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https://github.com/EpochModTeam/DayZ-Epoch.git
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Move CfgServerTrader to dayz_code\configs folder
Also moved the dayz_epoch_b stringtable into a dayz_epoch package in the dayz_code stringtable. This makes it easier to maintain and search for code strings. Epoch_b only holds extra models and textures now.
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@@ -1,47 +1,81 @@
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// DayZ tents are defined in \dayz_equip\configs\Storage.hpp
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class TentStorage;
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class TentStorageDomed: TentStorage {
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displayName = "Digital Camo Tent";
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vehicleClass = "Survival";
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class DomeTentStorage_base;
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class DesertTentStorage: DomeTentStorage_base {
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armor = 50;
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displayName = "Desert Dome Tent";
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model = "\dayz_epoch_b\models\astan.p3d";
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transportMaxMagazines = 75;
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transportMaxWeapons = 12;
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transportMaxWeapons = 15;
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transportMaxBackpacks = 5;
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class Upgrade {
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requiredTools[] = {"ItemToolbox"};
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requiredParts[] = {"equip_crate","PartWoodPile"};
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create = "DesertTentStorage0";
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};
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};
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class DesertTentStorage0: DomeTentStorage_base {
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armor = 60;
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displayName = "Desert Dome Tent +";
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model = "\dayz_epoch_b\models\astan.p3d";
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transportMaxMagazines = 100;
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transportMaxWeapons = 20;
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transportMaxBackpacks = 6;
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class Upgrade {
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requiredTools[] = {"ItemToolbox"};
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requiredParts[] = {"equip_crate","PartWoodPile"};
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create = "DesertTentStorage1";
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};
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};
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class DesertTentStorage1: DomeTentStorage_base {
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armor = 70;
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displayName = "Desert Dome Tent ++";
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model = "\dayz_epoch_b\models\astan.p3d";
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transportMaxMagazines = 125;
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transportMaxWeapons = 25;
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transportMaxBackpacks = 7;
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create = "WeaponHolder_ItemTentDomed";
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offset[] = {0,2.5,0};
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};
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class TentStorageDomed2: TentStorage {
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displayName = "Green Domed Tent";
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vehicleClass = "Survival";
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model = "\ca\Misc_E\Astan_ep1.p3d";
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transportMaxMagazines = 75;
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transportMaxWeapons = 12;
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transportMaxBackpacks = 7;
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create = "WeaponHolder_ItemTentDomed2";
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offset[] = {0,2.5,0};
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};
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class WeaponHolder_ItemTentOld: WeaponHolderBase {
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scope = public;
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displayName = $STR_EQUIP_NAME_20;
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class eventHandlers {
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init = "[(_this select 0),'cfgMagazines','ItemTentOld'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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class Upgrade {
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requiredTools[] = {"ItemToolbox"};
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requiredParts[] = {"equip_crate","PartWoodPile"};
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create = "DesertTentStorage2";
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};
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};
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class WeaponHolder_ItemTentDomed: WeaponHolderBase {
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scope = public;
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displayName = "Domed Desert Tent";
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class eventHandlers {
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init = "[(_this select 0),'cfgMagazines','ItemTentDomed'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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class DesertTentStorage2: DomeTentStorage_base {
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armor = 80;
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displayName = "Desert Dome Tent +++";
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model = "\dayz_epoch_b\models\astan.p3d";
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transportMaxMagazines = 150;
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transportMaxWeapons = 30;
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transportMaxBackpacks = 8;
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class Upgrade {
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requiredTools[] = {"ItemToolbox"};
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requiredParts[] = {"equip_crate","PartWoodPile"};
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create = "DesertTentStorage3";
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};
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};
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class WeaponHolder_ItemTentDomed2: WeaponHolderBase {
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scope = public;
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displayName = "Domed Green Tent";
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class eventHandlers {
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init = "[(_this select 0),'cfgMagazines','ItemTentDomed2'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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class DesertTentStorage3: DomeTentStorage_base {
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armor = 90;
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displayName = "Desert Dome Tent ++++";
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model = "\dayz_epoch_b\models\astan.p3d";
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transportMaxMagazines = 175;
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transportMaxWeapons = 35;
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transportMaxBackpacks = 9;
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class Upgrade {
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requiredTools[] = {"ItemToolbox"};
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requiredParts[] = {"equip_crate","PartWoodPile"};
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create = "DesertTentStorage4";
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};
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};
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class DesertTentStorage4 : DomeTentStorage_base {
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armor = 100;
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displayName = "Desert Dome Tent +++++";
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model = "\dayz_epoch_b\models\astan.p3d";
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transportMaxMagazines = 200; //same as ural
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transportMaxWeapons = 40;
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transportMaxBackpacks = 10;
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};
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