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Fice setFace error, use player's face for SP skins
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@@ -294,6 +294,7 @@ class INS_Soldier_AR_DZ: INS_Soldier_AR {
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canHideBodies = 1;
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canCarryBackPack = 1;
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canCarryBackPack = 1;
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faceType = "Man";
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};
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};
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class INS_Soldier_CO;
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class INS_Soldier_CO;
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class INS_Soldier_CO_DZ: INS_Soldier_CO {
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class INS_Soldier_CO_DZ: INS_Soldier_CO {
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@@ -614,6 +615,7 @@ class Drake_Light_DZ: Drake_Light {
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respawnMagazines[] = {};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canHideBodies = 1;
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faceType = "Man";
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};
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};
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class Soldier_Bodyguard_AA12_PMC;
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class Soldier_Bodyguard_AA12_PMC;
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class Soldier_Bodyguard_AA12_PMC_DZ: Soldier_Bodyguard_AA12_PMC {
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class Soldier_Bodyguard_AA12_PMC_DZ: Soldier_Bodyguard_AA12_PMC {
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@@ -672,6 +674,7 @@ class FR_OHara_DZ: FR_OHara {
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canHideBodies = 1;
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canHideBodies = 1;
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canCarryBackPack = 1;
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canCarryBackPack = 1;
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attendant = 0;
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attendant = 0;
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faceType = "Man";
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};
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};
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class FR_Rodriguez;
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class FR_Rodriguez;
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class FR_Rodriguez_DZ: FR_Rodriguez {
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class FR_Rodriguez_DZ: FR_Rodriguez {
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@@ -685,6 +688,7 @@ class FR_Rodriguez_DZ: FR_Rodriguez {
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canHideBodies = 1;
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canCarryBackPack = 1;
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canCarryBackPack = 1;
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faceType = "Man";
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};
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};
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class CZ_Soldier_Sniper_EP1;
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class CZ_Soldier_Sniper_EP1;
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class CZ_Soldier_Sniper_EP1_DZ: CZ_Soldier_Sniper_EP1 {
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class CZ_Soldier_Sniper_EP1_DZ: CZ_Soldier_Sniper_EP1 {
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@@ -711,6 +715,7 @@ class Graves_Light_DZ: Graves_Light {
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canHideBodies = 1;
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canCarryBackPack = 1;
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canCarryBackPack = 1;
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faceType = "Man";
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};
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};
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//new Epoch 1.06
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//new Epoch 1.06
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class USMC_Soldier_Officer;
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class USMC_Soldier_Officer;
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