diff --git a/SQF/dayz_code/Configs/CfgArma.hpp b/SQF/dayz_code/Configs/CfgArma.hpp
index 300667399..39e20c016 100644
--- a/SQF/dayz_code/Configs/CfgArma.hpp
+++ b/SQF/dayz_code/Configs/CfgArma.hpp
@@ -545,775 +545,4 @@ class CfgSurvival {
};
};
- class Skins {
- class Default {
- sex = "male";
- playerModel = "Survivor2_DZ";
- };
- class Skin_Survivor2_DZ: Default {
- sex = "male";
- playerModel = "Survivor2_DZ";
- };
- class Skin_Sniper1_DZ: Default {
- sex = "male";
- playerModel = "Sniper1_DZ";
- };
- class Skin_Camo1_DZ: Default {
- sex = "male";
- playerModel = "Camo1_DZ";
- };
- class Skin_Rocket_DZ: Default {
- sex = "male";
- playerModel = "Rocket_DZ";
- };
- class Skin_Soldier1_DZ: Default {
- sex = "male";
- playerModel = "Soldier1_DZ";
- };
- class Skin_RU_Policeman_DZ: Default {
- sex = "male";
- playerModel = "RU_Policeman_DZ";
- };
- class Skin_RU_Policeman2_DZ: Default {
- sex = "male";
- playerModel = "RU_Policeman2_DZ";
- };
- class Skin_Pilot_EP1_DZ: Default {
- sex = "male";
- playerModel = "Pilot_EP1_DZ";
- };
- class Skin_Haris_Press_EP1_DZ: Default {
- sex = "male";
- playerModel = "Haris_Press_EP1_DZ";
- };
- class Skin_Ins_Soldier_GL_DZ: Default {
- sex = "male";
- playerModel = "Ins_Soldier_GL_DZ";
- };
- class Skin_GUE_Commander_DZ: Default {
- sex = "male";
- playerModel = "GUE_Commander_DZ";
- };
- class Skin_Functionary1_EP1_DZ: Default {
- sex = "male";
- playerModel = "Functionary1_EP1_DZ";
- };
- class Skin_Priest_DZ: Default {
- sex = "male";
- playerModel = "Priest_DZ";
- };
- class Skin_Rocker1_DZ: Default {
- sex = "male";
- playerModel = "Rocker1_DZ";
- };
- class Skin_Rocker2_DZ: Default {
- sex = "male";
- playerModel = "Rocker2_DZ";
- };
- class Skin_Rocker3_DZ: Default {
- sex = "male";
- playerModel = "Rocker3_DZ";
- };
- class Skin_Rocker4_DZ: Default {
- sex = "male";
- playerModel = "Rocker4_DZ";
- };
- class Skin_Bandit1_DZ: Default {
- sex = "male";
- playerModel = "Bandit1_DZ";
- };
- class Skin_Bandit2_DZ: Default {
- sex = "male";
- playerModel = "Bandit2_DZ";
- };
- class Skin_GUE_Soldier_MG_DZ: Default {
- sex = "male";
- playerModel = "GUE_Soldier_MG_DZ";
- };
- class Skin_GUE_Soldier_Sniper_DZ: Default {
- sex = "male";
- playerModel = "GUE_Soldier_Sniper_DZ";
- };
- class Skin_GUE_Soldier_Crew_DZ: Default {
- sex = "male";
- playerModel = "GUE_Soldier_Crew_DZ";
- };
- class Skin_GUE_Soldier_CO_DZ: Default {
- sex = "male";
- playerModel = "GUE_Soldier_CO_DZ";
- };
- class Skin_GUE_Soldier_2_DZ: Default {
- sex = "male";
- playerModel = "GUE_Soldier_2_DZ";
- };
- class Skin_BanditW1_DZ: Default {
- sex = "female";
- playerModel = "BanditW1_DZ";
- };
- class Skin_BanditW2_DZ: Default {
- sex = "female";
- playerModel = "BanditW2_DZ";
- };
- class Skin_SurvivorW2_DZ: Default {
- sex = "female";
- playerModel = "SurvivorW2_DZ";
- };
- class Skin_SurvivorWpink_DZ: Default {
- sex = "female";
- playerModel = "SurvivorWpink_DZ";
- };
- /*
- class Skin_SurvivorWsequisha_DZ: Default {
- sex = "female";
- playerModel = "SurvivorWsequisha_DZ";
- };
- class Skin_SurvivorWsequishaD_DZ: Default {
- sex = "female";
- playerModel = "SurvivorWsequishaD_DZ";
- };
- */
- class Skin_SurvivorWcombat_DZ: Default {
- sex = "female";
- playerModel = "SurvivorWcombat_DZ";
- };
- class Skin_SurvivorWdesert_DZ: Default {
- sex = "female";
- playerModel = "SurvivorWdesert_DZ";
- };
- class Skin_SurvivorWurban_DZ: Default {
- sex = "female";
- playerModel = "SurvivorWurban_DZ";
- };
- class Skin_SurvivorW3_DZ: Default {
- sex = "female";
- playerModel = "SurvivorW3_DZ";
- };
- class Skin_Soldier_TL_PMC_DZ: Default {
- sex = "male";
- playerModel = "Soldier_TL_PMC_DZ";
- };
-
- class Skin_Soldier_Sniper_PMC_DZ: Default {
- sex = "male";
- playerModel = "Soldier_Sniper_PMC_DZ";
- };
-
- class Skin_Soldier_Bodyguard_AA12_PMC_DZ: Default {
- sex = "male";
- playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
- };
- class Skin_FR_OHara_DZ: Default
- {
- sex = "male";
- playerModel = "FR_OHara_DZ";
- };
- class Skin_FR_Rodriguez_DZ: Default
- {
- sex = "male";
- playerModel = "FR_Rodriguez_DZ";
- };
- class Skin_CZ_Soldier_Sniper_EP1_DZ: Default
- {
- sex = "male";
- playerModel = "CZ_Soldier_Sniper_EP1_DZ";
- };
- class Skin_Graves_Light_DZ: Default
- {
- sex = "male";
- playerModel = "Graves_Light_DZ";
- };
- class Skin_Drake_Light_DZ: Default {
- sex = "male";
- playerModel = "Drake_Light_DZ";
- };
- class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: Default {
- sex = "male";
- playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ";
- };
-
- class Skin_TK_INS_Soldier_EP1_DZ: Default {
- sex = "male";
- playerModel = "TK_INS_Soldier_EP1_DZ";
- };
- class Skin_TK_INS_Warlord_EP1_DZ: Default {
- sex = "male";
- playerModel = "TK_INS_Warlord_EP1_DZ";
- };
- class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
- sex = "male";
- playerModel = "TK_Special_Forces_MG_EP1_DZ";
- };
- class Skin_TK_Soldier_Sniper_EP1_DZ: Default {
- sex = "male";
- playerModel = "TK_Soldier_Sniper_EP1_DZ";
- };
- class Skin_TK_Commander_EP1_DZ: Default {
- sex = "male";
- playerModel = "TK_Commander_EP1_DZ";
- };
- class Skin_RU_Soldier_Crew_DZ: Default {
- sex = "male";
- playerModel = "RU_Soldier_Crew_DZ";
- };
- class Skin_INS_Lopotev_DZ: Default {
- sex = "male";
- playerModel = "INS_Lopotev_DZ";
- };
- class Skin_INS_Soldier_AR_DZ: Default {
- sex = "male";
- playerModel = "INS_Soldier_AR_DZ";
- };
- class Skin_INS_Soldier_CO_DZ: Default {
- sex = "male";
- playerModel = "INS_Soldier_CO_DZ";
- };
- class Skin_INS_Bardak_DZ: Default {
- sex = "male";
- playerModel = "INS_Bardak_DZ";
- };
- class Skin_INS_Worker2_DZ: Default {
- sex = "male";
- playerModel = "INS_Worker2_DZ";
- };
- class Skin_USMC_Soldier_Officer_DZ: Default {
- sex = "male";
- playerModel = "USMC_Soldier_Officer_DZ";
- };
- class Skin_USMC_Soldier_MG_DZ: Default {
- sex = "male";
- playerModel = "USMC_Soldier_MG_DZ";
- };
- class Skin_USMC_Soldier_Pilot_DZ: Default {
- sex = "male";
- playerModel = "USMC_Soldier_Pilot_DZ";
- };
- class Skin_FR_TL_DZ: Default {
- sex = "male";
- playerModel = "FR_TL_DZ";
- };
- class Skin_FR_R_DZ: Default {
- sex = "male";
- playerModel = "FR_R_DZ";
- };
- class Skin_FR_Marksman_DZ: Default {
- sex = "male";
- playerModel = "FR_Marksman_DZ";
- };
- class Skin_FR_Assault_R_DZ: Default {
- sex = "male";
- playerModel = "FR_Assault_R_DZ";
- };
- class Skin_RU_Soldier_DZ: Default {
- sex = "male";
- playerModel = "RU_Soldier_DZ";
- };
- class Skin_RU_Soldier_Officer_DZ: Default {
- sex = "male";
- playerModel = "RU_Soldier_Officer_DZ";
- };
- class Skin_RUS_Soldier1_DZ: Default {
- sex = "male";
- playerModel = "RUS_Soldier1_DZ";
- };
- class Skin_RUS_Commander_DZ: Default {
- sex = "male";
- playerModel = "RUS_Commander_DZ";
- };
- class Skin_MVD_Soldier_DZ: Default {
- sex = "male";
- playerModel = "MVD_Soldier_DZ";
- };
- class Skin_Ins_Soldier_2_DZ: Default {
- sex = "male";
- playerModel = "Ins_Soldier_2_DZ";
- };
- class Skin_Ins_Commander_DZ: Default {
- sex = "male";
- playerModel = "Ins_Commander_DZ";
- };
- class Skin_Ins_Soldier_Crew_DZ: Default {
- sex = "male";
- playerModel = "Ins_Soldier_Crew_DZ";
- };
- class Skin_CDF_Soldier_DZ: Default {
- sex = "male";
- playerModel = "CDF_Soldier_DZ";
- };
- class Skin_Doctor_DZ: Default {
- sex = "male";
- playerModel = "Doctor_DZ";
- };
- class Skin_Assistant_DZ: Default {
- sex = "male";
- playerModel = "Assistant_DZ";
- };
- class Skin_Worker1_DZ: Default {
- sex = "male";
- playerModel = "Worker1_DZ";
- };
- class Skin_Worker3_DZ: Default {
- sex = "male";
- playerModel = "Worker3_DZ";
- };
- class Skin_Worker4_DZ: Default {
- sex = "male";
- playerModel = "Worker4_DZ";
- };
- class Skin_TK_CIV_Takistani01_EP1_DZ: Default {
- sex = "male";
- playerModel = "TK_CIV_Takistani01_EP1_DZ";
- };
- class Skin_TK_CIV_Takistani03_EP1_DZ: Default {
- sex = "male";
- playerModel = "TK_CIV_Takistani03_EP1_DZ";
- };
- class Skin_TK_CIV_Takistani04_EP1_DZ: Default {
- sex = "male";
- playerModel = "TK_CIV_Takistani04_EP1_DZ";
- };
- class Skin_TK_CIV_Takistani06_EP1_DZ: Default {
- sex = "male";
- playerModel = "TK_CIV_Takistani06_EP1_DZ";
- };
- class Skin_TK_INS_Soldier_AR_EP1_DZ: Default {
- sex = "male";
- playerModel = "TK_INS_Soldier_AR_EP1_DZ";
- };
- class Skin_TK_GUE_Soldier_EP1_DZ: Default {
- sex = "male";
- playerModel = "TK_GUE_Soldier_EP1_DZ";
- };
- class Skin_CZ_Soldier_SL_DES_EP1_DZ: Default {
- sex = "male";
- playerModel = "CZ_Soldier_SL_DES_EP1_DZ";
- };
- class Skin_US_Soldier_EP1_DZ: Default {
- sex = "male";
- playerModel = "US_Soldier_EP1_DZ";
- };
- class Skin_UN_CDF_Soldier_Guard_EP1_DZ: Default {
- sex = "male";
- playerModel = "UN_CDF_Soldier_Guard_EP1_DZ";
- };
- class Skin_UN_CDF_Soldier_EP1_DZ: Default {
- sex = "male";
- playerModel = "UN_CDF_Soldier_EP1_DZ";
- };
- class Skin_GER_Soldier_TL_EP1_DZ: Default {
- sex = "male";
- playerModel = "GER_Soldier_TL_EP1_DZ";
- };
- class Skin_BAF_Soldier_Officer_MTP_DZ: Default {
- sex = "male";
- playerModel = "BAF_Soldier_Officer_MTP_DZ";
- };
- class Skin_BAF_Soldier_N_MTP_DZ: Default {
- sex = "male";
- playerModel = "BAF_Soldier_N_MTP_DZ";
- };
- class Skin_FR_Sapper_DZ: Default {
- sex = "male";
- playerModel = "FR_Sapper_DZ";
- };
- class Skin_CamoWinter_DZ: Default {
- sex = "male";
- playerModel = "CamoWinter_DZ";
- };
- class Skin_CamoWinterW_DZ: Default {
- sex = "male";
- playerModel = "CamoWinterW_DZ";
- };
- class Skin_Sniper1W_DZ: Default {
- sex = "male";
- playerModel = "Sniper1W_DZ";
- };
- class Skin_Nac_Soldier_DZ: Default {
- sex = "male";
- playerModel = "Nac_Soldier_DZ";
- };
- class Skin_Tamika_DZ: Default {
- sex = "female";
- playerModel = "Tamika_DZ";
- };
- class Skin_gsc_military_helmet_wdl_DZ : Default {
- sex = "male";
- playerModel = "gsc_military_helmet_wdl_DZ";
- };
- class Skin_gsc_military_head_wdl_DZ : Default {
- sex = "male";
- playerModel = "gsc_military_head_wdl_DZ";
- };
- class Skin_gsc_military_helmet_grey_DZ : Default {
- sex = "male";
- playerModel = "gsc_military_helmet_grey_DZ";
- };
- class Skin_gsc_military_head_grey_DZ : Default {
- sex = "male";
- playerModel = "gsc_military_head_grey_DZ";
- };
- class Skin_gsc_scientist1_DZ : Default {
- sex = "male";
- playerModel = "gsc_scientist1_DZ";
- };
- class Skin_gsc_scientist1_head_DZ : Default {
- sex = "male";
- playerModel = "gsc_scientist1_head_DZ";
- };
- class Skin_gsc_scientist2_DZ : Default {
- sex = "male";
- playerModel = "gsc_scientist2_DZ";
- };
- class Skin_gsc_scientist2_head_DZ : Default {
- sex = "male";
- playerModel = "gsc_scientist2_head_DZ";
- };
- class Skin_gsc_cloth_loner_head_DZ : Default {
- sex = "male";
- playerModel = "gsc_cloth_loner_head_DZ";
- };
- class Skin_gsc_eco_stalker_mask_neutral_DZ : Default {
- sex = "male";
- playerModel = "gsc_eco_stalker_mask_neutral_DZ";
- };
- class Skin_gsc_eco_stalker_head_neutral_DZ : Default {
- sex = "male";
- playerModel = "gsc_eco_stalker_head_neutral_DZ";
- };
- class Skin_gsc_eco_stalker_mask_fred_DZ : Default {
- sex = "male";
- playerModel = "gsc_eco_stalker_mask_fred_DZ";
- };
- class Skin_gsc_eco_stalker_head_fred_DZ : Default {
- sex = "male";
- playerModel = "gsc_eco_stalker_head_fred_DZ";
- };
- class Skin_gsc_eco_stalker_mask_duty_DZ : Default {
- sex = "male";
- playerModel = "gsc_eco_stalker_mask_duty_DZ";
- };
- class Skin_gsc_eco_stalker_head_duty_DZ : Default {
- sex = "male";
- playerModel = "gsc_eco_stalker_head_duty_DZ";
- };
- class Skin_gsc_eco_stalker_mask_camo_DZ : Default {
- sex = "male";
- playerModel = "gsc_eco_stalker_mask_camo_DZ";
- };
- class Skin_gsc_eco_stalker_head_camo_DZ : Default {
- sex = "male";
- playerModel = "gsc_eco_stalker_head_camo_DZ";
- };
- class Skin_GhillieFull_Desert01_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Desert01_DZ";
- };
- class Skin_GhillieFull_Desert02_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Desert02_DZ";
- };
- class Skin_GhillieFull_Desert03_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Desert03_DZ";
- };
- class Skin_GhillieFull_Desert04_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Desert04_DZ";
- };
- class Skin_GhillieFull_Desert05_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Desert05_DZ";
- };
- class Skin_GhillieFull_Desert06_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Desert06_DZ";
- };
- class Skin_GhillieFull_Desert07_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Desert07_DZ";
- };
- class Skin_GhillieFull_Desert08_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Desert08_DZ";
- };
- class Skin_GhillieFull_Snow01_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Snow01_DZ";
- };
- class Skin_GhillieFull_Snow02_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Snow02_DZ";
- };
- class Skin_GhillieFull_Snow03_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Snow03_DZ";
- };
- class Skin_GhillieFull_Snow04_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Snow04_DZ";
- };
- class Skin_GhillieFull_Snow05_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Snow05_DZ";
- };
- class Skin_GhillieFull_Urban01_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Urban01_DZ";
- };
- class Skin_GhillieFull_Wood01_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Wood01_DZ";
- };
- class Skin_GhillieFull_Wood02_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Wood02_DZ";
- };
- class Skin_GhillieFull_Wood03_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Wood03_DZ";
- };
- class Skin_GhillieFull_Wood04_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Wood04_DZ";
- };
- class Skin_GhillieFull_Wood05_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Wood05_DZ";
- };
- class Skin_GhillieFull_Wood06_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Wood06_DZ";
- };
- class Skin_GhillieFull_Wood07_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Wood07_DZ";
- };
- class Skin_GhillieFull_Wood08_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Wood08_DZ";
- };
- class Skin_GhillieFull_Wood09_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Wood09_DZ";
- };
- class Skin_GhillieFull_Wood10_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Wood10_DZ";
- };
- class Skin_GhillieFull_Wood11_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Wood11_DZ";
- };
- class Skin_GhillieFull_Wood12_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Wood12_DZ";
- };
- class Skin_GhillieFull_Wood13_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Wood13_DZ";
- };
- class Skin_GhillieFull_Wood14_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Wood14_DZ";
- };
- class Skin_GhillieFull_Wood15_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Wood15_DZ";
- };
- class Skin_GhillieFull_Wood16_DZ : Default {
- sex = "male";
- playerModel = "GhillieFull_Wood16_DZ";
- };
- class Skin_GER_Soldier_EP1_des_DZ : Default {
- sex = "male";
- playerModel = "GER_Soldier_EP1_des_DZ";
- };
- class Skin_GER_Soldier_TL_EP1_des_DZ : Default {
- sex = "male";
- playerModel = "GER_Soldier_TL_EP1_des_DZ";
- };
- class Skin_GER_Soldier_EP1_wdl_DZ : Default {
- sex = "male";
- playerModel = "GER_Soldier_EP1_wdl_DZ";
- };
- class Skin_GER_Soldier_TL_EP1_wdl_DZ : Default {
- sex = "male";
- playerModel = "GER_Soldier_TL_EP1_wdl_DZ";
- };
- class Skin_Apo_Rifleman_01_DZ : Default {
- sex = "male";
- playerModel = "Apo_Rifleman_01_DZ";
- };
- class Skin_Apo_Rifleman_02_DZ : Default {
- sex = "male";
- playerModel = "Apo_Rifleman_02_DZ";
- };
- class Skin_Apo_Rifleman_03_DZ : Default {
- sex = "male";
- playerModel = "Apo_Rifleman_03_DZ";
- };
- class Skin_Apo_Rifleman_04_DZ : Default {
- sex = "male";
- playerModel = "Apo_Rifleman_04_DZ";
- };
- class Skin_Apo_Rifleman_05_DZ : Default {
- sex = "male";
- playerModel = "Apo_Rifleman_05_DZ";
- };
- class Skin_Apo_Rifleman_06_DZ : Default {
- sex = "male";
- playerModel = "Apo_Rifleman_06_DZ";
- };
- class Skin_SG_GRU_TL_DZ : Default {
- sex = "male";
- playerModel = "SG_GRU_TL_DZ";
- };
- class Skin_SG_GRU_Scout_DZ : Default {
- sex = "male";
- playerModel = "SG_GRU_Scout_DZ";
- };
- class Skin_SG_GRU_Sniper_DZ : Default {
- sex = "male";
- playerModel = "SG_GRU_Sniper_DZ";
- };
- class Skin_SG_GRU_Spotter_DZ : Default {
- sex = "male";
- playerModel = "SG_GRU_Spotter_DZ";
- };
- class Skin_SG_GRU_TL_W_DZ : Default {
- sex = "male";
- playerModel = "SG_GRU_TL_W_DZ";
- };
- class Skin_SG_GRU_Scout_W_DZ : Default {
- sex = "male";
- playerModel = "SG_GRU_Scout_W_DZ";
- };
- class Skin_SG_GRU_Assaultman_W_DZ : Default {
- sex = "male";
- playerModel = "SG_GRU_Assaultman_W_DZ";
- };
- class Skin_SG_GRU_Medic_W_DZ : Default {
- sex = "male";
- playerModel = "SG_GRU_Medic_W_DZ";
- };
- class Skin_SG_GRU_TL_D_DZ : Default {
- sex = "male";
- playerModel = "SG_GRU_TL_D_DZ";
- };
- class Skin_SG_GRU_Scout_D_DZ : Default {
- sex = "male";
- playerModel = "SG_GRU_Scout_D_DZ";
- };
- class Skin_SG_GRU_Marksman_D_DZ : Default {
- sex = "male";
- playerModel = "SG_GRU_Marksman_D_DZ";
- };
- class Skin_SG_GRU_Operator_D_DZ : Default {
- sex = "male";
- playerModel = "SG_GRU_Operator_D_DZ";
- };
- class Skin_SG_GRU_MG_D_DZ : Default {
- sex = "male";
- playerModel = "SG_GRU_MG_D_DZ";
- };
- class Skin_CZ_Soldier805_DES_ACR_DZ : Default {
- sex = "male";
- playerModel = "CZ_Soldier805_DES_ACR_DZ";
- };
- class Skin_CZ_Soldier_805_Wdl_ACR_DZ : Default {
- sex = "male";
- playerModel = "CZ_Soldier_805_Wdl_ACR_DZ";
- };
- class Skin_CZ_Soldier_Crew_Dst_ACR_DZ : Default {
- sex = "male";
- playerModel = "CZ_Soldier_Crew_Dst_ACR_DZ";
- };
- class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ : Default {
- sex = "male";
- playerModel = "CZ_Soldier_Officer_Wdl_ACR_DZ";
- };
- class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ : Default {
- sex = "male";
- playerModel = "CZ_Soldier_Recon_Wdl_ACR_DZ";
- };
- class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ : Default {
- sex = "male";
- playerModel = "CZ_Soldier_Spec1_Wdl_ACR_DZ";
- };
- class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ : Default {
- sex = "male";
- playerModel = "CZ_Soldier_Spec2_Wdl_ACR_DZ";
- };
- class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ : Default {
- sex = "male";
- playerModel = "CZ_Soldier_Spec3_Wdl_ACR_DZ";
- };
- class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ : Default {
- sex = "male";
- playerModel = "CZ_Soldier_Spec_Demo_Dst_ACR_DZ";
- };
- class Skin_CZ_Soldier_Sniper_ACR_DZ : Default {
- sex = "male";
- playerModel = "CZ_Soldier_Sniper_ACR_DZ";
- };
- class Skin_CZ_Soldier_Light_Wdl_ACR_DZ : Default {
- sex = "male";
- playerModel = "CZ_Soldier_Light_Wdl_ACR_DZ";
- };
- class Skin_Firefighter1_DZ : Default {
- sex = "male";
- playerModel = "Firefighter1_DZ";
- };
- class Skin_Firefighter2_DZ : Default {
- sex = "male";
- playerModel = "Firefighter2_DZ";
- };
- class Skin_Firefighter3_DZ : Default {
- sex = "male";
- playerModel = "Firefighter3_DZ";
- };
- class Skin_Firefighter4_DZ : Default {
- sex = "male";
- playerModel = "Firefighter4_DZ";
- };
- class Skin_Firefighter5_DZ : Default {
- sex = "male";
- playerModel = "Firefighter5_DZ";
- };
- class Skin_Firefighter_Officer1_DZ : Default {
- sex = "male";
- playerModel = "Firefighter_Officer1_DZ";
- };
- class Skin_Firefighter_Officer2_DZ : Default {
- sex = "male";
- playerModel = "Firefighter_Officer2_DZ";
- };
- class Skin_Postman1_DZ : Default {
- sex = "male";
- playerModel = "Postman1_DZ";
- };
- class Skin_Postman2_DZ : Default {
- sex = "male";
- playerModel = "Postman2_DZ";
- };
- class Skin_Postman3_DZ : Default {
- sex = "male";
- playerModel = "Postman3_DZ";
- };
- class Skin_Postman4_DZ : Default {
- sex = "male";
- playerModel = "Postman4_DZ";
- };
- class Skin_SchoolTeacher_DZ : Default {
- sex = "male";
- playerModel = "SchoolTeacher_DZ";
- };
- class Skin_Gardener_DZ : Default {
- sex = "male";
- playerModel = "Gardener_DZ";
- };
- class Skin_Hunter_DZ : Default {
- sex = "male";
- playerModel = "Hunter_DZ";
- };
- };
};
diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp
index 6ae4c1349..397726213 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp
@@ -1,5 +1,6 @@
clothes[] = {
{Loot_MAGAZINE, 1, Skin_RU_Policeman_DZ},
+ {Loot_MAGAZINE, 1, Skin_RU_Policeman2_DZ},
{Loot_MAGAZINE, 1, Skin_Pilot_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_Functionary1_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_Priest_DZ},
@@ -35,7 +36,7 @@ clothes[] = {
{Loot_MAGAZINE, 1, Skin_Postman4_DZ},
{Loot_MAGAZINE, 1, Skin_Hunter_DZ},
{Loot_MAGAZINE, 1, Skin_Gardener_DZ},
- {Loot_MAGAZINE, 1, Skin_SchoolTeacher_DZ},
+ {Loot_MAGAZINE, 1, Skin_SchoolTeacher_DZ}
};
// These should probably be split up into separate groups.
@@ -175,7 +176,6 @@ militaryclothes[] = {
{Loot_MAGAZINE, 1, Skin_SG_GRU_TL_D_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Scout_D_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Marksman_D_DZ},
- {Loot_MAGAZINE, 1, Skin_SG_GRU_Medic_D_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Operator_D_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_MG_D_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier805_DES_ACR_DZ},
diff --git a/SQF/dayz_code/Configs/CfgMagazines/Clothing/Camo.hpp b/SQF/dayz_code/Configs/CfgMagazines/Clothing/Camo.hpp
deleted file mode 100644
index 2cb03a5fe..000000000
--- a/SQF/dayz_code/Configs/CfgMagazines/Clothing/Camo.hpp
+++ /dev/null
@@ -1,6 +0,0 @@
-class Skin_Camo1_DZ : SkinBase
-{
- scope = public;
- displayName = $STR_EQUIP_NAME_CAMO;
- descriptionShort = $STR_EQUIP_DESC_CAMO;
-};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgMagazines/Clothing/Clothing.hpp b/SQF/dayz_code/Configs/CfgMagazines/Clothing/Clothing.hpp
index 9cf334285..8acc6e213 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/Clothing/Clothing.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/Clothing/Clothing.hpp
@@ -2,6 +2,8 @@ class SkinBase : CA_Magazine
{
count = 1;
type = WeaponSlotItem;
+ sex = "male";
+ playerModel = "Survivor2_DZ";
model = "\dayz_equip\models\cloth_parcel.p3d";
picture = "\dayz_equip\textures\equip_cloth_parcel_ca.paa";
@@ -44,8 +46,4 @@ class SkinBase : CA_Magazine
weight = 1;
};
-#include "Ghillie.hpp"
-#include "Camo.hpp"
-#include "Soldier.hpp"
-#include "Survivor.hpp"
#include "EpochSkins.hpp"
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp
index 7fc7cd77a..2f8d2c043 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp
@@ -1,127 +1,205 @@
+class Skin_Survivor2_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_EQUIP_NAME_CIV;
+ descriptionShort = $STR_EQUIP_DESC_CIV;
+ sex = "male";
+ playerModel = "Survivor2_DZ";
+};
+class Skin_Camo1_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_EQUIP_NAME_CAMO;
+ descriptionShort = $STR_EQUIP_DESC_CAMO;
+ sex = "male";
+ playerModel = "Camo1_DZ";
+};
class Skin_Rocket_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_OFFICERSUIT;
descriptionShort = $STR_EPOCH_SKINS_OFFICERSUIT;
+ sex = "male";
+ playerModel = "Rocket_DZ";
+};
+class Skin_Soldier1_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_EQUIP_NAME_SOLDIER;
+ descriptionShort = $STR_EQUIP_DESC_SOLDIER;
+ sex = "male";
+ playerModel = "Soldier1_DZ";
+};
+class Skin_Sniper1_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_EQUIP_NAME_GHILLIE;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "Sniper1_DZ";
};
class Skin_RU_Policeman_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_POLICE_OFFICER1;
descriptionShort = $STR_EPOCH_SKINS_POLICE_DESC;
+ sex = "male";
+ playerModel = "RU_Policeman_DZ";
};
class Skin_RU_Policeman2_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_POLICE_OFFICER2;
descriptionShort = $STR_EPOCH_SKINS_POLICE_DESC;
+ sex = "male";
+ playerModel = "RU_Policeman2_DZ";
};
class Skin_Pilot_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_ETHAN;
descriptionShort = $STR_EPOCH_SKINS_ETHAN_DESC;
+ sex = "male";
+ playerModel = "Pilot_EP1_DZ";
};
class Skin_Haris_Press_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_HARRY;
descriptionShort = $STR_EPOCH_SKINS_HARRY_DESC;
+ sex = "male";
+ playerModel = "Haris_Press_EP1_DZ";
};
class Skin_Ins_Soldier_GL_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TERRORISTUNIFORM;
descriptionShort = $STR_EPOCH_SKINS_TERRORISTUNIFORM;
+ sex = "male";
+ playerModel = "Ins_Soldier_GL_DZ";
};
class Skin_GUE_Commander_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_REBELUNIFORM;
descriptionShort = $STR_EPOCH_SKINS_REBELUNIFORM;
+ sex = "male";
+ playerModel = "GUE_Commander_DZ";
};
class Skin_Functionary1_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_DONALD;
descriptionShort = $STR_EPOCH_SKINS_DONALD_DESC;
+ sex = "male";
+ playerModel = "Functionary1_EP1_DZ";
};
class Skin_Priest_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_JAMES;
descriptionShort = $STR_EPOCH_SKINS_JAMES_DESC;
+ sex = "male";
+ playerModel = "Priest_DZ";
};
class Skin_Rocker1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_DUANE;
descriptionShort = $STR_EPOCH_SKINS_DUANE_DESC;
+ sex = "male";
+ playerModel = "Rocker1_DZ";
};
class Skin_Rocker2_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_ROD;
descriptionShort = $STR_EPOCH_SKINS_ROD_DESC;
+ sex = "male";
+ playerModel = "Rocker2_DZ";
};
class Skin_Rocker3_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_VAN;
descriptionShort = $STR_EPOCH_SKINS_VAN_DESC;
+ sex = "male";
+ playerModel = "Rocker3_DZ";
};
class Skin_Rocker4_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_BRUCE;
descriptionShort = $STR_EPOCH_SKINS_BRUCE_DESC;
+ sex = "male";
+ playerModel = "Rocker4_DZ";
};
class Skin_Bandit1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_BANDITOUTFIT;
descriptionShort = $STR_EPOCH_SKINS_BANDITOUTFIT;
+ sex = "male";
+ playerModel = "Bandit1_DZ";
};
class Skin_Bandit2_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_BANDITCAMO;
descriptionShort = $STR_EPOCH_SKINS_BANDITCAMO_DESC;
+ sex = "male";
+ playerModel = "Bandit2_DZ";
};
class Skin_GUE_Soldier_MG_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_BANDITGUNNER;
descriptionShort = $STR_EPOCH_SKINS_BANDITGUNNER_DESC;
+ sex = "male";
+ playerModel = "GUE_Soldier_MG_DZ";
};
class Skin_GUE_Soldier_Sniper_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_BANDITSNIPER;
descriptionShort = $STR_EPOCH_SKINS_BANDITSNIPER_DESC;
+ sex = "male";
+ playerModel = "GUE_Soldier_Sniper_DZ";
};
class Skin_GUE_Soldier_Crew_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_BANDITBAKLAVA;
descriptionShort = $STR_EPOCH_SKINS_BANDITBAKLAVA_DESC;
+ sex = "male";
+ playerModel = "GUE_Soldier_Crew_DZ";
};
class Skin_GUE_Soldier_CO_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_BANDITMASK;
descriptionShort = $STR_EPOCH_SKINS_BANDITMASK_DESC;
+ sex = "male";
+ playerModel = "GUE_Soldier_CO_DZ";
};
class Skin_GUE_Soldier_2_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_BANDITHAT;
descriptionShort = $STR_EPOCH_SKINS_BANDITHAT_DESC;
+ sex = "male";
+ playerModel = "GUE_Soldier_2_DZ";
};
class Skin_BanditW1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_BANDITANNIE;
descriptionShort = $STR_EPOCH_SKINS_BANDITANNIE_DESC;
+ sex = "female";
+ playerModel = "BanditW1_DZ";
};
class Skin_BanditW2_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_BANDITJANE;
descriptionShort = $STR_EPOCH_SKINS_BANDITJANE_DESC;
+ sex = "female";
+ playerModel = "BanditW2_DZ";
};
class Skin_SurvivorW3_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_JANE;
descriptionShort = $STR_EPOCH_SKINS_JANE_DESC;
+ sex = "female";
+ playerModel = "SurvivorW3_DZ";
};
class Skin_SurvivorW2_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_ANNIE;
descriptionShort = $STR_EPOCH_SKINS_ANNIE_DESC;
+ sex = "female";
+ playerModel = "SurvivorW2_DZ";
};
class Skin_SurvivorWpink_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_MELLY;
descriptionShort = $STR_EPOCH_SKINS_MELLY_DESC;
+ sex = "female";
+ playerModel = "SurvivorWpink_DZ";
};
/*
class Skin_SurvivorWsequisha_DZ: SkinBase {
@@ -139,576 +217,802 @@ class Skin_SurvivorWcombat_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_ALEJANDRIA;
descriptionShort = $STR_EPOCH_SKINS_ALEJANDRIA_DESC;
+ sex = "female";
+ playerModel = "SurvivorWcombat_DZ";
};
class Skin_SurvivorWdesert_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_SAVANNAH;
descriptionShort = $STR_EPOCH_SKINS_SAVANNAH_DESC;
+ sex = "female";
+ playerModel = "SurvivorWdesert_DZ";
};
class Skin_SurvivorWurban_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_SOPHIA;
descriptionShort = $STR_EPOCH_SKINS_SOPHIA_DESC;
+ sex = "female";
+ playerModel = "SurvivorWurban_DZ";
};
class Skin_TK_INS_Warlord_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TAKISTANIWARLORD;
descriptionShort = $STR_EPOCH_SKINS_TAKISTANIWARLORD;
+ sex = "male";
+ playerModel = "TK_INS_Warlord_EP1_DZ";
};
class Skin_TK_INS_Soldier_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER;
descriptionShort = $STR_EPOCH_SKINS_TAKISTANISOLDIER;
+ sex = "male";
+ playerModel = "TK_INS_Soldier_EP1_DZ";
};
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_SPECIALFORCES;
descriptionShort = $STR_EPOCH_SKINS_SPECIALFORCES;
+ sex = "male";
+ playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ";
};
class Skin_Drake_Light_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_DESERTCAMO;
descriptionShort = $STR_EPOCH_SKINS_DESERTCAMO;
+ sex = "male";
+ playerModel = "Drake_Light_DZ";
};
class Skin_Soldier_Bodyguard_AA12_PMC_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_BODYGUARD;
descriptionShort = $STR_EPOCH_SKINS_BODYGUARD;
+ sex = "male";
+ playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
};
class Skin_FR_OHara_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_JUNGLECAMO;
descriptionShort = $STR_EPOCH_SKINS_JUNGLECAMO;
+ sex = "male";
+ playerModel = "FR_OHara_DZ";
};
class Skin_FR_Rodriguez_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_GUNNEROUTFIT;
descriptionShort = $STR_EPOCH_SKINS_GUNNEROUTFIT;
+ sex = "male";
+ playerModel = "FR_Rodriguez_DZ";
};
class Skin_CZ_Soldier_Sniper_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_DESERTGHILLIE;
descriptionShort = $STR_EPOCH_SKINS_DESERTGHILLIE;
+ sex = "male";
+ playerModel = "CZ_Soldier_Sniper_EP1_DZ";
};
class Skin_Graves_Light_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_URBANCAMO;
descriptionShort = $STR_EPOCH_SKINS_URBANCAMO;
+ sex = "male";
+ playerModel = "Graves_Light_DZ";
};
class Skin_Soldier_Sniper_PMC_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_MARKSMAN;
descriptionShort = $STR_EPOCH_SKINS_MARKSMAN;
+ sex = "male";
+ playerModel = "Soldier_Sniper_PMC_DZ";
};
class Skin_Soldier_TL_PMC_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TEAMLEADER;
descriptionShort = $STR_EPOCH_SKINS_TEAMLEADER;
+ sex = "male";
+ playerModel = "Soldier_TL_PMC_DZ";
};
-// new
class Skin_TK_Special_Forces_MG_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_SMUGGLER;
descriptionShort = $STR_EPOCH_SKINS_SMUGGLER;
+ sex = "male";
+ playerModel = "TK_Special_Forces_MG_EP1_DZ";
};
class Skin_TK_Soldier_Sniper_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_DESERTSNIPER;
descriptionShort = $STR_EPOCH_SKINS_DESERTSNIPER;
+ sex = "male";
+ playerModel = "TK_Soldier_Sniper_EP1_DZ";
};
class Skin_TK_Commander_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_GENERAL;
descriptionShort = $STR_GENERAL;
+ sex = "male";
+ playerModel = "TK_Commander_EP1_DZ";
};
class Skin_RU_Soldier_Crew_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_CREWMAN;
descriptionShort = $STR_EPOCH_SKINS_CREWMAN;
+ sex = "male";
+ playerModel = "RU_Soldier_Crew_DZ";
};
class Skin_INS_Lopotev_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_BOSS;
descriptionShort = $STR_EPOCH_SKINS_BOSS_DESC;
+ sex = "male";
+ playerModel = "INS_Lopotev_DZ";
};
class Skin_INS_Soldier_AR_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_COOPER;
descriptionShort = $STR_EPOCH_SKINS_COOPER;
+ sex = "male";
+ playerModel = "INS_Soldier_AR_DZ";
};
class Skin_INS_Soldier_CO_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TRAVIS;
descriptionShort = $STR_EPOCH_SKINS_TRAVIS;
+ sex = "male";
+ playerModel = "INS_Soldier_CO_DZ";
};
class Skin_INS_Bardak_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_PAULO;
descriptionShort = $STR_EPOCH_SKINS_PAULO;
+ sex = "male";
+ playerModel = "INS_Bardak_DZ";
};
class Skin_INS_Worker2_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_STEVE;
descriptionShort = $STR_EPOCH_SKINS_STEVE;
+ sex = "male";
+ playerModel = "INS_Worker2_DZ";
};
-//new Epoch 1.06
class Skin_USMC_Soldier_Officer_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_USMCOFFICER;
descriptionShort = $STR_EPOCH_SKINS_USMCOFFICER;
+ sex = "male";
+ playerModel = "USMC_Soldier_Officer_DZ";
};
class Skin_USMC_Soldier_MG_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_USMCSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_USMCSOLDIER;
+ sex = "male";
+ playerModel = "USMC_Soldier_MG_DZ";
};
class Skin_USMC_Soldier_Pilot_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_USMCPILOT;
descriptionShort = $STR_EPOCH_SKINS_USMCPILOT;
+ sex = "male";
+ playerModel = "USMC_Soldier_Pilot_DZ";
};
class Skin_FR_TL_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_CAMOTEAMLEADER;
descriptionShort = $STR_EPOCH_SKINS_CAMOTEAMLEADER;
+ sex = "male";
+ playerModel = "FR_TL_DZ";
};
class Skin_FR_R_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_CAMORECON;
descriptionShort = $STR_EPOCH_SKINS_CAMORECON;
+ sex = "male";
+ playerModel = "FR_R_DZ";
};
class Skin_FR_Marksman_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_CAMOMARKSMAN;
descriptionShort = $STR_EPOCH_SKINS_CAMOMARKSMAN;
+ sex = "male";
+ playerModel = "FR_Marksman_DZ";
};
class Skin_FR_Assault_R_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_CAMOASSAULT;
descriptionShort = $STR_EPOCH_SKINS_CAMOASSAULT;
+ sex = "male";
+ playerModel = "FR_Assault_R_DZ";
};
class Skin_RU_Soldier_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_RUSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_RUSOLDIER;
+ sex = "male";
+ playerModel = "RU_Soldier_DZ";
};
class Skin_RU_Soldier_Officer_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_RUOFFICER;
descriptionShort = $STR_EPOCH_SKINS_RUOFFICER;
+ sex = "male";
+ playerModel = "RU_Soldier_Officer_DZ";
};
class Skin_RUS_Soldier1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_RUCAMO;
descriptionShort = $STR_EPOCH_SKINS_RUCAMO;
+ sex = "male";
+ playerModel = "RUS_Soldier1_DZ";
};
class Skin_RUS_Commander_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_RUCOMMANDER;
descriptionShort = $STR_EPOCH_SKINS_RUCOMMANDER;
+ sex = "male";
+ playerModel = "RUS_Commander_DZ";
};
class Skin_MVD_Soldier_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_MVDSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_MVDSOLDIER;
+ sex = "male";
+ playerModel = "MVD_Soldier_DZ";
};
class Skin_Ins_Soldier_2_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TERRORISTCAMO;
descriptionShort = $STR_EPOCH_SKINS_TERRORISTCAMO;
+ sex = "male";
+ playerModel = "Ins_Soldier_2_DZ";
};
class Skin_Ins_Commander_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_INSCOMMANDER;
descriptionShort = $STR_EPOCH_SKINS_INSCOMMANDER;
+ sex = "male";
+ playerModel = "Ins_Commander_DZ";
};
class Skin_Ins_Soldier_Crew_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_INSCREWMAN;
descriptionShort = $STR_EPOCH_SKINS_INSCREWMAN;
+ sex = "male";
+ playerModel = "Ins_Soldier_Crew_DZ";
};
class Skin_CDF_Soldier_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_CDFSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_CDFSOLDIER;
+ sex = "male";
+ playerModel = "CDF_Soldier_DZ";
};
class Skin_Assistant_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_ASSISTANT;
descriptionShort = $STR_EPOCH_SKINS_ASSISTANT;
+ sex = "male";
+ playerModel = "Assistant_DZ";
};
class Skin_Doctor_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_DOCTOR;
descriptionShort = $STR_EPOCH_SKINS_DOCTOR;
+ sex = "male";
+ playerModel = "Doctor_DZ";
};
class Skin_Worker1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_WORKER1;
descriptionShort = $STR_EPOCH_SKINS_WORKER1;
+ sex = "male";
+ playerModel = "Worker1_DZ";
};
class Skin_Worker3_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_WORKER2;
descriptionShort = $STR_EPOCH_SKINS_WORKER2;
+ sex = "male";
+ playerModel = "Worker3_DZ";
};
class Skin_Worker4_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_WORKER3;
descriptionShort = $STR_EPOCH_SKINS_WORKER3;
+ sex = "male";
+ playerModel = "Worker4_DZ";
};
class Skin_TK_CIV_Takistani01_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TKCITIZEN1;
descriptionShort = $STR_EPOCH_SKINS_TKCITIZEN1;
+ sex = "male";
+ playerModel = "TK_CIV_Takistani01_EP1_DZ";
};
class Skin_TK_CIV_Takistani03_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TKCITIZEN2;
descriptionShort = $STR_EPOCH_SKINS_TKCITIZEN2;
+ sex = "male";
+ playerModel = "TK_CIV_Takistani03_EP1_DZ";
};
class Skin_TK_CIV_Takistani04_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TKCITIZEN3;
descriptionShort = $STR_EPOCH_SKINS_TKCITIZEN3;
+ sex = "male";
+ playerModel = "TK_CIV_Takistani04_EP1_DZ";
};
class Skin_TK_CIV_Takistani06_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TKCITIZEN4;
descriptionShort = $STR_EPOCH_SKINS_TKCITIZEN4;
+ sex = "male";
+ playerModel = "TK_CIV_Takistani06_EP1_DZ";
};
class Skin_TK_INS_Soldier_AR_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TKSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_TKSOLDIER;
+ sex = "male";
+ playerModel = "TK_INS_Soldier_AR_EP1_DZ";
};
class Skin_TK_GUE_Soldier_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TKGUESOLDIER;
descriptionShort = $STR_EPOCH_SKINS_TKGUESOLDIER;
+ sex = "male";
+ playerModel = "TK_GUE_Soldier_EP1_DZ";
};
class Skin_CZ_Soldier_SL_DES_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_CZSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_CZSOLDIER;
+ sex = "male";
+ playerModel = "CZ_Soldier_SL_DES_EP1_DZ";
};
class Skin_US_Soldier_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_USSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_USSOLDIER;
+ sex = "male";
+ playerModel = "US_Soldier_EP1_DZ";
};
class Skin_UN_CDF_Soldier_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_UNSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_UNSOLDIER;
+ sex = "male";
+ playerModel = "UN_CDF_Soldier_EP1_DZ";
};
class Skin_UN_CDF_Soldier_Guard_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_UNCOMMANDER;
descriptionShort = $STR_EPOCH_SKINS_UNCOMMANDER;
+ sex = "male";
+ playerModel = "UN_CDF_Soldier_Guard_EP1_DZ";
};
class Skin_GER_Soldier_TL_EP1_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_GERRECON;
descriptionShort = $STR_EPOCH_SKINS_GERRECON;
+ sex = "male";
+ playerModel = "GER_Soldier_TL_EP1_DZ";
};
class Skin_BAF_Soldier_Officer_MTP_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_BAFOFFICER;
descriptionShort = $STR_EPOCH_SKINS_BAFOFFICER;
+ sex = "male";
+ playerModel = "BAF_Soldier_Officer_MTP_DZ";
};
class Skin_BAF_Soldier_N_MTP_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_BAFSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_BAFSOLDIER;
+ sex = "male";
+ playerModel = "BAF_Soldier_N_MTP_DZ";
};
class Skin_FR_Sapper_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_FRSAPPER;
descriptionShort = $STR_EPOCH_SKINS_FRSAPPER;
+ sex = "male";
+ playerModel = "FR_Sapper_DZ";
};
//Namalsk Skins
class Skin_CamoWinter_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_CAMOWINTER;
descriptionShort = $STR_DZE_EQUIP_CAMOWINTER_DESC;
+ sex = "male";
+ playerModel = "CamoWinter_DZ";
};
class Skin_CamoWinterW_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_CAMOWINTERW;
descriptionShort = $STR_DZE_EQUIP_CAMOWINTER_DESC;
+ sex = "male";
+ playerModel = "CamoWinterW_DZ";
};
class Skin_Sniper1W_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_SNIPER1W;
descriptionShort = $STR_EPOCH_SKINS_SNIPER1W;
+ sex = "male";
+ playerModel = "Sniper1W_DZ";
};
class Skin_Nac_Soldier_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_NACSOLDIER;
descriptionShort = $STR_EPOCH_SKINS_NACSOLDIER;
+ sex = "male";
+ playerModel = "Nac_Soldier_DZ";
};
class Skin_Tamika_DZ: SkinBase {
scope = public;
displayName = $STR_EPOCH_SKINS_TAMIKA;
descriptionShort = $STR_EPOCH_SKINS_TAMIKA;
+ sex = "female";
+ playerModel = "Tamika_DZ";
};
//Stalker Skins
class Skin_gsc_military_helmet_wdl_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_WDL_MIL_MASK_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
+ sex = "male";
+ playerModel = "gsc_military_helmet_wdl_DZ";
};
class Skin_gsc_military_head_wdl_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_WDL_MIL_HEAD_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
+ sex = "male";
+ playerModel = "gsc_military_head_wdl_DZ";
};
class Skin_gsc_military_helmet_grey_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_URB_MIL_MASK_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
+ sex = "male";
+ playerModel = "gsc_military_helmet_grey_DZ";
};
class Skin_gsc_military_head_grey_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_URB_MIL_HEAD_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
+ sex = "male";
+ playerModel = "gsc_military_head_grey_DZ";
};
class Skin_gsc_scientist1_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_SCIENTIST1_MASK_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_DESC;
+ sex = "male";
+ playerModel = "gsc_scientist1_DZ";
};
class Skin_gsc_scientist1_head_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_SCIENTIST1_HEAD_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_DESC;
+ sex = "male";
+ playerModel = "gsc_scientist1_head_DZ";
};
class Skin_gsc_scientist2_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_SCIENTIST2_MASK_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_DESC;
+ sex = "male";
+ playerModel = "gsc_scientist2_DZ";
};
class Skin_gsc_scientist2_head_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_SCIENTIST2_HEAD_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_DESC;
+ sex = "male";
+ playerModel = "gsc_scientist2_head_DZ";
};
class Skin_gsc_cloth_loner_head_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_ROOKIE_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_ROOKIE_DESC;
+ sex = "male";
+ playerModel = "gsc_cloth_loner_head_DZ";
};
class Skin_gsc_eco_stalker_mask_neutral_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_LONER_MASK_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
+ sex = "male";
+ playerModel = "gsc_eco_stalker_mask_neutral_DZ";
};
class Skin_gsc_eco_stalker_head_neutral_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_LONER_HEAD_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
+ sex = "male";
+ playerModel = "gsc_eco_stalker_head_neutral_DZ";
};
class Skin_gsc_eco_stalker_mask_fred_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_FREEDOM_MASK_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
+ sex = "male";
+ playerModel = "gsc_eco_stalker_mask_fred_DZ";
};
class Skin_gsc_eco_stalker_head_fred_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_FREEDOM_HEAD_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
+ sex = "male";
+ playerModel = "gsc_eco_stalker_head_fred_DZ";
};
class Skin_gsc_eco_stalker_mask_duty_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_DUTY_MASK_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
+ sex = "male";
+ playerModel = "gsc_eco_stalker_mask_duty_DZ";
};
class Skin_gsc_eco_stalker_head_duty_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_DUTY_HEAD_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
+ sex = "male";
+ playerModel = "gsc_eco_stalker_head_duty_DZ";
};
class Skin_gsc_eco_stalker_mask_camo_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_MONOLITH_MASK_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
+ sex = "male";
+ playerModel = "gsc_eco_stalker_mask_camo_DZ";
};
class Skin_gsc_eco_stalker_head_camo_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_STALKER_MONOLITH_HEAD_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
+ sex = "male";
+ playerModel = "gsc_eco_stalker_head_camo_DZ";
};
//New ghillies skins
class Skin_GhillieFull_Desert01_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_DES_1_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Desert01_DZ";
};
class Skin_GhillieFull_Desert02_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_DES_2_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Desert02_DZ";
};
class Skin_GhillieFull_Desert03_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_DES_3_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Desert03_DZ";
};
class Skin_GhillieFull_Desert04_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_DES_4_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Desert04_DZ";
};
class Skin_GhillieFull_Desert05_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_DES_5_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Desert05_DZ";
};
class Skin_GhillieFull_Desert06_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_DES_6_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Desert06_DZ";
};
class Skin_GhillieFull_Desert07_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_DES_7_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Desert07_DZ";
};
class Skin_GhillieFull_Desert08_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_DES_8_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Desert08_DZ";
};
class Skin_GhillieFull_Snow01_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_1_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Snow01_DZ";
};
class Skin_GhillieFull_Snow02_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_2_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Snow02_DZ";
};
class Skin_GhillieFull_Snow03_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_3_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Snow03_DZ";
};
class Skin_GhillieFull_Snow04_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_4_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Snow04_DZ";
};
class Skin_GhillieFull_Snow05_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_5_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Snow05_DZ";
};
class Skin_GhillieFull_Urban01_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_URB_1_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Urban01_DZ";
};
class Skin_GhillieFull_Wood01_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_1_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Wood01_DZ";
};
class Skin_GhillieFull_Wood02_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_2_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Wood02_DZ";
};
class Skin_GhillieFull_Wood03_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_3_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Wood03_DZ";
};
class Skin_GhillieFull_Wood04_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_4_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Wood04_DZ";
};
class Skin_GhillieFull_Wood05_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_5_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Wood05_DZ";
};
class Skin_GhillieFull_Wood06_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_6_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Wood06_DZ";
};
class Skin_GhillieFull_Wood07_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_7_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Wood07_DZ";
};
class Skin_GhillieFull_Wood08_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_8_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Wood08_DZ";
};
class Skin_GhillieFull_Wood09_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_9_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Wood09_DZ";
};
class Skin_GhillieFull_Wood10_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_10_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Wood10_DZ";
};
class Skin_GhillieFull_Wood11_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_11_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Wood11_DZ";
};
class Skin_GhillieFull_Wood12_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_12_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Wood12_DZ";
};
class Skin_GhillieFull_Wood13_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_13_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Wood13_DZ";
};
class Skin_GhillieFull_Wood14_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_14_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Wood14_DZ";
};
class Skin_GhillieFull_Wood15_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_15_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Wood15_DZ";
};
class Skin_GhillieFull_Wood16_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_16_NAME;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
+ sex = "male";
+ playerModel = "GhillieFull_Wood16_DZ";
};
class Skin_GER_Soldier_EP1_des_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GER_SOLDIER_DES_NAME;
descriptionShort = $STR_DZE_EQUIP_GER_SOLDIER_DES_DESC;
+ sex = "male";
+ playerModel = "GER_Soldier_EP1_des_DZ";
};
class Skin_GER_Soldier_TL_EP1_des_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GER_TL_DES_NAME;
descriptionShort = $STR_DZE_EQUIP_GER_TL_DES_DESC;
+ sex = "male";
+ playerModel = "GER_Soldier_TL_EP1_des_DZ";
};
class Skin_GER_Soldier_EP1_wdl_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GER_Soldier_WDL_NAME;
descriptionShort = $STR_DZE_EQUIP_GER_Soldier_WDL_DESC;
+ sex = "male";
+ playerModel = "GER_Soldier_EP1_wdl_DZ";
};
class Skin_GER_Soldier_TL_EP1_wdl_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_GER_TL_WDL_NAME;
descriptionShort = $STR_DZE_EQUIP_GER_TL_WDL_DESC;
+ sex = "male";
+ playerModel = "GER_Soldier_TL_EP1_wdl_DZ";
};
//New ice apo skins
class Skin_Apo_Rifleman_01_DZ : SkinBase
@@ -716,205 +1020,278 @@ class Skin_Apo_Rifleman_01_DZ : SkinBase
scope = public;
displayName = $STR_DZE_EQUIP_APO_RIFLEMAN_1_NAME;
descriptionShort = $STR_DZE_EQUIP_APO_RIFLEMAN_DESC;
+ sex = "male";
+ playerModel = "Apo_Rifleman_01_DZ";
};
class Skin_Apo_Rifleman_02_DZ : SkinBase
{
scope = public;
displayName = $STR_DZE_EQUIP_APO_RIFLEMAN_2_NAME;
descriptionShort = $STR_DZE_EQUIP_APO_RIFLEMAN_DESC;
+ sex = "male";
+ playerModel = "Apo_Rifleman_02_DZ";
};
class Skin_Apo_Rifleman_03_DZ : SkinBase
{
scope = public;
displayName = $STR_DZE_EQUIP_APO_RIFLEMAN_3_NAME;
descriptionShort = $STR_DZE_EQUIP_APO_RIFLEMAN_DESC;
+ sex = "male";
+ playerModel = "Apo_Rifleman_03_DZ";
};
class Skin_Apo_Rifleman_04_DZ : SkinBase
{
scope = public;
displayName = $STR_DZE_EQUIP_APO_RIFLEMAN_4_NAME;
descriptionShort = $STR_DZE_EQUIP_APO_RIFLEMAN_DESC;
+ sex = "male";
+ playerModel = "Apo_Rifleman_04_DZ";
};
class Skin_Apo_Rifleman_05_DZ : SkinBase
{
scope = public;
displayName = $STR_DZE_EQUIP_APO_RIFLEMAN_5_NAME;
descriptionShort = $STR_DZE_EQUIP_APO_RIFLEMAN_DESC;
+ sex = "male";
+ playerModel = "Apo_Rifleman_05_DZ";
};
class Skin_Apo_Rifleman_06_DZ : SkinBase
{
scope = public;
displayName = $STR_DZE_EQUIP_APO_RIFLEMAN_6_NAME;
descriptionShort = $STR_DZE_EQUIP_APO_RIFLEMAN_DESC;
+ sex = "male";
+ playerModel = "Apo_Rifleman_06_DZ";
};
//New sg_gru skins
class Skin_SG_GRU_TL_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_SG_GRU_DT_TL_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
+ sex = "male";
+ playerModel = "SG_GRU_TL_DZ";
};
class Skin_SG_GRU_Scout_DZ : Skin_SG_GRU_TL_DZ {
displayName = $STR_DZE_EQUIP_SG_GRU_DT_SCOUT_NAME;
+ playerModel = "SG_GRU_Scout_DZ";
};
class Skin_SG_GRU_Sniper_DZ : Skin_SG_GRU_TL_DZ {
displayName = $STR_DZE_EQUIP_SG_GRU_DT_SNIPER_NAME;
+ playerModel = "SG_GRU_Sniper_DZ";
};
class Skin_SG_GRU_Spotter_DZ : Skin_SG_GRU_TL_DZ {
displayName = $STR_DZE_EQUIP_SG_GRU_DT_SPOTTER_NAME;
+ playerModel = "SG_GRU_Spotter_DZ";
};
class Skin_SG_GRU_TL_W_DZ : Skin_SG_GRU_TL_DZ {
displayName = $STR_DZE_EQUIP_SG_GRU_TL_W_NAME;
+ playerModel = "SG_GRU_TL_W_DZ";
};
class Skin_SG_GRU_Scout_W_DZ : Skin_SG_GRU_TL_DZ {
displayName = $STR_DZE_EQUIP_SG_GRU_FLT_SCOUT_NAME;
+ playerModel = "SG_GRU_Scout_W_DZ";
};
class Skin_SG_GRU_Assaultman_W_DZ : Skin_SG_GRU_TL_DZ {
displayName = $STR_DZE_EQUIP_SG_GRU_FLT_RIFLEMAN_NAME;
+ playerModel = "SG_GRU_Assaultman_W_DZ";
};
class Skin_SG_GRU_Medic_W_DZ : Skin_SG_GRU_TL_DZ {
displayName = $STR_DZE_EQUIP_SG_GRU_WDL_MEDIC_NAME;
+ playerModel = "SG_GRU_Medic_W_DZ";
};
class Skin_SG_GRU_TL_D_DZ : Skin_SG_GRU_TL_DZ {
displayName = $STR_DZE_EQUIP_SG_GRU_WDL_TL_NAME;
+ playerModel = "SG_GRU_TL_D_DZ";
};
class Skin_SG_GRU_Scout_D_DZ : Skin_SG_GRU_TL_DZ {
displayName = $STR_DZE_EQUIP_SG_GRU_WDL_SCOUT_NAME;
+ playerModel = "SG_GRU_Scout_D_DZ";
};
class Skin_SG_GRU_Marksman_D_DZ : Skin_SG_GRU_TL_DZ {
displayName = $STR_DZE_EQUIP_SG_GRU_WDL_MARKSMAN_NAME;
-};
-class Skin_SG_GRU_Medic_D_DZ : Skin_SG_GRU_TL_DZ {
- displayName = $STR_DZE_EQUIP_SG_GRU_WDL_MEDIC_NAME;
+ playerModel = "SG_GRU_Marksman_D_DZ";
};
class Skin_SG_GRU_Operator_D_DZ : Skin_SG_GRU_TL_DZ {
displayName = $STR_DZE_EQUIP_SG_GRU_WDL_OPERATOR_NAME;
+ playerModel = "SG_GRU_Operator_D_DZ";
};
class Skin_SG_GRU_MG_D_DZ : Skin_SG_GRU_TL_DZ {
displayName = $STR_DZE_EQUIP_SG_GRU_WDL_MGSOLDIER_NAME;
+ playerModel = "SG_GRU_MG_D_DZ";
};
//ACR Skins
class Skin_CZ_Soldier805_DES_ACR_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_DES_SOLDIER_NAME;
descriptionShort = $STR_DZE_EQUIP_ACR_DES_SOLDIER_NAME;
+ sex = "male";
+ playerModel = "CZ_Soldier805_DES_ACR_DZ";
};
class Skin_CZ_Soldier_805_Wdl_ACR_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_WDL_SOLDIER_NAME;
descriptionShort = $STR_DZE_EQUIP_ACR_WDL_SOLDIER_NAME;
+ sex = "male";
+ playerModel = "CZ_Soldier_805_Wdl_ACR_DZ";
};
class Skin_CZ_Soldier_Crew_Dst_ACR_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_CREW_NAME;
descriptionShort = $STR_DZE_EQUIP_ACR_CREW_NAME;
+ sex = "male";
+ playerModel = "CZ_Soldier_Crew_Dst_ACR_DZ";
};
class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_OFFICER_NAME;
descriptionShort = $STR_DZE_EQUIP_ACR_OFFICER_NAME;
+ sex = "male";
+ playerModel = "CZ_Soldier_Officer_Wdl_ACR_DZ";
};
class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_SPFORCE_NAME;
descriptionShort = $STR_DZE_EQUIP_ACR_SPFORCE_NAME;
+ sex = "male";
+ playerModel = "CZ_Soldier_Recon_Wdl_ACR_DZ";
};
class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_RECON_NAME;
descriptionShort = $STR_DZE_EQUIP_ACR_RECON_NAME;
+ sex = "male";
+ playerModel = "CZ_Soldier_Spec1_Wdl_ACR_DZ";
};
class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_SAPPER_NAME;
descriptionShort = $STR_DZE_EQUIP_ACR_SAPPER_NAME;
+ sex = "male";
+ playerModel = "CZ_Soldier_Spec2_Wdl_ACR_DZ";
};
class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_ASSAULT_NAME;
descriptionShort = $STR_DZE_EQUIP_ACR_ASSAULT_NAME;
+ sex = "male";
+ playerModel = "CZ_Soldier_Spec3_Wdl_ACR_DZ";
};
class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_HEAVYSOLDIER_NAME;
descriptionShort = $STR_DZE_EQUIP_ACR_HEAVYSOLDIER_NAME;
+ sex = "male";
+ playerModel = "CZ_Soldier_Spec_Demo_Dst_ACR_DZ";
};
class Skin_CZ_Soldier_Sniper_ACR_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_GHILLIE_NAME;
descriptionShort = $STR_DZE_EQUIP_ACR_GHILLIE_NAME;
+ sex = "male";
+ playerModel = "CZ_Soldier_Sniper_ACR_DZ";
};
class Skin_CZ_Soldier_Light_Wdl_ACR_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_LIGHT_SOLDIER_NAME;
descriptionShort = $STR_DZE_EQUIP_ACR_LIGHT_SOLDIER_NAME;
+ sex = "male";
+ playerModel = "CZ_Soldier_Light_Wdl_ACR_DZ";
};
class Skin_Firefighter1_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_SKIN_FIREFIGHTER1_NAME;
descriptionShort = $STR_DZE_SKIN_FIREFIGHTER1_NAME;
+ sex = "male";
+ playerModel = "Firefighter1_DZ";
};
class Skin_Firefighter2_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_SKIN_FIREFIGHTER2_NAME;
descriptionShort = $STR_DZE_SKIN_FIREFIGHTER2_NAME;
+ sex = "male";
+ playerModel = "Firefighter2_DZ";
};
class Skin_Firefighter3_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_SKIN_FIREFIGHTER3_NAME;
descriptionShort = $STR_DZE_SKIN_FIREFIGHTER3_NAME;
+ sex = "male";
+ playerModel = "Firefighter3_DZ";
};
class Skin_Firefighter4_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_SKIN_FIREFIGHTER4_NAME;
descriptionShort = $STR_DZE_SKIN_FIREFIGHTER4_NAME;
+ sex = "male";
+ playerModel = "Firefighter4_DZ";
};
class Skin_Firefighter5_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_SKIN_FIREFIGHTER5_NAME;
descriptionShort = $STR_DZE_SKIN_FIREFIGHTER5_NAME;
+ sex = "male";
+ playerModel = "Firefighter5_DZ";
};
class Skin_Firefighter_Officer1_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_SKIN_FIREFIGHTER_OFFICER1_NAME;
descriptionShort = $STR_DZE_SKIN_FIREFIGHTER_OFFICER1_NAME;
+ sex = "male";
+ playerModel = "Firefighter_Officer1_DZ";
};
class Skin_Firefighter_Officer2_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_SKIN_FIREFIGHTER_OFFICER2_NAME;
descriptionShort = $STR_DZE_SKIN_FIREFIGHTER_OFFICER2_NAME;
+ sex = "male";
+ playerModel = "Firefighter_Officer2_DZ";
};
class Skin_Postman1_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_SKIN_POSTMAN1_NAME;
descriptionShort = $STR_DZE_SKIN_POSTMAN1_NAME;
+ sex = "male";
+ playerModel = "Postman1_DZ";
};
class Skin_Postman2_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_SKIN_POSTMAN2_NAME;
descriptionShort = $STR_DZE_SKIN_POSTMAN2_NAME;
+ sex = "male";
+ playerModel = "Postman2_DZ";
};
class Skin_Postman3_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_SKIN_POSTMAN3_NAME;
descriptionShort = $STR_DZE_SKIN_POSTMAN3_NAME;
+ sex = "male";
+ playerModel = "Postman3_DZ";
};
class Skin_Postman4_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_SKIN_POSTMAN4_NAME;
descriptionShort = $STR_DZE_SKIN_POSTMAN4_NAME;
+ sex = "male";
+ playerModel = "Postman4_DZ";
};
class Skin_SchoolTeacher_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_SKIN_TEACHER_NAME;
descriptionShort = $STR_DZE_SKIN_TEACHER_NAME;
+ sex = "male";
+ playerModel = "SchoolTeacher_DZ";
};
class Skin_Gardener_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_SKIN_GARDENER_NAME;
descriptionShort = $STR_DZE_SKIN_GARDENER_NAME;
+ sex = "male";
+ playerModel = "Gardener_DZ";
};
class Skin_Hunter_DZ : SkinBase {
scope = public;
displayName = $STR_DZE_SKIN_HUNTER_NAME;
descriptionShort = $STR_DZE_SKIN_HUNTER_NAME;
+ sex = "male";
+ playerModel = "Hunter_DZ";
};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgMagazines/Clothing/Ghillie.hpp b/SQF/dayz_code/Configs/CfgMagazines/Clothing/Ghillie.hpp
deleted file mode 100644
index b80d1dffb..000000000
--- a/SQF/dayz_code/Configs/CfgMagazines/Clothing/Ghillie.hpp
+++ /dev/null
@@ -1,6 +0,0 @@
-class Skin_Sniper1_DZ : SkinBase
-{
- scope = public;
- displayName = $STR_EQUIP_NAME_GHILLIE;
- descriptionShort = $STR_EQUIP_DESC_GHILLIE;
-};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgMagazines/Clothing/Soldier.hpp b/SQF/dayz_code/Configs/CfgMagazines/Clothing/Soldier.hpp
deleted file mode 100644
index 4f37f2b05..000000000
--- a/SQF/dayz_code/Configs/CfgMagazines/Clothing/Soldier.hpp
+++ /dev/null
@@ -1,6 +0,0 @@
-class Skin_Soldier1_DZ : SkinBase
-{
- scope = public;
- displayName = $STR_EQUIP_NAME_SOLDIER;
- descriptionShort = $STR_EQUIP_DESC_SOLDIER;
-};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgMagazines/Clothing/Survivor.hpp b/SQF/dayz_code/Configs/CfgMagazines/Clothing/Survivor.hpp
deleted file mode 100644
index 771b4324b..000000000
--- a/SQF/dayz_code/Configs/CfgMagazines/Clothing/Survivor.hpp
+++ /dev/null
@@ -1,6 +0,0 @@
-class Skin_Survivor2_DZ : SkinBase
-{
- scope = public;
- displayName = $STR_EQUIP_NAME_CIV;
- descriptionShort = $STR_EQUIP_DESC_CIV;
-};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgServerTrader/Category/GeneralStore.hpp b/SQF/dayz_code/Configs/CfgServerTrader/Category/GeneralStore.hpp
index c3e822b92..867b99b2a 100644
--- a/SQF/dayz_code/Configs/CfgServerTrader/Category/GeneralStore.hpp
+++ b/SQF/dayz_code/Configs/CfgServerTrader/Category/GeneralStore.hpp
@@ -106,6 +106,7 @@ class Category_30 {
class Skin_Rocker1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Rocker3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_RU_Policeman_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_RU_Policeman2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Pilot_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Rocker4_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_SurvivorW3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Skins/Female.hpp b/SQF/dayz_code/Configs/CfgVehicles/Skins/Female.hpp
index 4a058fade..29c78dbc8 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Skins/Female.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Skins/Female.hpp
@@ -13,6 +13,12 @@ class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
canHideBodies = true;
identityTypes[] = {"Language_W_EN_EP1","Woman"};
languages[] = {"EN"};
+ attendant = 0;
+ engineer = 0;
+ canDeactivateMines = 0;
+ sensitivity = 10;
+ sensitivityEar = 1;
+
class TalkTopics
{
core = "Core_E";
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp b/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp
index 92bb49eee..9edd5fc42 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp
@@ -21,7 +21,7 @@ class Civilian: CAManBase
{
class HitHead: HitHead
{
- armor = 0.6;
+ armor = 0.4;
};
class HitBody: HitBody
{
@@ -68,7 +68,7 @@ class Civilian: CAManBase
};
class Survivor_DZ : Civilian {
- scope = protected;
+ scope = private;
side = TWest;
weapons[] = {"Throw", "Put"};
magazines[] = {};
@@ -79,6 +79,11 @@ class Survivor_DZ : Civilian {
backpack = "";
canCarryBackPack = 1;
enableGPS = 1;
+ attendant = 0;
+ engineer = 0;
+ canDeactivateMines = 0;
+ sensitivity = 10;
+ sensitivityEar = 1;
class Eventhandlers
{
@@ -86,6 +91,38 @@ class Survivor_DZ : Civilian {
};
};
+class SoldierLight_Base_DZ : Survivor_DZ {
+ camouflage = 1.0;
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.5;
+ };
+ class HitBody: HitBody
+ {
+ armor = 1;
+ passThrough = 0.8;
+ };
+ };
+};
+
+class SoldierHeavy_Base_DZ : Survivor_DZ {
+ camouflage = 1.0;
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.8;
+ };
+ class HitBody: HitBody
+ {
+ armor = 1;
+ passThrough = 0.8;
+ };
+ };
+};
+
class Survivor1_DZ : Survivor_DZ {
scope = public;
displayName = $STR_CHAR_1;
@@ -106,7 +143,7 @@ class Survivor3_DZ : Survivor2_DZ {
//Bandit1_DZ moved to DZE section below
-class Rocket_DZ: Survivor_DZ { //BAF_Soldier_Officer_W
+class Rocket_DZ: SoldierLight_Base_DZ { //BAF_Soldier_Officer_W
scope = public;
displayName = "Rocket";
model = "\ca\characters_d_BAF\BAF_Soldier_Officer_BAF";
@@ -117,23 +154,11 @@ class Rocket_DZ: Survivor_DZ { //BAF_Soldier_Officer_W
tex[] = {};
mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
};
- class HitPoints: HitPoints
- {
- class HitHead: HitHead
- {
- armor = 0.7;
- };
- class HitBody: HitBody
- {
- armor = 1;
- passThrough = 0.8;
- };
- };
hiddenSelections[] = {"Camo","Camo2","Camo3"};
hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class Soldier1_DZ: Survivor_DZ { //BAF_Soldier_W
+class Soldier1_DZ: SoldierHeavy_Base_DZ { //BAF_Soldier_W
scope = public;
displayName = $STR_EPOCH_SKINS_SOLDIER;
model = "\ca\characters_d_BAF\BAF_Soldier_1_BAF";
@@ -143,18 +168,6 @@ class Soldier1_DZ: Survivor_DZ { //BAF_Soldier_W
tex[] = {};
mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
};
- class HitPoints: HitPoints
- {
- class HitHead: HitHead
- {
- armor = 0.7;
- };
- class HitBody: HitBody
- {
- armor = 1;
- passThrough = 0.8;
- };
- };
hiddenSelections[] = {"Camo","Camo2","Camo3"};
hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
@@ -174,7 +187,7 @@ class Sniper1_DZ: Survivor_DZ { //BAF_Soldier_SniperH_W
hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\Ghillie_Overall2_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class Camo1_DZ: Survivor_DZ { //BAF_Soldier_L_W
+class Camo1_DZ: SoldierLight_Base_DZ { //BAF_Soldier_L_W
scope = public;
displayName = $STR_CHAR_1;
model = "\ca\characters_d_BAF\BAF_Soldier_light_BAF";
@@ -185,245 +198,170 @@ class Camo1_DZ: Survivor_DZ { //BAF_Soldier_L_W
tex[] = {};
mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
};
- class HitPoints: HitPoints
- {
- class HitHead: HitHead
- {
- armor = 0.7;
- };
- class HitBody: HitBody
- {
- armor = 1;
- passThrough = 0.8;
- };
- };
hiddenSelections[] = {"Camo","Camo2","Camo3"};
hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class INS_Lopotev;
-class INS_Lopotev_DZ: INS_Lopotev {
- displayName = $STR_EPOCH_SKINS_BOSS;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
-};
-class RU_Soldier_Crew;
-class RU_Soldier_Crew_DZ: RU_Soldier_Crew {
- displayName = $STR_EPOCH_SKINS_CREWMAN;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
-};
-class TK_Commander_EP1;
-class TK_Commander_EP1_DZ: TK_Commander_EP1 {
- displayName = $STR_EPOCH_SKINS_GENERAL;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
-};
-class TK_Soldier_Sniper_EP1;
-class TK_Soldier_Sniper_EP1_DZ: TK_Soldier_Sniper_EP1 {
- displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
-};
-class TK_Special_Forces_MG_EP1;
-class TK_Special_Forces_MG_EP1_DZ: TK_Special_Forces_MG_EP1 {
- displayName = $STR_EPOCH_SKINS_SMUGGLER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+class INS_Lopotev_DZ: Survivor_DZ {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_BOSS;
+ model = "\ca\characters2\OpforIns\Ins_Lopotev";
+ portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters\data\hhl.rvmat","ca\characters\data\us_hhl_wound1.rvmat","ca\characters\data\us_hhl_wound2.rvmat","ca\characters2\OpforIns\data\ins_lopotev.rvmat","ca\characters2\OpforIns\data\W1_ins_lopotev.RVmat","ca\characters2\OpforIns\data\W2_ins_lopotev.RVmat"};
+ };
};
-// good
-class INS_Soldier_AR;
-class INS_Soldier_AR_DZ: INS_Soldier_AR {
- displayName = "Cooper";
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
- faceType = "Man";
-};
-class INS_Soldier_CO;
-class INS_Soldier_CO_DZ: INS_Soldier_CO {
- displayName = "Travis";
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
-};
-class INS_Bardak;
-class INS_Bardak_DZ: INS_Bardak {
- displayName = "Paulo";
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
-};
-class INS_Worker2;
-class INS_Worker2_DZ: INS_Worker2 {
- displayName = "Steve";
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+class RU_Soldier_Crew_DZ: SoldierLight_Base_DZ {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_CREWMAN;
+ model = "\ca\characters2\Rus\Soldier_Crew";
+ portrait = "\Ca\characters\data\portraits\comBarHead_common_crew_ca";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters2\Rus\DATA\soldier_flora_vsr_vest.RVmat","ca\characters2\Rus\DATA\soldier_flora_vsr_vest_w1.RVmat","ca\characters2\Rus\DATA\soldier_flora_vsr_vest_w2.RVmat","ca\characters2\Rus\DATA\soldier_co_flora_vsr_vest.RVmat","ca\characters2\Rus\DATA\soldier_co_flora_vsr_vest_w1.RVmat","ca\characters2\Rus\DATA\soldier_co_flora_vsr_vest_w2.RVmat","ca\characters2\Rus\DATA\soldier_mg_flora_vsr_vest.RVmat","ca\characters2\Rus\DATA\soldier_mg_flora_vsr_vest_w1.RVmat","ca\characters2\Rus\DATA\soldier_mg_flora_vsr_vest_w2.RVmat","ca\characters2\Rus\DATA\soldier_at_flora_VSR_vest.RVmat","ca\characters2\Rus\DATA\soldier_at_flora_VSR_vest_w1.RVmat","ca\characters2\Rus\DATA\soldier_at_flora_VSR_vest_w2.RVmat","ca\characters2\Rus\DATA\soldier_pilot_flora_vsr.RVmat","ca\characters2\Rus\DATA\soldier_pilot_flora_vsr_w1.RVmat","ca\characters2\Rus\DATA\soldier_pilot_flora_vsr_w2.RVmat","ca\characters2\Rus\DATA\soldier_crew_flora_vsr.RVmat","ca\characters2\Rus\DATA\soldier_crew_flora_vsr_w1.RVmat","ca\characters2\Rus\DATA\soldier_crew_flora_vsr_w2.RVmat","ca\characters2\Rus\DATA\Commander.rvmat","ca\characters2\Rus\DATA\W1_Commander.rvmat","ca\characters2\Rus\DATA\W2_Commander.rvmat"};
+ };
};
-// bandits
-class Soldier_Crew_PMC;
-class Bandit1_DZ : Soldier_Crew_PMC { //Normal black PMC vest bandit
+class TK_Commander_EP1_DZ: Survivor_DZ {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_GENERAL;
+ model = "\CA\characters_E\TK\Tk_Commander";
+ portrait = "\Ca\characters\data\portraits\comBarHead_ru_soldier_ca";
+ hiddenSelections[] = {"Camo"};
+};
+
+class TK_Soldier_Sniper_EP1_DZ: Sniper1_DZ {
+ scope = public;
+ displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
+ model = "\ca\characters_E\Ghillie\Ghillie_Top";
+ portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters\data\us_hhl.rvmat","ca\characters\data\us_hhl_wound1.rvmat","ca\characters\data\us_hhl_wound2.rvmat"};
+ };
+ hiddenSelections[] = {"Camo"};
+ hiddenSelectionsTextures[] = {"\ca\characters_E\Ghillie\Data\Ghillie_Top_desert_co.paa"};
+};
+
+class TK_Special_Forces_MG_EP1_DZ: SoldierLight_Base_DZ {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_SMUGGLER;
+ model = "\CA\characters_E\TK\Tk_StormTrooper";
+ portrait = "\Ca\characters\data\portraits\comBarHead_ru_soldier_ca";
+ hiddenSelections[] = {"Camo"};
+};
+
+class INS_Soldier_AR_DZ: SoldierLight_Base_DZ {
+ scope = public;
+ displayName = "Cooper";
+ model = "\ca\characters2\OpforIns\Ins_Soldier_1.p3d";
+ portrait = "\Ca\characters\data\portraits\comBarHead_opFor_ca";
+ hiddenSelections[] = {"medic"};
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters2\OpforIns\data\lifcik_body_1.RVmat","ca\characters2\OpforIns\data\lifcik_body_1_W1.RVmat","ca\characters2\OpforIns\data\lifcik_body_1_W2.RVmat","ca\characters2\OpforIns\data\smersh_body_2.RVmat","ca\characters2\OpforIns\data\smersh_body_2_W1.RVmat","ca\characters2\OpforIns\data\smersh_body_2_W2.RVmat","ca\characters2\OpforIns\data\smersh_body_G.RVmat","ca\characters2\OpforIns\data\smersh_body_G_W1.RVmat","ca\characters2\OpforIns\data\smersh_body_G_W2.RVmat","ca\characters2\OpforIns\data\smersh_body_COM.RVmat","ca\characters2\OpforIns\data\smersh_body_COM_W1.RVmat","ca\characters2\OpforIns\data\smersh_body_COM_W2.RVmat","ca\characters2\OpforIns\data\lifcik_body_1.RVmat","ca\characters2\OpforIns\data\lifcik_body_1_W1.RVmat","ca\characters2\OpforIns\data\lifcik_body_1_W2.RVmat","ca\characters2\OpforIns\data\lifcik_body_AT.RVmat","ca\characters2\OpforIns\data\lifcik_body_AT_W1.RVmat","ca\characters2\OpforIns\data\lifcik_body_AT_W2.RVmat","Ca\characters2\OpforIns\Data\commander.rvmat","Ca\characters2\OpforIns\Data\commander_w1.rvmat","Ca\characters2\OpforIns\Data\commander_w2.rvmat","ca\characters2\OpforIns\data\lifcik_body_Crew.RVmat","ca\characters2\OpforIns\data\lifcik_body_AT_W1.RVmat","ca\characters2\OpforIns\data\lifcik_body_AT_W2.RVmat"};
+ };
+};
+
+class INS_Soldier_CO_DZ: INS_Soldier_AR_DZ {
+ displayName = "Travis";
+ model = "\ca\characters2\OpforIns\Ins_Soldier_Com.p3d";
+};
+
+class INS_Bardak_DZ: TK_Commander_EP1_DZ {
+ displayName = "Paulo";
+ model = "\ca\characters2\OpforIns\Ins_Bardak.p3d";
+ portrait = "\Ca\characters\data\portraits\comBarHead_ru_spec_com_ca";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters\data\hhl.rvmat","ca\characters\data\us_hhl_wound1.rvmat","ca\characters\data\us_hhl_wound2.rvmat","ca\characters2\OpforIns\data\Ins_Bardak.rvmat","ca\characters2\OpforIns\data\W1_ins_bardak.rvmat","ca\characters2\OpforIns\data\W2_ins_bardak.rvmat"};
+ };
+};
+
+class INS_Worker2_DZ: INS_Soldier_AR_DZ {
+ displayName = "Steve";
+ model = "\ca\characters2\civil\Worker\Worker";
+ hiddenSelections[] = {"Camo"};
+ hiddenSelectionsTextures[] = {"\ca\characters2\civil\worker\data\Worker_v2_CO.paa"};
+};
+
+class Bandit1_DZ : SoldierLight_Base_DZ { //Normal black PMC vest bandit
+ scope = public;
displayName = $STR_CHAR_2;
- side = 1;
- weapons[] = {"Throw","Put"};
model = "\dayz\characters\man_bandit";
portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
- magazines[] = {};
- backpack = "";
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
+ HiddenSelections[] = {"camo"};
+ HiddenSelectionsTextures[] = {"ca\characters_pmc\frost\data\frost_co.paa"};
+ class EventHandlers: EventHandlers
+ {
+ init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\Frost\Data\Frost_1_co.paa"",""\Ca\Characters_PMC\Frost\Data\Frost_2_co.paa"",""\Ca\Characters_PMC\Frost\Data\Frost_3_co.paa""] select floor random 3];";
+ };
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"Ca\Characters_PMC\Frost\Data\frost.rvmat","Ca\Characters_PMC\Frost\Data\w1_frost.rvmat","Ca\Characters_PMC\Frost\Data\w2_frost.rvmat"};
+ };
};
-class Bandit2_DZ: Soldier_Crew_PMC { //German bright color camo bandit
+
+class Bandit2_DZ: Bandit1_DZ { //German bright color camo bandit
scope = public;
- side = 1;
displayName = $STR_CHAR_2;
weapons[] = {"Throw","Put"};
model = "\ca\characters_E\GER\GER_rifleman";
portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
- magazines[] = {};
- backpack = "";
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\bandit_tex1_co.paa"};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
+ class EventHandlers {};
};
-// new bandits
-class GUE_Soldier_MG;
-class GUE_Soldier_MG_DZ: GUE_Soldier_MG {
- displayName = $STR_CHAR_2;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
-};
-class GUE_Soldier_Sniper;
-class GUE_Soldier_Sniper_DZ: GUE_Soldier_Sniper {
- displayName = "Bandit Sniper";
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
-};
-class GUE_Soldier_Crew;
-class GUE_Soldier_Crew_DZ: GUE_Soldier_Crew {
- displayName = $STR_CHAR_2;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
-};
-class GUE_Soldier_CO;
-class GUE_Soldier_CO_DZ: GUE_Soldier_CO {
- displayName = $STR_CHAR_2;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
-};
-class GUE_Soldier_2;
-class GUE_Soldier_2_DZ: GUE_Soldier_2 {
- displayName = $STR_CHAR_2;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
-};
-
-class RU_Policeman_DZ: Survivor_DZ {
+class GUE_Soldier_MG_DZ: SoldierLight_Base_DZ {
scope = public;
- displayName = $STR_EPOCH_SKINS_POLICE_OFFICER1;
+ displayName = $STR_CHAR_2;
+ model = "\ca\characters2\IndepIns\Soldier_MG.p3d";
+ portrait = "\Ca\characters\data\portraits\comBarHead_opFor_ca";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters2\IndepIns\Data\soldier_khaki.RVmat","ca\characters2\IndepIns\Data\soldier_khaki_W1.RVmat","ca\characters2\IndepIns\Data\soldier_khaki_W2.RVmat","ca\characters2\IndepIns\Data\soldier_flecktarn.RVmat","ca\characters2\IndepIns\Data\soldier_flecktarn_W1.RVmat","ca\characters2\IndepIns\Data\soldier_flecktarn_W2.RVmat","ca\characters2\IndepIns\Data\soldier2_khaki.RVmat","ca\characters2\IndepIns\Data\soldier2_khaki_W1.RVmat","ca\characters2\IndepIns\Data\soldier2_khaki_W2.RVmat","ca\characters2\IndepIns\Data\soldier2_woodland.RVmat","ca\characters2\IndepIns\Data\soldier2_woodland_W1.RVmat","ca\characters2\IndepIns\Data\soldier2_woodland_W2.RVmat","ca\characters2\IndepIns\Data\soldier_mg_khaki.RVmat","ca\characters2\IndepIns\Data\soldier_mg_khaki_W1.RVmat","ca\characters2\IndepIns\Data\soldier_mg_khaki_W2.RVmat","ca\characters2\IndepIns\Data\soldier_mg_flecktarn.RVmat","ca\characters2\IndepIns\Data\soldier_mg_flecktarn_W1.RVmat","ca\characters2\IndepIns\Data\soldier_mg_flecktarn_W2.RVmat","ca\characters2\civil\worker\data\worker.rvmat","ca\characters2\civil\worker\data\W1_worker.rvmat","ca\characters2\civil\worker\data\W2_worker.rvmat","ca\characters2\civil\Woodlander\data\Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W1_Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W2_Woodlander.rvmat","ca\characters2\Civil\Villager\Data\villager.RVmat","ca\characters2\Civil\Villager\Data\villager_w1.RVmat","ca\characters2\Civil\Villager\Data\villager_w2.RVmat","ca\characters2\IndepIns\Data\prizrak.rvmat","ca\characters2\IndepIns\Data\W1_prizrak.rvmat","ca\characters2\IndepIns\Data\W2_prizrak.rvmat","ca\characters2\IndepIns\Data\soldier_back_khaki.RVmat","ca\characters2\IndepIns\Data\soldier_back_khaki_W1.RVmat","ca\characters2\IndepIns\Data\soldier_back_khaki_W2.RVmat","ca\characters2\IndepIns\Data\soldier_back_woodland.RVmat","ca\characters2\IndepIns\Data\soldier_back_woodland_W1.RVmat","ca\characters2\IndepIns\Data\soldier_back_woodland_W2.RVmat","ca\characters2\Data\ghillie.rvmat","ca\characters2\Data\w1_ghillie.rvmat","ca\characters2\Data\w2_ghillie.rvmat","ca\characters2\IndepIns\Data\soldier_com_flecktarn.RVmat","ca\characters2\IndepIns\Data\soldier_com_flecktarn_W1.RVmat","ca\characters2\IndepIns\Data\soldier_com_flecktarn_W2.RVmat","ca\characters2\IndepIns\Data\soldier_com_khaki.RVmat","ca\characters2\IndepIns\Data\soldier_com_khaki_W1.RVmat","ca\characters2\IndepIns\Data\soldier_com_khaki_W2.RVmat"};
+ };
+};
+
+class GUE_Soldier_Sniper_DZ: Sniper1_DZ {
+ displayName = "Bandit Sniper";
+ model = "\ca\characters2\Ghillie_Top";
+ hiddenSelections[] = {};
+ hiddenSelectionsTextures[] = {};
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters2\IndepIns\Data\soldier_khaki.RVmat","ca\characters2\IndepIns\Data\soldier_khaki_W1.RVmat","ca\characters2\IndepIns\Data\soldier_khaki_W2.RVmat","ca\characters2\IndepIns\Data\soldier_flecktarn.RVmat","ca\characters2\IndepIns\Data\soldier_flecktarn_W1.RVmat","ca\characters2\IndepIns\Data\soldier_flecktarn_W2.RVmat","ca\characters2\IndepIns\Data\soldier2_khaki.RVmat","ca\characters2\IndepIns\Data\soldier2_khaki_W1.RVmat","ca\characters2\IndepIns\Data\soldier2_khaki_W2.RVmat","ca\characters2\IndepIns\Data\soldier2_woodland.RVmat","ca\characters2\IndepIns\Data\soldier2_woodland_W1.RVmat","ca\characters2\IndepIns\Data\soldier2_woodland_W2.RVmat","ca\characters2\IndepIns\Data\soldier_mg_khaki.RVmat","ca\characters2\IndepIns\Data\soldier_mg_khaki_W1.RVmat","ca\characters2\IndepIns\Data\soldier_mg_khaki_W2.RVmat","ca\characters2\IndepIns\Data\soldier_mg_flecktarn.RVmat","ca\characters2\IndepIns\Data\soldier_mg_flecktarn_W1.RVmat","ca\characters2\IndepIns\Data\soldier_mg_flecktarn_W2.RVmat","ca\characters2\civil\worker\data\worker.rvmat","ca\characters2\civil\worker\data\W1_worker.rvmat","ca\characters2\civil\worker\data\W2_worker.rvmat","ca\characters2\civil\Woodlander\data\Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W1_Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W2_Woodlander.rvmat","ca\characters2\Civil\Villager\Data\villager.RVmat","ca\characters2\Civil\Villager\Data\villager_w1.RVmat","ca\characters2\Civil\Villager\Data\villager_w2.RVmat","ca\characters2\IndepIns\Data\prizrak.rvmat","ca\characters2\IndepIns\Data\W1_prizrak.rvmat","ca\characters2\IndepIns\Data\W2_prizrak.rvmat","ca\characters2\IndepIns\Data\soldier_back_khaki.RVmat","ca\characters2\IndepIns\Data\soldier_back_khaki_W1.RVmat","ca\characters2\IndepIns\Data\soldier_back_khaki_W2.RVmat","ca\characters2\IndepIns\Data\soldier_back_woodland.RVmat","ca\characters2\IndepIns\Data\soldier_back_woodland_W1.RVmat","ca\characters2\IndepIns\Data\soldier_back_woodland_W2.RVmat","ca\characters2\Data\ghillie.rvmat","ca\characters2\Data\w1_ghillie.rvmat","ca\characters2\Data\w2_ghillie.rvmat","ca\characters2\IndepIns\Data\soldier_com_flecktarn.RVmat","ca\characters2\IndepIns\Data\soldier_com_flecktarn_W1.RVmat","ca\characters2\IndepIns\Data\soldier_com_flecktarn_W2.RVmat","ca\characters2\IndepIns\Data\soldier_com_khaki.RVmat","ca\characters2\IndepIns\Data\soldier_com_khaki_W1.RVmat","ca\characters2\IndepIns\Data\soldier_com_khaki_W2.RVmat"};
+ };
+};
+
+class GUE_Soldier_Crew_DZ: GUE_Soldier_MG_DZ {
+ portrait = "\Ca\characters\data\portraits\comBarHead_common_crew_ca";
+ model = "\ca\characters2\IndepIns\Soldier.p3d";
+ faceType = "HeadMask1Black";
+};
+
+class GUE_Soldier_CO_DZ: GUE_Soldier_MG_DZ {
+ model = "\ca\characters2\IndepIns\Soldier_COM.p3d";
+};
+
+class GUE_Soldier_2_DZ: GUE_Soldier_MG_DZ {
+ model = "\ca\characters2\IndepIns\Soldier2.p3d";
+};
+
+class RU_Policeman_DZ: SoldierLight_Base_DZ {
+ scope = public;
+ displayName = $STR_DZE_EQUIP_POLICE_OFFICER;
model = "\ca\characters2\civil\Policeman\Policeman";
class Wounds
{
@@ -433,7 +371,6 @@ class RU_Policeman_DZ: Survivor_DZ {
};
class RU_Policeman2_DZ: RU_Policeman_DZ {
- displayName = $STR_EPOCH_SKINS_POLICE_OFFICER2;
model = "kpfs_civ\guard";
hiddenSelections[] = {};
hiddenSelectionsTextures[] = {};
@@ -444,502 +381,392 @@ class RU_Policeman2_DZ: RU_Policeman_DZ {
};
};
-class Pilot_EP1;
-class Pilot_EP1_DZ: Pilot_EP1 {
+class Pilot_EP1_DZ: Survivor_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_PILOT;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\Ca\characters_E\Civil\Pilot\pilot";
};
-class Haris_Press_EP1;
-class Haris_Press_EP1_DZ: Haris_Press_EP1 {
+
+class Haris_Press_EP1_DZ: Survivor_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_JOURNALIST;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters_E\Civil\Harris\Harris";
+ hiddenSelections[] = {};
};
-class Ins_Soldier_GL;
-class Ins_Soldier_GL_DZ: Ins_Soldier_GL {
+
+class Ins_Soldier_GL_DZ: INS_Soldier_AR_DZ {
displayName = $STR_EPOCH_SKINS_TERRORIST;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters2\OpforIns\Ins_Soldier_G.p3d";
+ faceType = "HeadMask3Khaki";
};
-class GUE_Commander;
-class GUE_Commander_DZ: GUE_Commander {
+
+class GUE_Commander_DZ: GUE_Soldier_MG_DZ {
displayName = $STR_EPOCH_SKINS_REBEL;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters2\IndepIns\Prizrak";
};
-class Functionary1_EP1;
-class Functionary1_EP1_DZ: Functionary1_EP1 {
+
+class Functionary1_EP1_DZ: Survivor_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_BUSINESSMAN;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\Ca\characters_E\Civil\Functionary\Functionary";
};
-class Priest;
-class Priest_DZ: Priest {
+
+class Priest_DZ: Survivor_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_PRIEST;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
-};
-class Rocker1;
-class Rocker1_DZ: Rocker1 {
- displayName = $STR_EPOCH_SKINS_Rocker;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
-};
-class Rocker2;
-class Rocker2_DZ: Rocker2 {
- displayName = $STR_EPOCH_SKINS_Rocker;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
-};
-class Rocker3;
-class Rocker3_DZ: Rocker3 {
- displayName = $STR_EPOCH_SKINS_Rocker;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
-};
-class Rocker4;
-class Rocker4_DZ: Rocker4 {
- displayName = $STR_EPOCH_SKINS_Rocker;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters2\civil\Priest\Priest";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters2\civil\priest\data\priest.rvmat","ca\characters2\civil\priest\data\W1_priest.rvmat","ca\characters2\civil\priest\data\W2_priest.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
+ };
};
-class TK_INS_Warlord_EP1;
-class TK_INS_Warlord_EP1_DZ: TK_INS_Warlord_EP1 {
+class Rocker1_DZ: Survivor_DZ {
+ scope = public;
+ displayName = $STR_EPOCH_SKINS_Rocker;
+ model = "\ca\characters2\civil\Rocker\Rocker";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters2\civil\Rocker\data\Rocker.rvmat","ca\characters2\civil\Rocker\data\W1_Rocker.rvmat","ca\characters2\civil\Rocker\data\W2_Rocker.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
+ };
+ hiddenSelections[] = {"Camo","CamoB"};
+ hiddenSelectionsTextures[] = {"\ca\characters2\Civil\Rocker\Data\rocker_co.paa","\ca\characters2\Civil\Rocker\Data\rockerhair_ca.paa"};
+};
+
+class Rocker2_DZ: Rocker1_DZ {
+ hiddenSelectionsTextures[] = {"\ca\characters2\Civil\Rocker\Data\rocker_v2_co.paa","\ca\characters2\Civil\Rocker\Data\rockerhair_ca.paa"};
+};
+
+class Rocker3_DZ: Rocker1_DZ {
+ hiddenSelectionsTextures[] = {"\ca\characters2\Civil\Rocker\Data\rocker_v3_co.paa","\ca\characters2\Civil\Rocker\Data\rockerhair_v2_ca.paa"};
+};
+
+class Rocker4_DZ: Rocker1_DZ {
+ hiddenSelectionsTextures[] = {"\ca\characters2\Civil\Rocker\Data\rocker_v4_co.paa","\ca\characters2\Civil\Rocker\Data\rockerhair_v3_ca.paa"};
+};
+
+class TK_INS_Warlord_EP1_DZ: Survivor_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_TAKISTANIWARLORD;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
+ model = "\CA\characters_E\LOC\LOC_soldier02";
+ portrait = "\Ca\characters_E\data\portraits\loc_soldier_CA";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"CA\characters_E\LOC\Data\LOC_soldier02.rvmat","CA\characters_E\LOC\Data\W1_LOC_soldier02.rvmat","CA\characters_E\LOC\Data\W2_LOC_soldier02.rvmat"};
+ };
+ hiddenSelections[] = {"Camo"};
+ hiddenSelectionsTextures[] = {"\CA\characters_E\LOC\Data\LOC_opfor02_1_co.paa"};
+ class EventHandlers: EventHandlers
+ {
+ init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\LOC\Data\LOC_opfor02_1_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor02_2_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor02_3_co.paa""] select floor random 3]";
+ };
};
-class TK_INS_Soldier_EP1;
-class TK_INS_Soldier_EP1_DZ: TK_INS_Soldier_EP1 {
+class TK_INS_Soldier_EP1_DZ: TK_INS_Warlord_EP1_DZ {
displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
+ model = "\CA\characters_E\LOC\LOC_soldier01";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"CA\characters_E\LOC\Data\LOC_soldier01.rvmat","CA\characters_E\LOC\Data\W1_LOC_soldier01.rvmat","CA\characters_E\LOC\Data\W2_LOC_soldier01.rvmat"};
+ };
+ hiddenSelectionsTextures[] = {"\CA\characters_E\LOC\Data\LOC_opfor01_1_co.paa"};
+ class EventHandlers: EventHandlers
+ {
+ init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\LOC\Data\LOC_opfor01_1_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor01_2_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor01_3_co.paa""] select floor random 3]";
+ };
};
-class CZ_Special_Forces_GL_DES_EP1;
-class CZ_Special_Forces_GL_DES_EP1_DZ: CZ_Special_Forces_GL_DES_EP1 {
+class CZ_Special_Forces_GL_DES_EP1_DZ: SoldierLight_Base_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_SPECIALFORCES;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
+ model = "\CA\characters_E\ACR\acr_soldier_spec1";
+ portrait = "\Ca\characters\data\portraits\comBarHead_bluFor_cdf_ca";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {};
+ };
+ hiddenSelections[] = {"Camo"};
};
-class Drake_Light;
-class Drake_Light_DZ: Drake_Light {
+class Drake_Light_DZ: SoldierLight_Base_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_DESERTCAMO;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- faceType = "Man";
+ model = "\ca\characters_E\US\US_machine_gunner_Light";
+ portrait = "\Ca\characters\data\portraits\comBarHead_usmc_soldier_ca";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters_E\US\data\tex1.rvmat","ca\characters_E\US\data\W1_tex1.rvmat","ca\characters_E\US\data\W2_tex1.rvmat","ca\characters_E\US\data\tex4.rvmat","ca\characters_E\US\data\W1_tex4.rvmat","ca\characters_E\US\data\W2_tex4.rvmat","ca\characters_e\US\data\us_pilot.rvmat","ca\characters_e\US\data\W1_us_pilot.rvmat","ca\characters_e\US\data\W2_us_pilot.rvmat"};
+ };
};
-class Soldier_Bodyguard_AA12_PMC;
-class Soldier_Bodyguard_AA12_PMC_DZ: Soldier_Bodyguard_AA12_PMC {
+
+class Soldier_Bodyguard_AA12_PMC_DZ: SoldierLight_Base_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_BODYGUARD;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
+ model = "\Ca\Characters_PMC\Dixon\Dixon.p3d";
+ portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca.paa";
+ HiddenSelections[] = {"camo1","camo2","camo3"};
+ HiddenSelectionsTextures[] = {"ca\characters_E\Civil\Harris\Data\european-man_01_co.paa","ca\characters_pmc\dixon\data\dix_co.paa","ca\characters_E\Delta\Data\DO_Equip_CO.paa"};
+ class EventHandlers: EventHandlers
+ {
+ init = "(_this select 0) setObjectTexture [0,[""ca\characters_pmc\dixon\data\european-man_02_co.paa"",""ca\characters_pmc\dixon\data\european-man_03_co.paa"",""ca\characters_pmc\dixon\data\european-man_04_co.paa"",""ca\characters_pmc\dixon\data\european-man_05_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [1,[""Ca\Characters_PMC\Dixon\Data\Dix_1_CO.paa"",""Ca\Characters_PMC\Dixon\Data\Dix_2_CO.paa"",""Ca\Characters_PMC\Dixon\Data\Dix_3_CO.paa"",""Ca\Characters_PMC\Dixon\Data\Dix_4_CO.paa"",""Ca\Characters_PMC\Dixon\Data\Dix_4_CO.paa""] select floor random 5]";
+ };
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"Ca\Characters_PMC\Dixon\Data\dix.rvmat","Ca\Characters_PMC\Dixon\Data\w1_dix.rvmat","Ca\Characters_PMC\Dixon\Data\w2_dix.rvmat","Ca\Characters_PMC\Dixon\Data\do_equip.rvmat","Ca\Characters_PMC\Dixon\Data\w1_do_equip.rvmat","Ca\Characters_PMC\Dixon\Data\w2_do_equip.rvmat","Ca\Characters_PMC\Dixon\Data\european-man_01.rvmat","Ca\Characters_PMC\Dixon\Data\w1_european-man_01.rvmat","Ca\Characters_PMC\Dixon\Data\w2_european-man_01.rvmat"};
+ };
};
-class Soldier_Sniper_PMC_DZ: Soldier_Crew_PMC {
+class Soldier_Sniper_PMC_DZ: Soldier_Bodyguard_AA12_PMC_DZ {
displayName = $STR_EPOCH_SKINS_MARKSMAN;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
-
model = "\dayz\characters\man_hero";
- HiddenSelections[] = {"camo1","camo2","camo3"};
HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa","ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa","ca\characters_pmc\pmc_soldier\data\headgear_co.paa"};
class EventHandlers
{
init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\PMC_soldier\Data\bauer_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_3_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_4_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_5_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [1,[""ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_1_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_3_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [2,[""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_CO.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_1_CO.paa""] select floor random 2]";
};
};
-class Soldier_TL_PMC;
-class Soldier_TL_PMC_DZ: Soldier_TL_PMC {
+
+class Soldier_TL_PMC_DZ: Soldier_Bodyguard_AA12_PMC_DZ {
displayName = $STR_EPOCH_SKINS_TEAMLEADER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
+ model = "\Ca\Characters_PMC\Gracenko\Gracenko.p3d";
+ HiddenSelections[] = {"camo"};
+ HiddenSelectionsTextures[] = {"ca\characters_pmc\gracenko\data\gracenko_co.paa"};
+ class EventHandlers: EventHandlers
+ {
+ init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\Gracenko\Data\Gracenko_1_co.paa"",""\Ca\Characters_PMC\Gracenko\Data\Gracenko_2_co.paa"",""\Ca\Characters_PMC\Gracenko\Data\Gracenko_3_co.paa"",""\Ca\Characters_PMC\Gracenko\Data\Gracenko_4_co.paa""] select floor random 4];";
+ };
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"Ca\Characters_PMC\Gracenko\Data\gracenko.rvmat","Ca\Characters_PMC\Gracenko\Data\w1_gracenko.rvmat","Ca\Characters_PMC\Gracenko\Data\w2_gracenko.rvmat"};
+ };
};
-class FR_OHara;
-class FR_OHara_DZ: FR_OHara {
+
+class FR_OHara_DZ: SoldierLight_Base_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_JUNGLECAMO;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
- attendant = 0;
- faceType = "Man";
+ model = "\ca\characters2\USMC\Ohara";
+ portrait = "\Ca\characters\data\portraits\comBarHead_ohara_ca";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"Ca\characters2\USMC\DATA\fr_corpsman_body.rvmat","Ca\characters2\USMC\DATA\W1_fr_corpsman_body.rvmat","Ca\characters2\USMC\DATA\W2_fr_corpsman_body.rvmat","Ca\characters2\USMC\DATA\fr_corpsman_gear.rvmat","Ca\characters2\USMC\DATA\W1_fr_corpsman_gear.rvmat","Ca\characters2\USMC\DATA\W2_fr_corpsman_gear.rvmat"};
+ };
};
-class FR_Rodriguez;
-class FR_Rodriguez_DZ: FR_Rodriguez {
+
+class FR_Rodriguez_DZ: FR_OHara_DZ {
displayName = $STR_EPOCH_SKINS_GUNNEROUTFIT;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
- faceType = "Man";
+ model = "\ca\characters2\USMC\Rodriguez";
+ portrait = "\Ca\characters\data\portraits\comBarHead_rodriguez_ca";
};
-class CZ_Soldier_Sniper_EP1;
-class CZ_Soldier_Sniper_EP1_DZ: CZ_Soldier_Sniper_EP1 {
+
+class CZ_Soldier_Sniper_EP1_DZ: Sniper1_DZ {
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters_E\Ghillie\Ghillie_Overall";
+ hiddenSelections[] = {"Camo"};
+ hiddenSelectionsTextures[] = {"\ca\characters_E\Ghillie\Data\ghillie_overall1_desert_co.paa"};
};
-class Graves_Light;
-class Graves_Light_DZ: Graves_Light {
+
+class Graves_Light_DZ: SoldierLight_Base_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_URBANCAMO;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
- faceType = "Man";
+ model = "\ca\characters_E\Delta\Delta2_Light.p3d";
+ portrait = "\ca\characters_E\data\portraits\Graves_CA.paa";
+ hiddenSelections[] = {"Camo"};
+ hiddenSelectionsTextures[] = {"\ca\characters_e\Delta\Data\DO_1_Multicam_CO"};
};
-//new Epoch 1.06
-class USMC_Soldier_Officer;
-class USMC_Soldier_Officer_DZ: USMC_Soldier_Officer {
+
+class USMC_Soldier_Officer_DZ: SoldierLight_Base_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_USMCOFFICER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters2\USMC\USMC_soldier_Officer";
+ portrait = "\Ca\characters\data\portraits\comBarHead_usmc_soldier_ca";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"Ca\characters2\usmc\marines\data\usmc_soldier.rvmat","ca\characters2\data\USMC_soldier_W1.rvmat","ca\characters2\data\USMC_soldier_W2.rvmat","Ca\characters2\usmc\marines\data\usmc_soldier_at.rvmat","ca\characters2\data\USMC_soldier_W1.rvmat","ca\characters2\data\USMC_soldier_W2.rvmat","Ca\characters2\usmc\marines\data\usmc_soldier_CO.rvmat","ca\characters2\data\USMC_soldier_W1.rvmat","ca\characters2\data\USMC_soldier_W2.rvmat","Ca\characters2\usmc\marines\data\usmc_soldier_DMR.rvmat","ca\characters2\data\USMC_soldier_W1.rvmat","ca\characters2\data\USMC_soldier_W2.rvmat","Ca\characters2\usmc\marines\data\usmc_soldier_med.rvmat","ca\characters2\data\USMC_soldier_W1.rvmat","ca\characters2\data\USMC_soldier_W2.rvmat","Ca\characters2\usmc\marines\data\usmc_soldier_mine.rvmat","ca\characters2\data\USMC_soldier_W1.rvmat","ca\characters2\data\USMC_soldier_W2.rvmat","Ca\characters2\usmc\marines\data\usmc_soldier_saw.rvmat","ca\characters2\data\USMC_soldier_W1.rvmat","ca\characters2\data\USMC_soldier_W2.rvmat","Ca\characters2\usmc\marines\data\usmc_soldier_scout.rvmat","ca\characters2\data\USMC_soldier_W1.rvmat","ca\characters2\data\USMC_soldier_W2.rvmat","Ca\characters2\usmc\marines\data\usmc_soldier_tl.rvmat","ca\characters2\data\USMC_soldier_W1.rvmat","ca\characters2\data\USMC_soldier_W2.rvmat","Ca\characters2\usmc\marines\data\usmc_Crew.rvmat","ca\characters2\data\USMC_soldier_W1.rvmat","ca\characters2\data\USMC_soldier_W2.rvmat","ca\characters2\usmc\data\usmc_officer_body.rvmat","ca\characters2\data\USMC_soldier_W1.rvmat","ca\characters2\data\USMC_soldier_W2.rvmat","Ca\characters2\USMC\data\us_Crew.rvmat","Ca\characters2\USMC\data\W1_us_crew.rvmat","Ca\characters2\USMC\data\W2_us_crew.rvmat"};
+ };
};
-class USMC_Soldier_MG;
-class USMC_Soldier_MG_DZ: USMC_Soldier_MG {
+
+class USMC_Soldier_MG_DZ: USMC_Soldier_Officer_DZ {
displayName = $STR_EPOCH_SKINS_USMCSOLDIER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters2\USMC\usmc_soldier_MG";
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.8;
+ };
+ class HitBody: HitBody
+ {
+ armor = 1;
+ passThrough = 0.8;
+ };
+ };
};
-class USMC_Soldier_Pilot;
-class USMC_Soldier_Pilot_DZ: USMC_Soldier_Pilot {
+
+class USMC_Soldier_Pilot_DZ: USMC_Soldier_MG_DZ {
displayName = $STR_EPOCH_SKINS_USMCPILOT;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters2\USMC\usmc_soldier_pilot";
+ portrait = "\Ca\characters\data\portraits\comBarHead_usmc_pilot_ca";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters\data\us_pilot_body.rvmat","ca\characters\data\us_pilot_body_wound1.rvmat","ca\characters\data\us_pilot_body_wound2.rvmat","ca\characters\data\us_pilot_hhl.rvmat","ca\characters\data\us_pilot_hhl_wound1.rvmat","ca\characters\data\us_pilot_hhl_wound2.rvmat"};
+ };
};
-class FR_TL;
-class FR_TL_DZ: FR_TL {
+
+class FR_TL_DZ: SoldierLight_Base_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_CAMOTEAMLEADER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters2\USMC\FR_CO";
+ portrait = "\Ca\characters\data\portraits\comBarHead_fr_soldier_ca";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"Ca\characters2\USMC\DATA\FR_CO_Body.RVmat","Ca\characters2\USMC\DATA\W1_FR_co_body.rvmat","Ca\characters2\USMC\DATA\W2_FR_co_body.rvmat","Ca\characters2\USMC\DATA\FR_CO_Gear.RVmat","Ca\characters2\USMC\DATA\W1_FR_CO_Gear.RVmat","Ca\characters2\USMC\DATA\W2_FR_CO_Gear.RVmat"};
+ };
};
-class FR_R;
-class FR_R_DZ: FR_R {
+
+class FR_R_DZ: FR_TL_DZ {
displayName = $STR_EPOCH_SKINS_CAMORECON;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters2\USMC\FR_Scout1";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat","Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat","Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat","Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat","Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat","Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat"};
+ };
};
-class FR_Marksman;
-class FR_Marksman_DZ: FR_Marksman {
+
+class FR_Marksman_DZ: FR_TL_DZ {
displayName = $STR_EPOCH_SKINS_CAMOMARKSMAN;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters2\USMC\FR_Marksman";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"Ca\characters2\USMC\DATA\FR_Marksman_Body.RVmat","Ca\characters2\USMC\DATA\W1_FR_Marksman_body.rvmat","Ca\characters2\USMC\DATA\W2_FR_Marksman_body.rvmat","Ca\characters2\USMC\DATA\FR_Marksman_Gear.RVmat","Ca\characters2\USMC\DATA\W1_FR_Marksman_Gear.RVmat","Ca\characters2\USMC\DATA\W2_FR_Marksman_Gear.RVmat"};
+ };
};
-class FR_Assault_R;
-class FR_Assault_R_DZ: FR_Assault_R {
+
+class FR_Assault_R_DZ: FR_TL_DZ {
displayName = $STR_EPOCH_SKINS_CAMOASSAULT;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters2\USMC\FR_DirAction1";
+ portrait = "\Ca\characters\data\portraits\comBarHead_fr_spec_ca";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"Ca\characters2\USMC\DATA\FR_DA1.rvmat","Ca\characters2\USMC\DATA\W1_FR_DA1.rvmat","Ca\characters2\USMC\DATA\W2_FR_DA1.rvmat"};
+ };
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.8;
+ };
+ class HitBody: HitBody
+ {
+ armor = 1;
+ passThrough = 0.8;
+ };
+ };
};
-class RU_Soldier;
-class RU_Soldier_DZ: RU_Soldier {
+
+class RU_Soldier_DZ: SoldierHeavy_Base_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_RUSOLDIER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ portrait = "\Ca\characters\data\portraits\comBarHead_ru_soldier_ca";
+ model = "\ca\characters2\Rus\Soldier";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters2\Rus\DATA\soldier_flora_vsr_vest.RVmat","ca\characters2\Rus\DATA\soldier_flora_vsr_vest_w1.RVmat","ca\characters2\Rus\DATA\soldier_flora_vsr_vest_w2.RVmat","ca\characters2\Rus\DATA\soldier_co_flora_vsr_vest.RVmat","ca\characters2\Rus\DATA\soldier_co_flora_vsr_vest_w1.RVmat","ca\characters2\Rus\DATA\soldier_co_flora_vsr_vest_w2.RVmat","ca\characters2\Rus\DATA\soldier_mg_flora_vsr_vest.RVmat","ca\characters2\Rus\DATA\soldier_mg_flora_vsr_vest_w1.RVmat","ca\characters2\Rus\DATA\soldier_mg_flora_vsr_vest_w2.RVmat","ca\characters2\Rus\DATA\soldier_at_flora_VSR_vest.RVmat","ca\characters2\Rus\DATA\soldier_at_flora_VSR_vest_w1.RVmat","ca\characters2\Rus\DATA\soldier_at_flora_VSR_vest_w2.RVmat","ca\characters2\Rus\DATA\soldier_pilot_flora_vsr.RVmat","ca\characters2\Rus\DATA\soldier_pilot_flora_vsr_w1.RVmat","ca\characters2\Rus\DATA\soldier_pilot_flora_vsr_w2.RVmat","ca\characters2\Rus\DATA\soldier_crew_flora_vsr.RVmat","ca\characters2\Rus\DATA\soldier_crew_flora_vsr_w1.RVmat","ca\characters2\Rus\DATA\soldier_crew_flora_vsr_w2.RVmat","ca\characters2\Rus\DATA\Commander.rvmat","ca\characters2\Rus\DATA\W1_Commander.rvmat","ca\characters2\Rus\DATA\W2_Commander.rvmat"};
+ };
};
-class RU_Soldier_Officer;
-class RU_Soldier_Officer_DZ: RU_Soldier_Officer {
+
+
+class RU_Soldier_Officer_DZ: RU_Soldier_DZ {
displayName = $STR_EPOCH_SKINS_RUOFFICER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ portrait = "\Ca\characters\data\portraits\comBarHead_common_officer_ca";
+ model = "\ca\characters2\Rus\Soldier_CO";
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.5;
+ };
+ class HitBody: HitBody
+ {
+ armor = 1;
+ passThrough = 0.8;
+ };
+ };
};
-class RUS_Soldier1;
-class RUS_Soldier1_DZ: RUS_Soldier1 {
+
+class RUS_Soldier1_DZ: SoldierLight_Base_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_RUCAMO;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters2\Rus\Specnaz_Back";
+ portrait = "\Ca\characters\data\portraits\comBarHead_ru_spec_ca";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters2\rus\data\soldier_specnaz_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_partizan_w2.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w2.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w2.rvmat","ca\characters2\rus\data\soldier_speccom.RVmat","ca\characters2\rus\data\soldier_speccom_w1.RVmat","ca\characters2\rus\data\soldier_speccom_w2.RVmat"};
+ };
};
-class RUS_Commander;
-class RUS_Commander_DZ: RUS_Commander {
+
+class RUS_Commander_DZ: RUS_Soldier1_DZ {
displayName = $STR_EPOCH_SKINS_RUCOMMANDER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters2\Rus\Specnaz_CO";
+ portrait = "\Ca\characters\data\portraits\comBarHead_ru_spec_com_ca";
};
-class MVD_Soldier;
-class MVD_Soldier_DZ: MVD_Soldier {
+
+class MVD_Soldier_DZ: SoldierHeavy_Base_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_MVDSOLDIER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters2\Rus\Vityaz";
+ portrait = "\Ca\characters\data\portraits\comBarHead_ru_mvd_ca";
+ faceType = "HeadMask1Black";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters2\rus\data\soldier_vityaz_2_partizan_vest.rvmat","ca\characters2\rus\data\soldier_vityaz_2_partizan_vest_w1.rvmat","ca\characters2\rus\data\soldier_vityaz_2_partizan_vest_w2.rvmat","ca\characters2\rus\data\soldier_vityaz_partizan_vest.rvmat","ca\characters2\rus\data\soldier_vityaz_partizan_vest_w1.rvmat","ca\characters2\rus\data\soldier_vityaz_partizan_vest_w2.rvmat"};
+ };
};
-class Ins_Soldier_2;
-class Ins_Soldier_2_DZ: Ins_Soldier_2 {
+
+class Ins_Soldier_2_DZ: INS_Soldier_AR_DZ {
displayName = $STR_EPOCH_SKINS_TERRORISTCAMO;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters2\OpforIns\Ins_Soldier_2.p3d";
+ faceType = "HeadMask3Khaki";
};
-class Ins_Commander;
-class Ins_Commander_DZ: Ins_Commander {
+
+class Ins_Commander_DZ: INS_Soldier_AR_DZ {
displayName = $STR_EPOCH_SKINS_INSCOMMANDER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters2\OpforIns\Ins_Commander.p3d";
+ portrait = "\Ca\characters\data\portraits\comBarHead_ru_spec_com_ca";
};
-class Ins_Soldier_Crew;
-class Ins_Soldier_Crew_DZ: Ins_Soldier_Crew {
+
+class Ins_Soldier_Crew_DZ: INS_Soldier_AR_DZ {
displayName = $STR_EPOCH_SKINS_INSCREWMAN;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters2\OpforIns\Ins_Soldier_Crew.p3d";
+ portrait = "\Ca\characters\data\portraits\comBarHead_common_crew_ca";
};
-class CDF_Soldier;
-class CDF_Soldier_DZ: CDF_Soldier {
+
+class CDF_Soldier_DZ: SoldierHeavy_Base_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_CDFSOLDIER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ portrait = "\Ca\characters\data\portraits\comBarHead_bluFor_cdf_ca";
+ model = "\ca\characters2\Blufor\Soldier";
};
class Doctor_DZ: Survivor_DZ {
- scope = public;
- attendant = 0;
+ scope = public;
displayName = $STR_EPOCH_SKINS_DOCTOR;
model = "\ca\characters2\civil\Doctor\Doctor";
hiddenSelections[] = {"Camo"};
@@ -966,230 +793,205 @@ class Gardener_DZ: Doctor_DZ {
hiddenSelectionsTextures[] = {"\kpfs_civ\data\dealer_beer_co.paa"};
};
-class Worker1;
-class Worker1_DZ: Worker1 {
+class Worker1_DZ: Survivor_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_WORKER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters2\civil\Worker\Worker";
+ hiddenSelections[] = {"Camo"};
+ hiddenSelectionsTextures[] = {"\ca\characters2\civil\worker\data\worker_co.paa"};
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters2\civil\worker\data\worker.rvmat","ca\characters2\civil\worker\data\W1_worker.rvmat","ca\characters2\civil\worker\data\W2_worker.rvmat"};
+ };
};
-class Worker3;
-class Worker3_DZ: Worker3 {
- displayName = $STR_EPOCH_SKINS_WORKER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+
+class Worker3_DZ: Worker1_DZ {
+ hiddenSelectionsTextures[] = {"\ca\characters2\civil\worker\data\Worker_v3_CO.paa"};
};
-class Worker4;
-class Worker4_DZ: Worker4 {
- displayName = $STR_EPOCH_SKINS_WORKER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+
+class Worker4_DZ: Worker1_DZ {
+ hiddenSelectionsTextures[] = {"\ca\characters2\civil\worker\data\Worker_v4_CO.paa"};
};
-class TK_CIV_Takistani01_EP1;
-class TK_CIV_Takistani01_EP1_DZ: TK_CIV_Takistani01_EP1 {
+
+class TK_CIV_Takistani01_EP1_DZ: Survivor_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_TKCITIZEN;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ hiddenSelections[] = {"Camo"};
+ model = "\CA\characters_E\civil\Tak_civil01\Tak_civil01";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"CA\characters_E\civil\Tak_civil01\Data\Tak_civil01.rvmat","CA\characters_E\civil\Tak_civil01\Data\W1_Tak_civil01.rvmat","CA\characters_E\civil\Tak_civil01\Data\W2_Tak_civil01.rvmat"};
+ };
+ hiddenSelectionsTextures[] = {"\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_1_co.paa"};
+ class EventHandlers: EventHandlers
+ {
+ init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_1_co.paa"",""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_2_co.paa"",""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_3_co.paa"",""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_4_co.paa"",""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_5_co.paa""] select floor random 5]";
+ };
};
-class TK_CIV_Takistani03_EP1;
-class TK_CIV_Takistani03_EP1_DZ: TK_CIV_Takistani03_EP1 {
- displayName = $STR_EPOCH_SKINS_TKCITIZEN;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+
+class TK_CIV_Takistani03_EP1_DZ: TK_CIV_Takistani01_EP1_DZ {
+ model = "\CA\characters_E\civil\Tak_civil03\Tak_civil03";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"CA\characters_E\civil\Tak_civil03\Data\Tak_civil03.rvmat","CA\characters_E\civil\Tak_civil03\Data\W1_Tak_civil03.rvmat","CA\characters_E\civil\Tak_civil03\Data\W2_Tak_civil03.rvmat"};
+ };
+ hiddenSelectionsTextures[] = {"\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_1_co.paa"};
+ class EventHandlers: EventHandlers
+ {
+ init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_1_co.paa"",""\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_2_co.paa"",""\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_3_co.paa"",""\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_4_co.paa"",""\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_5_co.paa""] select floor random 5]";
+ };
};
-class TK_CIV_Takistani04_EP1;
-class TK_CIV_Takistani04_EP1_DZ: TK_CIV_Takistani04_EP1 {
- displayName = $STR_EPOCH_SKINS_TKCITIZEN;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+
+class TK_CIV_Takistani04_EP1_DZ: TK_CIV_Takistani01_EP1_DZ {
+ model = "\CA\characters_E\civil\Tak_civil04\Tak_civil04";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"CA\characters_E\civil\Tak_civil04\Data\Tak_civil04.rvmat","CA\characters_E\civil\Tak_civil04\Data\W1_Tak_civil04.rvmat","CA\characters_E\civil\Tak_civil04\Data\W2_Tak_civil04.rvmat"};
+ };
+ hiddenSelectionsTextures[] = {"\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_1_co.paa"};
+ class EventHandlers: EventHandlers
+ {
+ init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_1_co.paa"",""\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_2_co.paa"",""\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_3_co.paa"",""\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_4_co.paa"",""\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_5_co.paa""] select floor random 5]";
+ };
};
-class TK_CIV_Takistani06_EP1;
-class TK_CIV_Takistani06_EP1_DZ: TK_CIV_Takistani06_EP1 {
- displayName = $STR_EPOCH_SKINS_TKCITIZEN;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+
+class TK_CIV_Takistani06_EP1_DZ: TK_CIV_Takistani01_EP1_DZ {
+ model = "\CA\characters_E\civil\Tak_civil06\Tak_civil06";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"CA\characters_E\civil\Tak_civil06\Data\Tak_civil06.rvmat","CA\characters_E\civil\Tak_civil06\Data\W1_Tak_civil06.rvmat","CA\characters_E\civil\Tak_civil06\Data\W2_Tak_civil06.rvmat"};
+ };
+ hiddenSelectionsTextures[] = {"\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_1_co.paa"};
+ class EventHandlers: EventHandlers
+ {
+ init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_1_co.paa"",""\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_2_co.paa"",""\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_3_co.paa"",""\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_4_co.paa"",""\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_5_co.paa""] select floor random 5]";
+ };
};
-class TK_INS_Soldier_AR_EP1;
-class TK_INS_Soldier_AR_EP1_DZ: TK_INS_Soldier_AR_EP1 {
+
+class TK_INS_Soldier_AR_EP1_DZ: SoldierLight_Base_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_TKSOLDIER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\CA\characters_E\LOC\LOC_soldier05";
+ portrait = "\Ca\characters_E\data\portraits\loc_soldier_CA";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"CA\characters_E\LOC\Data\LOC_soldier05.rvmat","CA\characters_E\LOC\Data\W1_LOC_soldier05.rvmat","CA\characters_E\LOC\Data\W2_LOC_soldier05.rvmat"};
+ };
+ hiddenSelections[] = {"Camo"};
+ hiddenSelectionsTextures[] = {"\CA\characters_E\LOC\Data\LOC_opfor05_1_co.paa"};
+ class EventHandlers: EventHandlers
+ {
+ init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\LOC\Data\LOC_opfor05_1_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor05_2_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor05_3_co.paa""] select floor random 3]";
+ };
};
-class TK_GUE_Soldier_EP1;
-class TK_GUE_Soldier_EP1_DZ: TK_GUE_Soldier_EP1 {
+
+class TK_GUE_Soldier_EP1_DZ: SoldierLight_Base_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_TKGUESOLDIER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\CA\characters_E\LOC\LOC_soldier01";
+ portrait = "\Ca\characters_E\data\portraits\loc_soldier_CA";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"CA\characters_E\LOC\Data\LOC_soldier01.rvmat","CA\characters_E\LOC\Data\W1_LOC_soldier01.rvmat","CA\characters_E\LOC\Data\W2_LOC_soldier01.rvmat"};
+ };
+ hiddenSelections[] = {"Camo"};
+ hiddenSelectionsTextures[] = {"\CA\characters_E\LOC\Data\LOC_ind01_1_co.paa"};
+ class EventHandlers: EventHandlers
+ {
+ init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\LOC\Data\LOC_ind01_1_co.paa"",""\CA\characters_E\LOC\Data\LOC_ind01_2_co.paa"",""\CA\characters_E\LOC\Data\LOC_ind01_3_co.paa""] select floor random 3]";
+ };
};
-class CZ_Soldier_SL_DES_EP1;
-class CZ_Soldier_SL_DES_EP1_DZ: CZ_Soldier_SL_DES_EP1 {
+
+class CZ_Soldier_SL_DES_EP1_DZ: SoldierHeavy_Base_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_CZSOLDIER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ portrait = "\Ca\characters\data\portraits\comBarHead_bluFor_cdf_ca";
+ hiddenSelections[] = {"Camo"};
+ model = "\CA\characters_E\ACR\acr_soldier";
};
-class US_Soldier_EP1;
-class US_Soldier_EP1_DZ: US_Soldier_EP1 {
+
+class US_Soldier_EP1_DZ: SoldierHeavy_Base_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_USSOLDIER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters_e\US\US_rifleman";
+ portrait = "\Ca\characters\data\portraits\comBarHead_usmc_soldier_ca";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters_E\US\data\tex1.rvmat","ca\characters_E\US\data\W1_tex1.rvmat","ca\characters_E\US\data\W2_tex1.rvmat","ca\characters_E\US\data\tex4.rvmat","ca\characters_E\US\data\W1_tex4.rvmat","ca\characters_E\US\data\W2_tex4.rvmat","ca\characters_e\US\data\us_pilot.rvmat","ca\characters_e\US\data\W1_us_pilot.rvmat","ca\characters_e\US\data\W2_us_pilot.rvmat"};
+ };
};
-class UN_CDF_Soldier_Guard_EP1;
-class UN_CDF_Soldier_Guard_EP1_DZ: UN_CDF_Soldier_Guard_EP1 {
+
+class UN_CDF_Soldier_Guard_EP1_DZ: SoldierLight_Base_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_UNCOMMANDER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters_e\UN\UN_CDF_Officer";
+ portrait = "\Ca\characters\data\portraits\comBarHead_common_officer_ca";
};
-class UN_CDF_Soldier_EP1;
-class UN_CDF_Soldier_EP1_DZ: UN_CDF_Soldier_EP1 {
+
+class UN_CDF_Soldier_EP1_DZ: SoldierHeavy_Base_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_UNSOLDIER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters_E\UN\UN_CDF_Soldier";
};
-class GER_Soldier_TL_EP1;
-class GER_Soldier_TL_EP1_DZ: GER_Soldier_TL_EP1 {
+
+class GER_Soldier_TL_EP1_DZ: SoldierLight_Base_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_GERRECON;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters_E\GER\GER_rifleman_light";
+ portrait = "\Ca\characters\data\portraits\comBarHead_opFor_ca";
+ hiddenSelections[] = {"Camo"};
};
-class BAF_Soldier_Officer_MTP;
-class BAF_Soldier_Officer_MTP_DZ: BAF_Soldier_Officer_MTP {
+
+class BAF_Soldier_Officer_MTP_DZ: SoldierLight_Base_DZ {
+ scope = public;
displayName = $STR_EPOCH_SKINS_BAFOFFICER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ portrait = "\ca\characters_d_baf\Data\portraits\baf_officer_CA";
+ model = "\ca\characters_d_BAF\BAF_Soldier_Officer_BAF";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
+ };
+ hiddenSelections[] = {"Camo","Camo2","Camo3"};
+ hiddenSelectionsTextures[] = {"\ca\characters_d_baf\data\camo_MTP_co.paa","\ca\characters_d_baf\data\armour_co.paa","\ca\characters_d_baf\data\equip_d_co.paa"};
};
-class BAF_Soldier_N_MTP;
-class BAF_Soldier_N_MTP_DZ: BAF_Soldier_N_MTP {
+
+class BAF_Soldier_N_MTP_DZ: BAF_Soldier_Officer_MTP_DZ {
displayName = $STR_EPOCH_SKINS_BAFSOLDIER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters_d_BAF\BAF_Soldier_1_BAF";
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.8;
+ };
+ class HitBody: HitBody
+ {
+ armor = 1;
+ passThrough = 0.8;
+ };
+ };
};
-class FR_Sapper;
-class FR_Sapper_DZ: FR_Sapper {
+
+class FR_Sapper_DZ: FR_TL_DZ {
displayName = $STR_EPOCH_SKINS_FRSAPPER;
- side = 1;
- weapons[] = {"Throw","Put"};
- backpack = "";
- magazines[] = {};
- respawnWeapons[] = {"Throw","Put"};
- respawnMagazines[] = {};
- weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = 1;
- canCarryBackPack = 1;
+ model = "\ca\characters2\USMC\FR_Scout3";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"Ca\characters2\USMC\DATA\FR_Scout3_Body.RVmat","Ca\characters2\USMC\DATA\W1_FR_Scout3_body.rvmat","Ca\characters2\USMC\DATA\W2_FR_Scout3_body.rvmat","Ca\characters2\USMC\DATA\FR_Scout3_Gear.RVmat","Ca\characters2\USMC\DATA\W1_FR_Scout3_Gear.RVmat","Ca\characters2\USMC\DATA\W2_FR_Scout3_Gear.RVmat"};
+ };
};
class CamoWinter_DZ: Survivor_DZ {
- side = 1;
scope = public;
displayName = $STR_EPOCH_SKINS_THERMOSUITMAN;
model = "\nst\ns_dayz\characters\cw\camowinter_dzn.p3d";
@@ -1207,63 +1009,64 @@ class CamoWinterW_DZ: CamoWinter_DZ {
};
class Sniper1W_DZ: Sniper1_DZ {
- side = 1;
displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\nst\ns_dayz\characters\gw\data\ghillie_overall1w_co.paa"};
};
-class Nac_Soldier_DZ: Survivor_DZ {
+class Nac_Soldier_DZ: SoldierHeavy_Base_DZ {
scope = public;
- side = 1;
displayName = $STR_EPOCH_SKINS_NACSOLDIER;
model = "\nst\ns_fraction\nac\nac_soldier_1";
};
-class gsc_military_helmet_wdl_DZ : Survivor_DZ {
+class gsc_military_helmet_wdl_DZ : SoldierHeavy_Base_DZ {
scope = public;
- camouflage = 0.8;
displayName = $STR_DZE_SKIN_STALKER_WDL_MIL_MASK_NAME;
- side = 1;
model = "\gsc_stalker\gsc_military_helmet_wdl.p3d";
class Wounds {
tex[] = {};
mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"};
};
};
-class gsc_military_head_wdl_DZ : Survivor_DZ {
- scope = public;
- camouflage = 0.8;
+class gsc_military_head_wdl_DZ : gsc_military_helmet_wdl_DZ {
displayName = $STR_DZE_SKIN_STALKER_WDL_MIL_HEAD_NAME;
- side = 1;
model = "\gsc_stalker\gsc_military_head_wdl.p3d";
- class Wounds {
- tex[] = {};
- mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"};
- };
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.5;
+ };
+ class HitBody: HitBody
+ {
+ armor = 1;
+ passThrough = 0.8;
+ };
+ };
};
-class gsc_military_helmet_grey_DZ : Survivor_DZ {
- scope = public;
- camouflage = 0.8;
+
+class gsc_military_helmet_grey_DZ : gsc_military_helmet_wdl_DZ {
displayName = $STR_DZE_SKIN_STALKER_URB_MIL_MASK_NAME;
- side = 1;
model = "\gsc_stalker\gsc_military_helmet_grey.p3d";
- class Wounds {
- tex[] = {};
- mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"};
- };
};
-class gsc_military_head_grey_DZ : Survivor_DZ {
- scope = public;
- camouflage = 0.8;
+class gsc_military_head_grey_DZ : gsc_military_helmet_wdl_DZ {
displayName = $STR_DZE_SKIN_STALKER_URB_MIL_HEAD_NAME;
- side = 1;
model = "\gsc_stalker\gsc_military_head_grey.p3d";
- class Wounds {
- tex[] = {};
- mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"};
- };
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.5;
+ };
+ class HitBody: HitBody
+ {
+ armor = 1;
+ passThrough = 0.8;
+ };
+ };
};
+
class gsc_scientist1_DZ : Survivor_DZ {
scope = public;
displayName = $STR_DZE_SKIN_STALKER_SCIENTIST1_MASK_NAME;
@@ -1274,43 +1077,29 @@ class gsc_scientist1_DZ : Survivor_DZ {
mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"};
};
};
-class gsc_scientist1_head_DZ : Survivor_DZ {
- scope = public;
+
+class gsc_scientist1_head_DZ : gsc_scientist1_DZ {
displayName = $STR_DZE_SKIN_STALKER_SCIENTIST1_HEAD_NAME;
- side = 1;
model = "\gsc_stalker\gsc_eco_suit_head.p3d";
- class Wounds {
- tex[] = {};
- mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"};
- };
};
-class gsc_scientist2_DZ : Survivor_DZ {
- scope = public;
+
+class gsc_scientist2_DZ : gsc_scientist1_DZ {
displayName = $STR_DZE_SKIN_STALKER_SCIENTIST2_MASK_NAME;
- side = 1;
model = "\gsc_stalker\gsc_eco_suit2.p3d";
- class Wounds {
- tex[] = {};
- mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"};
- };
};
-class gsc_scientist2_head_DZ : Survivor_DZ {
- scope = public;
+
+class gsc_scientist2_head_DZ : gsc_scientist1_DZ {
displayName = $STR_DZE_SKIN_STALKER_SCIENTIST2_HEAD_NAME;
- side = 1;
model = "\gsc_stalker\gsc_eco_suit2_head.p3d";
- class Wounds {
- tex[] = {};
- mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"};
- };
};
+
class gsc_cloth_loner_head_DZ : Survivor_DZ {
scope = public;
displayName = $STR_DZE_SKIN_STALKER_ROOKIE_NAME;
- side = 1;
model = "\gsc_stalker\gsc_cloth_loner_head.p3d";
};
-class gsc_eco_stalker_mask_neutral_DZ : Survivor_DZ {
+
+class gsc_eco_stalker_mask_neutral_DZ : SoldierLight_Base_DZ {
scope = public;
displayName = $STR_DZE_SKIN_STALKER_LONER_MASK_NAME;
side = 1;
@@ -1320,107 +1109,106 @@ class gsc_eco_stalker_mask_neutral_DZ : Survivor_DZ {
mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
};
};
-class gsc_eco_stalker_head_neutral_DZ : Survivor_DZ {
- scope = public;
+class gsc_eco_stalker_head_neutral_DZ : gsc_eco_stalker_mask_neutral_DZ {
displayName = $STR_DZE_SKIN_STALKER_LONER_HEAD_NAME;
- side = 1;
model = "\gsc_stalker\gsc_eco_stalker_head.p3d";
- class Wounds {
- tex[] = {};
- mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
- };
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.5;
+ };
+ class HitBody: HitBody
+ {
+ armor = 1;
+ passThrough = 0.8;
+ };
+ };
};
-class gsc_eco_stalker_mask_fred_DZ : Survivor_DZ {
- scope = public;
+class gsc_eco_stalker_mask_fred_DZ : gsc_eco_stalker_mask_neutral_DZ {
displayName = $STR_DZE_SKIN_STALKER_FREEDOM_MASK_NAME;
- side = 1;
model = "\gsc_stalker\gsc_eco_stalker_mask_fred.p3d";
- class Wounds {
- tex[] = {};
- mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
- };
};
-class gsc_eco_stalker_head_fred_DZ : Survivor_DZ {
- scope = public;
+class gsc_eco_stalker_head_fred_DZ : gsc_eco_stalker_mask_neutral_DZ {
displayName = $STR_DZE_SKIN_STALKER_FREEDOM_HEAD_NAME;
- side = 1;
model = "\gsc_stalker\gsc_eco_stalker_head_fred.p3d";
- class Wounds {
- tex[] = {};
- mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
- };
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.5;
+ };
+ class HitBody: HitBody
+ {
+ armor = 1;
+ passThrough = 0.8;
+ };
+ };
};
-class gsc_eco_stalker_mask_duty_DZ : Survivor_DZ {
- scope = public;
+class gsc_eco_stalker_mask_duty_DZ : gsc_eco_stalker_mask_neutral_DZ {
displayName = $STR_DZE_SKIN_STALKER_DUTY_MASK_NAME;
- side = 1;
model = "\gsc_stalker\gsc_eco_stalker_mask_duty.p3d";
- class Wounds {
- tex[] = {};
- mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
- };
};
-class gsc_eco_stalker_head_duty_DZ : Survivor_DZ {
- scope = public;
+class gsc_eco_stalker_head_duty_DZ : gsc_eco_stalker_mask_neutral_DZ {
displayName = $STR_DZE_SKIN_STALKER_DUTY_HEAD_NAME;
- side = 1;
model = "\gsc_stalker\gsc_eco_stalker_head_duty.p3d";
- class Wounds {
- tex[] = {};
- mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
- };
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.5;
+ };
+ class HitBody: HitBody
+ {
+ armor = 1;
+ passThrough = 0.8;
+ };
+ };
};
-class gsc_eco_stalker_mask_camo_DZ : Survivor_DZ {
- scope = public;
+class gsc_eco_stalker_mask_camo_DZ : gsc_eco_stalker_mask_neutral_DZ {
displayName = $STR_DZE_SKIN_STALKER_MONOLITH_MASK_NAME;
- side = 1;
model = "\gsc_stalker\gsc_eco_stalker_mask_camo.p3d";
- class Wounds {
- tex[] = {};
- mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
- };
};
-class gsc_eco_stalker_head_camo_DZ : Survivor_DZ {
- scope = public;
+class gsc_eco_stalker_head_camo_DZ : gsc_eco_stalker_mask_neutral_DZ {
displayName = $STR_DZE_SKIN_STALKER_MONOLITH_HEAD_NAME;
- side = 1;
model = "\gsc_stalker\gsc_eco_stalker_head_camo1.p3d";
- class Wounds {
- tex[] = {};
- mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
- };
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.5;
+ };
+ class HitBody: HitBody
+ {
+ armor = 1;
+ passThrough = 0.8;
+ };
+ };
};
class GhillieFull_Desert01_DZ: Sniper1_DZ {
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Desert02_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
+class GhillieFull_Desert02_DZ: GhillieFull_Desert01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Desert03_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
+class GhillieFull_Desert03_DZ: GhillieFull_Desert01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Desert04_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
+class GhillieFull_Desert04_DZ: GhillieFull_Desert01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Desert05_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
+class GhillieFull_Desert05_DZ: GhillieFull_Desert01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Desert06_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
+class GhillieFull_Desert06_DZ: GhillieFull_Desert01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert06.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Desert07_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
+class GhillieFull_Desert07_DZ: GhillieFull_Desert01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert07.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Desert08_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
+class GhillieFull_Desert08_DZ: GhillieFull_Desert01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert08.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
//new snow ghillies
@@ -1428,20 +1216,16 @@ class GhillieFull_Snow01_DZ: Sniper1_DZ {
displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Snow02_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
+class GhillieFull_Snow02_DZ: GhillieFull_Snow01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Snow03_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
+class GhillieFull_Snow03_DZ: GhillieFull_Snow01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Snow04_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
+class GhillieFull_Snow04_DZ: GhillieFull_Snow01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Snow05_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
+class GhillieFull_Snow05_DZ: GhillieFull_Snow01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
//new urban ghillies
@@ -1454,71 +1238,55 @@ class GhillieFull_Wood01_DZ: Sniper1_DZ {
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Wood02_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
+class GhillieFull_Wood02_DZ: GhillieFull_Wood01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Wood03_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
+class GhillieFull_Wood03_DZ: GhillieFull_Wood01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Wood04_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
+class GhillieFull_Wood04_DZ: GhillieFull_Wood01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Wood05_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
+class GhillieFull_Wood05_DZ: GhillieFull_Wood01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Wood06_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
+class GhillieFull_Wood06_DZ: GhillieFull_Wood01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood06.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Wood07_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
+class GhillieFull_Wood07_DZ: GhillieFull_Wood01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood07.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Wood08_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
+class GhillieFull_Wood08_DZ: GhillieFull_Wood01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood08.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Wood09_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
+class GhillieFull_Wood09_DZ: GhillieFull_Wood01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood09.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Wood10_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
+class GhillieFull_Wood10_DZ: GhillieFull_Wood01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood10.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Wood11_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
+class GhillieFull_Wood11_DZ: GhillieFull_Wood01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood11.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Wood12_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
+class GhillieFull_Wood12_DZ: GhillieFull_Wood01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood12.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Wood13_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
+class GhillieFull_Wood13_DZ: GhillieFull_Wood01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood13.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Wood14_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
+class GhillieFull_Wood14_DZ: GhillieFull_Wood01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood14.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Wood15_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
+class GhillieFull_Wood15_DZ: GhillieFull_Wood01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood15.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class GhillieFull_Wood16_DZ: Sniper1_DZ {
- displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
+class GhillieFull_Wood16_DZ: GhillieFull_Wood01_DZ {
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood16.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
+
//KSK Mod Skins
-class GER_Soldier_EP1_des_DZ: Survivor_DZ {
- scope = public;
- side = 1;
- camouflage = 0.8;
+class GER_Soldier_EP1_des_DZ: SoldierLight_Base_DZ {
+ scope = public;
displayName = $STR_DZE_SKIN_KSK_DES_RIFLEMAN_NAME;
model = "\ksk_mod\GER_rifleman_des.p3d";
};
@@ -1534,12 +1302,11 @@ class GER_Soldier_TL_EP1_wdl_DZ: GER_Soldier_EP1_des_DZ {
displayName = $STR_DZE_SKIN_KSK_WDL_TL_NAME;
model = "\ksk_mod\GER_rifleman_light_wdl.p3d";
};
+
//Ice Apo Mod Skins
-class Apo_Rifleman_01_DZ: Survivor_DZ {
+class Apo_Rifleman_01_DZ: SoldierLight_Base_DZ {
scope = public;
- camouflage = 0.8;
displayName = $STR_DZE_SKIN_ICE_APO_RIFLEMAN_NAME;
- side = 1;
model = "\ice_apo_resistance\soldier_hood_medium_beard.p3d";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
icon = "\Ca\characters2\data\icon\i_soldier_CA.paa";
@@ -1550,6 +1317,18 @@ class Apo_Rifleman_01_DZ: Survivor_DZ {
};
class Apo_Rifleman_02_DZ : Apo_Rifleman_01_DZ {
model = "\ice_apo_resistance\soldier_helmet_medium.p3d";
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.8;
+ };
+ class HitBody: HitBody
+ {
+ armor = 1;
+ passThrough = 0.8;
+ };
+ };
};
class Apo_Rifleman_03_DZ : Apo_Rifleman_01_DZ {
model = "\ice_apo_resistance\soldier_helmet_officer.p3d";
@@ -1568,20 +1347,16 @@ class Apo_Rifleman_06_DZ : Apo_Rifleman_01_DZ {
model = "\ice_apo_resistance\soldier_tank_light_clean.p3d";
};
-class SG_GRU_TL_DZ : Survivor_DZ {
+class SG_GRU_TL_DZ : SoldierLight_Base_DZ {
scope = public;
displayName = $STR_DZE_SKIN_SG_GRU_DT_TL_NAME;
- camouflage = 0.8;
model = "\SG_GRU\Soldier_Gorka_1.p3d";
- picture = "\Ca\characters\data\Ico\i_null_CA.paa";
- icon = "\Ca\characters2\data\icon\i_soldier_CA.paa";
-
class Wounds {
tex[] = {};
mat[] = {"ca\characters2\indepins\data\soldier_flecktarn.rvmat", "sg_gru\data\wounds\gorka_body_w1.rvmat", "sg_gru\data\wounds\gorka_body_w2.rvmat", "ca\characters2\rus\data\soldier_specnaz_partizan.rvmat", "sg_gru\data\wounds\gorka_legs_w1.rvmat", "sg_gru\data\wounds\gorka_legs_w2.rvmat"};
};
};
-class SG_GRU_Scout_DZ : SG_GRU_TL_DZ {
+class SG_GRU_Scout_DZ : SG_GRU_TL_DZ {
displayName = $STR_DZE_SKIN_SG_GRU_DT_SCOUT_NAME;
model = "\SG_GRU\Soldier_Gorka_2.p3d";
};
@@ -1629,26 +1404,11 @@ class SG_GRU_MG_D_DZ : SG_GRU_TL_DZ {
model = "\SG_GRU\Soldier_gorkaD_7.p3d";
displayName = $STR_DZE_SKIN_SG_GRU_WDL_MGSOLDIER_NAME;
};
-class CZ_Soldier805_DES_ACR_DZ : Survivor_DZ {
+class CZ_Soldier805_DES_ACR_DZ : SoldierHeavy_Base_DZ {
scope = public;
displayName = $STR_DZE_EQUIP_ACR_DES_SOLDIER_NAME;
model = "\Ca\Characters_ACR\acr_dst_805";
- portrait = "\Ca\characters\data\portraits\comBarHead_usmc_soldier_ca";
- picture = "\Ca\characters\data\Ico\i_null_CA";
- icon = "\Ca\characters2\data\icon\i_soldier_CA";
- camouflage = 1;
- class HitPoints: HitPoints
- {
- class HitHead: HitHead
- {
- armor = 0.7;
- };
- class HitBody: HitBody
- {
- armor = 1;
- passThrough = 0.8;
- };
- };
+ portrait = "\Ca\characters\data\portraits\comBarHead_usmc_soldier_ca";
class Wounds
{
tex[] = {};
@@ -1691,9 +1451,19 @@ class CZ_Soldier_Crew_Dst_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
class CZ_Soldier_Officer_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
displayName = $STR_DZE_EQUIP_ACR_OFFICER_NAME;
portrait = "\Ca\characters\data\portraits\comBarHead_ru_spec_com_ca";
- picture = "\Ca\characters\data\Ico\i_off_CA";
- icon = "\Ca\characters2\data\icon\i_officer_CA";
model = "\Ca\Characters_ACR\acr_wdl_officer";
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.5;
+ };
+ class HitBody: HitBody
+ {
+ armor = 1;
+ passThrough = 0.8;
+ };
+ };
};
class CZ_Soldier_Recon_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
displayName = $STR_DZE_EQUIP_ACR_SPFORCE_NAME;
@@ -1704,17 +1474,52 @@ class CZ_Soldier_Spec1_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
displayName = $STR_DZE_EQUIP_ACR_RECON_NAME;
model = "\Ca\Characters_ACR\acr_wdl_spec1";
portrait = "\Ca\characters\data\portraits\comBarHead_fr_soldier_ca";
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.5;
+ };
+ class HitBody: HitBody
+ {
+ armor = 1;
+ passThrough = 0.8;
+ };
+ };
};
class CZ_Soldier_Spec2_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
displayName = $STR_DZE_EQUIP_ACR_SAPPER_NAME;
model = "\Ca\Characters_ACR\acr_wdl_spec2";
portrait = "\Ca\characters\data\portraits\comBarHead_fr_soldier_ca";
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.5;
+ };
+ class HitBody: HitBody
+ {
+ armor = 1;
+ passThrough = 0.8;
+ };
+ };
};
class CZ_Soldier_Spec3_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
displayName = $STR_DZE_EQUIP_ACR_ASSAULT_NAME;
model = "\Ca\Characters_ACR\acr_wdl_spec3";
portrait = "\Ca\characters\data\portraits\comBarHead_fr_soldier_ca";
- icon = "\Ca\characters2\data\icon\i_machinegunner_CA";
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.5;
+ };
+ class HitBody: HitBody
+ {
+ armor = 1;
+ passThrough = 0.8;
+ };
+ };
};
class CZ_Soldier_Spec_Demo_Dst_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
displayName = $STR_DZE_EQUIP_ACR_HEAVYSOLDIER_NAME;
@@ -1730,6 +1535,18 @@ class CZ_Soldier_Light_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
displayName = $STR_DZE_EQUIP_ACR_LIGHT_SOLDIER_NAME;
model = "\Ca\Characters_ACR\acr_wdl_light";
portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca";
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.5;
+ };
+ class HitBody: HitBody
+ {
+ armor = 1;
+ passThrough = 0.8;
+ };
+ };
};
class Firefighter1_DZ : Survivor_DZ {
diff --git a/SQF/dayz_code/actions/player_wearClothes.sqf b/SQF/dayz_code/actions/player_wearClothes.sqf
index 00d5eb346..157463271 100644
--- a/SQF/dayz_code/actions/player_wearClothes.sqf
+++ b/SQF/dayz_code/actions/player_wearClothes.sqf
@@ -42,14 +42,14 @@ if ( (isClass(_config >> _itemNew)) ) then {
if ( (isClass(_config >> _item)) ) then {
// Current sex of player skin
- _currentSex = getText (configFile >> "CfgSurvival" >> "Skins" >> _itemNew >> "sex");
+ _currentSex = getText (configFile >> "CfgMagazines" >> _itemNew >> "sex");
// Sex of new skin
- _newSex = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "sex");
+ _newSex = getText (configFile >> "CfgMagazines" >> _item >> "sex");
//diag_log ("Debug Clothes: sex In: " + str(_currentSex) + " Out: " + str(_newSex));
if(_currentSex == _newSex) then {
// Get model name from config
- _model = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "playerModel");
+ _model = getText (configFile >> "CfgMagazines" >> _item >> "playerModel");
if (_model != _myModel) then {
if(([player,_item] call BIS_fnc_invRemove) == 1) then {
player addMagazine _itemNew;
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index 7cdb15fff..bacf1c713 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -20212,17 +20212,17 @@
Police Officer 1
- Polizei Offizier 1
+ Polizist 1
сотрудника полиции 1
Police Officer Uniform
- Polizei Offizier Uniform
+ Polizeiuniform
Униформа сотрудника полиции
Police Officer 2
- Polizei Offizier 2
+ Polizist 2
сотрудника полиции 2
@@ -21308,6 +21308,11 @@
Hunter
Jäger
+
+
+ Police Officer
+ Polizist
+ сотрудника полиции
Firefighter 1