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Add new combat function
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@@ -1,13 +1,8 @@
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if !(isDedicated) then {
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private "_amm";
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_amm = _this select 4;
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local _amm = _this select 4;
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_this call (call compile GetText (configFile >> "CfgAmmo" >> _amm >> "muzzleEffect"));
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//Handle combat in vehicle
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if (player in (crew (_this select 0))) then {
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if !(player getVariable ["inCombat",false]) then {
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player setVariable ["inCombat",true,true];
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};
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player setVariable["combattimeout", diag_tickTime + 30, false];
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[player,true] call fnc_setCombat;
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};
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};
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