mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Update description.ext to 1861 format
Tested with current 106 files without issue.
This commit is contained in:
156
SQF/dayz_code/gui/description.hpp
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156
SQF/dayz_code/gui/description.hpp
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@@ -0,0 +1,156 @@
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class RscText
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{
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type = 0;
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idc = -1;
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x = 0;
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y = 0;
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h = 0.037;
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w = 0.3;
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style = 0x100;
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font = Zeppelin32;
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SizeEx = 0.03921;
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colorText[] = {1,1,1,1};
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colorBackground[] = {0, 0, 0, 0};
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linespacing = 1;
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};
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class RscPicture
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{
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access=0;
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type=0;
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idc=-1;
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style=48;
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colorBackground[]={0,0,0,0};
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colorText[]={1,1,1,1};
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font="TahomaB";
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sizeEx=0;
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lineSpacing=0;
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text="";
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};
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class RscLoadingText : RscText
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{
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style = 2;
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x = 0.323532;
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y = 0.666672;
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w = 0.352944;
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h = 0.039216;
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sizeEx = 0.03921;
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colorText[] = {0.543,0.5742,0.4102,1.0};
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};
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class RscProgress
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{
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x = 0.344;
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y = 0.619;
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w = 0.313726;
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h = 0.0261438;
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texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
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colorFrame[] = {0,0,0,0};
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colorBar[] = {1,1,1,1};
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};
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class RscProgressNotFreeze
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{
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idc = -1;
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type = 45;
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style = 0;
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x = 0.022059;
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y = 0.911772;
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w = 0.029412;
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h = 0.039216;
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texture = "#(argb,8,8,3)color(0,0,0,0)";
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};
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//
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// the loading screen itself
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//
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class DayZ_loadingScreen
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{
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idd = -1;
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duration = 10e10;
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fadein = 0;
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fadeout = 0;
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name = "loading screen";
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class controlsBackground
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{
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class blackBG : RscText
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{
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x = safezoneX;
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y = safezoneY;
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w = safezoneW;
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h = safezoneH;
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text = "";
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colorText[] = {0,0,0,0};
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colorBackground[] = {0,0,0,1};
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};
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};
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class controls
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{
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class Title1 : RscLoadingText
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{
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text = "$STR_LOADING"; // "Loading" text in the middle of the screen
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};
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class CA_Progress : RscProgress // progress bar, has to have idc 104
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{
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idc = 104;
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type = 8; // CT_PROGRESS
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style = 0; // ST_SINGLE
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texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
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};
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class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
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{
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idc = 103;
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};
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class Name2: RscText // the text on the top-left
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{
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idc = 101;
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x = 0.05;
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y = 0.029412;
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w = 0.9;
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h = 0.04902;
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text = "";
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sizeEx = 0.05;
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colorText[] = {0.543,0.5742,0.4102,1.0};
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};
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};
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};
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// logo watermark
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class RscTitles {
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class wm_disp {
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idd = -1;
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onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
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fadein = 0;
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fadeout = 0;
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duration = 10e10;
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controlsBackground[] = {};
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objects[] = {};
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class controls {
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class wm_text2 {
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idc = 1;
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x = safeZoneX+0.027;//safeZoneW*0.01;
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y = safeZoneY+safeZoneH-0.16;
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w = 0.151*safeZoneH;
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h = 0.057*safeZoneH;
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shadow = 2;
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class Attributes
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{
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font = "EtelkaNarrowMediumPro";
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color = "#24FFFFFF";
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align = "left"; // put "center" here if you want some background
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valign = "middle";
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shadow = 2;
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};
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colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background
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font = "EtelkaNarrowMediumPro";
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size = 0.06*safeZoneH;
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type = 13;
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style = 0;
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text="";
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};
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};
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};
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};
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7
SQF/dayz_code/system/watermark.sqf
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7
SQF/dayz_code/system/watermark.sqf
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@@ -0,0 +1,7 @@
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// Logo watermark: adding a logo in the bottom left corner of the screen with the server name in it
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[] spawn {
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waitUntil {(!isNull Player) and (alive Player) and (player == player)};
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waituntil {!(isNull (findDisplay 46))};
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5 cutRsc ["wm_disp","PLAIN"];
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((uiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText dayZ_serverName;
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};
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@@ -1,154 +1,32 @@
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respawn = "BASE";
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respawn = "BASE";
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respawndelay = 5;
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respawndelay = 5;
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onLoadMission="DayZ Epoch Takistan";
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onLoadMission = "DayZ Epoch Takistan";
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OnLoadIntro = "Welcome to Takistan";
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OnLoadIntro = "Welcome to Takistan";
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OnLoadIntroTime = 0;
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OnLoadIntroTime = 0;
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OnLoadMissionTime = 0;
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OnLoadMissionTime = 0;
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disabledAI = 1;
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disabledAI = 1;
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disableChannels[]={0,2,6};
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disableChannels[] = {0,2,6};
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enableItemsDropping=0;
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enableItemsDropping = 0;
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onPauseScript = "";
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briefing = 0;
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debriefing = 0;
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titleParam1 = "AutoLogin:";
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titleParam1 = "AutoLogin:";
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valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
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valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
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defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
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defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
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textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
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textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
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briefing = 0;
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debriefing = 0;
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onPauseScript = "";
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loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
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loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
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class Header
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class Header
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{
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{
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gameType = COOP; //DM, Team, Coop, ...
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gameType = COOP; //DM, Team, Coop, ...
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minPlayers = 1; //min # of players the mission supports
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minPlayers = 1; //min # of players the mission supports
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maxPlayers = 100; //Max # of players the mission supports
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maxPlayers = 100; //Max # of players the mission supports
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};
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};
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aiKills = 1;
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aiKills = 1;
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diagRadio = 1;
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diagRadio = 1;
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diagHit = 1;
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diagHit = 1;
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class RscText
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#include "\z\addons\dayz_code\gui\description.hpp"
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{
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type = 0;
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idc = -1;
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x = 0;
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y = 0;
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h = 0.037;
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w = 0.3;
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style = 0x100;
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font = Zeppelin32;
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SizeEx = 0.03921;
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colorText[] = {1,1,1,1};
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colorBackground[] = {0, 0, 0, 0};
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linespacing = 1;
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};
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class RscPicture
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{
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access=0;
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type=0;
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idc=-1;
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style=48;
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colorBackground[]={0,0,0,0};
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colorText[]={1,1,1,1};
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font="TahomaB";
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sizeEx=0;
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lineSpacing=0;
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text="";
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};
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class RscLoadingText : RscText
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{
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style = 2;
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x = 0.323532;
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y = 0.666672;
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w = 0.352944;
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h = 0.039216;
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sizeEx = 0.03921;
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colorText[] = {0.543,0.5742,0.4102,1.0};
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};
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class RscProgress
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{
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x = 0.344;
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y = 0.619;
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w = 0.313726;
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h = 0.0261438;
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texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
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colorFrame[] = {0,0,0,0};
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colorBar[] = {1,1,1,1};
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};
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class RscProgressNotFreeze
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{
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idc = -1;
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type = 45;
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style = 0;
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x = 0.022059;
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y = 0.911772;
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w = 0.029412;
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h = 0.039216;
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texture = "#(argb,8,8,3)color(0,0,0,0)";
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};
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//
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// the loading screen itself
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//
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class DayZ_loadingScreen
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{
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idd = -1;
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duration = 10e10;
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fadein = 0;
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fadeout = 0;
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name = "loading screen";
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class controlsBackground
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{
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class blackBG : RscText
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{
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x = safezoneX;
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y = safezoneY;
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w = safezoneW;
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h = safezoneH;
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text = "";
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colorText[] = {0,0,0,0};
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colorBackground[] = {0,0,0,1};
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};
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/*
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class nicePic : RscPicture
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{
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style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
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x = safezoneX + safezoneW/2 - 0.25;
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y = safezoneY + safezoneH/2 - 0.2;
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w = 0.5;
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h = 0.4;
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text = "img\nicePic.paa";
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};
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*/
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};
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class controls
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{
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class Title1 : RscLoadingText
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{
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text = "$STR_LOADING"; // "Loading" text in the middle of the screen
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};
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class CA_Progress : RscProgress // progress bar, has to have idc 104
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{
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idc = 104;
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type = 8; // CT_PROGRESS
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style = 0; // ST_SINGLE
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texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
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};
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class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
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{
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idc = 103;
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};
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class Name2: RscText // the text on the top-left
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{
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idc = 101;
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x = 0.05;
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y = 0.029412;
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w = 0.9;
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h = 0.04902;
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|
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text = "";
|
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sizeEx = 0.05;
|
|
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colorText[] = {0.543,0.5742,0.4102,1.0};
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};
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};
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};
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@@ -7,7 +7,8 @@ cutText ["","BLACK OUT"];
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enableSaving [false, false];
|
enableSaving [false, false];
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|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 1; //The instance
|
dayZ_instance = 1; //The instance
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||||||
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dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
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dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
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initialized = false;
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initialized = false;
|
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dayz_previousID = 0;
|
dayz_previousID = 0;
|
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@@ -84,6 +85,7 @@ if (!isDedicated) then {
|
|||||||
|
|
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//Lights
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//Lights
|
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//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
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};
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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#include "\z\addons\dayz_code\system\REsec.sqf"
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//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,155 +1,32 @@
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respawn = "BASE";
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respawn = "BASE";
|
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respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission="DayZ_Epoch Mountains ACR";
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onLoadMission = "DayZ Epoch Mountains ACR";
|
||||||
OnLoadIntro = "Welcome to Mountains ACR";
|
OnLoadIntro = "Welcome to Mountains ACR";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ cutText ["","BLACK OUT"];
|
|||||||
enableSaving [false, false];
|
enableSaving [false, false];
|
||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 10; //The instance
|
dayZ_instance = 10; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -83,6 +84,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,155 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission= "DayZ Epoch Chernarus";
|
onLoadMission = "DayZ Epoch Chernarus";
|
||||||
OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
|
OnLoadIntro = "Welcome to Chernarus";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]= {0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping = 0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ cutText ["","BLACK OUT"];
|
|||||||
enableSaving [false, false];
|
enableSaving [false, false];
|
||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 11; //The instance
|
dayZ_instance = 11; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -143,6 +144,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
|
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,155 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission="DayZ Epoch Isla Duala";
|
onLoadMission = "DayZ Epoch Isla Duala";
|
||||||
OnLoadIntro = "Welcome to Isla Duala";
|
OnLoadIntro = "Welcome to Isla Duala";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ enableSaving [false, false];
|
|||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 12; //The instance
|
dayZ_instance = 12; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -82,6 +83,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,155 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission="DayZ_Epoch Taviana";
|
onLoadMission = "DayZ Epoch Taviana";
|
||||||
OnLoadIntro = "Welcome to Taviana";
|
OnLoadIntro = "Welcome to Taviana";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ enableSaving [false, false];
|
|||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 13; //The instance
|
dayZ_instance = 13; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -86,6 +87,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,155 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission="DayZ_Epoch Namalsk";
|
onLoadMission = "DayZ Epoch Namalsk";
|
||||||
OnLoadIntro = "Welcome to Namalsk";
|
OnLoadIntro = "Welcome to Namalsk";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ enableSaving [false, false];
|
|||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 15; //The instance
|
dayZ_instance = 15; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -85,6 +86,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,155 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission="DayZ_Epoch Panthera";
|
onLoadMission = "DayZ Epoch Panthera";
|
||||||
OnLoadIntro = "Welcome to Panthera Island";
|
OnLoadIntro = "Welcome to Panthera Island";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ enableSaving [false, false];
|
|||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 16; //The instance
|
dayZ_instance = 16; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -85,6 +86,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,155 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission= "DayZ Epoch Chernarus";
|
onLoadMission = "DayZ Epoch Chernarus";
|
||||||
OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
|
OnLoadIntro = "Welcome to Chernarus";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping = 0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ cutText ["","BLACK OUT"];
|
|||||||
enableSaving [false, false];
|
enableSaving [false, false];
|
||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 11; //The instance
|
dayZ_instance = 11; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -83,6 +84,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,155 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission= "DayZ Epoch Sahrani";
|
onLoadMission = "DayZ Epoch Sahrani";
|
||||||
OnLoadIntro = "Welcome to DayZ Epoch Sahrani";
|
OnLoadIntro = "Welcome to Sahrani";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping = 0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ cutText ["","BLACK OUT"];
|
|||||||
enableSaving [false, false];
|
enableSaving [false, false];
|
||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 18; //The instance
|
dayZ_instance = 18; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -83,6 +84,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,154 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission= "DayZ_Epoch Podagorsk";
|
onLoadMission = "DayZ Epoch Podagorsk";
|
||||||
OnLoadIntro = "Welcome to Podagorsk";
|
OnLoadIntro = "Welcome to Podagorsk";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,1,2};
|
disableChannels[] = {0,1,2};
|
||||||
enableItemsDropping = 0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ cutText ["","BLACK OUT"];
|
|||||||
enableSaving [false, false];
|
enableSaving [false, false];
|
||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 19; //The instance
|
dayZ_instance = 19; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -82,6 +83,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,155 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission="DayZ_Epoch Utes";
|
onLoadMission = "DayZ Epoch Utes";
|
||||||
OnLoadIntro = "Welcome to Utes";
|
OnLoadIntro = "Welcome to Utes";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ cutText ["","BLACK OUT"];
|
|||||||
enableSaving [false, false];
|
enableSaving [false, false];
|
||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 2; //The instance
|
dayZ_instance = 2; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -84,6 +85,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,155 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission="DayZ Epoch Fapovo";
|
onLoadMission = "DayZ Epoch Fapovo";
|
||||||
OnLoadIntro = "Welcome to Fapovo Island";
|
OnLoadIntro = "Welcome to Fapovo Island";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ enableSaving [false, false];
|
|||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 20; //The instance
|
dayZ_instance = 20; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -83,6 +84,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,155 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission="DayZ Epoch Caribou Frontier";
|
onLoadMission = "DayZ Epoch Caribou Frontier";
|
||||||
OnLoadIntro = "Welcome to DayZ Epoch Caribou Frontier";
|
OnLoadIntro = "Welcome to Caribou Frontier";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ enableSaving [false, false];
|
|||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 21; //The instance
|
dayZ_instance = 21; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -83,6 +84,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,155 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission= "DayZ Epoch SMD Sahrani";
|
onLoadMission= "DayZ Epoch SMD Sahrani";
|
||||||
OnLoadIntro = "Welcome to DayZ Epoch SMD Sahrani";
|
OnLoadIntro = "Welcome to SMD Sahrani";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping = 0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ cutText ["","BLACK OUT"];
|
|||||||
enableSaving [false, false];
|
enableSaving [false, false];
|
||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 22; //The instance
|
dayZ_instance = 22; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -83,6 +84,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,155 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission= "DayZ Epoch Ovaron";
|
onLoadMission = "DayZ Epoch Ovaron";
|
||||||
OnLoadIntro = "Welcome to DayZ Epoch Ovaron";
|
OnLoadIntro = "Welcome to Ovaron";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping = 0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ cutText ["","BLACK OUT"];
|
|||||||
enableSaving [false, false];
|
enableSaving [false, false];
|
||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 11; //The instance
|
dayZ_instance = 11; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -81,6 +82,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,155 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission="DayZ_Epoch Napf";
|
onLoadMission = "DayZ Epoch Napf";
|
||||||
OnLoadIntro = "Welcome to Napf";
|
OnLoadIntro = "Welcome to Napf";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ cutText ["","BLACK OUT"];
|
|||||||
enableSaving [false, false];
|
enableSaving [false, false];
|
||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 24; //The instance
|
dayZ_instance = 24; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -85,6 +86,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,155 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission="DayZ_Epoch Sauerland";
|
onLoadMission = "DayZ Epoch Sauerland";
|
||||||
OnLoadIntro = "Welcome to Sauerland";
|
OnLoadIntro = "Welcome to Sauerland";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -7,7 +7,8 @@ cutText ["","BLACK OUT"];
|
|||||||
enableSaving [false, false];
|
enableSaving [false, false];
|
||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 25; //The instance
|
dayZ_instance = 25; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -85,6 +86,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,155 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission= "DayZ Epoch Shapur";
|
onLoadMission = "DayZ Epoch Shapur";
|
||||||
OnLoadIntro = "Welcome to DayZ Epoch Shapur";
|
OnLoadIntro = "Welcome to Shapur";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping = 0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ cutText ["","BLACK OUT"];
|
|||||||
enableSaving [false, false];
|
enableSaving [false, false];
|
||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 3; //The instance
|
dayZ_instance = 3; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -84,6 +85,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,154 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission="DayZ_Epoch Zargabad";
|
onLoadMission = "DayZ Epoch Zargabad";
|
||||||
OnLoadIntro = "Welcome to Zargabad";
|
OnLoadIntro = "Welcome to Zargabad";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ cutText ["","BLACK OUT"];
|
|||||||
enableSaving [false, false];
|
enableSaving [false, false];
|
||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 4; //The instance
|
dayZ_instance = 4; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -84,6 +85,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,155 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission="DayZ_Epoch Bootcamp ACR";
|
onLoadMission = "DayZ Epoch Bootcamp ACR";
|
||||||
OnLoadIntro = "Welcome to Bootcamp ACR";
|
OnLoadIntro = "Welcome to Bootcamp ACR";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ cutText ["","BLACK OUT"];
|
|||||||
enableSaving [false, false];
|
enableSaving [false, false];
|
||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 5; //The instance
|
dayZ_instance = 5; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -83,6 +84,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,155 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission="DayZ Epoch Dingor";
|
onLoadMission = "DayZ Epoch Dingor";
|
||||||
OnLoadIntro = "Welcome to Dingor Island";
|
OnLoadIntro = "Welcome to Dingor Island";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ cutText ["","BLACK OUT"];
|
|||||||
enableSaving [false, false];
|
enableSaving [false, false];
|
||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 6; //The instance
|
dayZ_instance = 6; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -84,6 +85,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,155 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission="DayZ Epoch Lingor";
|
onLoadMission = "DayZ Epoch Lingor";
|
||||||
OnLoadIntro = "Welcome to Lingor Island";
|
OnLoadIntro = "Welcome to Lingor Island";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ cutText ["","BLACK OUT"];
|
|||||||
enableSaving [false, false];
|
enableSaving [false, false];
|
||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 7; //The instance
|
dayZ_instance = 7; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -84,6 +85,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,155 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission="DayZ_Epoch Proving Grounds PMC";
|
onLoadMission = "DayZ Epoch Proving Grounds PMC";
|
||||||
OnLoadIntro = "Welcome to Proving Grounds PMC";
|
OnLoadIntro = "Welcome to Proving Grounds PMC";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ cutText ["","BLACK OUT"];
|
|||||||
enableSaving [false, false];
|
enableSaving [false, false];
|
||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 8; //The instance
|
dayZ_instance = 8; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -83,6 +84,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,155 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission="DayZ_Epoch Woodland ACR";
|
onLoadMission = "DayZ Epoch Woodland ACR";
|
||||||
OnLoadIntro = "Welcome to Woodland ACR";
|
OnLoadIntro = "Welcome to Woodland ACR";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping=0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ cutText ["","BLACK OUT"];
|
|||||||
enableSaving [false, false];
|
enableSaving [false, false];
|
||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 9; //The instance
|
dayZ_instance = 9; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -83,6 +84,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
@@ -1,155 +1,32 @@
|
|||||||
respawn = "BASE";
|
respawn = "BASE";
|
||||||
respawndelay = 5;
|
respawndelay = 5;
|
||||||
onLoadMission= "DayZ Epoch Chernarus";
|
onLoadMission = "DayZ Epoch Chernarus";
|
||||||
OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
|
OnLoadIntro = "Welcome to Chernarus";
|
||||||
OnLoadIntroTime = 0;
|
OnLoadIntroTime = 0;
|
||||||
OnLoadMissionTime = 0;
|
OnLoadMissionTime = 0;
|
||||||
disabledAI = 1;
|
disabledAI = 1;
|
||||||
disableChannels[]={0,2,6};
|
disableChannels[] = {0,2,6};
|
||||||
enableItemsDropping = 0;
|
enableItemsDropping = 0;
|
||||||
|
onPauseScript = "";
|
||||||
|
briefing = 0;
|
||||||
|
debriefing = 0;
|
||||||
|
|
||||||
titleParam1 = "AutoLogin:";
|
titleParam1 = "AutoLogin:";
|
||||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||||
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||||
|
|
||||||
briefing = 0;
|
|
||||||
debriefing = 0;
|
|
||||||
|
|
||||||
onPauseScript = "";
|
|
||||||
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
|
||||||
|
|
||||||
class Header
|
class Header
|
||||||
{
|
{
|
||||||
gameType = COOP; //DM, Team, Coop, ...
|
gameType = COOP; //DM, Team, Coop, ...
|
||||||
minPlayers = 1; //min # of players the mission supports
|
minPlayers = 1; //min # of players the mission supports
|
||||||
maxPlayers = 100; //Max # of players the mission supports
|
maxPlayers = 100; //Max # of players the mission supports
|
||||||
};
|
};
|
||||||
|
|
||||||
aiKills = 1;
|
aiKills = 1;
|
||||||
diagRadio = 1;
|
diagRadio = 1;
|
||||||
diagHit = 1;
|
diagHit = 1;
|
||||||
|
|
||||||
class RscText
|
#include "\z\addons\dayz_code\gui\description.hpp"
|
||||||
{
|
|
||||||
type = 0;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
style = 0x100;
|
|
||||||
font = Zeppelin32;
|
|
||||||
SizeEx = 0.03921;
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
class RscPicture
|
|
||||||
{
|
|
||||||
access=0;
|
|
||||||
type=0;
|
|
||||||
idc=-1;
|
|
||||||
style=48;
|
|
||||||
colorBackground[]={0,0,0,0};
|
|
||||||
colorText[]={1,1,1,1};
|
|
||||||
font="TahomaB";
|
|
||||||
sizeEx=0;
|
|
||||||
lineSpacing=0;
|
|
||||||
text="";
|
|
||||||
};
|
|
||||||
class RscLoadingText : RscText
|
|
||||||
{
|
|
||||||
style = 2;
|
|
||||||
x = 0.323532;
|
|
||||||
y = 0.666672;
|
|
||||||
w = 0.352944;
|
|
||||||
h = 0.039216;
|
|
||||||
sizeEx = 0.03921;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
class RscProgress
|
|
||||||
{
|
|
||||||
x = 0.344;
|
|
||||||
y = 0.619;
|
|
||||||
w = 0.313726;
|
|
||||||
h = 0.0261438;
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
colorFrame[] = {0,0,0,0};
|
|
||||||
colorBar[] = {1,1,1,1};
|
|
||||||
};
|
|
||||||
class RscProgressNotFreeze
|
|
||||||
{
|
|
||||||
idc = -1;
|
|
||||||
type = 45;
|
|
||||||
style = 0;
|
|
||||||
x = 0.022059;
|
|
||||||
y = 0.911772;
|
|
||||||
w = 0.029412;
|
|
||||||
h = 0.039216;
|
|
||||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
|
||||||
};
|
|
||||||
//
|
|
||||||
// the loading screen itself
|
|
||||||
//
|
|
||||||
class DayZ_loadingScreen
|
|
||||||
{
|
|
||||||
idd = -1;
|
|
||||||
duration = 10e10;
|
|
||||||
fadein = 0;
|
|
||||||
fadeout = 0;
|
|
||||||
name = "loading screen";
|
|
||||||
class controlsBackground
|
|
||||||
{
|
|
||||||
class blackBG : RscText
|
|
||||||
{
|
|
||||||
x = safezoneX;
|
|
||||||
y = safezoneY;
|
|
||||||
w = safezoneW;
|
|
||||||
h = safezoneH;
|
|
||||||
text = "";
|
|
||||||
colorText[] = {0,0,0,0};
|
|
||||||
colorBackground[] = {0,0,0,1};
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class nicePic : RscPicture
|
|
||||||
{
|
|
||||||
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
|
|
||||||
x = safezoneX + safezoneW/2 - 0.25;
|
|
||||||
y = safezoneY + safezoneH/2 - 0.2;
|
|
||||||
w = 0.5;
|
|
||||||
h = 0.4;
|
|
||||||
text = "img\nicePic.paa";
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
};
|
|
||||||
class controls
|
|
||||||
{
|
|
||||||
class Title1 : RscLoadingText
|
|
||||||
{
|
|
||||||
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
|
|
||||||
};
|
|
||||||
class CA_Progress : RscProgress // progress bar, has to have idc 104
|
|
||||||
{
|
|
||||||
idc = 104;
|
|
||||||
type = 8; // CT_PROGRESS
|
|
||||||
style = 0; // ST_SINGLE
|
|
||||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
|
||||||
};
|
|
||||||
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
|
|
||||||
{
|
|
||||||
idc = 103;
|
|
||||||
};
|
|
||||||
class Name2: RscText // the text on the top-left
|
|
||||||
{
|
|
||||||
idc = 101;
|
|
||||||
x = 0.05;
|
|
||||||
y = 0.029412;
|
|
||||||
w = 0.9;
|
|
||||||
h = 0.04902;
|
|
||||||
text = "";
|
|
||||||
sizeEx = 0.05;
|
|
||||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
@@ -7,7 +7,8 @@ cutText ["","BLACK OUT"];
|
|||||||
enableSaving [false, false];
|
enableSaving [false, false];
|
||||||
|
|
||||||
//REALLY IMPORTANT VALUES
|
//REALLY IMPORTANT VALUES
|
||||||
dayZ_instance = 11; //The instance
|
dayZ_instance = 11; //The instance
|
||||||
|
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
|
||||||
dayzHiveRequest = [];
|
dayzHiveRequest = [];
|
||||||
initialized = false;
|
initialized = false;
|
||||||
dayz_previousID = 0;
|
dayz_previousID = 0;
|
||||||
@@ -81,6 +82,7 @@ if (!isDedicated) then {
|
|||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
|
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
//Start Dynamic Weather
|
//Start Dynamic Weather
|
||||||
|
|||||||
Reference in New Issue
Block a user