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Use Epoch player_harvest instead of player_chopWood
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@@ -13,7 +13,7 @@ _findNearestlight = [];
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if (alive _x) then {
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_objName = _x call DZE_getModelName;
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_objName = _x call fn_getModelName;
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if (_objName in _lights) then {
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_findNearestlight set [(count _findNearestlight),_x];
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