mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Move new items to misc config
This commit is contained in:
@@ -251,6 +251,47 @@ class FortifiedWire_DZ : ModularItems {
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nounderground = 0;
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};
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class BarbedGate_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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model = "ca\misc2\BarbGate.p3d";
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armor = 3000;
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displayName = $STR_EQUIP_NAME_BARBED_GATE;
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destrType = "DestructBuilding";
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maintainBuilding[] = {{"ItemWire",1}};
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constructioncount = 2;
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class AnimationSources
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{
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class Door01 {
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source = "User";
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animPeriod = 1;
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initPhase = 0;
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};
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};
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class UserActions
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{
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class CloseDoor
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{
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position = "";
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displayName = "Close Door";
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radius = 1.5;
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onlyForPlayer = 0;
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condition = "this animationPhase 'Door01' == 1";
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statement = "this animate ['Door01', 0];";
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};
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class OpenDoor
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{
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position = "";
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displayName = "Open Door";
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radius = 1.5;
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onlyForPlayer = 0;
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condition = "this animationPhase 'Door01' == 0";
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statement = "this animate ['Door01', 1];";
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};
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};
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};
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class WoodGate_DZ: BuiltItems
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{
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scope = 2;
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@@ -294,6 +335,155 @@ class WoodGate_DZ: BuiltItems
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};
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};
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class ConcreteBarrier_DZ: ModularItems {
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scope = 2;
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offset[] = {0,2,-0.05};
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model = "\ca\misc3\CncBlock.p3d";
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armor = 4000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_CNC_BARRIER;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 1;
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nounderground = 0;
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};
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class ConcreteBarrierStriped_DZ: ModularItems {
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scope = 2;
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offset[] = {0,2,-0.05};
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model = "\ca\misc3\CncBlock_stripes.p3d";
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armor = 4000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_CNC_BARRIER_STRIPED;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 1;
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nounderground = 0;
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};
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class ConcreteWall_DZ: ModularItems {
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scope = 2;
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offset[] = {0,3,0};
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model = "\ca\mp_armory\misc\concrete_wall\concrete_wall.p3d";
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armor = 10000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_CONCRETE_WALL;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 3;
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};
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class ConcretePipe_DZ: ModularItems {
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scope = 2;
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offset[] = {0,3,0};
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model = "\ca\structures_e\misc\misc_construction\misc_concpipeline_ep1.p3d";
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armor = 10000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_CONCRETE_PIPE;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 3;
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};
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class DragonTeeth_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5.5,0};
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model = "\ca\misc3\dragonTeeth\dragonTeeth.p3d";
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armor = 10000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_DRAGONTEETH;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 3;
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};
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class DragonTeethBig_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5.5,0};
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model = "\ca\misc3\dragonTeeth\dragonTeethBig.p3d";
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armor = 10000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_DRAGONTEETH_BIG;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 3;
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};
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class SimpleFootbridge_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0.05};
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useModelCenter = 1;
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model = "mbg_killhouses\m\MBG_Woodplanks.p3d";
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armor = 200;
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nounderground = 0;
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displayName = $STR_EQUIP_NAME_SIMPLE_FOOTBRIDGE;
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maintainBuilding[] = {{"ItemPlank",1}};
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};
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class WoodenFootbridge_DZ: ModularItems {
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scope = 2;
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offset[] = {0,3.5,0};
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useModelCenter = 1;
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model = "ca\misc_acr\scaffoldingsmall\misc_crossing0st.p3d";
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armor = 200;
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nounderground = 0;
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displayName = $STR_EQUIP_NAME_WOODEN_FOOTBRIDGE;
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maintainBuilding[] = {{"ItemPlank",1}};
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};
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class Windbreak_DZ: ModularItems {
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scope = 2;
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offset[] = {0,3,-0.1};
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model = "ca\structures\Misc\Misc_WindBreak\Misc_WindBreak.p3d";
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armor = 1000;
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nounderground = 0;
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displayName = $STR_EQUIP_NAME_WINDBREAK;
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maintainBuilding[] = {{"ItemPlank",1}};
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};
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class MetalContainer1A_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5,0};
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model = "ca\buildings2\Misc_Cargo\Misc_Cargo1A.p3d"; // red
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armor = 20000;
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displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1A;
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destrType = "DestructBuilding";
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maintainBuilding[] = {{"equip_metal_sheet",2}};
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constructioncount = 3;
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};
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class MetalContainer1B_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5,0};
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model = "ca\buildings2\Misc_Cargo\Misc_Cargo1B.p3d"; // green
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armor = 20000;
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displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1B;
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destrType = "DestructBuilding";
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maintainBuilding[] = {{"equip_metal_sheet",2}};
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constructioncount = 3;
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};
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class MetalContainer1G_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5,0};
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model = "ca\buildings2\Misc_Cargo\Misc_Cargo1G.p3d"; // white
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armor = 20000;
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displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1G;
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destrType = "DestructBuilding";
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maintainBuilding[] = {{"equip_metal_sheet",2}};
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constructioncount = 3;
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};
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class MetalContainer2D_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5,0};
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model = "ca\buildings2\Misc_Cargo\Misc_Cargo2D.p3d"; // 2x red
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armor = 40000;
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displayName = $STR_EQUIP_NAME_METAL_CONTAINER_2D;
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destrType = "DestructBuilding";
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maintainBuilding[] = {{"equip_metal_sheet",4}};
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constructioncount = 5;
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};
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class Notebook;
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class Notebook_DZ: Notebook
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{
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@@ -374,80 +374,4 @@ class Concrete_Bunker_Locked_DZ: CinderWallDoorLocked_DZ_Base {
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statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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};
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};
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class ConcreteBarrier_DZ: ModularItems {
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scope = 2;
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offset[] = {0,2,-0.05};
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model = "\ca\misc3\CncBlock.p3d";
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armor = 4000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_CNC_BARRIER;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 1;
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nounderground = 0;
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};
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class ConcreteBarrierStriped_DZ: ModularItems {
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scope = 2;
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offset[] = {0,2,-0.05};
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model = "\ca\misc3\CncBlock_stripes.p3d";
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armor = 4000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_CNC_BARRIER_STRIPED;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 1;
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nounderground = 0;
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};
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class ConcreteWall_DZ: ModularItems {
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scope = 2;
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offset[] = {0,3,0};
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model = "\ca\mp_armory\misc\concrete_wall\concrete_wall.p3d";
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armor = 10000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_CONCRETE_WALL;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 3;
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};
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class ConcretePipe_DZ: ModularItems {
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scope = 2;
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offset[] = {0,3,0};
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model = "\ca\structures_e\misc\misc_construction\misc_concpipeline_ep1.p3d";
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armor = 10000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_CONCRETE_PIPE;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 3;
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};
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class DragonTeeth_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5.5,0};
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model = "\ca\misc3\dragonTeeth\dragonTeeth.p3d";
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armor = 10000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_DRAGONTEETH;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 3;
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};
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class DragonTeethBig_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5.5,0};
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model = "\ca\misc3\dragonTeeth\dragonTeethBig.p3d";
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armor = 10000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_DRAGONTEETH_BIG;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 3;
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};
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};
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@@ -103,91 +103,4 @@ class GlassFloor_Quarter_DZ: ModularItems {
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displayName = $STR_EPOCH_GLASSFLOORQUARTER;
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maintainBuilding[] = {{"PartGlass",1}};
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GhostPreview = "GlassFloor_Quarter_Preview_DZ";
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class MetalContainer1A_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5,0};
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model = "ca\buildings2\Misc_Cargo\Misc_Cargo1A.p3d"; // red
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armor = 20000;
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displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1A;
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destrType = "DestructBuilding";
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maintainBuilding[] = {{"equip_metal_sheet",2}};
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constructioncount = 3;
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};
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class MetalContainer1B_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5,0};
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model = "ca\buildings2\Misc_Cargo\Misc_Cargo1B.p3d"; // green
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armor = 20000;
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displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1B;
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destrType = "DestructBuilding";
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maintainBuilding[] = {{"equip_metal_sheet",2}};
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constructioncount = 3;
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};
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class MetalContainer1G_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5,0};
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model = "ca\buildings2\Misc_Cargo\Misc_Cargo1G.p3d"; // white
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armor = 20000;
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displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1G;
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destrType = "DestructBuilding";
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maintainBuilding[] = {{"equip_metal_sheet",2}};
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constructioncount = 3;
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};
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class MetalContainer2D_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5,0};
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model = "ca\buildings2\Misc_Cargo\Misc_Cargo2D.p3d"; // 2x red
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armor = 40000;
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displayName = $STR_EQUIP_NAME_METAL_CONTAINER_2D;
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destrType = "DestructBuilding";
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maintainBuilding[] = {{"equip_metal_sheet",4}};
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constructioncount = 5;
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};
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class BarbedGate_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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model = "ca\misc2\BarbGate.p3d";
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armor = 3000;
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displayName = $STR_EQUIP_NAME_BARBED_GATE;
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destrType = "DestructBuilding";
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maintainBuilding[] = {{"ItemWire",1}};
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constructioncount = 2;
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class AnimationSources
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{
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class Door01 {
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source = "User";
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animPeriod = 1;
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initPhase = 0;
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};
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};
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class UserActions
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{
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class CloseDoor
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{
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position = "";
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displayName = "Close Door";
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radius = 1.5;
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onlyForPlayer = 0;
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condition = "this animationPhase 'Door01' == 1";
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statement = "this animate ['Door01', 0];";
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};
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class OpenDoor
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{
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position = "";
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displayName = "Open Door";
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radius = 1.5;
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onlyForPlayer = 0;
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condition = "this animationPhase 'Door01' == 0";
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statement = "this animate ['Door01', 1];";
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};
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};
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};
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};
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@@ -366,38 +366,4 @@ class WoodPillar_DZ: ModularItems {
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displayName = $STR_EPOCH_WOODPILLAR;
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maintainBuilding[] = {{"PartWoodLumber",1}};
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GhostPreview = "Wood_Pillar_Preview_DZ";
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class SimpleFootbridge_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0.05};
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useModelCenter = 1;
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model = "mbg_killhouses\m\MBG_Woodplanks.p3d";
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armor = 200;
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nounderground = 0;
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displayName = $STR_EQUIP_NAME_SIMPLE_FOOTBRIDGE;
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maintainBuilding[] = {{"ItemPlank",1}};
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};
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class WoodenFootbridge_DZ: ModularItems {
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scope = 2;
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offset[] = {0,3.5,0};
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useModelCenter = 1;
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model = "ca\misc_acr\scaffoldingsmall\misc_crossing0st.p3d";
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armor = 200;
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nounderground = 0;
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displayName = $STR_EQUIP_NAME_WOODEN_FOOTBRIDGE;
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maintainBuilding[] = {{"ItemPlank",1}};
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};
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class Windbreak_DZ: ModularItems {
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scope = 2;
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offset[] = {0,3,-0.1};
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model = "ca\structures\Misc\Misc_WindBreak\Misc_WindBreak.p3d";
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armor = 1000;
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nounderground = 0;
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displayName = $STR_EQUIP_NAME_WINDBREAK;
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maintainBuilding[] = {{"ItemPlank",1}};
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};
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};
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