Fice setFace error, use player's face for SP skins

This commit is contained in:
icomrade
2016-10-13 11:37:50 -04:00
parent 32131f866c
commit edfba1516b

View File

@@ -294,6 +294,7 @@ class INS_Soldier_AR_DZ: INS_Soldier_AR {
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
faceType = "Man";
};
class INS_Soldier_CO;
class INS_Soldier_CO_DZ: INS_Soldier_CO {
@@ -614,6 +615,7 @@ class Drake_Light_DZ: Drake_Light {
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
faceType = "Man";
};
class Soldier_Bodyguard_AA12_PMC;
class Soldier_Bodyguard_AA12_PMC_DZ: Soldier_Bodyguard_AA12_PMC {
@@ -672,6 +674,7 @@ class FR_OHara_DZ: FR_OHara {
canHideBodies = 1;
canCarryBackPack = 1;
attendant = 0;
faceType = "Man";
};
class FR_Rodriguez;
class FR_Rodriguez_DZ: FR_Rodriguez {
@@ -685,6 +688,7 @@ class FR_Rodriguez_DZ: FR_Rodriguez {
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
faceType = "Man";
};
class CZ_Soldier_Sniper_EP1;
class CZ_Soldier_Sniper_EP1_DZ: CZ_Soldier_Sniper_EP1 {
@@ -711,6 +715,7 @@ class Graves_Light_DZ: Graves_Light {
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
faceType = "Man";
};
//new Epoch 1.06
class USMC_Soldier_Officer;