Merge pull request #784 from dayz10k/master

localize vehicle options
This commit is contained in:
dayz10k
2013-11-25 14:28:27 -08:00
4 changed files with 83 additions and 13 deletions

View File

@@ -63,8 +63,8 @@ if (_allFixed) then {
if(count _hitpoints > 0 ) then {
_cancel = dayz_myCursorTarget addAction ["Cancel", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false, "",""];
_cancel = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_CANCEL", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false, "",""];
s_player_repairActions set [count s_player_repairActions,_cancel];
s_player_repair_crtl = 1;
};
};

View File

@@ -64,7 +64,7 @@ _hitpoints = _vehicle call vehicle_getHitpoints;
if(count _hitpoints > 0 ) then {
_cancel = dayz_myCursorTarget addAction ["Cancel", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false, "",""];
_cancel = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_CANCEL", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false, "",""];
s_player_repairActions set [count s_player_repairActions,_cancel];
s_player_repair_crtl = 1;
};

View File

@@ -286,7 +286,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
If(DZE_AllowCargoCheck) then {
if((_isVehicle or _isTent or _isnewstorage) and _isAlive and !_isMan and !locked _cursorTarget) then {
if (s_player_checkGear < 0) then {
s_player_checkGear = player addAction ["Cargo Check", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_checkGear;
@@ -650,8 +650,8 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
if ((dayz_myCursorTarget != _cursorTarget) and _isVehicle and !_isMan and _hasToolbox and (damage _cursorTarget < 1) and !_isDisallowRepair) then {
if (s_player_repair_crtl < 0) then {
dayz_myCursorTarget = _cursorTarget;
_menu = dayz_myCursorTarget addAction ["Repair Vehicle", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
_menu1 = dayz_myCursorTarget addAction ["Salvage Vehicle", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
_menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
_menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
s_player_repairActions set [count s_player_repairActions,_menu];
s_player_repairActions set [count s_player_repairActions,_menu1];
s_player_repair_crtl = 1;
@@ -697,11 +697,11 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
} forEach (_traderMenu select 1);
// Database menu
_buy = player addAction ["Trader Menu", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 99, true, false, "",""];
_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 99, true, false, "",""];
s_player_parts set [count s_player_parts,_buy];
// Add static metals trader options under sub menu
_metals_trader = player addAction ["Trade Metals", "\z\addons\dayz_code\actions\trade_metals.sqf",["na"], 0, true, false, "",""];
_metals_trader = player addAction [localize "STR_EPOCH_PLAYER_301", "\z\addons\dayz_code\actions\trade_metals.sqf",["na"], 0, true, false, "",""];
s_player_parts set [count s_player_parts,_metals_trader];
};