mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-21 10:56:29 +03:00
Finalized #941²
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@@ -25,11 +25,8 @@
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"PVDZE_veh_Init" addPublicVariableEventHandler {(_this select 1) call fnc_veh_ResetEH};
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"PVDZE_plr_HumanityChange" addPublicVariableEventHandler {(_this select 1) spawn player_humanityChange};
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"PVDZE_serverObjectMonitor" addPublicVariableEventHandler {PVDZE_serverObjectMonitor = dayz_safety};
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/* PVS/PVC - Skaronator */
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"PVCDZE_vehSH" addPublicVariableEventHandler {(_this select 1) call vehicle_handleDamage}; // set damage to vehicle part
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"PVCDZE_hideBody" addPublicVariableEventHandler {hideBody (_this select 1)};
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//Server only
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if (isServer) then {
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@@ -16,9 +16,4 @@ if ((_unit == player) or (vehicle player != player)) then {
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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_control = _display displayCtrl 1303;
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_control ctrlShow false;
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};
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/* WIP - PVS/PVC - Not anymore used: moved to server_sendToClient.sqf - Skaronator */
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if (isServer) then {
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_unit setVariable["medForceUpdate",true];
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};
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@@ -20,9 +20,4 @@ if (!_isDead) then {
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r_player_cardiac = false;
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r_player_handler1 = false;
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};
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/* WIP - PVS/PVC - Not anymore used: moved to server_sendToClient.sqf - Skaronator */
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if (isServer) then {
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_unit setVariable["medForceUpdate",true];
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};
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};
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@@ -17,12 +17,4 @@ if ((_unit == player) or (vehicle player != player)) then {
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_control ctrlShow false;
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_id = false spawn dayz_disableRespawn;
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};
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/* WIP - PVS/PVC - Not anymore used: moved to server_sendToClient.sqf - Skaronator */
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_unit setVariable ["hit_legs",0,false];
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_unit setVariable ["hit_hands",0,false];
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if (isServer) then {
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_unit setVariable["medForceUpdate",true];
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};
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@@ -9,8 +9,4 @@ if ((_unit == player) or (vehicle player != player)) then {
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r_player_inpain = false;
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R3F_TIRED_Accumulator = 0;
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"dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5;
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};
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/* WIP - PVS/PVC - Not anymore used: moved to server_sendToClient.sqf - Skaronator */
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if (isServer) then {
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_unit setVariable["medForceUpdate",true];
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};
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@@ -26,8 +26,4 @@ if (_unit == player) then {
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_control ctrlShow true;
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player setVariable["USEC_BloodQty",r_player_bloodTotal,true];
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};
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/* WIP - PVS/PVC - Not anymore used: moved to server_sendToClient.sqf - Skaronator */
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if (isServer) then {
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_unit setVariable["medForceUpdate",true];
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};
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};
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