From f3b505c771046240f83780c35f07f131a344c2fc Mon Sep 17 00:00:00 2001 From: vbawol Date: Tue, 4 Feb 2014 01:08:20 -0600 Subject: [PATCH] Update CHANGE LOG 1.0.4.1.txt --- CHANGE LOG 1.0.4.1.txt | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/CHANGE LOG 1.0.4.1.txt b/CHANGE LOG 1.0.4.1.txt index 0207e0d7d..9a5f78db9 100644 --- a/CHANGE LOG 1.0.4.1.txt +++ b/CHANGE LOG 1.0.4.1.txt @@ -1,10 +1,9 @@ [ADDED] Variable DZE_DamageBeforeMaint to control what damage level is needed for the maintain option to appear. @vbawol [ADDED] Keep safe/lockbox vars server side until needed. This should help with performance. @maca134 -[ADDED] Added SQL Function DeleteNonKeyVehicles run before server start. @maca134 @Fank -[ADDED] SQL event UnlockNonKeyVehicles run once a day. Use one or the other not both. @maca134 @Fank +[ADDED] Added SQL Function DeleteNonKeyVehicles run before server start and SQL event UnlockNonKeyVehicles run once a day. Use one or the other not both. @maca134 @Fank [ADDED] Option to disable R3F weight system. DZE_R3F_WEIGHT = false in init.sqf to disable. @vbawol -[FIXED] DZE_DamageBeforeMaint = 0.09 by defaut should fix issues with maintain option not working when damage is set to 0.1 with SQL event. @vbawol +[FIXED] DZE_DamageBeforeMaint = 0.09 by default should fix issues with maintain option not working when damage is set to 0.1 with SQL event. @vbawol [FIXED] Fix for Death Messages when attacker is in vehicle. @icomrade @vbawol [FIXED] General cleanup and fixes. @Fank @Skaronator @icomrade @vbawol [FIXED] Issue with Scaffolding being too close and killing player. @Fank