diff --git a/SQF/dayz_code/Configs/CfgVehicles/Buildables/FencesGates.hpp b/SQF/dayz_code/Configs/CfgVehicles/Buildables/FencesGates.hpp index fbdf19441..898ddef04 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Buildables/FencesGates.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Buildables/FencesGates.hpp @@ -47,7 +47,7 @@ class WoodenGate_1_DZ: DZE_Housebase class UserActions { class Lock_Door { - radius = 3; + radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; @@ -57,7 +57,7 @@ class WoodenGate_1_DZ: DZE_Housebase }; class Unlock_Door { - radius = 3; + radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; @@ -67,7 +67,7 @@ class WoodenGate_1_DZ: DZE_Housebase }; class Unlock_Door_Dialog { - radius = 3; + radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; @@ -108,7 +108,7 @@ class WoodenGate_2_DZ: DZE_Housebase class UserActions { class Lock_Door { - radius = 3; + radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; @@ -118,7 +118,7 @@ class WoodenGate_2_DZ: DZE_Housebase }; class Unlock_Door { - radius = 3; + radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; @@ -128,7 +128,7 @@ class WoodenGate_2_DZ: DZE_Housebase }; class Unlock_Door_Dialog { - radius = 3; + radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; @@ -169,7 +169,7 @@ class WoodenGate_3_DZ: DZE_Housebase class UserActions { class Lock_Door { - radius = 3; + radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; @@ -179,7 +179,7 @@ class WoodenGate_3_DZ: DZE_Housebase }; class Unlock_Door { - radius = 3; + radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; @@ -189,7 +189,7 @@ class WoodenGate_3_DZ: DZE_Housebase }; class Unlock_Door_Dialog { - radius = 3; + radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; @@ -229,7 +229,7 @@ class WoodenGate_4_DZ: DZE_Housebase class UserActions { class Lock_Door { - radius = 3; + radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; @@ -239,7 +239,7 @@ class WoodenGate_4_DZ: DZE_Housebase }; class Unlock_Door { - radius = 3; + radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6; @@ -249,7 +249,7 @@ class WoodenGate_4_DZ: DZE_Housebase }; class Unlock_Door_Dialog { - radius = 3; + radius = 4; position = "Door"; onlyForPlayer = 1; priority = 6;