Very Minor Code Change

No need to get damage value from object, since using hardcoded value 1.
This commit is contained in:
Torndeco
2013-11-24 23:13:38 +00:00
parent 473fa49197
commit f56ae23a2a

View File

@@ -101,7 +101,8 @@ _object_damage = {
_object_killed = {
private["_hitpoints","_array","_hit","_selection","_key","_damage"];
_hitpoints = _object call vehicle_getHitpoints;
_damage = damage _object;
//_damage = damage _object;
_damage = 1;
_array = [];
{
_hit = [_object,_x] call object_getHit;
@@ -109,8 +110,7 @@ _object_killed = {
if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
_hit = 1;
_object setHit ["_selection", _hit]
} forEach _hitpoints;
_damage = 1;
} forEach _hitpoints
if (_objectID == "0") then {
_key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage];