mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Remove redundant setVariable in humanityMorph
Setvariables made redundant by 9cc3c82
Also changed removeEventHandler to remove all, so if switchModel exits
at one of the exitWiths the player will not be left invincible.
This commit is contained in:
@@ -82,12 +82,12 @@ if (count _medical > 0) then {
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};
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//General Stats
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player setVariable ["humanity",_humanity,true];
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//player setVariable ["humanity",_humanity,true]; //Moved to player_switchModel
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player setVariable ["zombieKills",_zombieKills,true];
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player setVariable ["headShots",_headShots,true];
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player setVariable ["humanKills",_humanKills,true];
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player setVariable ["banditKills",_banditKills,true];
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player setVariable ["characterID",_charID,true];
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//player setVariable ["characterID",_charID,true]; //Moved to player_switchModel
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player setVariable ["worldspace",_worldspace];
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//player setVariable ["Achievements",_achievements];
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player setVariable ["combattimeout",_combattimeout,false];
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@@ -109,7 +109,8 @@ if (Z_SingleCurrency) then {
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call dayz_resetSelfActions; //New unit has no self actions yet. Reset variables so actions can be added back.
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dayz_actionInProgress = false; //Allow self actions to run now.
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player removeEventHandler ["HandleDamage",mydamage_eh1];
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player removeAllEventHandlers "HandleDamage";
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eh_player_killed = player addeventhandler ["FiredNear",{_this call player_weaponFiredNear;}];
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[player] call fnc_usec_damageHandle;
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player allowDamage true;
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@@ -1,13 +1,10 @@
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private ["_weapons","_isArray","_backpackWpn","_backpackMag","_currentWpn","_isWeapon","_isMagazine","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir","_currentAnim","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_oldGroup","_idc","_display","_switchUnit","_leader","_currentCamera"];
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_isArray = typeName _this == "ARRAY";
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if (_isArray) then {
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_class = _this select 0;
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} else {
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_class = _this;
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};
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_class = if (_isArray) then {_this select 0} else {_this};
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if (gear_done) then {disableUserInput true;disableUserInput true;};
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disableSerialization;
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//Old location system causes issues with players getting damaged during movement.
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//_position = getPosATL player;
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//New system testing needed.
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@@ -53,13 +50,6 @@ _currentWpn = currentWeapon player;
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_muzzles = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
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if (count _muzzles > 1) then {_currentWpn = currentMuzzle player;};
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//Debug Message
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// diag_log "Attempting to switch model";
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// diag_log str(_weapons);
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// diag_log str(_magazines);
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// diag_log (str(_backpackWpn));
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// diag_log (str(_backpackMag));
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//Secure Player for Transformation
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//player setPosATL dayz_spawnPos;
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@@ -193,12 +183,13 @@ if (!isNil "_newBackpackType" && {_newBackpackType != ""}) then {
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if (gear_done) then {disableUserInput false;disableUserInput false;disableUserInput false;disableUserInput false;};
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//Debug Message
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//diag_log "Swichtable Unit Created. Equipment:";
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//diag_log format["Weapons: %1",weapons _newUnit];
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//diag_log format["Magazines: %1",magazines _newUnit];
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//diag_log format["Backpack weapons: %1",getWeaponCargo unitBackpack _newUnit];
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//diag_log format["Backpack magazines: %1",getMagazineCargo unitBackpack _newUnit];
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/*
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diag_log "Swichtable Unit Created. Equipment:";
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diag_log format["Weapons: %1",weapons _newUnit];
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diag_log format["Magazines: %1",magazines _newUnit];
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diag_log format["Backpack weapons: %1",getWeaponCargo unitBackpack _newUnit];
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diag_log format["Backpack magazines: %1",getMagazineCargo unitBackpack _newUnit];
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*/
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player switchCamera _currentCamera;
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if (_currentWpn != "") then {_newUnit selectWeapon _currentWpn;};
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[objNull, player, rSwitchMove, _currentAnim] call RE;
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