Increase fence use radius

This commit is contained in:
AirwavesMan
2020-09-28 13:39:53 +02:00
parent c581f44a17
commit f1b7a3faae

View File

@@ -47,7 +47,7 @@ class WoodenGate_1_DZ: DZE_Housebase
class UserActions { class UserActions {
class Lock_Door class Lock_Door
{ {
radius = 3; radius = 4;
position = "Door"; position = "Door";
onlyForPlayer = 1; onlyForPlayer = 1;
priority = 6; priority = 6;
@@ -57,7 +57,7 @@ class WoodenGate_1_DZ: DZE_Housebase
}; };
class Unlock_Door class Unlock_Door
{ {
radius = 3; radius = 4;
position = "Door"; position = "Door";
onlyForPlayer = 1; onlyForPlayer = 1;
priority = 6; priority = 6;
@@ -67,7 +67,7 @@ class WoodenGate_1_DZ: DZE_Housebase
}; };
class Unlock_Door_Dialog class Unlock_Door_Dialog
{ {
radius = 3; radius = 4;
position = "Door"; position = "Door";
onlyForPlayer = 1; onlyForPlayer = 1;
priority = 6; priority = 6;
@@ -108,7 +108,7 @@ class WoodenGate_2_DZ: DZE_Housebase
class UserActions { class UserActions {
class Lock_Door class Lock_Door
{ {
radius = 3; radius = 4;
position = "Door"; position = "Door";
onlyForPlayer = 1; onlyForPlayer = 1;
priority = 6; priority = 6;
@@ -118,7 +118,7 @@ class WoodenGate_2_DZ: DZE_Housebase
}; };
class Unlock_Door class Unlock_Door
{ {
radius = 3; radius = 4;
position = "Door"; position = "Door";
onlyForPlayer = 1; onlyForPlayer = 1;
priority = 6; priority = 6;
@@ -128,7 +128,7 @@ class WoodenGate_2_DZ: DZE_Housebase
}; };
class Unlock_Door_Dialog class Unlock_Door_Dialog
{ {
radius = 3; radius = 4;
position = "Door"; position = "Door";
onlyForPlayer = 1; onlyForPlayer = 1;
priority = 6; priority = 6;
@@ -169,7 +169,7 @@ class WoodenGate_3_DZ: DZE_Housebase
class UserActions { class UserActions {
class Lock_Door class Lock_Door
{ {
radius = 3; radius = 4;
position = "Door"; position = "Door";
onlyForPlayer = 1; onlyForPlayer = 1;
priority = 6; priority = 6;
@@ -179,7 +179,7 @@ class WoodenGate_3_DZ: DZE_Housebase
}; };
class Unlock_Door class Unlock_Door
{ {
radius = 3; radius = 4;
position = "Door"; position = "Door";
onlyForPlayer = 1; onlyForPlayer = 1;
priority = 6; priority = 6;
@@ -189,7 +189,7 @@ class WoodenGate_3_DZ: DZE_Housebase
}; };
class Unlock_Door_Dialog class Unlock_Door_Dialog
{ {
radius = 3; radius = 4;
position = "Door"; position = "Door";
onlyForPlayer = 1; onlyForPlayer = 1;
priority = 6; priority = 6;
@@ -229,7 +229,7 @@ class WoodenGate_4_DZ: DZE_Housebase
class UserActions { class UserActions {
class Lock_Door class Lock_Door
{ {
radius = 3; radius = 4;
position = "Door"; position = "Door";
onlyForPlayer = 1; onlyForPlayer = 1;
priority = 6; priority = 6;
@@ -239,7 +239,7 @@ class WoodenGate_4_DZ: DZE_Housebase
}; };
class Unlock_Door class Unlock_Door
{ {
radius = 3; radius = 4;
position = "Door"; position = "Door";
onlyForPlayer = 1; onlyForPlayer = 1;
priority = 6; priority = 6;
@@ -249,7 +249,7 @@ class WoodenGate_4_DZ: DZE_Housebase
}; };
class Unlock_Door_Dialog class Unlock_Door_Dialog
{ {
radius = 3; radius = 4;
position = "Door"; position = "Door";
onlyForPlayer = 1; onlyForPlayer = 1;
priority = 6; priority = 6;