Fix remote vehicle lock and unlock actions refresh

Thanks @oiad
This commit is contained in:
ebayShopper
2017-02-24 19:55:18 -05:00
parent 33fd92db67
commit e8b328ff9c
4 changed files with 25 additions and 8 deletions

View File

@@ -27,6 +27,7 @@
[CHANGED] Increased head shot damage for normal hits (non-zombie and non-melee)
[CHANGED] Slightly increased damage from vehicle run over
[CHANGED] Moved study body back to fn_selfActions for easy admin customization.
[CHANGED] Players can now lock and unlock a vehicle when the key is in their backpack. This can be changed in epoch_tempKeys. #1897 @oiad
[FIXED] Wrong texture for z_hunter zombie. #1805 @schwanzkopfhegel @ebayShopper
[FIXED] Refuel with generator at gas station not working. #1806 @Helios27 @ebayShopper
@@ -83,6 +84,7 @@
[FIXED] Updated to Sa-Matra's latest Core Patch BIS Effects which fix the fire in the sky bug again. #1883 @oiad @icomrade
[FIXED] Mark body now marks all of your bodies instead of just one. @oiad
[FIXED] Group and body markers correctly update on the GPS mini map now.
[FIXED] Vehicle lock and unlock actions are now refreshed correctly without needing to look away and back again. @oiad
[NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade

View File

@@ -1,4 +1,4 @@
private ["_vehicle","_removed","_vehType"];
private ["_time","_vehicle","_removed","_vehType"];
_vehicle = _this select 3;
if (dayz_actionInProgress) exitWith {localize "STR_EPOCH_PLAYER_32" call dayz_rollingMessages;};
@@ -20,10 +20,14 @@ if (_removed == 1) then {
_vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
if ((random 10) <= 7.5) then {
PVDZE_veh_Lock = [_vehicle,false];
_time = diag_tickTime;
if (local _vehicle) then {
PVDZE_veh_Lock call local_lockUnlock
PVDZE_veh_Lock call local_lockUnlock;
} else {
publicVariable "PVDZE_veh_Lock";
//Wait for lock status to update over network (can take up to a few seconds)
waitUntil {uiSleep 0.1;(!locked _vehicle or (diag_tickTime - _time > 4))};
};
format [localize "STR_EPOCH_PLAYER_33_OK",_vehType] call dayz_rollingMessages;
} else {
@@ -31,6 +35,7 @@ if (_removed == 1) then {
};
};
//Let fn_selfActions run now
s_player_lockUnlock_crtl = -1;
s_player_lockUnlockInside_ctrl = -1;
dayz_actionInProgress = false;

View File

@@ -1,4 +1,4 @@
private["_vehicle"];
private ["_time","_vehicle"];
_vehicle = _this select 3;
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_37" call dayz_rollingMessages;};
@@ -10,14 +10,19 @@ s_player_lockUnlock_crtl = 1;
s_player_lockUnlockInside_ctrl = 1;
PVDZE_veh_Lock = [_vehicle,true];
if(player distance _vehicle < 10) then {
_time = diag_tickTime;
if (player distance _vehicle < 10) then {
if (local _vehicle) then {
PVDZE_veh_Lock call local_lockUnlock
PVDZE_veh_Lock call local_lockUnlock;
} else {
publicVariable "PVDZE_veh_Lock";
//Wait for lock status to update over network (can take up to a few seconds)
waitUntil {uiSleep 0.1;(locked _vehicle or (diag_tickTime - _time > 4))};
};
};
//Let fn_selfActions run now
s_player_lockUnlock_crtl = -1;
s_player_lockUnlockInside_ctrl = -1;
dayz_actionInProgress = false;

View File

@@ -1,4 +1,4 @@
private["_vehicle","_key"];
private ["_time","_vehicle","_key"];
_vehicle = (_this select 3) select 0;
_key = (_this select 3) select 1;
@@ -11,16 +11,21 @@ s_player_lockUnlock_crtl = 1;
s_player_lockUnlockInside_ctrl = 1;
PVDZE_veh_Lock = [_vehicle,false];
if(player distance _vehicle < 10) then {
_time = diag_tickTime;
if (player distance _vehicle < 10) then {
if (local _vehicle) then {
PVDZE_veh_Lock call local_lockUnlock
PVDZE_veh_Lock call local_lockUnlock;
} else {
publicVariable "PVDZE_veh_Lock";
//Wait for lock status to update over network (can take up to a few seconds)
waitUntil {uiSleep 0.1;(!locked _vehicle or (diag_tickTime - _time > 4))};
};
format [localize "STR_EPOCH_PLAYER_331",_key] call dayz_rollingMessages;
};
//Let fn_selfActions run now
s_player_lockUnlock_crtl = -1;
s_player_lockUnlockInside_ctrl = -1;
dayz_actionInProgress = false;