Update CHANGE LOG 1.0.4.1.txt

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vbawol
2014-02-04 01:08:20 -06:00
parent 6302e284fb
commit f3b505c771

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@@ -1,10 +1,9 @@
[ADDED] Variable DZE_DamageBeforeMaint to control what damage level is needed for the maintain option to appear. @vbawol [ADDED] Variable DZE_DamageBeforeMaint to control what damage level is needed for the maintain option to appear. @vbawol
[ADDED] Keep safe/lockbox vars server side until needed. This should help with performance. @maca134 [ADDED] Keep safe/lockbox vars server side until needed. This should help with performance. @maca134
[ADDED] Added SQL Function DeleteNonKeyVehicles run before server start. @maca134 @Fank [ADDED] Added SQL Function DeleteNonKeyVehicles run before server start and SQL event UnlockNonKeyVehicles run once a day. Use one or the other not both. @maca134 @Fank
[ADDED] SQL event UnlockNonKeyVehicles run once a day. Use one or the other not both. @maca134 @Fank
[ADDED] Option to disable R3F weight system. DZE_R3F_WEIGHT = false in init.sqf to disable. @vbawol [ADDED] Option to disable R3F weight system. DZE_R3F_WEIGHT = false in init.sqf to disable. @vbawol
[FIXED] DZE_DamageBeforeMaint = 0.09 by defaut should fix issues with maintain option not working when damage is set to 0.1 with SQL event. @vbawol [FIXED] DZE_DamageBeforeMaint = 0.09 by default should fix issues with maintain option not working when damage is set to 0.1 with SQL event. @vbawol
[FIXED] Fix for Death Messages <NULL> when attacker is in vehicle. @icomrade @vbawol [FIXED] Fix for Death Messages <NULL> when attacker is in vehicle. @icomrade @vbawol
[FIXED] General cleanup and fixes. @Fank @Skaronator @icomrade @vbawol [FIXED] General cleanup and fixes. @Fank @Skaronator @icomrade @vbawol
[FIXED] Issue with Scaffolding being too close and killing player. @Fank [FIXED] Issue with Scaffolding being too close and killing player. @Fank