diff --git a/SQF/dayz_code/Configs/CfgVehicles/Skins.hpp b/SQF/dayz_code/Configs/CfgVehicles/Skins.hpp index b608b5057..c41d186d4 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Skins.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Skins.hpp @@ -294,6 +294,7 @@ class INS_Soldier_AR_DZ: INS_Soldier_AR { weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; + faceType = "Man"; }; class INS_Soldier_CO; class INS_Soldier_CO_DZ: INS_Soldier_CO { @@ -614,6 +615,7 @@ class Drake_Light_DZ: Drake_Light { respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; + faceType = "Man"; }; class Soldier_Bodyguard_AA12_PMC; class Soldier_Bodyguard_AA12_PMC_DZ: Soldier_Bodyguard_AA12_PMC { @@ -672,6 +674,7 @@ class FR_OHara_DZ: FR_OHara { canHideBodies = 1; canCarryBackPack = 1; attendant = 0; + faceType = "Man"; }; class FR_Rodriguez; class FR_Rodriguez_DZ: FR_Rodriguez { @@ -685,6 +688,7 @@ class FR_Rodriguez_DZ: FR_Rodriguez { weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; + faceType = "Man"; }; class CZ_Soldier_Sniper_EP1; class CZ_Soldier_Sniper_EP1_DZ: CZ_Soldier_Sniper_EP1 { @@ -711,6 +715,7 @@ class Graves_Light_DZ: Graves_Light { weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; canCarryBackPack = 1; + faceType = "Man"; }; //new Epoch 1.06 class USMC_Soldier_Officer;