Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Helicopter/UH1Y.hpp
ebaydayz ec6b5eb679 Move Repair and Salvage back to fn_selfActions
Partial revert of: 3aad4b6

Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
2016-11-23 13:34:22 -05:00

167 lines
3.8 KiB
C++

class UH1_Base: Helicopter {
class Turrets: Turrets {
class MainTurret: MainTurret {
class ViewOptics: ViewOptics {};
class Turrets: Turrets {};
};
class RightDoorGun: MainTurret {
class Turrets: Turrets {};
};
class CoPilotObs: MainTurret {
class Turrets: Turrets {};
};
};
};
class UH1Y_DZ: UH1_Base {
scope = public;
side = 2;
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
class TransportWeapons{};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 5;
transportMaxMagazines = 25;
transportmaxbackpacks = 4;
weapons[] = {};
magazines[] = {};
fuelCapacity = 1333;
class Turrets: Turrets
{
class MainTurret: MainTurret
{
gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
magazines[] = {"2000Rnd_762x51_M134"};
};
class RightDoorGun: RightDoorGun
{
gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
visionMode[] = {"Normal","NVG"};
magazines[] = {"2000Rnd_762x51_M134"};
};
class CoPilotObs: CoPilotObs
{
class OpticsIn
{
class Wide
{
opticsDisplayName = "W";
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.466;
minFov = 0.466;
maxFov = 0.466;
visionMode[] = {"Normal","NVG"};
thermalMode[] = {};
gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
};
class Medium: Wide
{
opticsDisplayName = "M";
initFov = 0.093;
minFov = 0.093;
maxFov = 0.093;
gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
};
class Narrow: Wide
{
opticsDisplayName = "N";
gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
initFov = 0.029;
minFov = 0.029;
maxFov = 0.029;
};
};
};
};
/*class Turrets : Turrets {
class MainTurret : MainTurret {
magazines[] = {"2000Rnd_762x51_M134"};
};
class RightDoorGun : RightDoorGun {
magazines[] = {"2000Rnd_762x51_M134"};
};
};*/
class UserActions {
//class Repair {ACTION_REPAIR; radius = 8;};
//class Salvage {ACTION_SALVAGE; radius = 8;};
class HUDoff {
displayName = $STR_AM_HUDON;
displayNameDefault = $STR_AM_HUDON;
position = "zamerny";
radius = 1;
onlyForPlayer = 1;
condition = "(player==driver this)and(this animationphase ""HUDAction"" !=1)";
statement = "this animate [""HUDAction"",1];this animate [""HUDAction_1"",1]";
};
class HUDon {
displayName = $STR_AM_HUDOFF;
displayNameDefault = $STR_AM_HUDOFF;
position = "zamerny";
radius = 1;
onlyForPlayer = 1;
condition = "(player==driver this)and(this animationphase ""HUDAction"" !=0)";
statement = "this animate [""HUDAction"",0];this animate [""HUDAction_1"",0]";
};
};
};
class UH1Y_DZE: UH1Y_DZ {
class Turrets : Turrets {
class MainTurret: MainTurret
{
gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
magazines[] = {};
};
class RightDoorGun: RightDoorGun
{
gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
visionMode[] = {"Normal","NVG"};
magazines[] = {};
};
class CoPilotObs: CoPilotObs
{
class OpticsIn
{
class Wide
{
opticsDisplayName = "W";
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.466;
minFov = 0.466;
maxFov = 0.466;
visionMode[] = {"Normal","NVG"};
thermalMode[] = {};
gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
};
class Medium: Wide
{
opticsDisplayName = "M";
initFov = 0.093;
minFov = 0.093;
maxFov = 0.093;
gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
};
class Narrow: Wide
{
opticsDisplayName = "N";
gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
initFov = 0.029;
minFov = 0.029;
maxFov = 0.029;
};
};
};
};
};