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Move Repair and Salvage back to fn_selfActions
Partial revert of: 3aad4b6
Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
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@@ -89,8 +89,8 @@ class UH1Y_DZ: UH1_Base {
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};
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};*/
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class UserActions {
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class Repair {ACTION_REPAIR; radius = 8;};
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class Salvage {ACTION_SALVAGE; radius = 8;};
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//class Repair {ACTION_REPAIR; radius = 8;};
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//class Salvage {ACTION_SALVAGE; radius = 8;};
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class HUDoff {
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displayName = $STR_AM_HUDON;
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displayNameDefault = $STR_AM_HUDON;
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