Move CfgServerTrader to dayz_code\configs folder

Also moved the dayz_epoch_b stringtable into a dayz_epoch package in the
dayz_code stringtable.

This makes it easier to maintain and search for code strings. Epoch_b
only holds extra models and textures now.
This commit is contained in:
ebaydayz
2016-04-04 13:10:01 -04:00
parent 37277613c1
commit eda82156be
96 changed files with 3805 additions and 3825 deletions

View File

@@ -15,7 +15,7 @@ class ItemCanvas: CA_Magazine
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemTentOld",1}};
output[] = {{"ItemTent",1}};
input[] = {{"ItemCanvas",2},{"ItemPole",2}};
};
class Crafting1
@@ -24,7 +24,7 @@ class ItemCanvas: CA_Magazine
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemTentDomed",1}};
output[] = {{"ItemDesertTent",1}};
input[] = {{"ItemCanvas",3},{"ItemPole",3}};
};
class Crafting2
@@ -33,7 +33,7 @@ class ItemCanvas: CA_Magazine
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemTentDomed2",1}};
output[] = {{"ItemDomeTent",1}};
input[] = {{"ItemCanvas",3},{"ItemPole",3}};
};
class Crafting3