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Stop server_publishVehicle3 duping a vehicle if hive fails to update (#1895)
* Stop server_publishVehicle3 duping a vehicle if hive fails to update server_publishVehicle3 first creates the vehicle in the database then reads it back to see if it's successful, previously it wasn't deleting the vehicle if it failed. Added a 1 second delay after the vehicle delete to stop duping of vehicles also. Fixed references to server_deleteObj that were using 2 parameters instead of the required 3 and updated the example. * Rework
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@@ -1,5 +1,5 @@
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/*
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[_objectID,_objectUID] call server_deleteObj;
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[_objectID,_objectUID,_activatingPlayer] call server_deleteObj;
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*/
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private["_id","_uid","_key","_activatingPlayer"];
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_id = _this select 0;
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@@ -19,4 +19,4 @@ if (isServer) then {
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_key call server_hiveWrite;
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diag_log format["DELETE: Player %1 deleted object with UID: %2",_activatingPlayer,_uid];
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};
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};
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};
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@@ -80,7 +80,10 @@ _key call server_hiveWrite;
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};
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if (!_done) exitWith {
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diag_log("CUSTOM: failed to get id for : " + str(_uid));
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diag_log("HIVE-pv3: failed to get id for : " + str(_uid));
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_key = format["CHILD:310:%1:",_uid];
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_key call server_hiveWrite;
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dze_waiting = "fail";
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(owner _activatingPlayer) publicVariableClient "dze_waiting";
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};
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@@ -137,9 +140,7 @@ _key call server_hiveWrite;
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} count _objWpnTypes;
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_object setVariable ["ObjectID", _oid, true];
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_object setVariable ["lastUpdate",time];
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_object setVariable ["CharacterID", _characterID, true];
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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@@ -195,7 +195,7 @@ _object_killed = {
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diag_log format["DELETE: Deleted by KEY: %1",_key];
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#endif
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if (((typeOf _object) in DayZ_removableObjects) or ((typeOf _object) in DZE_isRemovable)) then {[_objectID,_objectUID] call server_deleteObj;};
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if (((typeOf _object) in DayZ_removableObjects) or ((typeOf _object) in DZE_isRemovable)) then {[_objectID,_objectUID,"__SERVER__"] call server_deleteObj;};
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};
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_object_maintenance = {
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