mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Increase fence use radius
This commit is contained in:
@@ -47,7 +47,7 @@ class WoodenGate_1_DZ: DZE_Housebase
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class UserActions {
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class UserActions {
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class Lock_Door
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class Lock_Door
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{
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{
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radius = 3;
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radius = 4;
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position = "Door";
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position = "Door";
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onlyForPlayer = 1;
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onlyForPlayer = 1;
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priority = 6;
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priority = 6;
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@@ -57,7 +57,7 @@ class WoodenGate_1_DZ: DZE_Housebase
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};
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};
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class Unlock_Door
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class Unlock_Door
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{
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{
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radius = 3;
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radius = 4;
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position = "Door";
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position = "Door";
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onlyForPlayer = 1;
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onlyForPlayer = 1;
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priority = 6;
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priority = 6;
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@@ -67,7 +67,7 @@ class WoodenGate_1_DZ: DZE_Housebase
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};
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};
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class Unlock_Door_Dialog
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class Unlock_Door_Dialog
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{
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{
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radius = 3;
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radius = 4;
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position = "Door";
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position = "Door";
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onlyForPlayer = 1;
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onlyForPlayer = 1;
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priority = 6;
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priority = 6;
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@@ -108,7 +108,7 @@ class WoodenGate_2_DZ: DZE_Housebase
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class UserActions {
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class UserActions {
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class Lock_Door
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class Lock_Door
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{
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{
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radius = 3;
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radius = 4;
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position = "Door";
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position = "Door";
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onlyForPlayer = 1;
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onlyForPlayer = 1;
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priority = 6;
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priority = 6;
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@@ -118,7 +118,7 @@ class WoodenGate_2_DZ: DZE_Housebase
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};
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};
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class Unlock_Door
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class Unlock_Door
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{
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{
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radius = 3;
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radius = 4;
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position = "Door";
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position = "Door";
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onlyForPlayer = 1;
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onlyForPlayer = 1;
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priority = 6;
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priority = 6;
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@@ -128,7 +128,7 @@ class WoodenGate_2_DZ: DZE_Housebase
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};
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};
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class Unlock_Door_Dialog
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class Unlock_Door_Dialog
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{
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{
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radius = 3;
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radius = 4;
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position = "Door";
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position = "Door";
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onlyForPlayer = 1;
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onlyForPlayer = 1;
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priority = 6;
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priority = 6;
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@@ -169,7 +169,7 @@ class WoodenGate_3_DZ: DZE_Housebase
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class UserActions {
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class UserActions {
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class Lock_Door
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class Lock_Door
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{
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{
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radius = 3;
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radius = 4;
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position = "Door";
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position = "Door";
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onlyForPlayer = 1;
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onlyForPlayer = 1;
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priority = 6;
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priority = 6;
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@@ -179,7 +179,7 @@ class WoodenGate_3_DZ: DZE_Housebase
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};
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};
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class Unlock_Door
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class Unlock_Door
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{
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{
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radius = 3;
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radius = 4;
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position = "Door";
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position = "Door";
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onlyForPlayer = 1;
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onlyForPlayer = 1;
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priority = 6;
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priority = 6;
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@@ -189,7 +189,7 @@ class WoodenGate_3_DZ: DZE_Housebase
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};
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};
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class Unlock_Door_Dialog
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class Unlock_Door_Dialog
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{
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{
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radius = 3;
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radius = 4;
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position = "Door";
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position = "Door";
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onlyForPlayer = 1;
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onlyForPlayer = 1;
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priority = 6;
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priority = 6;
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@@ -229,7 +229,7 @@ class WoodenGate_4_DZ: DZE_Housebase
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class UserActions {
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class UserActions {
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class Lock_Door
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class Lock_Door
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{
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{
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radius = 3;
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radius = 4;
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position = "Door";
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position = "Door";
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onlyForPlayer = 1;
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onlyForPlayer = 1;
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priority = 6;
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priority = 6;
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@@ -239,7 +239,7 @@ class WoodenGate_4_DZ: DZE_Housebase
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};
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};
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class Unlock_Door
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class Unlock_Door
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{
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{
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radius = 3;
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radius = 4;
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position = "Door";
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position = "Door";
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onlyForPlayer = 1;
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onlyForPlayer = 1;
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priority = 6;
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priority = 6;
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@@ -249,7 +249,7 @@ class WoodenGate_4_DZ: DZE_Housebase
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};
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};
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class Unlock_Door_Dialog
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class Unlock_Door_Dialog
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{
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{
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radius = 3;
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radius = 4;
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position = "Door";
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position = "Door";
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onlyForPlayer = 1;
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onlyForPlayer = 1;
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priority = 6;
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priority = 6;
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