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Make log more accurate in server_playerSync
Vanilla development commits:45ac48b595ca23681a7d
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@@ -1,5 +1,6 @@
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if (!DZE_SelfTransfuse) exitWith {};
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private ["_unit","_blood","_lowBlood","_injured","_inPain","_lastused","_animState","_started","_finished","_timer","_i","_isMedic","_isClose","_duration","_rhVal","_bloodBagArrayNeeded","_BBneeded","_bbselect","_bloodBagNeeded","_badBag","_wholeBag","_bagFound","_bagToRemove","_forceClose","_bloodType","_rh","_bloodBagArray","_bbarray_length","_bloodBagWholeNeeded","_haswholebag","_r"];
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// bleed.sqf
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_unit = _this select 0;
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_bagUsed = _this select 1;
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