Updating Clothes

- Update and rebuild all skins. This removes unwanted behavior of AIs and players.
- Remove skins from CfgSurvival and add the needed information to CfgMagazines. We do not need two different configs to handle that.
This commit is contained in:
A Man
2020-03-19 17:41:57 +01:00
parent d5801e167a
commit f522834796
13 changed files with 1265 additions and 1856 deletions

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@@ -1,6 +0,0 @@
class Skin_Camo1_DZ : SkinBase
{
scope = public;
displayName = $STR_EQUIP_NAME_CAMO;
descriptionShort = $STR_EQUIP_DESC_CAMO;
};

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@@ -2,6 +2,8 @@ class SkinBase : CA_Magazine
{
count = 1;
type = WeaponSlotItem;
sex = "male";
playerModel = "Survivor2_DZ";
model = "\dayz_equip\models\cloth_parcel.p3d";
picture = "\dayz_equip\textures\equip_cloth_parcel_ca.paa";
@@ -44,8 +46,4 @@ class SkinBase : CA_Magazine
weight = 1;
};
#include "Ghillie.hpp"
#include "Camo.hpp"
#include "Soldier.hpp"
#include "Survivor.hpp"
#include "EpochSkins.hpp"

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@@ -1,6 +0,0 @@
class Skin_Sniper1_DZ : SkinBase
{
scope = public;
displayName = $STR_EQUIP_NAME_GHILLIE;
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
};

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@@ -1,6 +0,0 @@
class Skin_Soldier1_DZ : SkinBase
{
scope = public;
displayName = $STR_EQUIP_NAME_SOLDIER;
descriptionShort = $STR_EQUIP_DESC_SOLDIER;
};

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@@ -1,6 +0,0 @@
class Skin_Survivor2_DZ : SkinBase
{
scope = public;
displayName = $STR_EQUIP_NAME_CIV;
descriptionShort = $STR_EQUIP_DESC_CIV;
};