Move CfgServerTrader to dayz_code\configs folder

Also moved the dayz_epoch_b stringtable into a dayz_epoch package in the
dayz_code stringtable.

This makes it easier to maintain and search for code strings. Epoch_b
only holds extra models and textures now.
This commit is contained in:
ebaydayz
2016-04-04 13:10:01 -04:00
parent 37277613c1
commit eda82156be
96 changed files with 3805 additions and 3825 deletions

View File

@@ -1,47 +1,81 @@
// DayZ tents are defined in \dayz_equip\configs\Storage.hpp
class TentStorage;
class TentStorageDomed: TentStorage {
displayName = "Digital Camo Tent";
vehicleClass = "Survival";
class DomeTentStorage_base;
class DesertTentStorage: DomeTentStorage_base {
armor = 50;
displayName = "Desert Dome Tent";
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 75;
transportMaxWeapons = 12;
transportMaxWeapons = 15;
transportMaxBackpacks = 5;
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage0";
};
};
class DesertTentStorage0: DomeTentStorage_base {
armor = 60;
displayName = "Desert Dome Tent +";
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 100;
transportMaxWeapons = 20;
transportMaxBackpacks = 6;
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage1";
};
};
class DesertTentStorage1: DomeTentStorage_base {
armor = 70;
displayName = "Desert Dome Tent ++";
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 125;
transportMaxWeapons = 25;
transportMaxBackpacks = 7;
create = "WeaponHolder_ItemTentDomed";
offset[] = {0,2.5,0};
};
class TentStorageDomed2: TentStorage {
displayName = "Green Domed Tent";
vehicleClass = "Survival";
model = "\ca\Misc_E\Astan_ep1.p3d";
transportMaxMagazines = 75;
transportMaxWeapons = 12;
transportMaxBackpacks = 7;
create = "WeaponHolder_ItemTentDomed2";
offset[] = {0,2.5,0};
};
class WeaponHolder_ItemTentOld: WeaponHolderBase {
scope = public;
displayName = $STR_EQUIP_NAME_20;
class eventHandlers {
init = "[(_this select 0),'cfgMagazines','ItemTentOld'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage2";
};
};
class WeaponHolder_ItemTentDomed: WeaponHolderBase {
scope = public;
displayName = "Domed Desert Tent";
class eventHandlers {
init = "[(_this select 0),'cfgMagazines','ItemTentDomed'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
class DesertTentStorage2: DomeTentStorage_base {
armor = 80;
displayName = "Desert Dome Tent +++";
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 150;
transportMaxWeapons = 30;
transportMaxBackpacks = 8;
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage3";
};
};
class WeaponHolder_ItemTentDomed2: WeaponHolderBase {
scope = public;
displayName = "Domed Green Tent";
class eventHandlers {
init = "[(_this select 0),'cfgMagazines','ItemTentDomed2'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
class DesertTentStorage3: DomeTentStorage_base {
armor = 90;
displayName = "Desert Dome Tent ++++";
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 175;
transportMaxWeapons = 35;
transportMaxBackpacks = 9;
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage4";
};
};
class DesertTentStorage4 : DomeTentStorage_base {
armor = 100;
displayName = "Desert Dome Tent +++++";
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 200; //same as ural
transportMaxWeapons = 40;
transportMaxBackpacks = 10;
};