mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-04 15:22:53 +03:00
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
This commit is contained in:
@@ -1,6 +1,7 @@
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|||||||
[NEW] Base Building Godmode is now included. Use DZE_GodModeBase = true; to enable it. (Disabled by Default) @Skaronator
|
[NEW] Base Building Godmode is now included. Use DZE_GodModeBase = true; to enable it. (Disabled by Default) @Skaronator
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||||||
[NEW] Config based trader setup option that is more performant, however does not track inventory. DZE_ConfigTrader = true; and #include "\dayz_epoch_b\CfgServerTrader\cfgServerTrader.hpp" in description.ext @Fank @Skaronator @vbawol
|
[NEW] Config based trader setup option that is more performant, however does not track inventory. DZE_ConfigTrader = true; and #include "\dayz_epoch_b\CfgServerTrader\cfgServerTrader.hpp" in description.ext @Fank @Skaronator @vbawol
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||||||
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[ADDED] Static build construction count will force the constructioncount to number set by DZE_StaticConstructionCount = # in init.sqf. @Fank
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[ADDED] Stacking of 10oz silver bars into briefcases, also traders now give this as change if return is 2-9 10oz silver bars. @vbawol
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[ADDED] Stacking of 10oz silver bars into briefcases, also traders now give this as change if return is 2-9 10oz silver bars. @vbawol
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||||||
[ADDED] Variable DZE_DamageBeforeMaint to control what damage level is needed for the maintain option to appear. @vbawol
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[ADDED] Variable DZE_DamageBeforeMaint to control what damage level is needed for the maintain option to appear. @vbawol
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||||||
[ADDED] Keep safe/lockbox vars server side. This should help with performance. @maca134 @Skaronator
|
[ADDED] Keep safe/lockbox vars server side. This should help with performance. @maca134 @Skaronator
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||||||
@@ -27,6 +28,7 @@
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[FIXED] DZE_MissionLootTable - Some things are missing. @vbawol @Skaronator
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[FIXED] DZE_MissionLootTable - Some things are missing. @vbawol @Skaronator
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||||||
[FIXED] General cleanup and fixes. @Fank @Skaronator @icomrade @vbawol
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[FIXED] General cleanup and fixes. @Fank @Skaronator @icomrade @vbawol
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[CHANGED] Selling vehicle will now remove the key if you have it on your toolbelt. @Fank
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||||||
[CHANGED] R3F weight now in Kg for every language except english. @VeryBigBro
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[CHANGED] R3F weight now in Kg for every language except english. @VeryBigBro
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||||||
[CHANGED] Increased trader prices for Armed vehicles and pipebombs. @vbawol
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[CHANGED] Increased trader prices for Armed vehicles and pipebombs. @vbawol
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||||||
[CHANGED] Added BAF_Merlin_DZE and MH60S_DZE to traders. @vbawol
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[CHANGED] Added BAF_Merlin_DZE and MH60S_DZE to traders. @vbawol
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@@ -56,7 +56,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >>
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case "fire":
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case "fire":
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{
|
{
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_isNear = {inflamed _x} count (getPosATL player nearObjects _distance);
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_isNear = {inflamed _x} count (getPosATL player nearObjects _distance);
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if(_isNear == 0) then {
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if(_isNear == 0) then {
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_abort = true;
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_abort = true;
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_reason = "fire";
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_reason = "fire";
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};
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};
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@@ -64,7 +64,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >>
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case "workshop":
|
case "workshop":
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{
|
{
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_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
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_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
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if(_isNear == 0) then {
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if(_isNear == 0) then {
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_abort = true;
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_abort = true;
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_reason = "workshop";
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_reason = "workshop";
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};
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};
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@@ -72,7 +72,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >>
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case "fueltank":
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case "fueltank":
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{
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{
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_isNear = count (nearestObjects [player, dayz_fuelsources, _distance]);
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_isNear = count (nearestObjects [player, dayz_fuelsources, _distance]);
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if(_isNear == 0) then {
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if(_isNear == 0) then {
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_abort = true;
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_abort = true;
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_reason = "fuel tank";
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_reason = "fuel tank";
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_distance = 30;
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_distance = 30;
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@@ -147,11 +147,11 @@ if(_IsNearPlot == 0) then {
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|||||||
|
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} else {
|
} else {
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||||||
// Since there are plots nearby we check for ownership and then for friend status
|
// Since there are plots nearby we check for ownership and then for friend status
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|
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// check nearby plots ownership and then for friend status
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// check nearby plots ownership and then for friend status
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_nearestPole = _findNearestPole select 0;
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_nearestPole = _findNearestPole select 0;
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||||||
|
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||||||
// Find owner
|
// Find owner
|
||||||
_ownerID = _nearestPole getVariable["CharacterID","0"];
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_ownerID = _nearestPole getVariable["CharacterID","0"];
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||||||
|
|
||||||
// diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID];
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// diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID];
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||||||
@@ -160,7 +160,7 @@ if(_IsNearPlot == 0) then {
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|||||||
if(dayz_characterID == _ownerID) then { //Keep ownership
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if(dayz_characterID == _ownerID) then { //Keep ownership
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||||||
// owner can build anything within his plot except other plots
|
// owner can build anything within his plot except other plots
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||||||
if(!_isPole) then {
|
if(!_isPole) then {
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||||||
_canBuildOnPlot = true;
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_canBuildOnPlot = true;
|
||||||
};
|
};
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||||||
|
|
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} else {
|
} else {
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@@ -204,21 +204,21 @@ if (_hasrequireditem) then {
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|||||||
};
|
};
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|
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_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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||||||
_object attachTo [player,_offset];
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_object attachTo [player,_offset];
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|
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||||||
_position = getPosATL _object;
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_position = getPosATL _object;
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|
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cutText [(localize "str_epoch_player_45"), "PLAIN DOWN"];
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cutText [(localize "str_epoch_player_45"), "PLAIN DOWN"];
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_objHDiff = 0;
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_objHDiff = 0;
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|
|
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while {_isOk} do {
|
while {_isOk} do {
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|
|
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_zheightchanged = false;
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_zheightchanged = false;
|
||||||
_zheightdirection = "";
|
_zheightdirection = "";
|
||||||
_rotate = false;
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_rotate = false;
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||||||
|
|
||||||
if (DZE_Q) then {
|
if (DZE_Q) then {
|
||||||
DZE_Q = false;
|
DZE_Q = false;
|
||||||
_zheightdirection = "up";
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_zheightdirection = "up";
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||||||
@@ -227,7 +227,7 @@ if (_hasrequireditem) then {
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|||||||
if (DZE_Z) then {
|
if (DZE_Z) then {
|
||||||
DZE_Z = false;
|
DZE_Z = false;
|
||||||
_zheightdirection = "down";
|
_zheightdirection = "down";
|
||||||
_zheightchanged = true;
|
_zheightchanged = true;
|
||||||
};
|
};
|
||||||
if (DZE_Q_alt) then {
|
if (DZE_Q_alt) then {
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||||||
DZE_Q_alt = false;
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DZE_Q_alt = false;
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@@ -259,7 +259,7 @@ if (_hasrequireditem) then {
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DZE_6 = false;
|
DZE_6 = false;
|
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_dir = 0;
|
_dir = 0;
|
||||||
};
|
};
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||||||
|
|
||||||
if(_rotate) then {
|
if(_rotate) then {
|
||||||
_object setDir _dir;
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_object setDir _dir;
|
||||||
_object setPosATL _position;
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_object setPosATL _position;
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@@ -297,7 +297,7 @@ if (_hasrequireditem) then {
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_position set [2,((_position select 2)-0.01)];
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_position set [2,((_position select 2)-0.01)];
|
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_objHDiff = _objHDiff - 0.01;
|
_objHDiff = _objHDiff - 0.01;
|
||||||
};
|
};
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||||||
|
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_object setDir (getDir _object);
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_object setDir (getDir _object);
|
||||||
|
|
||||||
if((_isAllowedUnderGround == 0) and ((_position select 2) < 0)) then {
|
if((_isAllowedUnderGround == 0) and ((_position select 2) < 0)) then {
|
||||||
@@ -305,13 +305,13 @@ if (_hasrequireditem) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
_object setPosATL _position;
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_object setPosATL _position;
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||||||
|
|
||||||
//diag_log format["DEBUG Change BUILDING POS: %1", _position];
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//diag_log format["DEBUG Change BUILDING POS: %1", _position];
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||||||
|
|
||||||
_object attachTo [player];
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_object attachTo [player];
|
||||||
|
|
||||||
};
|
};
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||||||
|
|
||||||
sleep 0.5;
|
sleep 0.5;
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||||||
|
|
||||||
_location2 = getPosATL player;
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_location2 = getPosATL player;
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||||||
@@ -324,19 +324,19 @@ if (_hasrequireditem) then {
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|||||||
//diag_log format["DEBUG BUILDING POS: %1", _position];
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//diag_log format["DEBUG BUILDING POS: %1", _position];
|
||||||
deleteVehicle _object;
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deleteVehicle _object;
|
||||||
};
|
};
|
||||||
|
|
||||||
if(_location1 distance _location2 > 5) exitWith {
|
if(_location1 distance _location2 > 5) exitWith {
|
||||||
_isOk = false;
|
_isOk = false;
|
||||||
_cancel = true;
|
_cancel = true;
|
||||||
_reason = "You've moved to far away from where you started building (within 5 meters)";
|
_reason = "You've moved to far away from where you started building (within 5 meters)";
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||||||
detach _object;
|
detach _object;
|
||||||
deleteVehicle _object;
|
deleteVehicle _object;
|
||||||
};
|
};
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||||||
|
|
||||||
if(abs(_objHDiff) > 5) exitWith {
|
if(abs(_objHDiff) > 5) exitWith {
|
||||||
_isOk = false;
|
_isOk = false;
|
||||||
_cancel = true;
|
_cancel = true;
|
||||||
_reason = "Cannot move up or down more than 5 meters";
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_reason = "Cannot move up or down more than 5 meters";
|
||||||
detach _object;
|
detach _object;
|
||||||
deleteVehicle _object;
|
deleteVehicle _object;
|
||||||
};
|
};
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@@ -371,49 +371,54 @@ if (_hasrequireditem) then {
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|||||||
|
|
||||||
_classname = _classnametmp;
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_classname = _classnametmp;
|
||||||
|
|
||||||
// Start Build
|
// Start Build
|
||||||
_tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
|
||||||
|
|
||||||
_tmpbuilt setdir _dir;
|
_tmpbuilt setdir _dir;
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||||||
|
|
||||||
// Get position based on object
|
// Get position based on object
|
||||||
_location = _position;
|
_location = _position;
|
||||||
|
|
||||||
if((_isAllowedUnderGround == 0) and ((_location select 2) < 0)) then {
|
if((_isAllowedUnderGround == 0) and ((_location select 2) < 0)) then {
|
||||||
_location set [2,0];
|
_location set [2,0];
|
||||||
};
|
};
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||||||
|
|
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_tmpbuilt setPosATL _location;
|
_tmpbuilt setPosATL _location;
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||||||
|
|
||||||
|
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||||||
cutText [format[(localize "str_epoch_player_138"),_text], "PLAIN DOWN"];
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cutText [format[(localize "str_epoch_player_138"),_text], "PLAIN DOWN"];
|
||||||
|
|
||||||
_limit = 3;
|
_limit = 3;
|
||||||
|
|
||||||
if(isNumber (configFile >> "CfgVehicles" >> _classname >> "constructioncount")) then {
|
if (DZE_StaticConstructionCount > 0) then {
|
||||||
_limit = getNumber(configFile >> "CfgVehicles" >> _classname >> "constructioncount");
|
_limit = DZE_StaticConstructionCount;
|
||||||
|
}
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||||||
|
else {
|
||||||
|
if (isNumber (configFile >> "CfgVehicles" >> _classname >> "constructioncount")) then {
|
||||||
|
_limit = getNumber(configFile >> "CfgVehicles" >> _classname >> "constructioncount");
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
_isOk = true;
|
_isOk = true;
|
||||||
_proceed = false;
|
_proceed = false;
|
||||||
_counter = 0;
|
_counter = 0;
|
||||||
|
|
||||||
while {_isOk} do {
|
while {_isOk} do {
|
||||||
|
|
||||||
[10,10] call dayz_HungerThirst;
|
[10,10] call dayz_HungerThirst;
|
||||||
player playActionNow "Medic";
|
player playActionNow "Medic";
|
||||||
|
|
||||||
_dis=20;
|
_dis=20;
|
||||||
_sfx = "repair";
|
_sfx = "repair";
|
||||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||||
|
|
||||||
r_interrupt = false;
|
r_interrupt = false;
|
||||||
_animState = animationState player;
|
_animState = animationState player;
|
||||||
r_doLoop = true;
|
r_doLoop = true;
|
||||||
_started = false;
|
_started = false;
|
||||||
_finished = false;
|
_finished = false;
|
||||||
|
|
||||||
while {r_doLoop} do {
|
while {r_doLoop} do {
|
||||||
_animState = animationState player;
|
_animState = animationState player;
|
||||||
_isMedic = ["medic",_animState] call fnc_inString;
|
_isMedic = ["medic",_animState] call fnc_inString;
|
||||||
@@ -450,16 +455,16 @@ if (_hasrequireditem) then {
|
|||||||
_isOk = false;
|
_isOk = false;
|
||||||
_proceed = true;
|
_proceed = true;
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
if (_proceed) then {
|
if (_proceed) then {
|
||||||
|
|
||||||
_num_removed = ([player,_item] call BIS_fnc_invRemove);
|
_num_removed = ([player,_item] call BIS_fnc_invRemove);
|
||||||
if(_num_removed == 1) then {
|
if(_num_removed == 1) then {
|
||||||
|
|
||||||
cutText [format[localize "str_build_01",_text], "PLAIN DOWN"];
|
cutText [format[localize "str_build_01",_text], "PLAIN DOWN"];
|
||||||
|
|
||||||
if (_isPole) then {
|
if (_isPole) then {
|
||||||
[] spawn player_plotPreview;
|
[] spawn player_plotPreview;
|
||||||
};
|
};
|
||||||
@@ -467,11 +472,11 @@ if (_hasrequireditem) then {
|
|||||||
_tmpbuilt setVariable ["OEMPos",_location,true];
|
_tmpbuilt setVariable ["OEMPos",_location,true];
|
||||||
|
|
||||||
if(_lockable > 1) then {
|
if(_lockable > 1) then {
|
||||||
|
|
||||||
_combinationDisplay = "";
|
_combinationDisplay = "";
|
||||||
|
|
||||||
switch (_lockable) do {
|
switch (_lockable) do {
|
||||||
|
|
||||||
case 2: { // 2 lockbox
|
case 2: { // 2 lockbox
|
||||||
_combination_1 = (floor(random 3)) + 100; // 100=red,101=green,102=blue
|
_combination_1 = (floor(random 3)) + 100; // 100=red,101=green,102=blue
|
||||||
_combination_2 = floor(random 10);
|
_combination_2 = floor(random 10);
|
||||||
@@ -489,7 +494,7 @@ if (_hasrequireditem) then {
|
|||||||
};
|
};
|
||||||
_combinationDisplay = format["%1%2%3",_combination_1_Display,_combination_2,_combination_3];
|
_combinationDisplay = format["%1%2%3",_combination_1_Display,_combination_2,_combination_3];
|
||||||
};
|
};
|
||||||
|
|
||||||
case 3: { // 3 combolock
|
case 3: { // 3 combolock
|
||||||
_combination_1 = floor(random 10);
|
_combination_1 = floor(random 10);
|
||||||
_combination_2 = floor(random 10);
|
_combination_2 = floor(random 10);
|
||||||
@@ -498,7 +503,7 @@ if (_hasrequireditem) then {
|
|||||||
dayz_combination = _combination;
|
dayz_combination = _combination;
|
||||||
_combinationDisplay = _combination;
|
_combinationDisplay = _combination;
|
||||||
};
|
};
|
||||||
|
|
||||||
case 4: { // 4 safe
|
case 4: { // 4 safe
|
||||||
_combination_1 = floor(random 10);
|
_combination_1 = floor(random 10);
|
||||||
_combination_2 = floor(random 10);
|
_combination_2 = floor(random 10);
|
||||||
@@ -511,17 +516,17 @@ if (_hasrequireditem) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
_tmpbuilt setVariable ["CharacterID",_combination,true];
|
_tmpbuilt setVariable ["CharacterID",_combination,true];
|
||||||
|
|
||||||
|
|
||||||
PVDZE_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],_classname];
|
PVDZE_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],_classname];
|
||||||
publicVariableServer "PVDZE_obj_Publish";
|
publicVariableServer "PVDZE_obj_Publish";
|
||||||
|
|
||||||
cutText [format[(localize "str_epoch_player_140"),_combinationDisplay,_text], "PLAIN DOWN", 5];
|
cutText [format[(localize "str_epoch_player_140"),_combinationDisplay,_text], "PLAIN DOWN", 5];
|
||||||
|
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
_tmpbuilt setVariable ["CharacterID",dayz_characterID,true];
|
_tmpbuilt setVariable ["CharacterID",dayz_characterID,true];
|
||||||
|
|
||||||
// fire?
|
// fire?
|
||||||
if(_tmpbuilt isKindOf "Land_Fire_DZ") then {
|
if(_tmpbuilt isKindOf "Land_Fire_DZ") then {
|
||||||
_tmpbuilt spawn player_fireMonitor;
|
_tmpbuilt spawn player_fireMonitor;
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ _isOk = true;
|
|||||||
_proceed = false;
|
_proceed = false;
|
||||||
_objType = typeOf _obj;
|
_objType = typeOf _obj;
|
||||||
|
|
||||||
// Chance to break tools
|
// Chance to break tools
|
||||||
_isDestructable = _obj isKindOf "BuiltItems";
|
_isDestructable = _obj isKindOf "BuiltItems";
|
||||||
_isWreck = _objType in DZE_isWreck;
|
_isWreck = _objType in DZE_isWreck;
|
||||||
_isRemovable = _objType in DZE_isRemovable;
|
_isRemovable = _objType in DZE_isRemovable;
|
||||||
@@ -36,8 +36,13 @@ _isMine = _objType in ["Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gol
|
|||||||
_isModular = _obj isKindOf "ModularItems";
|
_isModular = _obj isKindOf "ModularItems";
|
||||||
|
|
||||||
_limit = 3;
|
_limit = 3;
|
||||||
if(isNumber (configFile >> "CfgVehicles" >> _objType >> "constructioncount")) then {
|
if (DZE_StaticConstructionCount > 0) then {
|
||||||
_limit = getNumber(configFile >> "CfgVehicles" >> _objType >> "constructioncount");
|
_limit = DZE_StaticConstructionCount;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if (isNumber (configFile >> "CfgVehicles" >> _objType >> "constructioncount")) then {
|
||||||
|
_limit = getNumber(configFile >> "_objType" >> _classname >> "constructioncount");
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
_findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], 30];
|
_findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], 30];
|
||||||
@@ -50,12 +55,12 @@ if(_IsNearPlot >= 1) then {
|
|||||||
|
|
||||||
_nearestPole = _findNearestPole select 0;
|
_nearestPole = _findNearestPole select 0;
|
||||||
|
|
||||||
// Find owner
|
// Find owner
|
||||||
_ownerID = _nearestPole getVariable["CharacterID","0"];
|
_ownerID = _nearestPole getVariable["CharacterID","0"];
|
||||||
|
|
||||||
// check if friendly to owner
|
// check if friendly to owner
|
||||||
if(dayz_characterID != _ownerID) then {
|
if(dayz_characterID != _ownerID) then {
|
||||||
|
|
||||||
_friendlies = player getVariable ["friendlyTo",[]];
|
_friendlies = player getVariable ["friendlyTo",[]];
|
||||||
// check if friendly to owner
|
// check if friendly to owner
|
||||||
if(!(_ownerID in _friendlies)) then {
|
if(!(_ownerID in _friendlies)) then {
|
||||||
@@ -91,7 +96,7 @@ while {_isOk} do {
|
|||||||
player playActionNow "Medic";
|
player playActionNow "Medic";
|
||||||
_dis=20;
|
_dis=20;
|
||||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||||
|
|
||||||
r_interrupt = false;
|
r_interrupt = false;
|
||||||
_animState = animationState player;
|
_animState = animationState player;
|
||||||
r_doLoop = true;
|
r_doLoop = true;
|
||||||
@@ -113,9 +118,9 @@ while {_isOk} do {
|
|||||||
if (r_interrupt) then {
|
if (r_interrupt) then {
|
||||||
r_doLoop = false;
|
r_doLoop = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
sleep 0.1;
|
sleep 0.1;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
if(!_finished) exitWith {
|
if(!_finished) exitWith {
|
||||||
@@ -143,7 +148,7 @@ while {_isOk} do {
|
|||||||
_isOk = false;
|
_isOk = false;
|
||||||
_proceed = true;
|
_proceed = true;
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -161,21 +166,21 @@ if(_brokenTool) then {
|
|||||||
|
|
||||||
// Remove only if player waited
|
// Remove only if player waited
|
||||||
if (_proceed) then {
|
if (_proceed) then {
|
||||||
|
|
||||||
// Double check that object is not null
|
// Double check that object is not null
|
||||||
if(!isNull(_obj)) then {
|
if(!isNull(_obj)) then {
|
||||||
|
|
||||||
_ipos = getPosATL _obj;
|
_ipos = getPosATL _obj;
|
||||||
|
|
||||||
deleteVehicle _obj;
|
deleteVehicle _obj;
|
||||||
|
|
||||||
if(!_isWreck) then {
|
if(!_isWreck) then {
|
||||||
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
|
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
|
||||||
publicVariableServer "PVDZE_obj_Delete";
|
publicVariableServer "PVDZE_obj_Delete";
|
||||||
};
|
};
|
||||||
|
|
||||||
cutText [format[(localize "str_epoch_player_165"),_nameVehicle], "PLAIN DOWN"];
|
cutText [format[(localize "str_epoch_player_165"),_nameVehicle], "PLAIN DOWN"];
|
||||||
|
|
||||||
_preventRefund = false;
|
_preventRefund = false;
|
||||||
|
|
||||||
_selectedRemoveOutput = [];
|
_selectedRemoveOutput = [];
|
||||||
@@ -189,10 +194,10 @@ if (_proceed) then {
|
|||||||
} else {
|
} else {
|
||||||
_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput");
|
_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput");
|
||||||
_preventRefund = (_objectID == "0" && _objectUID == "0");
|
_preventRefund = (_objectID == "0" && _objectUID == "0");
|
||||||
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
if((count _selectedRemoveOutput) <= 0) then {
|
if((count _selectedRemoveOutput) <= 0) then {
|
||||||
cutText [(localize "str_epoch_player_90"), "PLAIN DOWN"];
|
cutText [(localize "str_epoch_player_90"), "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
@@ -220,7 +225,7 @@ if (_proceed) then {
|
|||||||
if (typeName _countOut == "ARRAY") then {
|
if (typeName _countOut == "ARRAY") then {
|
||||||
_countOut = round((random (_countOut select 1)) + (_countOut select 0));
|
_countOut = round((random (_countOut select 1)) + (_countOut select 0));
|
||||||
};
|
};
|
||||||
_item addMagazineCargoGlobal [_itemOut,_countOut];
|
_item addMagazineCargoGlobal [_itemOut,_countOut];
|
||||||
} forEach _selectedRemoveOutput;
|
} forEach _selectedRemoveOutput;
|
||||||
|
|
||||||
_item setposATL _iPos;
|
_item setposATL _iPos;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
|
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_temp_keys","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
|
||||||
|
|
||||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||||
DZE_ActionInProgress = true;
|
DZE_ActionInProgress = true;
|
||||||
@@ -26,9 +26,9 @@ if(_buy_o_sell == "sell") then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||||
|
|
||||||
[1,1] call dayz_HungerThirst;
|
[1,1] call dayz_HungerThirst;
|
||||||
// force animation
|
// force animation
|
||||||
player playActionNow "Medic";
|
player playActionNow "Medic";
|
||||||
|
|
||||||
r_interrupt = false;
|
r_interrupt = false;
|
||||||
@@ -36,7 +36,7 @@ _animState = animationState player;
|
|||||||
r_doLoop = true;
|
r_doLoop = true;
|
||||||
_started = false;
|
_started = false;
|
||||||
_finished = false;
|
_finished = false;
|
||||||
|
|
||||||
while {r_doLoop} do {
|
while {r_doLoop} do {
|
||||||
_animState = animationState player;
|
_animState = animationState player;
|
||||||
_isMedic = ["medic",_animState] call fnc_inString;
|
_isMedic = ["medic",_animState] call fnc_inString;
|
||||||
@@ -54,7 +54,7 @@ while {r_doLoop} do {
|
|||||||
};
|
};
|
||||||
r_doLoop = false;
|
r_doLoop = false;
|
||||||
|
|
||||||
if (!_finished) exitWith {
|
if (!_finished) exitWith {
|
||||||
r_interrupt = false;
|
r_interrupt = false;
|
||||||
if (vehicle player == player) then {
|
if (vehicle player == player) then {
|
||||||
[objNull, player, rSwitchMove,""] call RE;
|
[objNull, player, rSwitchMove,""] call RE;
|
||||||
@@ -68,7 +68,7 @@ if (_finished) then {
|
|||||||
|
|
||||||
_canAfford = false;
|
_canAfford = false;
|
||||||
if(_bos == 1) then {
|
if(_bos == 1) then {
|
||||||
|
|
||||||
_distance = dayz_sellDistance_vehicle;
|
_distance = dayz_sellDistance_vehicle;
|
||||||
if (_part_in isKindOf "Air") then {
|
if (_part_in isKindOf "Air") then {
|
||||||
_distance = dayz_sellDistance_air;
|
_distance = dayz_sellDistance_air;
|
||||||
@@ -83,11 +83,11 @@ if (_finished) then {
|
|||||||
diag_log format["DEBUG vehicle sell count: %1", _count];
|
diag_log format["DEBUG vehicle sell count: %1", _count];
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
//buy
|
//buy
|
||||||
_trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
|
_trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
|
||||||
_total_currency = call epoch_totalCurrency;
|
_total_currency = call epoch_totalCurrency;
|
||||||
_return_change = _total_currency - _trade_total;
|
_return_change = _total_currency - _trade_total;
|
||||||
if (_return_change >= 0) then {
|
if (_return_change >= 0) then {
|
||||||
_canAfford = true;
|
_canAfford = true;
|
||||||
};
|
};
|
||||||
@@ -107,10 +107,10 @@ if (_finished) then {
|
|||||||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
|
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
|
||||||
};
|
};
|
||||||
publicVariableServer "PVDZE_obj_Trade";
|
publicVariableServer "PVDZE_obj_Trade";
|
||||||
|
|
||||||
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
|
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
|
||||||
|
|
||||||
if(_buy_o_sell == "buy") then {
|
if(_buy_o_sell == "buy") then {
|
||||||
|
|
||||||
waitUntil {!isNil "dayzTradeResult"};
|
waitUntil {!isNil "dayzTradeResult"};
|
||||||
|
|
||||||
@@ -125,19 +125,19 @@ if (_finished) then {
|
|||||||
_keyNumber = (floor(random 2500)) + 1;
|
_keyNumber = (floor(random 2500)) + 1;
|
||||||
|
|
||||||
// Combine to key (eg.ItemKeyYellow2494) classname
|
// Combine to key (eg.ItemKeyYellow2494) classname
|
||||||
_keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber];
|
_keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber];
|
||||||
|
|
||||||
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
|
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
|
||||||
|
|
||||||
_config = _keySelected;
|
_config = _keySelected;
|
||||||
_isOk = [player,_config] call BIS_fnc_invAdd;
|
_isOk = [player,_config] call BIS_fnc_invAdd;
|
||||||
|
|
||||||
waitUntil {!isNil "_isOk"};
|
waitUntil {!isNil "_isOk"};
|
||||||
|
|
||||||
if (_isOk and _isKeyOK) then {
|
if (_isOk and _isKeyOK) then {
|
||||||
|
|
||||||
_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
|
_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
|
||||||
if (_done) then {
|
if (_done) then {
|
||||||
|
|
||||||
// spawn vehicle
|
// spawn vehicle
|
||||||
_dir = round(random 360);
|
_dir = round(random 360);
|
||||||
@@ -148,7 +148,7 @@ if (_finished) then {
|
|||||||
} else {
|
} else {
|
||||||
_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
|
_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
|
||||||
};
|
};
|
||||||
|
|
||||||
//place vehicle spawn marker (local)
|
//place vehicle spawn marker (local)
|
||||||
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
|
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
|
||||||
|
|
||||||
@@ -157,7 +157,7 @@ if (_finished) then {
|
|||||||
//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
|
//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
|
||||||
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
|
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
|
||||||
publicVariableServer "PVDZE_veh_Publish2";
|
publicVariableServer "PVDZE_veh_Publish2";
|
||||||
|
|
||||||
cutText [format[(localize "STR_EPOCH_ACTIONS_11"),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
|
cutText [format[(localize "STR_EPOCH_ACTIONS_11"),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
@@ -168,7 +168,7 @@ if (_finished) then {
|
|||||||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
//sell
|
//sell
|
||||||
_distance = dayz_sellDistance_vehicle;
|
_distance = dayz_sellDistance_vehicle;
|
||||||
if (_part_in isKindOf "Air") then {
|
if (_part_in isKindOf "Air") then {
|
||||||
@@ -177,7 +177,7 @@ if (_finished) then {
|
|||||||
if (_part_in isKindOf "Ship") then {
|
if (_part_in isKindOf "Ship") then {
|
||||||
_distance = dayz_sellDistance_boat;
|
_distance = dayz_sellDistance_boat;
|
||||||
};
|
};
|
||||||
|
|
||||||
_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
|
_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
|
||||||
|
|
||||||
diag_log format["DEBUG vehicle sell objects: %1", _objects];
|
diag_log format["DEBUG vehicle sell objects: %1", _objects];
|
||||||
@@ -193,14 +193,14 @@ if (_finished) then {
|
|||||||
_okToSell = true;
|
_okToSell = true;
|
||||||
|
|
||||||
// count parts
|
// count parts
|
||||||
_tires = 0;
|
_tires = 0;
|
||||||
|
|
||||||
// total damage
|
// total damage
|
||||||
_tireDmg = 0;
|
_tireDmg = 0;
|
||||||
|
|
||||||
_damage = 0;
|
_damage = 0;
|
||||||
{
|
{
|
||||||
if(["Wheel",_x,false] call fnc_inString) then {
|
if(["Wheel",_x,false] call fnc_inString) then {
|
||||||
_damage = [_obj,_x] call object_getHit;
|
_damage = [_obj,_x] call object_getHit;
|
||||||
_tireDmg = _tireDmg + _damage;
|
_tireDmg = _tireDmg + _damage;
|
||||||
_tires = _tires + 1;
|
_tires = _tires + 1;
|
||||||
@@ -214,8 +214,9 @@ if (_finished) then {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
_objectID = _obj getVariable ["ObjectID","0"];
|
_objectID = _obj getVariable ["ObjectID","0"];
|
||||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||||
|
_objectCharacterId = _obj getVariable ["CharacterID","0"];
|
||||||
|
|
||||||
_notSetup = (_objectID == "0" && _objectUID == "0");
|
_notSetup = (_objectID == "0" && _objectUID == "0");
|
||||||
|
|
||||||
@@ -223,21 +224,30 @@ if (_finished) then {
|
|||||||
|
|
||||||
if(_okToSell) then {
|
if(_okToSell) then {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//if(_objectID != "0" && _objectUID != "0") then {
|
//if(_objectID != "0" && _objectUID != "0") then {
|
||||||
|
|
||||||
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
|
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
|
||||||
publicVariableServer "PVDZE_obj_Delete";
|
publicVariableServer "PVDZE_obj_Delete";
|
||||||
|
|
||||||
deleteVehicle _obj;
|
deleteVehicle _obj;
|
||||||
|
|
||||||
// payout
|
// remove Key
|
||||||
|
_temp_keys = [];
|
||||||
|
_keyColor = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
|
||||||
|
{
|
||||||
|
if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
|
||||||
|
if (getNumber(configFile >> "CfgWeapons" >> _x >> "keyid") == _objectCharacterId) then {
|
||||||
|
[_activatingPlayer,_x] call BIS_fnc_invRemove;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
} forEach (items _activatingPlayer);
|
||||||
|
|
||||||
|
// payout
|
||||||
_canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
|
_canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
|
||||||
|
|
||||||
cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||||
|
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];
|
cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
@@ -254,7 +264,7 @@ if (_finished) then {
|
|||||||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||||
} else {
|
} else {
|
||||||
cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
|
cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
DZE_ActionInProgress = false;
|
DZE_ActionInProgress = false;
|
||||||
@@ -18,26 +18,26 @@ AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","Survivor
|
|||||||
|
|
||||||
//Cooking
|
//Cooking
|
||||||
meatraw = [
|
meatraw = [
|
||||||
"FoodSteakRaw",
|
"FoodSteakRaw",
|
||||||
"FoodmeatRaw",
|
"FoodmeatRaw",
|
||||||
"FoodbeefRaw",
|
"FoodbeefRaw",
|
||||||
"FoodmuttonRaw",
|
"FoodmuttonRaw",
|
||||||
"FoodchickenRaw",
|
"FoodchickenRaw",
|
||||||
"FoodrabbitRaw",
|
"FoodrabbitRaw",
|
||||||
"FoodbaconRaw",
|
"FoodbaconRaw",
|
||||||
"ItemTrout",
|
"ItemTrout",
|
||||||
"ItemSeaBass",
|
"ItemSeaBass",
|
||||||
"ItemTuna"
|
"ItemTuna"
|
||||||
];
|
];
|
||||||
exceptionsraw = ["ItemTuna"];
|
exceptionsraw = ["ItemTuna"];
|
||||||
meatcooked = [
|
meatcooked = [
|
||||||
"FoodSteakCooked",
|
"FoodSteakCooked",
|
||||||
"FoodmeatCooked",
|
"FoodmeatCooked",
|
||||||
"FoodbeefCooked",
|
"FoodbeefCooked",
|
||||||
"FoodmuttonCooked",
|
"FoodmuttonCooked",
|
||||||
"FoodchickenCooked",
|
"FoodchickenCooked",
|
||||||
"FoodrabbitCooked",
|
"FoodrabbitCooked",
|
||||||
"FoodbaconCooked",
|
"FoodbaconCooked",
|
||||||
"ItemTroutCooked",
|
"ItemTroutCooked",
|
||||||
"ItemSeaBassCooked",
|
"ItemSeaBassCooked",
|
||||||
"ItemTunaCooked"
|
"ItemTunaCooked"
|
||||||
@@ -49,10 +49,10 @@ no_output_food = ["FoodMRE", "FoodPistachio", "FoodNutmix","FoodBioMeat"]+meatco
|
|||||||
badfood = ["FoodBioMeat","FoodCanUnlabeled"];
|
badfood = ["FoodBioMeat","FoodCanUnlabeled"];
|
||||||
|
|
||||||
food_with_output=[
|
food_with_output=[
|
||||||
"FoodCanBakedBeans",
|
"FoodCanBakedBeans",
|
||||||
"FoodCanSardines",
|
"FoodCanSardines",
|
||||||
"FoodCanFrankBeans",
|
"FoodCanFrankBeans",
|
||||||
"FoodCanPasta",
|
"FoodCanPasta",
|
||||||
"FoodCanGriff",
|
"FoodCanGriff",
|
||||||
"FoodCanBadguy",
|
"FoodCanBadguy",
|
||||||
"FoodCanBoneboy",
|
"FoodCanBoneboy",
|
||||||
@@ -68,10 +68,10 @@ food_with_output=[
|
|||||||
];
|
];
|
||||||
|
|
||||||
food_output = [
|
food_output = [
|
||||||
"TrashTinCan",
|
"TrashTinCan",
|
||||||
"TrashTinCan",
|
"TrashTinCan",
|
||||||
"TrashTinCan",
|
"TrashTinCan",
|
||||||
"TrashTinCan",
|
"TrashTinCan",
|
||||||
"FoodCanGriffEmpty",
|
"FoodCanGriffEmpty",
|
||||||
"FoodCanBadguyEmpty",
|
"FoodCanBadguyEmpty",
|
||||||
"FoodCanBoneboyEmpty",
|
"FoodCanBoneboyEmpty",
|
||||||
@@ -88,41 +88,41 @@ food_output = [
|
|||||||
//Drinking
|
//Drinking
|
||||||
no_output_drink = ["ItemWaterbottle", "ItemWaterbottleBoiled"];
|
no_output_drink = ["ItemWaterbottle", "ItemWaterbottleBoiled"];
|
||||||
drink_with_output = [
|
drink_with_output = [
|
||||||
"ItemSoda", //just to define item for ItemSodaEmpty
|
"ItemSoda", //just to define item for ItemSodaEmpty
|
||||||
"ItemSodaRbull",
|
"ItemSodaRbull",
|
||||||
"ItemSodaOrangeSherbet",
|
"ItemSodaOrangeSherbet",
|
||||||
"ItemSodaCoke",
|
"ItemSodaCoke",
|
||||||
"ItemSodaPepsi",
|
"ItemSodaPepsi",
|
||||||
"ItemSodaMdew",
|
"ItemSodaMdew",
|
||||||
"ItemSodaMtngreen",
|
"ItemSodaMtngreen",
|
||||||
"ItemSodaR4z0r",
|
"ItemSodaR4z0r",
|
||||||
"ItemSodaClays",
|
"ItemSodaClays",
|
||||||
"ItemSodaSmasht",
|
"ItemSodaSmasht",
|
||||||
"ItemSodaDrwaste",
|
"ItemSodaDrwaste",
|
||||||
"ItemSodaLemonade",
|
"ItemSodaLemonade",
|
||||||
"ItemSodaLvg",
|
"ItemSodaLvg",
|
||||||
"ItemSodaMzly",
|
"ItemSodaMzly",
|
||||||
"ItemSodaRabbit"
|
"ItemSodaRabbit"
|
||||||
];
|
];
|
||||||
drink_output = [
|
drink_output = [
|
||||||
"ItemSodaEmpty",
|
"ItemSodaEmpty",
|
||||||
"ItemSodaEmpty",
|
"ItemSodaEmpty",
|
||||||
"ItemSodaEmpty",
|
"ItemSodaEmpty",
|
||||||
"ItemSodaCokeEmpty",
|
"ItemSodaCokeEmpty",
|
||||||
"ItemSodaPepsiEmpty",
|
"ItemSodaPepsiEmpty",
|
||||||
"ItemSodaMdewEmpty",
|
"ItemSodaMdewEmpty",
|
||||||
"ItemSodaMtngreenEmpty",
|
"ItemSodaMtngreenEmpty",
|
||||||
"ItemSodaR4z0rEmpty",
|
"ItemSodaR4z0rEmpty",
|
||||||
"ItemSodaClaysEmpty",
|
"ItemSodaClaysEmpty",
|
||||||
"ItemSodaSmashtEmpty",
|
"ItemSodaSmashtEmpty",
|
||||||
"ItemSodaDrwasteEmpty",
|
"ItemSodaDrwasteEmpty",
|
||||||
"ItemSodaLemonadeEmpty",
|
"ItemSodaLemonadeEmpty",
|
||||||
"ItemSodaLvgEmpty",
|
"ItemSodaLvgEmpty",
|
||||||
"ItemSodaMzlyEmpty",
|
"ItemSodaMzlyEmpty",
|
||||||
"ItemSodaRabbitEmpty"
|
"ItemSodaRabbitEmpty"
|
||||||
];
|
];
|
||||||
boil_tin_cans = [
|
boil_tin_cans = [
|
||||||
"TrashTinCan",
|
"TrashTinCan",
|
||||||
"FoodCanGriffEmpty",
|
"FoodCanGriffEmpty",
|
||||||
"FoodCanBadguyEmpty",
|
"FoodCanBadguyEmpty",
|
||||||
"FoodCanBoneboyEmpty",
|
"FoodCanBoneboyEmpty",
|
||||||
@@ -135,19 +135,19 @@ boil_tin_cans = [
|
|||||||
"FoodCanPowellEmpty",
|
"FoodCanPowellEmpty",
|
||||||
"FoodCanTylersEmpty",
|
"FoodCanTylersEmpty",
|
||||||
"FoodCanUnlabeledEmpty",
|
"FoodCanUnlabeledEmpty",
|
||||||
"ItemSodaEmpty",
|
"ItemSodaEmpty",
|
||||||
"ItemSodaCokeEmpty",
|
"ItemSodaCokeEmpty",
|
||||||
"ItemSodaPepsiEmpty",
|
"ItemSodaPepsiEmpty",
|
||||||
"ItemSodaMdewEmpty",
|
"ItemSodaMdewEmpty",
|
||||||
"ItemSodaMtngreenEmpty",
|
"ItemSodaMtngreenEmpty",
|
||||||
"ItemSodaR4z0rEmpty",
|
"ItemSodaR4z0rEmpty",
|
||||||
"ItemSodaClaysEmpty",
|
"ItemSodaClaysEmpty",
|
||||||
"ItemSodaSmashtEmpty",
|
"ItemSodaSmashtEmpty",
|
||||||
"ItemSodaDrwasteEmpty",
|
"ItemSodaDrwasteEmpty",
|
||||||
"ItemSodaLemonadeEmpty",
|
"ItemSodaLemonadeEmpty",
|
||||||
"ItemSodaLvgEmpty",
|
"ItemSodaLvgEmpty",
|
||||||
"ItemSodaMzlyEmpty",
|
"ItemSodaMzlyEmpty",
|
||||||
"ItemSodaRabbitEmpty"
|
"ItemSodaRabbitEmpty"
|
||||||
];
|
];
|
||||||
|
|
||||||
dayz_combination = "";
|
dayz_combination = "";
|
||||||
@@ -245,7 +245,7 @@ dayz_resetSelfActions = {
|
|||||||
s_halo_action = -1;
|
s_halo_action = -1;
|
||||||
s_player_SurrenderedGear = -1;
|
s_player_SurrenderedGear = -1;
|
||||||
s_player_maintain_area = -1;
|
s_player_maintain_area = -1;
|
||||||
s_player_maintain_area_preview = -1;
|
s_player_maintain_area_preview = -1;
|
||||||
s_player_heli_lift = -1;
|
s_player_heli_lift = -1;
|
||||||
s_player_heli_detach = -1;
|
s_player_heli_detach = -1;
|
||||||
};
|
};
|
||||||
@@ -256,7 +256,7 @@ s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
|
|||||||
s_player_repairActions = [];
|
s_player_repairActions = [];
|
||||||
s_player_lockunlock = [];
|
s_player_lockunlock = [];
|
||||||
|
|
||||||
// Custom
|
// Custom
|
||||||
s_player_madsci = [];
|
s_player_madsci = [];
|
||||||
s_player_parts = [];
|
s_player_parts = [];
|
||||||
s_player_combi = [];
|
s_player_combi = [];
|
||||||
@@ -417,7 +417,7 @@ dayz_selectedDoor = objNull;
|
|||||||
|
|
||||||
PVDZE_veh_Publish = []; // for vehicle traders
|
PVDZE_veh_Publish = []; // for vehicle traders
|
||||||
PVDZE_obj_Trade = []; // For all traders increment qty
|
PVDZE_obj_Trade = []; // For all traders increment qty
|
||||||
PVDZE_plr_TradeMenu = []; // For all traders
|
PVDZE_plr_TradeMenu = []; // For all traders
|
||||||
PVDZE_plr_DeathB = [];
|
PVDZE_plr_DeathB = [];
|
||||||
|
|
||||||
//DayZ settings
|
//DayZ settings
|
||||||
@@ -505,6 +505,9 @@ if(isNil "DZE_HeliLift") then {
|
|||||||
if(isNil "DZE_DamageBeforeMaint") then {
|
if(isNil "DZE_DamageBeforeMaint") then {
|
||||||
DZE_DamageBeforeMaint = 0.09;
|
DZE_DamageBeforeMaint = 0.09;
|
||||||
};
|
};
|
||||||
|
if(isNil "DZE_StaticConstructionCount") then {
|
||||||
|
DZE_StaticConstructionCount = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
// needed on server
|
// needed on server
|
||||||
@@ -563,7 +566,7 @@ if(isServer) then {
|
|||||||
dayz_players = [];
|
dayz_players = [];
|
||||||
dead_bodyCleanup = [];
|
dead_bodyCleanup = [];
|
||||||
needUpdate_objects = [];
|
needUpdate_objects = [];
|
||||||
|
|
||||||
DZE_DYN_AntiStuck = 0;
|
DZE_DYN_AntiStuck = 0;
|
||||||
DZE_DYN_AntiStuck2nd = 0;
|
DZE_DYN_AntiStuck2nd = 0;
|
||||||
DZE_DYN_AntiStuck3rd = 0;
|
DZE_DYN_AntiStuck3rd = 0;
|
||||||
@@ -581,38 +584,38 @@ if(isServer) then {
|
|||||||
if(isNil "DZE_BackpackGuard") then {
|
if(isNil "DZE_BackpackGuard") then {
|
||||||
DZE_BackpackGuard = true;
|
DZE_BackpackGuard = true;
|
||||||
};
|
};
|
||||||
|
|
||||||
if(isNil "DZE_CleanNull") then {
|
if(isNil "DZE_CleanNull") then {
|
||||||
DZE_CleanNull = false;
|
DZE_CleanNull = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
DZE_safeVehicle = ["ParachuteWest","ParachuteC"];
|
DZE_safeVehicle = ["ParachuteWest","ParachuteC"];
|
||||||
};
|
};
|
||||||
|
|
||||||
if(!isDedicated) then {
|
if(!isDedicated) then {
|
||||||
|
|
||||||
dayz_spawnPos = getPosATL player;
|
dayz_spawnPos = getPosATL player;
|
||||||
|
|
||||||
dayz_buildingMonitor = []; //Buildings to check
|
dayz_buildingMonitor = []; //Buildings to check
|
||||||
dayz_bodyMonitor = [];
|
dayz_bodyMonitor = [];
|
||||||
|
|
||||||
// weather control var
|
// weather control var
|
||||||
zeroPreviousWeather = [0,0,[0,0],0];
|
zeroPreviousWeather = [0,0,[0,0],0];
|
||||||
zeroCurrentWeather = [0,0,[0,0],0];
|
zeroCurrentWeather = [0,0,[0,0],0];
|
||||||
|
|
||||||
if (DZE_MissionLootTable) then {
|
if (DZE_MissionLootTable) then {
|
||||||
dayz_baseTypes = getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
|
dayz_baseTypes = getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
|
||||||
} else {
|
} else {
|
||||||
dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
|
dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
//temperature variables
|
//temperature variables
|
||||||
dayz_temperatur = 36; //TeeChange
|
dayz_temperatur = 36; //TeeChange
|
||||||
dayz_temperaturnormal = 36; //TeeChange
|
dayz_temperaturnormal = 36; //TeeChange
|
||||||
dayz_temperaturmax = 42; //TeeChange
|
dayz_temperaturmax = 42; //TeeChange
|
||||||
dayz_temperaturmin = 27; //TeeChange
|
dayz_temperaturmin = 27; //TeeChange
|
||||||
|
|
||||||
//player special variables
|
//player special variables
|
||||||
dayZ_lastPlayerUpdate = 0;
|
dayZ_lastPlayerUpdate = 0;
|
||||||
dayZ_everyonesTents = [];
|
dayZ_everyonesTents = [];
|
||||||
@@ -689,7 +692,7 @@ if(!isDedicated) then {
|
|||||||
if(isNil "DZE_HaloJump") then {
|
if(isNil "DZE_HaloJump") then {
|
||||||
DZE_HaloJump = true;
|
DZE_HaloJump = true;
|
||||||
};
|
};
|
||||||
|
|
||||||
if(isNil "DZE_AntiWallLimit") then {
|
if(isNil "DZE_AntiWallLimit") then {
|
||||||
DZE_AntiWallLimit = 1;
|
DZE_AntiWallLimit = 1;
|
||||||
};
|
};
|
||||||
@@ -699,14 +702,14 @@ if(!isDedicated) then {
|
|||||||
if(isNil "DZE_R3F_WEIGHT") then {
|
if(isNil "DZE_R3F_WEIGHT") then {
|
||||||
DZE_R3F_WEIGHT = true;
|
DZE_R3F_WEIGHT = true;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
DZE_AntiWallCounter = 0;
|
DZE_AntiWallCounter = 0;
|
||||||
|
|
||||||
DZE_FreshSpawn = false;
|
DZE_FreshSpawn = false;
|
||||||
|
|
||||||
DZE_myHaloVehicle = objNull;
|
DZE_myHaloVehicle = objNull;
|
||||||
|
|
||||||
DZE_Friends = [];
|
DZE_Friends = [];
|
||||||
|
|
||||||
DZE_CanPickup = true;
|
DZE_CanPickup = true;
|
||||||
|
|||||||
Reference in New Issue
Block a user