diff --git a/CHANGE LOG 1.0.4.1.txt b/CHANGE LOG 1.0.4.1.txt index b2addddb3..512fb4acd 100644 --- a/CHANGE LOG 1.0.4.1.txt +++ b/CHANGE LOG 1.0.4.1.txt @@ -1,6 +1,7 @@ [NEW] Base Building Godmode is now included. Use DZE_GodModeBase = true; to enable it. (Disabled by Default) @Skaronator [NEW] Config based trader setup option that is more performant, however does not track inventory. DZE_ConfigTrader = true; and #include "\dayz_epoch_b\CfgServerTrader\cfgServerTrader.hpp" in description.ext @Fank @Skaronator @vbawol +[ADDED] Static build construction count will force the constructioncount to number set by DZE_StaticConstructionCount = # in init.sqf. @Fank [ADDED] Stacking of 10oz silver bars into briefcases, also traders now give this as change if return is 2-9 10oz silver bars. @vbawol [ADDED] Variable DZE_DamageBeforeMaint to control what damage level is needed for the maintain option to appear. @vbawol [ADDED] Keep safe/lockbox vars server side. This should help with performance. @maca134 @Skaronator @@ -27,6 +28,7 @@ [FIXED] DZE_MissionLootTable - Some things are missing. @vbawol @Skaronator [FIXED] General cleanup and fixes. @Fank @Skaronator @icomrade @vbawol +[CHANGED] Selling vehicle will now remove the key if you have it on your toolbelt. @Fank [CHANGED] R3F weight now in Kg for every language except english. @VeryBigBro [CHANGED] Increased trader prices for Armed vehicles and pipebombs. @vbawol [CHANGED] Added BAF_Merlin_DZE and MH60S_DZE to traders. @vbawol diff --git a/SQF/dayz_code/actions/player_build.sqf b/SQF/dayz_code/actions/player_build.sqf index 8b97cde69..d30bdd549 100644 --- a/SQF/dayz_code/actions/player_build.sqf +++ b/SQF/dayz_code/actions/player_build.sqf @@ -56,7 +56,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> case "fire": { _isNear = {inflamed _x} count (getPosATL player nearObjects _distance); - if(_isNear == 0) then { + if(_isNear == 0) then { _abort = true; _reason = "fire"; }; @@ -64,7 +64,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> case "workshop": { _isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]); - if(_isNear == 0) then { + if(_isNear == 0) then { _abort = true; _reason = "workshop"; }; @@ -72,7 +72,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> case "fueltank": { _isNear = count (nearestObjects [player, dayz_fuelsources, _distance]); - if(_isNear == 0) then { + if(_isNear == 0) then { _abort = true; _reason = "fuel tank"; _distance = 30; @@ -147,11 +147,11 @@ if(_IsNearPlot == 0) then { } else { // Since there are plots nearby we check for ownership and then for friend status - + // check nearby plots ownership and then for friend status _nearestPole = _findNearestPole select 0; - // Find owner + // Find owner _ownerID = _nearestPole getVariable["CharacterID","0"]; // diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID]; @@ -160,7 +160,7 @@ if(_IsNearPlot == 0) then { if(dayz_characterID == _ownerID) then { //Keep ownership // owner can build anything within his plot except other plots if(!_isPole) then { - _canBuildOnPlot = true; + _canBuildOnPlot = true; }; } else { @@ -204,21 +204,21 @@ if (_hasrequireditem) then { }; _object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"]; - + _object attachTo [player,_offset]; - + _position = getPosATL _object; cutText [(localize "str_epoch_player_45"), "PLAIN DOWN"]; _objHDiff = 0; - + while {_isOk} do { - + _zheightchanged = false; _zheightdirection = ""; _rotate = false; - + if (DZE_Q) then { DZE_Q = false; _zheightdirection = "up"; @@ -227,7 +227,7 @@ if (_hasrequireditem) then { if (DZE_Z) then { DZE_Z = false; _zheightdirection = "down"; - _zheightchanged = true; + _zheightchanged = true; }; if (DZE_Q_alt) then { DZE_Q_alt = false; @@ -259,7 +259,7 @@ if (_hasrequireditem) then { DZE_6 = false; _dir = 0; }; - + if(_rotate) then { _object setDir _dir; _object setPosATL _position; @@ -297,7 +297,7 @@ if (_hasrequireditem) then { _position set [2,((_position select 2)-0.01)]; _objHDiff = _objHDiff - 0.01; }; - + _object setDir (getDir _object); if((_isAllowedUnderGround == 0) and ((_position select 2) < 0)) then { @@ -305,13 +305,13 @@ if (_hasrequireditem) then { }; _object setPosATL _position; - + //diag_log format["DEBUG Change BUILDING POS: %1", _position]; - + _object attachTo [player]; - + }; - + sleep 0.5; _location2 = getPosATL player; @@ -324,19 +324,19 @@ if (_hasrequireditem) then { //diag_log format["DEBUG BUILDING POS: %1", _position]; deleteVehicle _object; }; - + if(_location1 distance _location2 > 5) exitWith { _isOk = false; _cancel = true; - _reason = "You've moved to far away from where you started building (within 5 meters)"; + _reason = "You've moved to far away from where you started building (within 5 meters)"; detach _object; deleteVehicle _object; }; - + if(abs(_objHDiff) > 5) exitWith { _isOk = false; _cancel = true; - _reason = "Cannot move up or down more than 5 meters"; + _reason = "Cannot move up or down more than 5 meters"; detach _object; deleteVehicle _object; }; @@ -371,49 +371,54 @@ if (_hasrequireditem) then { _classname = _classnametmp; - // Start Build + // Start Build _tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"]; _tmpbuilt setdir _dir; - + // Get position based on object _location = _position; if((_isAllowedUnderGround == 0) and ((_location select 2) < 0)) then { _location set [2,0]; }; - + _tmpbuilt setPosATL _location; - + cutText [format[(localize "str_epoch_player_138"),_text], "PLAIN DOWN"]; - + _limit = 3; - if(isNumber (configFile >> "CfgVehicles" >> _classname >> "constructioncount")) then { - _limit = getNumber(configFile >> "CfgVehicles" >> _classname >> "constructioncount"); + if (DZE_StaticConstructionCount > 0) then { + _limit = DZE_StaticConstructionCount; + } + else { + if (isNumber (configFile >> "CfgVehicles" >> _classname >> "constructioncount")) then { + _limit = getNumber(configFile >> "CfgVehicles" >> _classname >> "constructioncount"); + }; }; _isOk = true; _proceed = false; _counter = 0; - + while {_isOk} do { [10,10] call dayz_HungerThirst; player playActionNow "Medic"; - + _dis=20; _sfx = "repair"; - [player,_sfx,0,false,_dis] call dayz_zombieSpeak; + [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] spawn player_alertZombies; - + r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; _finished = false; - + while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; @@ -450,16 +455,16 @@ if (_hasrequireditem) then { _isOk = false; _proceed = true; }; - + }; if (_proceed) then { - + _num_removed = ([player,_item] call BIS_fnc_invRemove); if(_num_removed == 1) then { cutText [format[localize "str_build_01",_text], "PLAIN DOWN"]; - + if (_isPole) then { [] spawn player_plotPreview; }; @@ -467,11 +472,11 @@ if (_hasrequireditem) then { _tmpbuilt setVariable ["OEMPos",_location,true]; if(_lockable > 1) then { - + _combinationDisplay = ""; switch (_lockable) do { - + case 2: { // 2 lockbox _combination_1 = (floor(random 3)) + 100; // 100=red,101=green,102=blue _combination_2 = floor(random 10); @@ -489,7 +494,7 @@ if (_hasrequireditem) then { }; _combinationDisplay = format["%1%2%3",_combination_1_Display,_combination_2,_combination_3]; }; - + case 3: { // 3 combolock _combination_1 = floor(random 10); _combination_2 = floor(random 10); @@ -498,7 +503,7 @@ if (_hasrequireditem) then { dayz_combination = _combination; _combinationDisplay = _combination; }; - + case 4: { // 4 safe _combination_1 = floor(random 10); _combination_2 = floor(random 10); @@ -511,17 +516,17 @@ if (_hasrequireditem) then { }; _tmpbuilt setVariable ["CharacterID",_combination,true]; - + PVDZE_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],_classname]; publicVariableServer "PVDZE_obj_Publish"; cutText [format[(localize "str_epoch_player_140"),_combinationDisplay,_text], "PLAIN DOWN", 5]; - + } else { _tmpbuilt setVariable ["CharacterID",dayz_characterID,true]; - + // fire? if(_tmpbuilt isKindOf "Land_Fire_DZ") then { _tmpbuilt spawn player_fireMonitor; diff --git a/SQF/dayz_code/actions/remove.sqf b/SQF/dayz_code/actions/remove.sqf index be97b9a6c..6f690b608 100644 --- a/SQF/dayz_code/actions/remove.sqf +++ b/SQF/dayz_code/actions/remove.sqf @@ -27,7 +27,7 @@ _isOk = true; _proceed = false; _objType = typeOf _obj; -// Chance to break tools +// Chance to break tools _isDestructable = _obj isKindOf "BuiltItems"; _isWreck = _objType in DZE_isWreck; _isRemovable = _objType in DZE_isRemovable; @@ -36,8 +36,13 @@ _isMine = _objType in ["Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gol _isModular = _obj isKindOf "ModularItems"; _limit = 3; -if(isNumber (configFile >> "CfgVehicles" >> _objType >> "constructioncount")) then { - _limit = getNumber(configFile >> "CfgVehicles" >> _objType >> "constructioncount"); +if (DZE_StaticConstructionCount > 0) then { + _limit = DZE_StaticConstructionCount; +} +else { + if (isNumber (configFile >> "CfgVehicles" >> _objType >> "constructioncount")) then { + _limit = getNumber(configFile >> "_objType" >> _classname >> "constructioncount"); + }; }; _findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], 30]; @@ -50,12 +55,12 @@ if(_IsNearPlot >= 1) then { _nearestPole = _findNearestPole select 0; - // Find owner + // Find owner _ownerID = _nearestPole getVariable["CharacterID","0"]; // check if friendly to owner if(dayz_characterID != _ownerID) then { - + _friendlies = player getVariable ["friendlyTo",[]]; // check if friendly to owner if(!(_ownerID in _friendlies)) then { @@ -91,7 +96,7 @@ while {_isOk} do { player playActionNow "Medic"; _dis=20; [player,_dis,true,(getPosATL player)] spawn player_alertZombies; - + r_interrupt = false; _animState = animationState player; r_doLoop = true; @@ -113,9 +118,9 @@ while {_isOk} do { if (r_interrupt) then { r_doLoop = false; }; - + sleep 0.1; - + }; if(!_finished) exitWith { @@ -143,7 +148,7 @@ while {_isOk} do { _isOk = false; _proceed = true; }; - + }; @@ -161,21 +166,21 @@ if(_brokenTool) then { // Remove only if player waited if (_proceed) then { - + // Double check that object is not null if(!isNull(_obj)) then { - + _ipos = getPosATL _obj; deleteVehicle _obj; - + if(!_isWreck) then { PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer]; publicVariableServer "PVDZE_obj_Delete"; }; cutText [format[(localize "str_epoch_player_165"),_nameVehicle], "PLAIN DOWN"]; - + _preventRefund = false; _selectedRemoveOutput = []; @@ -189,10 +194,10 @@ if (_proceed) then { } else { _selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput"); _preventRefund = (_objectID == "0" && _objectUID == "0"); - + }; }; - + if((count _selectedRemoveOutput) <= 0) then { cutText [(localize "str_epoch_player_90"), "PLAIN DOWN"]; }; @@ -220,7 +225,7 @@ if (_proceed) then { if (typeName _countOut == "ARRAY") then { _countOut = round((random (_countOut select 1)) + (_countOut select 0)); }; - _item addMagazineCargoGlobal [_itemOut,_countOut]; + _item addMagazineCargoGlobal [_itemOut,_countOut]; } forEach _selectedRemoveOutput; _item setposATL _iPos; diff --git a/SQF/dayz_code/actions/trade_any_vehicle.sqf b/SQF/dayz_code/actions/trade_any_vehicle.sqf index ad8c88b59..46469b7ad 100644 --- a/SQF/dayz_code/actions/trade_any_vehicle.sqf +++ b/SQF/dayz_code/actions/trade_any_vehicle.sqf @@ -1,4 +1,4 @@ -private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"]; +private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_temp_keys","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"]; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; }; DZE_ActionInProgress = true; @@ -26,9 +26,9 @@ if(_buy_o_sell == "sell") then { }; cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"]; - + [1,1] call dayz_HungerThirst; -// force animation +// force animation player playActionNow "Medic"; r_interrupt = false; @@ -36,7 +36,7 @@ _animState = animationState player; r_doLoop = true; _started = false; _finished = false; - + while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; @@ -54,7 +54,7 @@ while {r_doLoop} do { }; r_doLoop = false; -if (!_finished) exitWith { +if (!_finished) exitWith { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; @@ -68,7 +68,7 @@ if (_finished) then { _canAfford = false; if(_bos == 1) then { - + _distance = dayz_sellDistance_vehicle; if (_part_in isKindOf "Air") then { _distance = dayz_sellDistance_air; @@ -83,11 +83,11 @@ if (_finished) then { diag_log format["DEBUG vehicle sell count: %1", _count]; } else { - + //buy _trade_total = [[_part_in,_qty_in]] call epoch_itemCost; _total_currency = call epoch_totalCurrency; - _return_change = _total_currency - _trade_total; + _return_change = _total_currency - _trade_total; if (_return_change >= 0) then { _canAfford = true; }; @@ -107,10 +107,10 @@ if (_finished) then { PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in]; }; publicVariableServer "PVDZE_obj_Trade"; - + //diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade]; - - if(_buy_o_sell == "buy") then { + + if(_buy_o_sell == "buy") then { waitUntil {!isNil "dayzTradeResult"}; @@ -125,19 +125,19 @@ if (_finished) then { _keyNumber = (floor(random 2500)) + 1; // Combine to key (eg.ItemKeyYellow2494) classname - _keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber]; + _keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber]; _isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected); - + _config = _keySelected; _isOk = [player,_config] call BIS_fnc_invAdd; - + waitUntil {!isNil "_isOk"}; if (_isOk and _isKeyOK) then { _done = [[[_part_in,_qty_in]],0] call epoch_returnChange; - if (_done) then { + if (_done) then { // spawn vehicle _dir = round(random 360); @@ -148,7 +148,7 @@ if (_finished) then { } else { _location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos; }; - + //place vehicle spawn marker (local) _veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"]; @@ -157,7 +157,7 @@ if (_finished) then { //["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure; PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer]; publicVariableServer "PVDZE_veh_Publish2"; - + cutText [format[(localize "STR_EPOCH_ACTIONS_11"),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"]; }; } else { @@ -168,7 +168,7 @@ if (_finished) then { cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"]; }; } else { - + //sell _distance = dayz_sellDistance_vehicle; if (_part_in isKindOf "Air") then { @@ -177,7 +177,7 @@ if (_finished) then { if (_part_in isKindOf "Ship") then { _distance = dayz_sellDistance_boat; }; - + _objects = nearestObjects [(getPosATL player), [_part_in], _distance]; diag_log format["DEBUG vehicle sell objects: %1", _objects]; @@ -193,14 +193,14 @@ if (_finished) then { _okToSell = true; // count parts - _tires = 0; + _tires = 0; - // total damage + // total damage _tireDmg = 0; _damage = 0; - { - if(["Wheel",_x,false] call fnc_inString) then { + { + if(["Wheel",_x,false] call fnc_inString) then { _damage = [_obj,_x] call object_getHit; _tireDmg = _tireDmg + _damage; _tires = _tires + 1; @@ -214,8 +214,9 @@ if (_finished) then { }; }; - _objectID = _obj getVariable ["ObjectID","0"]; - _objectUID = _obj getVariable ["ObjectUID","0"]; + _objectID = _obj getVariable ["ObjectID","0"]; + _objectUID = _obj getVariable ["ObjectUID","0"]; + _objectCharacterId = _obj getVariable ["CharacterID","0"]; _notSetup = (_objectID == "0" && _objectUID == "0"); @@ -223,21 +224,30 @@ if (_finished) then { if(_okToSell) then { - - //if(_objectID != "0" && _objectUID != "0") then { - + PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer]; publicVariableServer "PVDZE_obj_Delete"; - deleteVehicle _obj; + deleteVehicle _obj; - // payout + // remove Key + _temp_keys = []; + _keyColor = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"]; + { + if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then { + if (getNumber(configFile >> "CfgWeapons" >> _x >> "keyid") == _objectCharacterId) then { + [_activatingPlayer,_x] call BIS_fnc_invRemove; + }; + }; + } forEach (items _activatingPlayer); + + // payout _canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange; - + cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; - - + + } else { cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"]; }; @@ -254,7 +264,7 @@ if (_finished) then { cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"]; } else { cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"]; - }; + }; }; }; DZE_ActionInProgress = false; \ No newline at end of file diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf index 58490b6f7..6cc1ac903 100644 --- a/SQF/dayz_code/init/variables.sqf +++ b/SQF/dayz_code/init/variables.sqf @@ -18,26 +18,26 @@ AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","Survivor //Cooking meatraw = [ - "FoodSteakRaw", - "FoodmeatRaw", - "FoodbeefRaw", - "FoodmuttonRaw", - "FoodchickenRaw", - "FoodrabbitRaw", - "FoodbaconRaw", + "FoodSteakRaw", + "FoodmeatRaw", + "FoodbeefRaw", + "FoodmuttonRaw", + "FoodchickenRaw", + "FoodrabbitRaw", + "FoodbaconRaw", "ItemTrout", "ItemSeaBass", "ItemTuna" ]; exceptionsraw = ["ItemTuna"]; meatcooked = [ - "FoodSteakCooked", - "FoodmeatCooked", - "FoodbeefCooked", - "FoodmuttonCooked", - "FoodchickenCooked", - "FoodrabbitCooked", - "FoodbaconCooked", + "FoodSteakCooked", + "FoodmeatCooked", + "FoodbeefCooked", + "FoodmuttonCooked", + "FoodchickenCooked", + "FoodrabbitCooked", + "FoodbaconCooked", "ItemTroutCooked", "ItemSeaBassCooked", "ItemTunaCooked" @@ -49,10 +49,10 @@ no_output_food = ["FoodMRE", "FoodPistachio", "FoodNutmix","FoodBioMeat"]+meatco badfood = ["FoodBioMeat","FoodCanUnlabeled"]; food_with_output=[ - "FoodCanBakedBeans", - "FoodCanSardines", - "FoodCanFrankBeans", - "FoodCanPasta", + "FoodCanBakedBeans", + "FoodCanSardines", + "FoodCanFrankBeans", + "FoodCanPasta", "FoodCanGriff", "FoodCanBadguy", "FoodCanBoneboy", @@ -68,10 +68,10 @@ food_with_output=[ ]; food_output = [ - "TrashTinCan", - "TrashTinCan", - "TrashTinCan", - "TrashTinCan", + "TrashTinCan", + "TrashTinCan", + "TrashTinCan", + "TrashTinCan", "FoodCanGriffEmpty", "FoodCanBadguyEmpty", "FoodCanBoneboyEmpty", @@ -88,41 +88,41 @@ food_output = [ //Drinking no_output_drink = ["ItemWaterbottle", "ItemWaterbottleBoiled"]; drink_with_output = [ - "ItemSoda", //just to define item for ItemSodaEmpty + "ItemSoda", //just to define item for ItemSodaEmpty "ItemSodaRbull", "ItemSodaOrangeSherbet", - "ItemSodaCoke", - "ItemSodaPepsi", - "ItemSodaMdew", - "ItemSodaMtngreen", - "ItemSodaR4z0r", - "ItemSodaClays", - "ItemSodaSmasht", - "ItemSodaDrwaste", - "ItemSodaLemonade", - "ItemSodaLvg", - "ItemSodaMzly", - "ItemSodaRabbit" + "ItemSodaCoke", + "ItemSodaPepsi", + "ItemSodaMdew", + "ItemSodaMtngreen", + "ItemSodaR4z0r", + "ItemSodaClays", + "ItemSodaSmasht", + "ItemSodaDrwaste", + "ItemSodaLemonade", + "ItemSodaLvg", + "ItemSodaMzly", + "ItemSodaRabbit" ]; drink_output = [ - "ItemSodaEmpty", - "ItemSodaEmpty", - "ItemSodaEmpty", - "ItemSodaCokeEmpty", - "ItemSodaPepsiEmpty", - "ItemSodaMdewEmpty", - "ItemSodaMtngreenEmpty", - "ItemSodaR4z0rEmpty", - "ItemSodaClaysEmpty", - "ItemSodaSmashtEmpty", - "ItemSodaDrwasteEmpty", - "ItemSodaLemonadeEmpty", - "ItemSodaLvgEmpty", - "ItemSodaMzlyEmpty", - "ItemSodaRabbitEmpty" + "ItemSodaEmpty", + "ItemSodaEmpty", + "ItemSodaEmpty", + "ItemSodaCokeEmpty", + "ItemSodaPepsiEmpty", + "ItemSodaMdewEmpty", + "ItemSodaMtngreenEmpty", + "ItemSodaR4z0rEmpty", + "ItemSodaClaysEmpty", + "ItemSodaSmashtEmpty", + "ItemSodaDrwasteEmpty", + "ItemSodaLemonadeEmpty", + "ItemSodaLvgEmpty", + "ItemSodaMzlyEmpty", + "ItemSodaRabbitEmpty" ]; boil_tin_cans = [ - "TrashTinCan", + "TrashTinCan", "FoodCanGriffEmpty", "FoodCanBadguyEmpty", "FoodCanBoneboyEmpty", @@ -135,19 +135,19 @@ boil_tin_cans = [ "FoodCanPowellEmpty", "FoodCanTylersEmpty", "FoodCanUnlabeledEmpty", - "ItemSodaEmpty", - "ItemSodaCokeEmpty", - "ItemSodaPepsiEmpty", - "ItemSodaMdewEmpty", - "ItemSodaMtngreenEmpty", - "ItemSodaR4z0rEmpty", - "ItemSodaClaysEmpty", - "ItemSodaSmashtEmpty", - "ItemSodaDrwasteEmpty", - "ItemSodaLemonadeEmpty", - "ItemSodaLvgEmpty", - "ItemSodaMzlyEmpty", - "ItemSodaRabbitEmpty" + "ItemSodaEmpty", + "ItemSodaCokeEmpty", + "ItemSodaPepsiEmpty", + "ItemSodaMdewEmpty", + "ItemSodaMtngreenEmpty", + "ItemSodaR4z0rEmpty", + "ItemSodaClaysEmpty", + "ItemSodaSmashtEmpty", + "ItemSodaDrwasteEmpty", + "ItemSodaLemonadeEmpty", + "ItemSodaLvgEmpty", + "ItemSodaMzlyEmpty", + "ItemSodaRabbitEmpty" ]; dayz_combination = ""; @@ -245,7 +245,7 @@ dayz_resetSelfActions = { s_halo_action = -1; s_player_SurrenderedGear = -1; s_player_maintain_area = -1; - s_player_maintain_area_preview = -1; + s_player_maintain_area_preview = -1; s_player_heli_lift = -1; s_player_heli_detach = -1; }; @@ -256,7 +256,7 @@ s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull]; s_player_repairActions = []; s_player_lockunlock = []; -// Custom +// Custom s_player_madsci = []; s_player_parts = []; s_player_combi = []; @@ -417,7 +417,7 @@ dayz_selectedDoor = objNull; PVDZE_veh_Publish = []; // for vehicle traders PVDZE_obj_Trade = []; // For all traders increment qty -PVDZE_plr_TradeMenu = []; // For all traders +PVDZE_plr_TradeMenu = []; // For all traders PVDZE_plr_DeathB = []; //DayZ settings @@ -505,6 +505,9 @@ if(isNil "DZE_HeliLift") then { if(isNil "DZE_DamageBeforeMaint") then { DZE_DamageBeforeMaint = 0.09; }; +if(isNil "DZE_StaticConstructionCount") then { + DZE_StaticConstructionCount = 0; +}; // needed on server @@ -563,7 +566,7 @@ if(isServer) then { dayz_players = []; dead_bodyCleanup = []; needUpdate_objects = []; - + DZE_DYN_AntiStuck = 0; DZE_DYN_AntiStuck2nd = 0; DZE_DYN_AntiStuck3rd = 0; @@ -581,38 +584,38 @@ if(isServer) then { if(isNil "DZE_BackpackGuard") then { DZE_BackpackGuard = true; }; - + if(isNil "DZE_CleanNull") then { DZE_CleanNull = false; }; - + DZE_safeVehicle = ["ParachuteWest","ParachuteC"]; }; if(!isDedicated) then { dayz_spawnPos = getPosATL player; - + dayz_buildingMonitor = []; //Buildings to check dayz_bodyMonitor = []; - + // weather control var zeroPreviousWeather = [0,0,[0,0],0]; zeroCurrentWeather = [0,0,[0,0],0]; - + if (DZE_MissionLootTable) then { dayz_baseTypes = getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass"); } else { dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass"); }; - - + + //temperature variables dayz_temperatur = 36; //TeeChange dayz_temperaturnormal = 36; //TeeChange dayz_temperaturmax = 42; //TeeChange dayz_temperaturmin = 27; //TeeChange - + //player special variables dayZ_lastPlayerUpdate = 0; dayZ_everyonesTents = []; @@ -689,7 +692,7 @@ if(!isDedicated) then { if(isNil "DZE_HaloJump") then { DZE_HaloJump = true; }; - + if(isNil "DZE_AntiWallLimit") then { DZE_AntiWallLimit = 1; }; @@ -699,14 +702,14 @@ if(!isDedicated) then { if(isNil "DZE_R3F_WEIGHT") then { DZE_R3F_WEIGHT = true; }; - - + + DZE_AntiWallCounter = 0; DZE_FreshSpawn = false; - + DZE_myHaloVehicle = objNull; - + DZE_Friends = []; DZE_CanPickup = true;