Stop server_publishVehicle3 duping a vehicle if hive fails to update (#1895)

* Stop server_publishVehicle3 duping a vehicle if hive fails to update

server_publishVehicle3 first creates the vehicle in the database then
reads it back to see if it's successful, previously it wasn't deleting
the vehicle if it failed.

Added a 1 second delay after the vehicle delete to stop duping of
vehicles also.

Fixed references to server_deleteObj that were using 2 parameters
instead of the required 3 and updated the example.

* Rework
This commit is contained in:
oiad
2017-02-14 08:09:21 +13:00
committed by ebayShopper
parent 2ef93e6c57
commit e8dd8fac63
5 changed files with 16 additions and 8 deletions

View File

@@ -1,5 +1,5 @@
/*
[_objectID,_objectUID] call server_deleteObj;
[_objectID,_objectUID,_activatingPlayer] call server_deleteObj;
*/
private["_id","_uid","_key","_activatingPlayer"];
_id = _this select 0;
@@ -19,4 +19,4 @@ if (isServer) then {
_key call server_hiveWrite;
diag_log format["DELETE: Player %1 deleted object with UID: %2",_activatingPlayer,_uid];
};
};
};