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https://github.com/EpochModTeam/DayZ-Epoch.git
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Move CfgServerTrader to dayz_code\configs folder
Also moved the dayz_epoch_b stringtable into a dayz_epoch package in the dayz_code stringtable. This makes it easier to maintain and search for code strings. Epoch_b only holds extra models and textures now.
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@@ -15,7 +15,7 @@ class ItemCanvas: CA_Magazine
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"ItemTentOld",1}};
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output[] = {{"ItemTent",1}};
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input[] = {{"ItemCanvas",2},{"ItemPole",2}};
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};
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class Crafting1
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@@ -24,7 +24,7 @@ class ItemCanvas: CA_Magazine
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"ItemTentDomed",1}};
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output[] = {{"ItemDesertTent",1}};
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input[] = {{"ItemCanvas",3},{"ItemPole",3}};
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};
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class Crafting2
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@@ -33,7 +33,7 @@ class ItemCanvas: CA_Magazine
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script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"ItemTentDomed2",1}};
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output[] = {{"ItemDomeTent",1}};
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input[] = {{"ItemCanvas",3},{"ItemPole",3}};
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};
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class Crafting3
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