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Update variables.sqf
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@@ -483,6 +483,7 @@ if (!isDedicated) then {
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dayz_animalDistance = 600; // Used to calculate the distance from players that animals should spawn and be deleted.
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// Epoch Additions
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DZE_UI = profileNamespace getVariable ["statusUI",1];
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dayz_combination = "";
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keypadCancel = false; //Brute force fix
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keyPadReset = {uiSleep 2; keypadCancel = false;};
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