Move Repair and Salvage back to fn_selfActions

Partial revert of: 3aad4b6

Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
This commit is contained in:
ebaydayz
2016-11-23 13:34:22 -05:00
parent edb622d8bd
commit ec6b5eb679
19 changed files with 72 additions and 36 deletions

View File

@@ -89,8 +89,8 @@ class UH1Y_DZ: UH1_Base {
};
};*/
class UserActions {
class Repair {ACTION_REPAIR; radius = 8;};
class Salvage {ACTION_SALVAGE; radius = 8;};
//class Repair {ACTION_REPAIR; radius = 8;};
//class Salvage {ACTION_SALVAGE; radius = 8;};
class HUDoff {
displayName = $STR_AM_HUDON;
displayNameDefault = $STR_AM_HUDON;