mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-27 02:01:49 +03:00
vblx import of custom objects
This commit is contained in:
BIN
dayz_equip/textures/copper-bar_co.paa
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BIN
dayz_equip/textures/copper-bar_co.paa
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78
dayz_equip/textures/copperbar.rvmat
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78
dayz_equip/textures/copperbar.rvmat
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@@ -0,0 +1,78 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.99995941,0.99996018,0.99996024,0.99999982};
|
||||
specularPower=20;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="dayz_equip\textures\copperbar_NOHQ.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="dayz_equip\textures\copperbar_AS.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="dayz_equip\textures\copperbar_SMDI.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="ca\data\env_land_co.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
dayz_equip/textures/copperbar_AS.paa
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BIN
dayz_equip/textures/copperbar_AS.paa
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Binary file not shown.
BIN
dayz_equip/textures/copperbar_NOHQ.paa
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BIN
dayz_equip/textures/copperbar_NOHQ.paa
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Binary file not shown.
BIN
dayz_equip/textures/copperbar_SMDI.paa
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BIN
dayz_equip/textures/copperbar_SMDI.paa
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BIN
dayz_equip/textures/copperbar_co.paa
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BIN
dayz_equip/textures/copperbar_co.paa
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BIN
dayz_equip/textures/equip_bar_copper_CA.paa
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BIN
dayz_equip/textures/equip_bar_copper_CA.paa
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BIN
dayz_equip/textures/equip_bar_gold_CA.paa
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BIN
dayz_equip/textures/equip_bar_gold_CA.paa
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BIN
dayz_equip/textures/equip_bar_silver_CA.paa
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BIN
dayz_equip/textures/equip_bar_silver_CA.paa
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BIN
dayz_equip/textures/equip_oil_drum_model_ca.paa
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BIN
dayz_equip/textures/equip_oil_drum_model_ca.paa
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BIN
dayz_equip/textures/equip_soda_rbull_CA.paa
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BIN
dayz_equip/textures/equip_soda_rbull_CA.paa
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BIN
dayz_equip/textures/goldbartexture1.paa
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BIN
dayz_equip/textures/goldbartexture1.paa
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78
dayz_equip/textures/goldbartexture1.rvmat
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78
dayz_equip/textures/goldbartexture1.rvmat
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@@ -0,0 +1,78 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,0.99999994};
|
||||
forcedDiffuse[]={0,1.7881394e-008,6.3747166e-008,1};
|
||||
emmisive[]={1,1,1,1};
|
||||
specular[]={0.99995941,0.50496119,0.24699999,1};
|
||||
specularPower=37.900002;
|
||||
PixelShaderID="NormalMapSpecularThrough";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="dayz_equip\textures\goldbartexture1_NOHQ.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="dayz_equip\textures\goldbartexture1_AS.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="dayz_equip\textures\goldbartexture1_SMDI.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="fresnel(0.87,10)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="ca\data\env_land_co.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
dayz_equip/textures/goldbartexture1_AS.paa
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BIN
dayz_equip/textures/goldbartexture1_AS.paa
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Binary file not shown.
BIN
dayz_equip/textures/goldbartexture1_NOHQ.paa
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BIN
dayz_equip/textures/goldbartexture1_NOHQ.paa
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Binary file not shown.
BIN
dayz_equip/textures/goldbartexture1_SMDI.paa
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BIN
dayz_equip/textures/goldbartexture1_SMDI.paa
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Binary file not shown.
78
dayz_equip/textures/oil_drum.rvmat
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78
dayz_equip/textures/oil_drum.rvmat
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@@ -0,0 +1,78 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={0.50196099,0.50196099,0.50196099,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.101961,0.101961,0.101961,0.88};
|
||||
specularPower=450;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="dayz_equip\textures\oil_drum_texture_NOHQ.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="dayz_equip\textures\oil_drum_texture_AS.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="dayz_equip\textures\oil_drum_texture_SMDI.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,128,1)fresnel(4.01,2.86)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="ca\data\env_land_co.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
dayz_equip/textures/oil_drum_texture.paa
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BIN
dayz_equip/textures/oil_drum_texture.paa
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Binary file not shown.
BIN
dayz_equip/textures/oil_drum_texture_AS.paa
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BIN
dayz_equip/textures/oil_drum_texture_AS.paa
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BIN
dayz_equip/textures/oil_drum_texture_NOHQ.paa
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BIN
dayz_equip/textures/oil_drum_texture_NOHQ.paa
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BIN
dayz_equip/textures/oil_drum_texture_SMDI.paa
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BIN
dayz_equip/textures/oil_drum_texture_SMDI.paa
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78
dayz_equip/textures/parts_bag.rvmat
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dayz_equip/textures/parts_bag.rvmat
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|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={0.50196099,0.50196099,0.50196099,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.101961,0.101961,0.101961,0.88};
|
||||
specularPower=450;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="NormalMapAS";
|
||||
class Stage1
|
||||
{
|
||||
texture="dayz_equip\textures\parts_bag_texture3c_NOHQ.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="dayz_equip\textures\parts_bag_texture3c_AS.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="dayz_equip\textures\parts_bag_texture3c_SMDI.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,128,1)fresnel(4.01,2.86)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="ca\data\env_land_co.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
dayz_equip/textures/parts_bag_texture3c.paa
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BIN
dayz_equip/textures/parts_bag_texture3c.paa
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BIN
dayz_equip/textures/parts_bag_texture3c_AS.paa
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dayz_equip/textures/parts_bag_texture3c_AS.paa
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Binary file not shown.
BIN
dayz_equip/textures/parts_bag_texture3c_CA.paa
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BIN
dayz_equip/textures/parts_bag_texture3c_CA.paa
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Binary file not shown.
BIN
dayz_equip/textures/parts_bag_texture3c_NOHQ.paa
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BIN
dayz_equip/textures/parts_bag_texture3c_NOHQ.paa
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BIN
dayz_equip/textures/parts_bag_texture3c_SMDI.paa
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BIN
dayz_equip/textures/parts_bag_texture3c_SMDI.paa
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Binary file not shown.
BIN
dayz_equip/textures/safe1.paa
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dayz_equip/textures/safe1.paa
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32
dayz_equip/textures/safe1.rvmat
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dayz_equip/textures/safe1.rvmat
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|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={1,1,1,0.88};
|
||||
specularPower=23.799999;
|
||||
PixelShaderID="NormalMapSpecularMap";
|
||||
VertexShaderID="NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture="dayz_equip\textures\safe1_NOHQ.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="dayz_equip\textures\safe1_SMDI.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
dayz_equip/textures/safe1_AS.paa
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BIN
dayz_equip/textures/safe1_AS.paa
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Binary file not shown.
BIN
dayz_equip/textures/safe1_NOHQ.paa
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BIN
dayz_equip/textures/safe1_NOHQ.paa
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BIN
dayz_equip/textures/safe1_SMDI.paa
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BIN
dayz_equip/textures/safe1_SMDI.paa
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dayz_equip/textures/silverbar.rvmat
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dayz_equip/textures/silverbar.rvmat
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|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.99995941,0.99996018,0.99996024,0.99999982};
|
||||
specularPower=20;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="dayz_equip\textures\silverbar_NOHQ.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="dayz_equip\textures\silverbar_AS.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="dayz_equip\textures\silverbar_SMDI.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="ca\data\env_land_co.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
dayz_equip/textures/silverbar_AS.paa
Normal file
BIN
dayz_equip/textures/silverbar_AS.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/silverbar_NOHQ.paa
Normal file
BIN
dayz_equip/textures/silverbar_NOHQ.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/silverbar_SMDI.paa
Normal file
BIN
dayz_equip/textures/silverbar_SMDI.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/silverbar_co.paa
Normal file
BIN
dayz_equip/textures/silverbar_co.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/soda_rbull_co.paa
Normal file
BIN
dayz_equip/textures/soda_rbull_co.paa
Normal file
Binary file not shown.
Reference in New Issue
Block a user