Updating Clothes

- Update and rebuild all skins. This removes unwanted behavior of AIs and players.
- Remove skins from CfgSurvival and add the needed information to CfgMagazines. We do not need two different configs to handle that.
This commit is contained in:
A Man
2020-03-19 17:41:57 +01:00
parent d5801e167a
commit f522834796
13 changed files with 1265 additions and 1856 deletions

View File

@@ -545,775 +545,4 @@ class CfgSurvival {
}; };
}; };
class Skins {
class Default {
sex = "male";
playerModel = "Survivor2_DZ";
};
class Skin_Survivor2_DZ: Default {
sex = "male";
playerModel = "Survivor2_DZ";
};
class Skin_Sniper1_DZ: Default {
sex = "male";
playerModel = "Sniper1_DZ";
};
class Skin_Camo1_DZ: Default {
sex = "male";
playerModel = "Camo1_DZ";
};
class Skin_Rocket_DZ: Default {
sex = "male";
playerModel = "Rocket_DZ";
};
class Skin_Soldier1_DZ: Default {
sex = "male";
playerModel = "Soldier1_DZ";
};
class Skin_RU_Policeman_DZ: Default {
sex = "male";
playerModel = "RU_Policeman_DZ";
};
class Skin_RU_Policeman2_DZ: Default {
sex = "male";
playerModel = "RU_Policeman2_DZ";
};
class Skin_Pilot_EP1_DZ: Default {
sex = "male";
playerModel = "Pilot_EP1_DZ";
};
class Skin_Haris_Press_EP1_DZ: Default {
sex = "male";
playerModel = "Haris_Press_EP1_DZ";
};
class Skin_Ins_Soldier_GL_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_GL_DZ";
};
class Skin_GUE_Commander_DZ: Default {
sex = "male";
playerModel = "GUE_Commander_DZ";
};
class Skin_Functionary1_EP1_DZ: Default {
sex = "male";
playerModel = "Functionary1_EP1_DZ";
};
class Skin_Priest_DZ: Default {
sex = "male";
playerModel = "Priest_DZ";
};
class Skin_Rocker1_DZ: Default {
sex = "male";
playerModel = "Rocker1_DZ";
};
class Skin_Rocker2_DZ: Default {
sex = "male";
playerModel = "Rocker2_DZ";
};
class Skin_Rocker3_DZ: Default {
sex = "male";
playerModel = "Rocker3_DZ";
};
class Skin_Rocker4_DZ: Default {
sex = "male";
playerModel = "Rocker4_DZ";
};
class Skin_Bandit1_DZ: Default {
sex = "male";
playerModel = "Bandit1_DZ";
};
class Skin_Bandit2_DZ: Default {
sex = "male";
playerModel = "Bandit2_DZ";
};
class Skin_GUE_Soldier_MG_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_MG_DZ";
};
class Skin_GUE_Soldier_Sniper_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_Sniper_DZ";
};
class Skin_GUE_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_Crew_DZ";
};
class Skin_GUE_Soldier_CO_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_CO_DZ";
};
class Skin_GUE_Soldier_2_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_2_DZ";
};
class Skin_BanditW1_DZ: Default {
sex = "female";
playerModel = "BanditW1_DZ";
};
class Skin_BanditW2_DZ: Default {
sex = "female";
playerModel = "BanditW2_DZ";
};
class Skin_SurvivorW2_DZ: Default {
sex = "female";
playerModel = "SurvivorW2_DZ";
};
class Skin_SurvivorWpink_DZ: Default {
sex = "female";
playerModel = "SurvivorWpink_DZ";
};
/*
class Skin_SurvivorWsequisha_DZ: Default {
sex = "female";
playerModel = "SurvivorWsequisha_DZ";
};
class Skin_SurvivorWsequishaD_DZ: Default {
sex = "female";
playerModel = "SurvivorWsequishaD_DZ";
};
*/
class Skin_SurvivorWcombat_DZ: Default {
sex = "female";
playerModel = "SurvivorWcombat_DZ";
};
class Skin_SurvivorWdesert_DZ: Default {
sex = "female";
playerModel = "SurvivorWdesert_DZ";
};
class Skin_SurvivorWurban_DZ: Default {
sex = "female";
playerModel = "SurvivorWurban_DZ";
};
class Skin_SurvivorW3_DZ: Default {
sex = "female";
playerModel = "SurvivorW3_DZ";
};
class Skin_Soldier_TL_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_TL_PMC_DZ";
};
class Skin_Soldier_Sniper_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_Sniper_PMC_DZ";
};
class Skin_Soldier_Bodyguard_AA12_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
};
class Skin_FR_OHara_DZ: Default
{
sex = "male";
playerModel = "FR_OHara_DZ";
};
class Skin_FR_Rodriguez_DZ: Default
{
sex = "male";
playerModel = "FR_Rodriguez_DZ";
};
class Skin_CZ_Soldier_Sniper_EP1_DZ: Default
{
sex = "male";
playerModel = "CZ_Soldier_Sniper_EP1_DZ";
};
class Skin_Graves_Light_DZ: Default
{
sex = "male";
playerModel = "Graves_Light_DZ";
};
class Skin_Drake_Light_DZ: Default {
sex = "male";
playerModel = "Drake_Light_DZ";
};
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: Default {
sex = "male";
playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ";
};
class Skin_TK_INS_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Soldier_EP1_DZ";
};
class Skin_TK_INS_Warlord_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Warlord_EP1_DZ";
};
class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Special_Forces_MG_EP1_DZ";
};
class Skin_TK_Soldier_Sniper_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Soldier_Sniper_EP1_DZ";
};
class Skin_TK_Commander_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Commander_EP1_DZ";
};
class Skin_RU_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "RU_Soldier_Crew_DZ";
};
class Skin_INS_Lopotev_DZ: Default {
sex = "male";
playerModel = "INS_Lopotev_DZ";
};
class Skin_INS_Soldier_AR_DZ: Default {
sex = "male";
playerModel = "INS_Soldier_AR_DZ";
};
class Skin_INS_Soldier_CO_DZ: Default {
sex = "male";
playerModel = "INS_Soldier_CO_DZ";
};
class Skin_INS_Bardak_DZ: Default {
sex = "male";
playerModel = "INS_Bardak_DZ";
};
class Skin_INS_Worker2_DZ: Default {
sex = "male";
playerModel = "INS_Worker2_DZ";
};
class Skin_USMC_Soldier_Officer_DZ: Default {
sex = "male";
playerModel = "USMC_Soldier_Officer_DZ";
};
class Skin_USMC_Soldier_MG_DZ: Default {
sex = "male";
playerModel = "USMC_Soldier_MG_DZ";
};
class Skin_USMC_Soldier_Pilot_DZ: Default {
sex = "male";
playerModel = "USMC_Soldier_Pilot_DZ";
};
class Skin_FR_TL_DZ: Default {
sex = "male";
playerModel = "FR_TL_DZ";
};
class Skin_FR_R_DZ: Default {
sex = "male";
playerModel = "FR_R_DZ";
};
class Skin_FR_Marksman_DZ: Default {
sex = "male";
playerModel = "FR_Marksman_DZ";
};
class Skin_FR_Assault_R_DZ: Default {
sex = "male";
playerModel = "FR_Assault_R_DZ";
};
class Skin_RU_Soldier_DZ: Default {
sex = "male";
playerModel = "RU_Soldier_DZ";
};
class Skin_RU_Soldier_Officer_DZ: Default {
sex = "male";
playerModel = "RU_Soldier_Officer_DZ";
};
class Skin_RUS_Soldier1_DZ: Default {
sex = "male";
playerModel = "RUS_Soldier1_DZ";
};
class Skin_RUS_Commander_DZ: Default {
sex = "male";
playerModel = "RUS_Commander_DZ";
};
class Skin_MVD_Soldier_DZ: Default {
sex = "male";
playerModel = "MVD_Soldier_DZ";
};
class Skin_Ins_Soldier_2_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_2_DZ";
};
class Skin_Ins_Commander_DZ: Default {
sex = "male";
playerModel = "Ins_Commander_DZ";
};
class Skin_Ins_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_Crew_DZ";
};
class Skin_CDF_Soldier_DZ: Default {
sex = "male";
playerModel = "CDF_Soldier_DZ";
};
class Skin_Doctor_DZ: Default {
sex = "male";
playerModel = "Doctor_DZ";
};
class Skin_Assistant_DZ: Default {
sex = "male";
playerModel = "Assistant_DZ";
};
class Skin_Worker1_DZ: Default {
sex = "male";
playerModel = "Worker1_DZ";
};
class Skin_Worker3_DZ: Default {
sex = "male";
playerModel = "Worker3_DZ";
};
class Skin_Worker4_DZ: Default {
sex = "male";
playerModel = "Worker4_DZ";
};
class Skin_TK_CIV_Takistani01_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani01_EP1_DZ";
};
class Skin_TK_CIV_Takistani03_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani03_EP1_DZ";
};
class Skin_TK_CIV_Takistani04_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani04_EP1_DZ";
};
class Skin_TK_CIV_Takistani06_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani06_EP1_DZ";
};
class Skin_TK_INS_Soldier_AR_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Soldier_AR_EP1_DZ";
};
class Skin_TK_GUE_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "TK_GUE_Soldier_EP1_DZ";
};
class Skin_CZ_Soldier_SL_DES_EP1_DZ: Default {
sex = "male";
playerModel = "CZ_Soldier_SL_DES_EP1_DZ";
};
class Skin_US_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "US_Soldier_EP1_DZ";
};
class Skin_UN_CDF_Soldier_Guard_EP1_DZ: Default {
sex = "male";
playerModel = "UN_CDF_Soldier_Guard_EP1_DZ";
};
class Skin_UN_CDF_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "UN_CDF_Soldier_EP1_DZ";
};
class Skin_GER_Soldier_TL_EP1_DZ: Default {
sex = "male";
playerModel = "GER_Soldier_TL_EP1_DZ";
};
class Skin_BAF_Soldier_Officer_MTP_DZ: Default {
sex = "male";
playerModel = "BAF_Soldier_Officer_MTP_DZ";
};
class Skin_BAF_Soldier_N_MTP_DZ: Default {
sex = "male";
playerModel = "BAF_Soldier_N_MTP_DZ";
};
class Skin_FR_Sapper_DZ: Default {
sex = "male";
playerModel = "FR_Sapper_DZ";
};
class Skin_CamoWinter_DZ: Default {
sex = "male";
playerModel = "CamoWinter_DZ";
};
class Skin_CamoWinterW_DZ: Default {
sex = "male";
playerModel = "CamoWinterW_DZ";
};
class Skin_Sniper1W_DZ: Default {
sex = "male";
playerModel = "Sniper1W_DZ";
};
class Skin_Nac_Soldier_DZ: Default {
sex = "male";
playerModel = "Nac_Soldier_DZ";
};
class Skin_Tamika_DZ: Default {
sex = "female";
playerModel = "Tamika_DZ";
};
class Skin_gsc_military_helmet_wdl_DZ : Default {
sex = "male";
playerModel = "gsc_military_helmet_wdl_DZ";
};
class Skin_gsc_military_head_wdl_DZ : Default {
sex = "male";
playerModel = "gsc_military_head_wdl_DZ";
};
class Skin_gsc_military_helmet_grey_DZ : Default {
sex = "male";
playerModel = "gsc_military_helmet_grey_DZ";
};
class Skin_gsc_military_head_grey_DZ : Default {
sex = "male";
playerModel = "gsc_military_head_grey_DZ";
};
class Skin_gsc_scientist1_DZ : Default {
sex = "male";
playerModel = "gsc_scientist1_DZ";
};
class Skin_gsc_scientist1_head_DZ : Default {
sex = "male";
playerModel = "gsc_scientist1_head_DZ";
};
class Skin_gsc_scientist2_DZ : Default {
sex = "male";
playerModel = "gsc_scientist2_DZ";
};
class Skin_gsc_scientist2_head_DZ : Default {
sex = "male";
playerModel = "gsc_scientist2_head_DZ";
};
class Skin_gsc_cloth_loner_head_DZ : Default {
sex = "male";
playerModel = "gsc_cloth_loner_head_DZ";
};
class Skin_gsc_eco_stalker_mask_neutral_DZ : Default {
sex = "male";
playerModel = "gsc_eco_stalker_mask_neutral_DZ";
};
class Skin_gsc_eco_stalker_head_neutral_DZ : Default {
sex = "male";
playerModel = "gsc_eco_stalker_head_neutral_DZ";
};
class Skin_gsc_eco_stalker_mask_fred_DZ : Default {
sex = "male";
playerModel = "gsc_eco_stalker_mask_fred_DZ";
};
class Skin_gsc_eco_stalker_head_fred_DZ : Default {
sex = "male";
playerModel = "gsc_eco_stalker_head_fred_DZ";
};
class Skin_gsc_eco_stalker_mask_duty_DZ : Default {
sex = "male";
playerModel = "gsc_eco_stalker_mask_duty_DZ";
};
class Skin_gsc_eco_stalker_head_duty_DZ : Default {
sex = "male";
playerModel = "gsc_eco_stalker_head_duty_DZ";
};
class Skin_gsc_eco_stalker_mask_camo_DZ : Default {
sex = "male";
playerModel = "gsc_eco_stalker_mask_camo_DZ";
};
class Skin_gsc_eco_stalker_head_camo_DZ : Default {
sex = "male";
playerModel = "gsc_eco_stalker_head_camo_DZ";
};
class Skin_GhillieFull_Desert01_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Desert01_DZ";
};
class Skin_GhillieFull_Desert02_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Desert02_DZ";
};
class Skin_GhillieFull_Desert03_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Desert03_DZ";
};
class Skin_GhillieFull_Desert04_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Desert04_DZ";
};
class Skin_GhillieFull_Desert05_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Desert05_DZ";
};
class Skin_GhillieFull_Desert06_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Desert06_DZ";
};
class Skin_GhillieFull_Desert07_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Desert07_DZ";
};
class Skin_GhillieFull_Desert08_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Desert08_DZ";
};
class Skin_GhillieFull_Snow01_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Snow01_DZ";
};
class Skin_GhillieFull_Snow02_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Snow02_DZ";
};
class Skin_GhillieFull_Snow03_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Snow03_DZ";
};
class Skin_GhillieFull_Snow04_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Snow04_DZ";
};
class Skin_GhillieFull_Snow05_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Snow05_DZ";
};
class Skin_GhillieFull_Urban01_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Urban01_DZ";
};
class Skin_GhillieFull_Wood01_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Wood01_DZ";
};
class Skin_GhillieFull_Wood02_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Wood02_DZ";
};
class Skin_GhillieFull_Wood03_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Wood03_DZ";
};
class Skin_GhillieFull_Wood04_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Wood04_DZ";
};
class Skin_GhillieFull_Wood05_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Wood05_DZ";
};
class Skin_GhillieFull_Wood06_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Wood06_DZ";
};
class Skin_GhillieFull_Wood07_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Wood07_DZ";
};
class Skin_GhillieFull_Wood08_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Wood08_DZ";
};
class Skin_GhillieFull_Wood09_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Wood09_DZ";
};
class Skin_GhillieFull_Wood10_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Wood10_DZ";
};
class Skin_GhillieFull_Wood11_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Wood11_DZ";
};
class Skin_GhillieFull_Wood12_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Wood12_DZ";
};
class Skin_GhillieFull_Wood13_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Wood13_DZ";
};
class Skin_GhillieFull_Wood14_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Wood14_DZ";
};
class Skin_GhillieFull_Wood15_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Wood15_DZ";
};
class Skin_GhillieFull_Wood16_DZ : Default {
sex = "male";
playerModel = "GhillieFull_Wood16_DZ";
};
class Skin_GER_Soldier_EP1_des_DZ : Default {
sex = "male";
playerModel = "GER_Soldier_EP1_des_DZ";
};
class Skin_GER_Soldier_TL_EP1_des_DZ : Default {
sex = "male";
playerModel = "GER_Soldier_TL_EP1_des_DZ";
};
class Skin_GER_Soldier_EP1_wdl_DZ : Default {
sex = "male";
playerModel = "GER_Soldier_EP1_wdl_DZ";
};
class Skin_GER_Soldier_TL_EP1_wdl_DZ : Default {
sex = "male";
playerModel = "GER_Soldier_TL_EP1_wdl_DZ";
};
class Skin_Apo_Rifleman_01_DZ : Default {
sex = "male";
playerModel = "Apo_Rifleman_01_DZ";
};
class Skin_Apo_Rifleman_02_DZ : Default {
sex = "male";
playerModel = "Apo_Rifleman_02_DZ";
};
class Skin_Apo_Rifleman_03_DZ : Default {
sex = "male";
playerModel = "Apo_Rifleman_03_DZ";
};
class Skin_Apo_Rifleman_04_DZ : Default {
sex = "male";
playerModel = "Apo_Rifleman_04_DZ";
};
class Skin_Apo_Rifleman_05_DZ : Default {
sex = "male";
playerModel = "Apo_Rifleman_05_DZ";
};
class Skin_Apo_Rifleman_06_DZ : Default {
sex = "male";
playerModel = "Apo_Rifleman_06_DZ";
};
class Skin_SG_GRU_TL_DZ : Default {
sex = "male";
playerModel = "SG_GRU_TL_DZ";
};
class Skin_SG_GRU_Scout_DZ : Default {
sex = "male";
playerModel = "SG_GRU_Scout_DZ";
};
class Skin_SG_GRU_Sniper_DZ : Default {
sex = "male";
playerModel = "SG_GRU_Sniper_DZ";
};
class Skin_SG_GRU_Spotter_DZ : Default {
sex = "male";
playerModel = "SG_GRU_Spotter_DZ";
};
class Skin_SG_GRU_TL_W_DZ : Default {
sex = "male";
playerModel = "SG_GRU_TL_W_DZ";
};
class Skin_SG_GRU_Scout_W_DZ : Default {
sex = "male";
playerModel = "SG_GRU_Scout_W_DZ";
};
class Skin_SG_GRU_Assaultman_W_DZ : Default {
sex = "male";
playerModel = "SG_GRU_Assaultman_W_DZ";
};
class Skin_SG_GRU_Medic_W_DZ : Default {
sex = "male";
playerModel = "SG_GRU_Medic_W_DZ";
};
class Skin_SG_GRU_TL_D_DZ : Default {
sex = "male";
playerModel = "SG_GRU_TL_D_DZ";
};
class Skin_SG_GRU_Scout_D_DZ : Default {
sex = "male";
playerModel = "SG_GRU_Scout_D_DZ";
};
class Skin_SG_GRU_Marksman_D_DZ : Default {
sex = "male";
playerModel = "SG_GRU_Marksman_D_DZ";
};
class Skin_SG_GRU_Operator_D_DZ : Default {
sex = "male";
playerModel = "SG_GRU_Operator_D_DZ";
};
class Skin_SG_GRU_MG_D_DZ : Default {
sex = "male";
playerModel = "SG_GRU_MG_D_DZ";
};
class Skin_CZ_Soldier805_DES_ACR_DZ : Default {
sex = "male";
playerModel = "CZ_Soldier805_DES_ACR_DZ";
};
class Skin_CZ_Soldier_805_Wdl_ACR_DZ : Default {
sex = "male";
playerModel = "CZ_Soldier_805_Wdl_ACR_DZ";
};
class Skin_CZ_Soldier_Crew_Dst_ACR_DZ : Default {
sex = "male";
playerModel = "CZ_Soldier_Crew_Dst_ACR_DZ";
};
class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ : Default {
sex = "male";
playerModel = "CZ_Soldier_Officer_Wdl_ACR_DZ";
};
class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ : Default {
sex = "male";
playerModel = "CZ_Soldier_Recon_Wdl_ACR_DZ";
};
class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ : Default {
sex = "male";
playerModel = "CZ_Soldier_Spec1_Wdl_ACR_DZ";
};
class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ : Default {
sex = "male";
playerModel = "CZ_Soldier_Spec2_Wdl_ACR_DZ";
};
class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ : Default {
sex = "male";
playerModel = "CZ_Soldier_Spec3_Wdl_ACR_DZ";
};
class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ : Default {
sex = "male";
playerModel = "CZ_Soldier_Spec_Demo_Dst_ACR_DZ";
};
class Skin_CZ_Soldier_Sniper_ACR_DZ : Default {
sex = "male";
playerModel = "CZ_Soldier_Sniper_ACR_DZ";
};
class Skin_CZ_Soldier_Light_Wdl_ACR_DZ : Default {
sex = "male";
playerModel = "CZ_Soldier_Light_Wdl_ACR_DZ";
};
class Skin_Firefighter1_DZ : Default {
sex = "male";
playerModel = "Firefighter1_DZ";
};
class Skin_Firefighter2_DZ : Default {
sex = "male";
playerModel = "Firefighter2_DZ";
};
class Skin_Firefighter3_DZ : Default {
sex = "male";
playerModel = "Firefighter3_DZ";
};
class Skin_Firefighter4_DZ : Default {
sex = "male";
playerModel = "Firefighter4_DZ";
};
class Skin_Firefighter5_DZ : Default {
sex = "male";
playerModel = "Firefighter5_DZ";
};
class Skin_Firefighter_Officer1_DZ : Default {
sex = "male";
playerModel = "Firefighter_Officer1_DZ";
};
class Skin_Firefighter_Officer2_DZ : Default {
sex = "male";
playerModel = "Firefighter_Officer2_DZ";
};
class Skin_Postman1_DZ : Default {
sex = "male";
playerModel = "Postman1_DZ";
};
class Skin_Postman2_DZ : Default {
sex = "male";
playerModel = "Postman2_DZ";
};
class Skin_Postman3_DZ : Default {
sex = "male";
playerModel = "Postman3_DZ";
};
class Skin_Postman4_DZ : Default {
sex = "male";
playerModel = "Postman4_DZ";
};
class Skin_SchoolTeacher_DZ : Default {
sex = "male";
playerModel = "SchoolTeacher_DZ";
};
class Skin_Gardener_DZ : Default {
sex = "male";
playerModel = "Gardener_DZ";
};
class Skin_Hunter_DZ : Default {
sex = "male";
playerModel = "Hunter_DZ";
};
};
}; };

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@@ -1,5 +1,6 @@
clothes[] = { clothes[] = {
{Loot_MAGAZINE, 1, Skin_RU_Policeman_DZ}, {Loot_MAGAZINE, 1, Skin_RU_Policeman_DZ},
{Loot_MAGAZINE, 1, Skin_RU_Policeman2_DZ},
{Loot_MAGAZINE, 1, Skin_Pilot_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_Pilot_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_Functionary1_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_Functionary1_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_Priest_DZ}, {Loot_MAGAZINE, 1, Skin_Priest_DZ},
@@ -35,7 +36,7 @@ clothes[] = {
{Loot_MAGAZINE, 1, Skin_Postman4_DZ}, {Loot_MAGAZINE, 1, Skin_Postman4_DZ},
{Loot_MAGAZINE, 1, Skin_Hunter_DZ}, {Loot_MAGAZINE, 1, Skin_Hunter_DZ},
{Loot_MAGAZINE, 1, Skin_Gardener_DZ}, {Loot_MAGAZINE, 1, Skin_Gardener_DZ},
{Loot_MAGAZINE, 1, Skin_SchoolTeacher_DZ}, {Loot_MAGAZINE, 1, Skin_SchoolTeacher_DZ}
}; };
// These should probably be split up into separate groups. // These should probably be split up into separate groups.
@@ -175,7 +176,6 @@ militaryclothes[] = {
{Loot_MAGAZINE, 1, Skin_SG_GRU_TL_D_DZ}, {Loot_MAGAZINE, 1, Skin_SG_GRU_TL_D_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Scout_D_DZ}, {Loot_MAGAZINE, 1, Skin_SG_GRU_Scout_D_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Marksman_D_DZ}, {Loot_MAGAZINE, 1, Skin_SG_GRU_Marksman_D_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Medic_D_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Operator_D_DZ}, {Loot_MAGAZINE, 1, Skin_SG_GRU_Operator_D_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_MG_D_DZ}, {Loot_MAGAZINE, 1, Skin_SG_GRU_MG_D_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier805_DES_ACR_DZ}, {Loot_MAGAZINE, 1, Skin_CZ_Soldier805_DES_ACR_DZ},

View File

@@ -1,6 +0,0 @@
class Skin_Camo1_DZ : SkinBase
{
scope = public;
displayName = $STR_EQUIP_NAME_CAMO;
descriptionShort = $STR_EQUIP_DESC_CAMO;
};

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@@ -2,6 +2,8 @@ class SkinBase : CA_Magazine
{ {
count = 1; count = 1;
type = WeaponSlotItem; type = WeaponSlotItem;
sex = "male";
playerModel = "Survivor2_DZ";
model = "\dayz_equip\models\cloth_parcel.p3d"; model = "\dayz_equip\models\cloth_parcel.p3d";
picture = "\dayz_equip\textures\equip_cloth_parcel_ca.paa"; picture = "\dayz_equip\textures\equip_cloth_parcel_ca.paa";
@@ -44,8 +46,4 @@ class SkinBase : CA_Magazine
weight = 1; weight = 1;
}; };
#include "Ghillie.hpp"
#include "Camo.hpp"
#include "Soldier.hpp"
#include "Survivor.hpp"
#include "EpochSkins.hpp" #include "EpochSkins.hpp"

File diff suppressed because it is too large Load Diff

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@@ -1,6 +0,0 @@
class Skin_Sniper1_DZ : SkinBase
{
scope = public;
displayName = $STR_EQUIP_NAME_GHILLIE;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
};

View File

@@ -1,6 +0,0 @@
class Skin_Soldier1_DZ : SkinBase
{
scope = public;
displayName = $STR_EQUIP_NAME_SOLDIER;
descriptionShort = $STR_EQUIP_DESC_SOLDIER;
};

View File

@@ -1,6 +0,0 @@
class Skin_Survivor2_DZ : SkinBase
{
scope = public;
displayName = $STR_EQUIP_NAME_CIV;
descriptionShort = $STR_EQUIP_DESC_CIV;
};

View File

@@ -106,6 +106,7 @@ class Category_30 {
class Skin_Rocker1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Rocker1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Rocker3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Rocker3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_RU_Policeman_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_RU_Policeman_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_RU_Policeman2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Pilot_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Pilot_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Rocker4_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Rocker4_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_SurvivorW3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_SurvivorW3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};

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@@ -13,6 +13,12 @@ class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
canHideBodies = true; canHideBodies = true;
identityTypes[] = {"Language_W_EN_EP1","Woman"}; identityTypes[] = {"Language_W_EN_EP1","Woman"};
languages[] = {"EN"}; languages[] = {"EN"};
attendant = 0;
engineer = 0;
canDeactivateMines = 0;
sensitivity = 10;
sensitivityEar = 1;
class TalkTopics class TalkTopics
{ {
core = "Core_E"; core = "Core_E";

File diff suppressed because it is too large Load Diff

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@@ -42,14 +42,14 @@ if ( (isClass(_config >> _itemNew)) ) then {
if ( (isClass(_config >> _item)) ) then { if ( (isClass(_config >> _item)) ) then {
// Current sex of player skin // Current sex of player skin
_currentSex = getText (configFile >> "CfgSurvival" >> "Skins" >> _itemNew >> "sex"); _currentSex = getText (configFile >> "CfgMagazines" >> _itemNew >> "sex");
// Sex of new skin // Sex of new skin
_newSex = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "sex"); _newSex = getText (configFile >> "CfgMagazines" >> _item >> "sex");
//diag_log ("Debug Clothes: sex In: " + str(_currentSex) + " Out: " + str(_newSex)); //diag_log ("Debug Clothes: sex In: " + str(_currentSex) + " Out: " + str(_newSex));
if(_currentSex == _newSex) then { if(_currentSex == _newSex) then {
// Get model name from config // Get model name from config
_model = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "playerModel"); _model = getText (configFile >> "CfgMagazines" >> _item >> "playerModel");
if (_model != _myModel) then { if (_model != _myModel) then {
if(([player,_item] call BIS_fnc_invRemove) == 1) then { if(([player,_item] call BIS_fnc_invRemove) == 1) then {
player addMagazine _itemNew; player addMagazine _itemNew;

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@@ -20212,17 +20212,17 @@
</Key> </Key>
<Key ID="STR_EPOCH_SKINS_POLICE_OFFICER1"> <Key ID="STR_EPOCH_SKINS_POLICE_OFFICER1">
<English>Police Officer 1</English> <English>Police Officer 1</English>
<German>Polizei Offizier 1</German> <German>Polizist 1</German>
<Russian>сотрудника полиции 1</Russian> <Russian>сотрудника полиции 1</Russian>
</Key> </Key>
<Key ID="STR_EPOCH_SKINS_POLICE_DESC"> <Key ID="STR_EPOCH_SKINS_POLICE_DESC">
<English>Police Officer Uniform</English> <English>Police Officer Uniform</English>
<German>Polizei Offizier Uniform</German> <German>Polizeiuniform</German>
<Russian>Униформа сотрудника полиции</Russian> <Russian>Униформа сотрудника полиции</Russian>
</Key> </Key>
<Key ID="STR_EPOCH_SKINS_POLICE_OFFICER2"> <Key ID="STR_EPOCH_SKINS_POLICE_OFFICER2">
<English>Police Officer 2</English> <English>Police Officer 2</English>
<German>Polizei Offizier 2</German> <German>Polizist 2</German>
<Russian>сотрудника полиции 2</Russian> <Russian>сотрудника полиции 2</Russian>
</Key> </Key>
<Key ID="STR_EPOCH_SKINS_ETHAN"> <Key ID="STR_EPOCH_SKINS_ETHAN">
@@ -21308,6 +21308,11 @@
<Key ID="STR_DZE_EQUIP_HUNTER_NAME"> <Key ID="STR_DZE_EQUIP_HUNTER_NAME">
<English>Hunter</English> <English>Hunter</English>
<German>Jäger</German> <German>Jäger</German>
</Key>
<Key ID="STR_DZE_EQUIP_POLICE_OFFICER">
<English>Police Officer</English>
<German>Polizist</German>
<Russian>сотрудника полиции</Russian>
</Key> </Key>
<Key ID="STR_DZE_SKIN_FIREFIGHTER1_NAME"> <Key ID="STR_DZE_SKIN_FIREFIGHTER1_NAME">
<English>Firefighter 1</English> <English>Firefighter 1</English>