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* Stop server_publishVehicle3 duping a vehicle if hive fails to update server_publishVehicle3 first creates the vehicle in the database then reads it back to see if it's successful, previously it wasn't deleting the vehicle if it failed. Added a 1 second delay after the vehicle delete to stop duping of vehicles also. Fixed references to server_deleteObj that were using 2 parameters instead of the required 3 and updated the example. * Rework
23 lines
652 B
Plaintext
23 lines
652 B
Plaintext
/*
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[_objectID,_objectUID,_activatingPlayer] call server_deleteObj;
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*/
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private["_id","_uid","_key","_activatingPlayer"];
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_id = _this select 0;
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_uid = _this select 1;
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_activatingPlayer = _this select 2;
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if (isServer) then {
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//remove from database
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if (parseNumber _id > 0) then {
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//Send request
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_key = format["CHILD:304:%1:",_id];
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_key call server_hiveWrite;
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diag_log format["DELETE: Player %1 deleted object with ID: %2",_activatingPlayer,_id];
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} else {
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//Send request
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_key = format["CHILD:310:%1:",_uid];
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_key call server_hiveWrite;
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diag_log format["DELETE: Player %1 deleted object with UID: %2",_activatingPlayer,_uid];
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};
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};
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