort = "$STR_EQUIP_NAME_37";
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};
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class ItemCocaineKilo: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Kilo of Cocaine";
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model = "\ibr_drugs\ibr_cocaine-wpn.p3d";
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picture = "\ibr_drugs\UI\gear_picture_coca_ca.paa";
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descriptionShort = "Cocaine";
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};
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class ItemGoldBar: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Gold Bar";
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model = "\dayz_equip\models\gold_bar.p3d";
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picture = "\dayz_equip\textures\equip_bar_gold_CA.paa";
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descriptionShort = "Gold Bar";
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class ItemActions
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{
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class SplitBar
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{
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text = "1 Gold to 6 Silver";
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script = "spawn player_SplitBars;";
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use[] = {"ItemGoldBar"};
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output[] = {"ItemSilverBar","ItemSilverBar","ItemSilverBar","ItemSilverBar","ItemSilverBar","ItemSilverBar"};
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};
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};
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};
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class ItemSilverBar: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Silver Bar";
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model = "\dayz_equip\models\silver_bar.p3d";
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picture = "\dayz_equip\textures\equip_bar_silver_CA.paa";
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descriptionShort = "Silver Bar";
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class ItemActions
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{
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class ReloadMag
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{
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text = "6 Silver to 1 Gold";
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script = "spawn player_convertBars;";
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use[] = {"ItemSilverBar","ItemSilverBar","ItemSilverBar","ItemSilverBar","ItemSilverBar","ItemSilverBar"};
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output[] = {"ItemGoldBar"};
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};
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class SplitBar
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{
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text = "1 Silver to 6 Copper";
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script = "spawn player_SplitBars;";
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use[] = {"ItemSilverBar"};
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output[] = {"ItemCopperBar","ItemCopperBar","ItemCopperBar","ItemCopperBar","ItemCopperBar","ItemCopperBar"};
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};
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};
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};
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class ItemCopperBar: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Copper Bar";
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model = "\dayz_equip\models\copper_bar.p3d";
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picture = "\dayz_equip\textures\equip_bar_copper_CA.paa";
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descriptionShort = "Copper Bar";
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class ItemActions
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{
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class ReloadMag
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{
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text = "6 Copper to 1 Silver";
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script = "spawn player_convertBars;";
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use[] = {"ItemCopperBar","ItemCopperBar","ItemCopperBar","ItemCopperBar","ItemCopperBar","ItemCopperBar"};
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output[] = {"ItemSilverBar"};
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};
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};
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};
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class ItemZombieParts: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = "(256 * 2)";
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displayName = "Zombie Parts";
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model = "\dayz_equip\models\zombie_parts_bag_v2.p3d";
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picture = "\dayz_equip\textures\parts_bag_texture3c_CA.paa";
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descriptionShort = "Zombie Parts in a Bag";
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};
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class ItemEpinephrine: CA_Magazine
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{
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scope = 2;
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@@ -1319,6 +1414,17 @@ class CfgMagazines
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};
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};
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};
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class ItemOilBarrel: CA_Magazine
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{
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scope = 2;
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count = 1;
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// fuelQuantity = 20;
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type = "(256 * 6)";
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displayName = "Oil Barrel";
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model = "\dayz_equip\models\oil_drum_model.p3d";
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picture = "\dayz_equip\textures\equip_oil_drum_model_ca.paa";
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descriptionShort = "210 litres of Oil in a Barrel";
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};
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class ItemJerrycan: CA_Magazine
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{
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scope = 2;
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@@ -1504,6 +1610,15 @@ class CfgMagazines
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};
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class CfgVehicles
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{
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class Strategic;
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class Vault: Strategic
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{
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scope = 2;
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model = "\dayz_equip\models\safe1.p3d";
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mapSize = 2;
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displayName = "Vault";
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vehicleClass = "Survival";
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};
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class NonStrategic;
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class BuiltItems: NonStrategic{};
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class TrapItems: NonStrategic{};
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@@ -1792,6 +1907,16 @@ class CfgVehicles
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init = "[(_this select 0),'cfgMagazines','PartGlass'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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class WeaponHolder_ItemOilBarrel: WeaponHolderBase
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{
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scope = 2;
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displayName = "Oil Barrel";
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model = "\dayz_equip\proxy\oil_drum_model.p3d";
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class eventHandlers
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{
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init = "[(_this select 0),'cfgMagazines','ItemOilBarrel'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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class WeaponHolder_ItemJerrycan: WeaponHolderBase
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{
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scope = 2;
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BIN
dayz_equip/models/banko.p3d
Normal file
BIN
dayz_equip/models/banko.p3d
Normal file
Binary file not shown.
BIN
dayz_equip/models/banko1.p3d
Normal file
BIN
dayz_equip/models/banko1.p3d
Normal file
Binary file not shown.
BIN
dayz_equip/models/copper_bar.p3d
Normal file
BIN
dayz_equip/models/copper_bar.p3d
Normal file
Binary file not shown.
BIN
dayz_equip/models/gold_bar.p3d
Normal file
BIN
dayz_equip/models/gold_bar.p3d
Normal file
Binary file not shown.
BIN
dayz_equip/models/oil_drum_model.p3d
Normal file
BIN
dayz_equip/models/oil_drum_model.p3d
Normal file
Binary file not shown.
BIN
dayz_equip/models/safe1.p3d
Normal file
BIN
dayz_equip/models/safe1.p3d
Normal file
Binary file not shown.
BIN
dayz_equip/models/silver_bar.p3d
Normal file
BIN
dayz_equip/models/silver_bar.p3d
Normal file
Binary file not shown.
BIN
dayz_equip/models/soda_rbull.p3d
Normal file
BIN
dayz_equip/models/soda_rbull.p3d
Normal file
Binary file not shown.
BIN
dayz_equip/models/zombie_parts_bag_v2.p3d
Normal file
BIN
dayz_equip/models/zombie_parts_bag_v2.p3d
Normal file
Binary file not shown.
BIN
dayz_equip/proxy/oil_drum_model.p3d
Normal file
BIN
dayz_equip/proxy/oil_drum_model.p3d
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Binary file not shown.
BIN
dayz_equip/textures/copper-bar_co.paa
Normal file
BIN
dayz_equip/textures/copper-bar_co.paa
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Binary file not shown.
78
dayz_equip/textures/copperbar.rvmat
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78
dayz_equip/textures/copperbar.rvmat
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@@ -0,0 +1,78 @@
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.99995941,0.99996018,0.99996024,0.99999982};
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specularPower=20;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="dayz_equip\textures\copperbar_NOHQ.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={10,0,0};
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up[]={0,10,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="dayz_equip\textures\copperbar_AS.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="dayz_equip\textures\copperbar_SMDI.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(1,0.7)";
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uvSource="none";
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};
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class Stage7
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{
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texture="ca\data\env_land_co.paa";
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uvSource="none";
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};
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BIN
dayz_equip/textures/copperbar_AS.paa
Normal file
BIN
dayz_equip/textures/copperbar_AS.paa
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Binary file not shown.
BIN
dayz_equip/textures/copperbar_NOHQ.paa
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BIN
dayz_equip/textures/copperbar_NOHQ.paa
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Binary file not shown.
BIN
dayz_equip/textures/copperbar_SMDI.paa
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BIN
dayz_equip/textures/copperbar_SMDI.paa
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BIN
dayz_equip/textures/copperbar_co.paa
Normal file
BIN
dayz_equip/textures/copperbar_co.paa
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BIN
dayz_equip/textures/equip_bar_copper_CA.paa
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BIN
dayz_equip/textures/equip_bar_copper_CA.paa
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Binary file not shown.
BIN
dayz_equip/textures/equip_bar_gold_CA.paa
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BIN
dayz_equip/textures/equip_bar_gold_CA.paa
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Binary file not shown.
BIN
dayz_equip/textures/equip_bar_silver_CA.paa
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BIN
dayz_equip/textures/equip_bar_silver_CA.paa
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Binary file not shown.
BIN
dayz_equip/textures/equip_oil_drum_model_ca.paa
Normal file
BIN
dayz_equip/textures/equip_oil_drum_model_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_soda_rbull_CA.paa
Normal file
BIN
dayz_equip/textures/equip_soda_rbull_CA.paa
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Binary file not shown.
BIN
dayz_equip/textures/goldbartexture1.paa
Normal file
BIN
dayz_equip/textures/goldbartexture1.paa
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Binary file not shown.
78
dayz_equip/textures/goldbartexture1.rvmat
Normal file
78
dayz_equip/textures/goldbartexture1.rvmat
Normal file
@@ -0,0 +1,78 @@
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,0.99999994};
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forcedDiffuse[]={0,1.7881394e-008,6.3747166e-008,1};
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emmisive[]={1,1,1,1};
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specular[]={0.99995941,0.50496119,0.24699999,1};
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specularPower=37.900002;
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PixelShaderID="NormalMapSpecularThrough";
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VertexShaderID="Super";
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class Stage1
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{
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texture="dayz_equip\textures\goldbartexture1_NOHQ.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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||||
class uvTransform
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||||
{
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||||
aside[]={10,0,0};
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up[]={0,10,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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||||
uvSource="tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
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||||
};
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class Stage4
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||||
{
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||||
texture="dayz_equip\textures\goldbartexture1_AS.paa";
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||||
uvSource="tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
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||||
{
|
||||
texture="dayz_equip\textures\goldbartexture1_SMDI.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="fresnel(0.87,10)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
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||||
{
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||||
texture="ca\data\env_land_co.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
dayz_equip/textures/goldbartexture1_AS.paa
Normal file
BIN
dayz_equip/textures/goldbartexture1_AS.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/goldbartexture1_NOHQ.paa
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BIN
dayz_equip/textures/goldbartexture1_NOHQ.paa
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Binary file not shown.
BIN
dayz_equip/textures/goldbartexture1_SMDI.paa
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BIN
dayz_equip/textures/goldbartexture1_SMDI.paa
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Binary file not shown.
78
dayz_equip/textures/oil_drum.rvmat
Normal file
78
dayz_equip/textures/oil_drum.rvmat
Normal file
@@ -0,0 +1,78 @@
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||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={0.50196099,0.50196099,0.50196099,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.101961,0.101961,0.101961,0.88};
|
||||
specularPower=450;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="dayz_equip\textures\oil_drum_texture_NOHQ.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="dayz_equip\textures\oil_drum_texture_AS.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="dayz_equip\textures\oil_drum_texture_SMDI.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,128,1)fresnel(4.01,2.86)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="ca\data\env_land_co.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
dayz_equip/textures/oil_drum_texture.paa
Normal file
BIN
dayz_equip/textures/oil_drum_texture.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/oil_drum_texture_AS.paa
Normal file
BIN
dayz_equip/textures/oil_drum_texture_AS.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/oil_drum_texture_NOHQ.paa
Normal file
BIN
dayz_equip/textures/oil_drum_texture_NOHQ.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/oil_drum_texture_SMDI.paa
Normal file
BIN
dayz_equip/textures/oil_drum_texture_SMDI.paa
Normal file
Binary file not shown.
78
dayz_equip/textures/parts_bag.rvmat
Normal file
78
dayz_equip/textures/parts_bag.rvmat
Normal file
@@ -0,0 +1,78 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={0.50196099,0.50196099,0.50196099,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.101961,0.101961,0.101961,0.88};
|
||||
specularPower=450;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="NormalMapAS";
|
||||
class Stage1
|
||||
{
|
||||
texture="dayz_equip\textures\parts_bag_texture3c_NOHQ.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="dayz_equip\textures\parts_bag_texture3c_AS.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="dayz_equip\textures\parts_bag_texture3c_SMDI.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,128,1)fresnel(4.01,2.86)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="ca\data\env_land_co.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
dayz_equip/textures/parts_bag_texture3c.paa
Normal file
BIN
dayz_equip/textures/parts_bag_texture3c.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/parts_bag_texture3c_AS.paa
Normal file
BIN
dayz_equip/textures/parts_bag_texture3c_AS.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/parts_bag_texture3c_CA.paa
Normal file
BIN
dayz_equip/textures/parts_bag_texture3c_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/parts_bag_texture3c_NOHQ.paa
Normal file
BIN
dayz_equip/textures/parts_bag_texture3c_NOHQ.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/parts_bag_texture3c_SMDI.paa
Normal file
BIN
dayz_equip/textures/parts_bag_texture3c_SMDI.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/safe1.paa
Normal file
BIN
dayz_equip/textures/safe1.paa
Normal file
Binary file not shown.
32
dayz_equip/textures/safe1.rvmat
Normal file
32
dayz_equip/textures/safe1.rvmat
Normal file
@@ -0,0 +1,32 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={1,1,1,0.88};
|
||||
specularPower=23.799999;
|
||||
PixelShaderID="NormalMapSpecularMap";
|
||||
VertexShaderID="NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture="dayz_equip\textures\safe1_NOHQ.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="dayz_equip\textures\safe1_SMDI.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
dayz_equip/textures/safe1_AS.paa
Normal file
BIN
dayz_equip/textures/safe1_AS.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/safe1_NOHQ.paa
Normal file
BIN
dayz_equip/textures/safe1_NOHQ.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/safe1_SMDI.paa
Normal file
BIN
dayz_equip/textures/safe1_SMDI.paa
Normal file
Binary file not shown.
78
dayz_equip/textures/silverbar.rvmat
Normal file
78
dayz_equip/textures/silverbar.rvmat
Normal file
@@ -0,0 +1,78 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.99995941,0.99996018,0.99996024,0.99999982};
|
||||
specularPower=20;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="dayz_equip\textures\silverbar_NOHQ.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="dayz_equip\textures\silverbar_AS.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="dayz_equip\textures\silverbar_SMDI.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="ca\data\env_land_co.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
dayz_equip/textures/silverbar_AS.paa
Normal file
BIN
dayz_equip/textures/silverbar_AS.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/silverbar_NOHQ.paa
Normal file
BIN
dayz_equip/textures/silverbar_NOHQ.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/silverbar_SMDI.paa
Normal file
BIN
dayz_equip/textures/silverbar_SMDI.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/silverbar_co.paa
Normal file
BIN
dayz_equip/textures/silverbar_co.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/soda_rbull_co.paa
Normal file
BIN
dayz_equip/textures/soda_rbull_co.paa
Normal file
Binary file not shown.
Reference in New Issue
Block a user