mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-07-03 15:11:57 +03:00
vblx import of custom objects
This commit is contained in:
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.99995941,0.99996018,0.99996024,0.99999982};
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specularPower=20;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="dayz_equip\textures\copperbar_NOHQ.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={10,0,0};
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up[]={0,10,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="dayz_equip\textures\copperbar_AS.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="dayz_equip\textures\copperbar_SMDI.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(1,0.7)";
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uvSource="none";
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};
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class Stage7
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{
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texture="ca\data\env_land_co.paa";
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uvSource="none";
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};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,0.99999994};
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forcedDiffuse[]={0,1.7881394e-008,6.3747166e-008,1};
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emmisive[]={1,1,1,1};
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specular[]={0.99995941,0.50496119,0.24699999,1};
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specularPower=37.900002;
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PixelShaderID="NormalMapSpecularThrough";
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VertexShaderID="Super";
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class Stage1
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{
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texture="dayz_equip\textures\goldbartexture1_NOHQ.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={10,0,0};
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up[]={0,10,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="dayz_equip\textures\goldbartexture1_AS.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="dayz_equip\textures\goldbartexture1_SMDI.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="fresnel(0.87,10)";
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uvSource="none";
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};
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class Stage7
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{
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texture="ca\data\env_land_co.paa";
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uvSource="none";
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};
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ambient[]={1,1,1,1};
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diffuse[]={0.50196099,0.50196099,0.50196099,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.101961,0.101961,0.101961,0.88};
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specularPower=450;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="dayz_equip\textures\oil_drum_texture_NOHQ.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={10,0,0};
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up[]={0,10,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="dayz_equip\textures\oil_drum_texture_AS.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="dayz_equip\textures\oil_drum_texture_SMDI.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,128,1)fresnel(4.01,2.86)";
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uvSource="none";
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};
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class Stage7
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{
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texture="ca\data\env_land_co.paa";
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uvSource="none";
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};
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ambient[]={1,1,1,1};
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diffuse[]={0.50196099,0.50196099,0.50196099,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.101961,0.101961,0.101961,0.88};
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specularPower=450;
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PixelShaderID="Super";
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VertexShaderID="NormalMapAS";
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class Stage1
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{
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texture="dayz_equip\textures\parts_bag_texture3c_NOHQ.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={10,0,0};
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up[]={0,10,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="dayz_equip\textures\parts_bag_texture3c_AS.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="dayz_equip\textures\parts_bag_texture3c_SMDI.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,128,1)fresnel(4.01,2.86)";
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uvSource="none";
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};
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class Stage7
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{
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texture="ca\data\env_land_co.paa";
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uvSource="none";
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};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={1,1,1,0.88};
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specularPower=23.799999;
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PixelShaderID="NormalMapSpecularMap";
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VertexShaderID="NormalMap";
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class Stage1
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{
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texture="dayz_equip\textures\safe1_NOHQ.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="dayz_equip\textures\safe1_SMDI.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.99995941,0.99996018,0.99996024,0.99999982};
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specularPower=20;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="dayz_equip\textures\silverbar_NOHQ.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={10,0,0};
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up[]={0,10,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="dayz_equip\textures\silverbar_AS.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="dayz_equip\textures\silverbar_SMDI.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(1,0.7)";
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uvSource="none";
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};
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class Stage7
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{
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texture="ca\data\env_land_co.paa";
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uvSource="none";
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};
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