Make log more accurate in server_playerSync

Vanilla development commits:

45ac48b595

ca23681a7d
This commit is contained in:
ebaydayz
2016-08-12 16:41:45 -04:00
parent bbb8c803b6
commit ed47a63313
3 changed files with 12 additions and 12 deletions

View File

@@ -1,5 +1,6 @@
if (!DZE_SelfTransfuse) exitWith {};
private ["_unit","_blood","_lowBlood","_injured","_inPain","_lastused","_animState","_started","_finished","_timer","_i","_isMedic","_isClose","_duration","_rhVal","_bloodBagArrayNeeded","_BBneeded","_bbselect","_bloodBagNeeded","_badBag","_wholeBag","_bagFound","_bagToRemove","_forceClose","_bloodType","_rh","_bloodBagArray","_bbarray_length","_bloodBagWholeNeeded","_haswholebag","_r"];
// bleed.sqf
_unit = _this select 0;
_bagUsed = _this select 1;