Files
DayZ-Epoch/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf
ebaydayz edf9b71e12 Update description.ext to 1861 format
Tested with current 106 files without issue.
2016-02-12 17:41:23 -05:00

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5.7 KiB
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/*
For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
//REALLY IMPORTANT VALUES
dayZ_instance = 11; //The instance
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
//Disable Greeting Menu
player setVariable ["BIS_noCoreConversations", true];
//Disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
//May prevent "how are you civillian?" messages from NPC
enableSentences false;
//--------------------------------------------------------------------//
//------------------------DayZ Epoch Config---------------------------//
//--------------------------------------------------------------------//
//Map & Player Spawn Variables
spawnShoremode = 1; // Default: 1 (on shore)
spawnArea= 1500; // Default: 1500
dayz_paraSpawn = false; // Default: false
dayz_fullMoonNights = true; // Default: false
dayz_MapArea = 14000; // Default: 10000
//Do Not Edit - Chernarus Specific
dayz_minpos = -1; // Do Not Edit - Chernarus Specific
dayz_maxpos = 16000; // Do Not Edit - Chernarus Specific
//Item Spawn Variables
MaxHeliCrashes= 5; // Default: 5
MaxVehicleLimit = 300; // Default: 50
MaxDynamicDebris = 500; // Default: 100
MaxMineVeins = 50; // Default: 50
MaxAmmoBoxes = 3; // Default: 3
//Zombie Variables
dayz_maxZeds = 500; // Default: 500
dayz_maxLocalZombies = 30; // Default: 15
dayz_maxGlobalZombiesInit = 15; // Default: 15
dayz_maxGlobalZombiesIncrease = 5; // Default: 5
dayz_zedsAttackVehicles = true; // Default: true
//Animal Variables
dayz_maxAnimals = 8; // Default: 8
dayz_tameDogs = false; // Default: false
//Trader Variables
dayz_sellDistance_vehicle = 10; // Default: 10
dayz_sellDistance_boat = 30; // Default: 30
dayz_sellDistance_air = 40; // Default: 40
//Player Variables
DZE_R3F_WEIGHT = true; // Default: true
DZE_FriendlySaving = true; // Default: true
DZE_PlayerZed = true; // Default: true
DZE_BackpackGuard = true; // Default: true
DZE_SelfTransfuse = false; // Default: false
DZE_selfTransfuse_Values = [3000, 15, 300]; // Default: [12000, 15, 300]; = [blood amount, infection chance, cool-down (seconds)]
//Name Tags
DZE_ForceNameTags = false; // Default: false
DZE_ForceNameTagsOff = false; // Default: false
DZE_ForceNameTagsInTrader = false; // Default: false
DZE_HumanityTargetDistance = 25; // Default: 25
//Death Messages
DZE_DeathMsgGlobal = false; // Default: false
DZE_DeathMsgSide = false; // Default: false
DZE_DeathMsgTitleText = false; // Default: false
//Vehicles Variables
DZE_AllowForceSave = false; // Default: false
DZE_AllowCargoCheck = false; // Default: false
DZE_HeliLift = true; // Default: true
DZE_HaloJump = true; // Default: true
DZE_AntiWallLimit = 3; // Default: 3
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
//Build Variables
DZE_GodModeBase = false; // Default: false
DZE_BuildingLimit = 200; // Default: 150
DZE_requireplot = 1; // Default: 1
DZE_PlotPole = [30,45]; // Default: [30,45] = [x,y]
DZE_BuildOnRoads = false; // Default: false
//--------------------------------------------------------------------//
//--------------------------------------------------------------------//
//--------------------------------------------------------------------//
//Server Events
EpochEvents = [
["any","any","any","any",30,"crash_spawner"],
["any","any","any","any",0,"crash_spawner"],
["any","any","any","any",15,"supply_drop"]
];
//Load In Compiled Functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {
//Compile Vehicle Configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
//Add Trader Citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
if (!isDedicated) then {
//Conduct Map Operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run The Player Monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
//Anti-Hack
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
//Lights
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
};
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
#include "\z\addons\dayz_code\system\REsec.sqf"
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"