From f56ae23a2ac5d3e3a62c29525e79548947569a2a Mon Sep 17 00:00:00 2001 From: Torndeco Date: Sun, 24 Nov 2013 23:13:38 +0000 Subject: [PATCH] Very Minor Code Change No need to get damage value from object, since using hardcoded value 1. --- SQF/dayz_server/compile/server_updateObject.sqf | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/SQF/dayz_server/compile/server_updateObject.sqf b/SQF/dayz_server/compile/server_updateObject.sqf index 5afeb1114..fe84181a0 100644 --- a/SQF/dayz_server/compile/server_updateObject.sqf +++ b/SQF/dayz_server/compile/server_updateObject.sqf @@ -101,7 +101,8 @@ _object_damage = { _object_killed = { private["_hitpoints","_array","_hit","_selection","_key","_damage"]; _hitpoints = _object call vehicle_getHitpoints; - _damage = damage _object; + //_damage = damage _object; + _damage = 1; _array = []; { _hit = [_object,_x] call object_getHit; @@ -109,8 +110,7 @@ _object_killed = { if (_hit > 0) then {_array set [count _array,[_selection,_hit]]}; _hit = 1; _object setHit ["_selection", _hit] - } forEach _hitpoints; - _damage = 1; + } forEach _hitpoints if (_objectID == "0") then { _key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage]; @@ -173,4 +173,4 @@ switch (_type) do { case "repair": { call _object_damage; }; -}; \ No newline at end of file +};