mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Don't need a extra function because its just used in maintainArea.sqf
This commit is contained in:
@@ -18,12 +18,12 @@ if (_option == 1) then {
|
|||||||
if (_objectUID != "0") then {
|
if (_objectUID != "0") then {
|
||||||
_x setDamage 0;
|
_x setDamage 0;
|
||||||
_key = format["CHILD:397:%1:", _objectUID]; // use UID if not "0" and ID is "0"
|
_key = format["CHILD:397:%1:", _objectUID]; // use UID if not "0" and ID is "0"
|
||||||
_key call server_maintainObj;
|
_data = "HiveExt" callExtension _key;
|
||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
_x setDamage 0;
|
_x setDamage 0;
|
||||||
_key = format["CHILD:396:%1:", _objectID]; //Use ID instead of UID because ID is shorter
|
_key = format["CHILD:396:%1:", _objectID]; //Use ID instead of UID because ID is shorter
|
||||||
_key call server_maintainObj;
|
_data = "HiveExt" callExtension _key;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
} forEach _objects;
|
} forEach _objects;
|
||||||
@@ -38,12 +38,12 @@ if (_option == 2) then {
|
|||||||
if (_objectUID != "0") then {
|
if (_objectUID != "0") then {
|
||||||
_targetObj setDamage 0;
|
_targetObj setDamage 0;
|
||||||
_key = format["CHILD:397:%1:", _objectUID]; // use UID if not "0" and ID is "0"
|
_key = format["CHILD:397:%1:", _objectUID]; // use UID if not "0" and ID is "0"
|
||||||
_key call server_maintainObj;
|
_data = "HiveExt" callExtension _key;
|
||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
_targetObj setDamage 0;
|
_targetObj setDamage 0;
|
||||||
_key = format["CHILD:396:%1:", _objectID]; //Use ID instead of UID because ID is shorter
|
_key = format["CHILD:396:%1:", _objectID]; //Use ID instead of UID because ID is shorter
|
||||||
_key call server_maintainObj;
|
_data = "HiveExt" callExtension _key;
|
||||||
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -20,12 +20,12 @@ server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\
|
|||||||
server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
|
server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
|
||||||
server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
|
server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
|
||||||
server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
|
server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
|
||||||
server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; //Creates the object in DB
|
server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf";
|
||||||
server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; //Removes the object from the DB
|
server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf";
|
||||||
server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf";
|
server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf";
|
||||||
server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf"; // Custom to add vehicles
|
server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf";
|
||||||
server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf"; // Custom to add vehicles
|
server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf";
|
||||||
server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf"; // Custom to add vehicles
|
server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf";
|
||||||
server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
|
server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
|
||||||
server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
|
server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
|
||||||
server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
|
server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
|
||||||
@@ -42,7 +42,8 @@ server_maintainArea = compile preprocessFileLineNumbers "\z\addons\dayz_serve
|
|||||||
/* PVS/PVC - Skaronator */
|
/* PVS/PVC - Skaronator */
|
||||||
server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_sendToClient.sqf";
|
server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_sendToClient.sqf";
|
||||||
|
|
||||||
onPlayerDisconnected "[_uid,_name] call server_onPlayerDisconnect;";
|
//onPlayerConnected {[_uid,_name] call server_onPlayerConnect;};
|
||||||
|
onPlayerDisconnected {[_uid,_name] call server_onPlayerDisconnect;};
|
||||||
|
|
||||||
vehicle_handleInteract = {
|
vehicle_handleInteract = {
|
||||||
private["_object"];
|
private["_object"];
|
||||||
@@ -167,11 +168,6 @@ server_hiveReadWrite = {
|
|||||||
_resultArray
|
_resultArray
|
||||||
};
|
};
|
||||||
|
|
||||||
server_maintainObj = {
|
|
||||||
private["_data"];
|
|
||||||
_data = "HiveExt" callExtension _this;
|
|
||||||
};
|
|
||||||
|
|
||||||
server_hiveReadWriteLarge = {
|
server_hiveReadWriteLarge = {
|
||||||
private["_key","_resultArray","_data"];
|
private["_key","_resultArray","_data"];
|
||||||
_key = _this;
|
_key = _this;
|
||||||
|
|||||||
Reference in New Issue
Block a user